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bony tony posted:What's that big round friend in the middle? That would be the Interstellar Logistics Station for transporting between planets. It took a long time for me to get my Titanium automated so I could get that.
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# ? Jan 23, 2021 07:35 |
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# ? May 29, 2024 06:52 |
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Apparently oil in DSP is infinite, therefore basically giving me no reason to bother stockpiling refined oil for future production, as well as incentivizing me to just scrap all these wind turbines and just mass-produce power plants
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# ? Jan 23, 2021 08:23 |
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Ciaphas posted:I do have one wish for DSP which is lighting for my factories, frick me I can't see at all at night Extremely same, I hope it happens soon enough. Jossar posted:Loving DSP so far! You probably want to link your multiple power grids together, since I'm guessing that's what you meant by this. By the point you're placing this, you should have the ability to walk up to a coal deposit, plop down some miners, some smelters, and some thermal power plants. Boom, instant megawatts sufficient for whatever. Meanwhile, you'll also want to try to make a ring of solar power around the equator so that you have a relatively steady source of power from solar. It compresses much better than wind, even if it's not the cheapest, which means significantly more concentrated levels of output.
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# ? Jan 23, 2021 08:53 |
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wish you could drag and drop lines of buildings. going around the equator 1 click at a time sounds brutal
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# ? Jan 23, 2021 09:05 |
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queeb posted:wish you could drag and drop lines of buildings. going around the equator 1 click at a time sounds brutal Planets are rather small. You're basically building in the Spore universe. I do wish for blueprints. And the ability to just drag-upgrade belts.
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# ? Jan 23, 2021 09:13 |
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This has shown up on my steam page a few times and I don't know what it's like, but there is apparently a demo for you to try if you want and the scale looks pretty impressive. Graphically sort of like Rise to Ruins but seems like it might be a bit more in depth mechanically. https://store.steampowered.com/app/1162750/Songs_of_Syx/
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# ? Jan 23, 2021 09:21 |
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OwlFancier posted:This has shown up on my steam page a few times and I don't know what it's like, but there is apparently a demo for you to try if you want and the scale looks pretty impressive. Graphically sort of like Rise to Ruins but seems like it might be a bit more in depth mechanically. I'm enjoying songs of syx and I'm doing an LP here https://forums.somethingawful.com/showthread.php?threadid=3953919 It's expanding nicely, and looks like it's going to be cool when the world conflict goes in properly.
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# ? Jan 23, 2021 09:45 |
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Yeah Grey Hunter's LP convinced me to wishlist it. Ill probably pick it later. But I just sunk a hell of a lot of time into DSP without even realizing it. And Im learning a hell of a lot. Like stacking research structures is pointless if you dont have the throughput for all of them.
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# ? Jan 23, 2021 10:09 |
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Song of Syx has an insane scale. Does it p well but it is like running up a brick wall trying to figure out how abstract your dudes are.
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# ? Jan 23, 2021 11:16 |
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queeb posted:wish you could drag and drop lines of buildings. going around the equator 1 click at a time sounds brutal There's a setting close to this. In Gameplay settings, change Building view mode to God mode. With this, when you enter build mode, your vision is decoupled from the mecha and you can move the camera freely in a radius around it. After building two buildings in a certain direction, the camera will auto move the exact step required to instantly click to place another. Just need to shift-rclick move the mecha close again every so often so drones have short travel times.
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# ? Jan 23, 2021 12:43 |
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toasterwarrior posted:Ah, ok, thank you. Yeah I was trying to have them picked up by sorters and dropped into fuel tanks, lol I get the feeling everyone does - probably on the list of UI improvements to make by now
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# ? Jan 23, 2021 13:13 |
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Oh I imagine there's a lot of work to do since the fusion generator is literally a recolor of the combustion generator. Speaking of fusion, I found a halfway decent setup for creating Deuterium fuel cans: Sorry for the night picture but it's clear enough for what I want to show. Fractionators will convert 5% of the Helium going through them into Deuterium, and they basically run at the speed of whatever belt you have. So what you obviously want is:
These are only running on tier 2 belts since I don't have any tier 3's made yet. The splitter on the way in is set to prioritize the output from the refinery so you'll always get more added to the line. The splitter after the Fractionators is set to prioritize sending stuff back onto the loop, so it only kicks out hydrogen when the loop is full. Combustion generators act as an infinite sink since the stuff does have a fuel value of 8MJ/unit anyways. Obviously just setting up particle colliders is better than this when you get them but this works rather well. Anyways, I finally got planetary drones and interplanetary cargo vessels set up! Aww yeah, things are about to star getting crazy (not to mention neat and clean) Edit: no idea why the steam pic isn't showing up.
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# ? Jan 23, 2021 13:30 |
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But curious why people are doing fusion or whatever, it's a game about doing this lol
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# ? Jan 23, 2021 15:57 |
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Railway Empire is on sale. I like it, gotta go with Adekyn's videos to get the full flavor from it.
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# ? Jan 23, 2021 16:20 |
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OwlFancier posted:This has shown up on my steam page a few times and I don't know what it's like, but there is apparently a demo for you to try if you want and the scale looks pretty impressive. Graphically sort of like Rise to Ruins but seems like it might be a bit more in depth mechanically. songs of syx is alright so far but its still very half baked, and given that it seems to be a one-dev project it could linger for a long time in early access. worth keeping an eye on if it interests you
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# ? Jan 23, 2021 16:51 |
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Skyl3lazer posted:But curious why people are doing fusion or whatever, it's a game about doing this lol Fusion makes for EXCELLENT batteries.
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# ? Jan 23, 2021 17:14 |
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In DSP you can rotate your mines and then hold shift to deactivate grid snap. While pressing shift, you can press R to rotate them freely. I found this by accident because I was too dumb to figure it out before. Pressing 2 buttons at once? Just crazy stuff.
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# ? Jan 23, 2021 17:17 |
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I played Songs of Syx for about 8 hours or so and am pretty sure I saw everything there, this was back when it first launched but it doesn't look like all that much changed. I like the game but yeah I can see it being an extremely slow drip over a couple years. Edit: Love these patch notes for DSP. Yes I know it's translated it still made me chuckle. quote:After a very-short break, we are publishing a new patch now. Thanks to the snowflaking-feedback from players with full of support, expectation and urging, we are greatly encouraged and feel super energic to continue the fixing work - Don't worry, we have read All of them! But we have to solve them one by one. explosivo fucked around with this message at 17:29 on Jan 23, 2021 |
# ? Jan 23, 2021 17:18 |
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yeah the machine translated english patch notes are charming lol
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# ? Jan 23, 2021 18:10 |
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Truga posted:i *really* like that it's possible, fairly early, to make a belt of solar panels around the entire goddamn planet, thereby achieving constant coverage lmao I'm so used to playing 2d games that I never considered this when I got solar. Right, planets are round.
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# ? Jan 23, 2021 18:17 |
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Han Nehi posted:I'm so used to playing 2d games that I never considered this when I got solar. Right, planets are round. I had this realization while trying to figure out why my conveyors were slightly curved. Because the world is round so long conveyors will curve ever so slightly This game rules, goddamn. I haven't even gone to space yet, just spending hours trying to perfect my setup on the first planet before thinking about going to spaaaace
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# ? Jan 23, 2021 18:20 |
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Mad Wack posted:yeah the machine translated english patch notes are charming lol My favorite part is that they got a voice actor (and honestly, not a bad one, unless this is TTS and its just gotten that good) to speak all of the tutorial and info box lines. But, none of the script that they read is well translated, so you end up with silky smooth line delivery of goofy sentences.
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# ? Jan 23, 2021 18:28 |
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Volmarias posted:My favorite part is that they got a voice actor (and honestly, not a bad one, unless this is TTS and its just gotten that good) to speak all of the tutorial and info box lines. But, none of the script that they read is well translated, so you end up with silky smooth line delivery of goofy sentences. I find it really charming Its like everyone has become so involved in Future Second-Life that the robots had to teach themselves how to speak, but they could only learn through badly translated manga.
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# ? Jan 23, 2021 18:32 |
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Volmarias posted:My favorite part is that they got a voice actor (and honestly, not a bad one, unless this is TTS and its just gotten that good) to speak all of the tutorial and info box lines. But, none of the script that they read is well translated, so you end up with silky smooth line delivery of goofy sentences. Part of me honestly hopes they don't replace it in the future with a better translation - I find it really charming. I think they still get the ideas across needed to teach concepts to the player, but I say that as a factorio veteran who's already familiar with most of the mechanics. Is there a way, when building splitters on top of one another, to have an item enter on one floor and leave another? The settings for the splitter when I tried it seemed to imply they can't raise or lower goods. Game owns and the only thing I see it really needs is blueprints, I can see trying to remake factories on new planets as a serious hassle.
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# ? Jan 23, 2021 18:34 |
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Manyorcas posted:Part of me honestly hopes they don't replace it in the future with a better translation - I find it really charming. I think they still get the ideas across needed to teach concepts to the player, but I say that as a factorio veteran who's already familiar with most of the mechanics. If you press shift before you place the splitter, it will give you the other two configurations. A splitter can bring in item up or down 1 level, which is really handy when hopping belts.
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# ? Jan 23, 2021 18:37 |
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Jumped on the DSP train and I'm enjoying it so far. Total noob question. I have one of my mining things digging up blue and a belt going to a smelter with two belts coming off the smelter to make blue plates. One to storage, one to an assembler that is making circuit boards. It splits between both as expected. One goes to storage, one goes to circuit assembly. However, I have a mining thing digging up red with a belt that goes to a smelter then one belt going to storage, and another belt going to circuit assembly. However, this one is NOT splitting the load from the smelter, everything is just going into the storage. There is power for everything. The belts are all connected properly. Am I missing something else? Philthy fucked around with this message at 18:40 on Jan 23, 2021 |
# ? Jan 23, 2021 18:37 |
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Found one weird tip to increase bandwidth in DSP. Kinda obvious I suppose, but you can stack as many sorters as the building has sorter spots next to eachother. For some reason my brain was stuck on one sorter per input/output. Might be helpful if you don't have access to faster sorters yet.
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# ? Jan 23, 2021 18:38 |
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Volmarias posted:My favorite part is that they got a voice actor (and honestly, not a bad one, unless this is TTS and its just gotten that good) to speak all of the tutorial and info box lines. But, none of the script that they read is well translated, so you end up with silky smooth line delivery of goofy sentences. I hope they never fix capacitorization
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# ? Jan 23, 2021 18:43 |
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Volmarias posted:My favorite part is that they got a voice actor (and honestly, not a bad one, unless this is TTS and its just gotten that good) to speak all of the tutorial and info box lines. But, none of the script that they read is well translated, so you end up with silky smooth line delivery of goofy sentences. The perfect, earnest delivery of mostly mangled grammar is amazing! I guess the voice actors just thought that the busted language was just part of the gig? Because I can see, “just read these lines,” and doing it rather than correcting it because that’s what professionals do? Just seems weird that nobody told them “it’s ok to correct it if it’s messed up.” Also, I don’t mind it too much, and of course, it’s way better than my (non-existent) Mandarin!
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# ? Jan 23, 2021 18:44 |
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Philthy posted:Jumped on the DSP train and I'm enjoying it so far. I don't think the output from those is set to split things evenly. I think the only reason your other one is doing it is because they are being made so fast while the first output is moving an item, there is another item to be moved at the same time that will go out the other output. The space you have between your belt and your smelter/storage/output belt can also cause huge slowdown issues. A grabber?(forgot the name) that has to move that extra space moves a lot slower than one that is moving items from a belt that is right next to where it is going. tldr: try getting rid of the spaces between your belts and the buildings.
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# ? Jan 23, 2021 19:20 |
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boz posted:I don't think the output from those is set to split things evenly. I think the only reason your other one is doing it is because they are being made so fast while the first output is moving an item, there is another item to be moved at the same time that will go out the other output. Well that stinks. Is there any *real* way to split the belts at all? Or am I forced to make multiple miners/smelters for each new belt?
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# ? Jan 23, 2021 19:34 |
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Philthy posted:Well that stinks. Is there any *real* way to split the belts at all? Or am I forced to make multiple miners/smelters for each new belt? You will unlock splitters that have 4 input/outputs. Another neat trick I realized while watching other people's builds: The grabber arms can be placed anywhere. You can put a belt next to another belt, and have a grabber arm get stuff from one belt to another. The time it takes for it to move the item to the other belt will let one or two products go past it. Knowing this really opened the game up for me.
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# ? Jan 23, 2021 19:40 |
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boz posted:You will unlock splitters that have 4 input/outputs. Awesome, thanks! The grabber arms are exactly what I was looking for. Progress! Philthy fucked around with this message at 19:44 on Jan 23, 2021 |
# ? Jan 23, 2021 19:41 |
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OwlFancier posted:This has shown up on my steam page a few times and I don't know what it's like, but there is apparently a demo for you to try if you want and the scale looks pretty impressive. Graphically sort of like Rise to Ruins but seems like it might be a bit more in depth mechanically. The thing that impresses me most about Song of Syx is it manages to achieve essentially Total War style battles (albeit with only one unit type plus three racial modifiers) perfectly smoothly within the context of a city builder. Highly recommended, even if it's not yet content rich.
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# ? Jan 23, 2021 19:53 |
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Wish I figured out sooner that the drive is what let's you move fast. Now to set up a factory complex devoted entirely to building more buildings so I can hit the next planet runnin. I already have a line for conveyor belts and sorters set up, prolly have as much of the mark 1s as I'll ever use and then some so I can prolly dismantled those and free the iron up for something else
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# ? Jan 23, 2021 20:02 |
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Yeah the arms can go three wide, which is awesome.
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# ? Jan 23, 2021 20:02 |
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also awesome was my dumb rear end remembering that sorters have a filter so I could just drop hydrogen and refined oil on to separate lines without using a splitter
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# ? Jan 23, 2021 20:04 |
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My primitive ratios hinge on how a belt transports 6 items per second. In ideal conditions a yellow sorters shuffles 1.5 items per second, 4 yellow sorters will fully saturate or empty a belt. I've used belts that wrap around a box to create a lossless buffer for the vast majority of my outputs and inputs. Blue sorters transport 3 items per second. So I've been able to make each box accept two lanes in and two lanes out. Everything tops out at 6/s on the first planet, so no production column is gonna be ~that~ long. I've moving on from box feeding my building buildings and now I've got foundations set up I'm just scanning the planet and identifying which ore patches are close enough together to process into higher product.
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# ? Jan 23, 2021 20:13 |
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Agean90 posted:also awesome was my dumb rear end remembering that sorters have a filter so I could just drop hydrogen and refined oil on to separate lines without using a splitter Yep, I'm doing two parallel lines beside the refineries with one arm moving Hydrogen to the closest belt and another moving the refined oil to the next furthest belt, then each belt goes to their own storage. If you have sorters moving them both off the same line you'll just be flooded with the refined oil because that stuff comes out much faster.
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# ? Jan 23, 2021 20:16 |
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# ? May 29, 2024 06:52 |
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Working my way through T3 Science. I'm surprised that being lazy/inefficient (i'm still doing a ton of work in the replicator with stockpiles of basic ores) has worked so far, and honestly if I was moderately patient I could probably make it the rest of the way through T3 with my already in place infrastructure. But this is probably a good time to go back and at least get the first couple tiers of goods better automated before production costs start ramping up again. Also it feels like T2 science cube production sucks compared to T1/T3 and i'm not sure why. My intuitive guess is it's because Hydrogen is harder to produce in as large quantities as the other stuff at this phase of the game, but it's probably just because I need to build more oil refineries.
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# ? Jan 23, 2021 20:33 |