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Thanks for the LP!
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# ? Jan 25, 2021 13:51 |
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# ? Apr 28, 2024 10:37 |
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Congrats on the finished LP! And yeah, Girl in the Tower is cheesy, but it's a fun, earnest kind of cheesy. The King's Quest series was Sierra trying to create legitimately serious and artistic stories. Sometimes hit or miss, but it's nice to see stuff made with barely a trace of irony or cynicism.
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# ? Jan 25, 2021 13:57 |
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Congrats! That sword fight animation is really impressive. I honestly enjoyed a lot of the visuals and music of KQVI, which surprised me because I barely remembered any of it before now. And, of course, Girl in the Tower is the best. It pops into my brain every time a video game credit sequence plays.
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# ? Jan 25, 2021 14:16 |
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Thanks for the fun LP!
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# ? Jan 25, 2021 14:40 |
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It's always difficult to write a climax for an adventure game. Genre convention for this kind of story has the denouement be a violent confrontation, which is at odds with how an adventure game's protagonist is usually a pacifist and which makes it difficult to write a puzzle: once violence is on the cards, it tends to simplify the situation so much that most solutions are pretty obvious, and if the protagonist wins by adventure game bullshit like having the antagonist slip on a banana peel or something then it feels like a bit of a hollow victory. The best I can think of is Monkey Island 2, where Lechuck stalks you from room to room with a voodoo doll as you try to gather ingredients to make one of your own. It works by toning down the lethality: when he catches you, he doesn't kill you, just kicks your rear end and teleports you away to another room. It's something that's clearly painful for Guybrush, but doesn't have any in-game effect beyond a minor inconvenience. Because you can't die, you're a bit freer to explore, put puzzle pieces together, and have a few encounters where you get an ingredient off him (and get beaten up again for your trouble) before you finish making the doll and beat LeChuck at his own game.
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# ? Jan 25, 2021 15:39 |
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Loved the LP! It's possible to get to the wedding with the ring either in Cassima's hands, in Alexander's, or still in the pawn shop (worth it just to hear Tony Jay's "Oh. Err... huh. Hm. I guess we can skip the ring.") Also, it's weird that there's a dialogue portrait for Shamir that goes completely unused, yet Rosella gets one for her one and only line of dialogue.
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# ? Jan 25, 2021 15:46 |
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Hooray! Great work on the LP, DN. It always cracked me up that Alex immediately says, "Now back in your bottle, all-powerful genie!" when he could just have him zap the Big Bad instead. Then he promptly has the lamp swatted away from him. Alex is nothing if not clumsy.
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# ? Jan 25, 2021 16:02 |
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He's lucky that slap didn't break his hand or something
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# ? Jan 25, 2021 16:05 |
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Thanks for the highly entertaining LP, DN!
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# ? Jan 25, 2021 18:06 |
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BisbyWorl posted:I find it nice that the credits tell you about the short path, and even how to ensure you don't lock yourself out of it. Makes me wonder if the short path credits tell you about the long path?
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# ? Jan 25, 2021 18:57 |
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Psion posted:Makes me wonder if the short path credits tell you about the long path? I would assume so. It seems silly that the more content-complete version tells you "hey, there's a tiny bit of content you missed" but the route that misses out on even more doesn't.
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# ? Jan 25, 2021 18:58 |
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an ending that could've come from a movie, certainly makes sense considering the trend Disney had started by the time this game was released
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# ? Jan 25, 2021 22:35 |
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The full-points message is the only message of its kind, as far as I know. There's no such message if you miss any points, including taking the short ending.
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# ? Jan 25, 2021 22:36 |
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Thanks for the fun LP! This is the only King's Quest game I ever played and I had real fond memories of it, it was great to revisit.
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# ? Jan 25, 2021 22:45 |
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Wow, nice job!
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# ? Jan 25, 2021 23:38 |
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Grats on a completed LP!
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# ? Jan 25, 2021 23:52 |
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Whybird posted:It's always difficult to write a climax for an adventure game. Genre convention for this kind of story has the denouement be a violent confrontation, which is at odds with how an adventure game's protagonist is usually a pacifist and which makes it difficult to write a puzzle: once violence is on the cards, it tends to simplify the situation so much that most solutions are pretty obvious, and if the protagonist wins by adventure game bullshit like having the antagonist slip on a banana peel or something then it feels like a bit of a hollow victory. I think it's kinda fitting and keeping with the overall tone set by the King's Quest games to have the final climactic swordfight be with a heavy decorative sword never meant for actual battle. Also, Alex winning by just bonking Alhazred on the head with the flat of the blade keeps it from getting too violent. Also fun fact: the mint leaves are how you defeat Shamir if you didn't get the right lamp, or never befriended Jollo. He gets drunk as hell off the mint and casts a dazzle spell, which ricochets and hits him instead.
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# ? Jan 26, 2021 02:52 |
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Nidoking posted:The full-points message is the only message of its kind, as far as I know. There's no such message if you miss any points, including taking the short ending. yea, I remember missing something when you were crawling through the tunnel (the mint maybe?) and being at 230 out of 231 points. I don't remember the message at all.
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# ? Jan 26, 2021 04:51 |
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Thanks for the LP!
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# ? Jan 26, 2021 05:24 |
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DoubleNegative posted:Also fun fact: the mint leaves are how you defeat Shamir if you didn't get the right lamp, or never befriended Jollo. He gets drunk as hell off the mint and casts a dazzle spell, which ricochets and hits him instead. I loved this bit as a kid. To this day my sister and I will say "MMMM, MINT!" whenever someone gets mint candies or ice cream
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# ? Jan 26, 2021 19:05 |
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That talk by I - Utopia System, Exodus Cluster
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# ? Jan 27, 2021 13:55 |
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enemies everywhere Also you didn't mention how right before Joker says the board is green is when you first see your Shepard under ingame lighting conditions instead of the creator, so it's really the best place to go back to character creation! no I don't still have unfortunate memories of doing that ... repeatedly ... e: in all seriousness good luck. The opening to ME1 really really hammers you with background so yes it's incredibly wordy and doesn't let up for quite some time. Without that script you found, you would be doomed indeed. Psion fucked around with this message at 19:04 on Jan 27, 2021 |
# ? Jan 27, 2021 18:41 |
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it is a time honoured tradition to spend waaaaaay too much time creating the ~perfect Shepard~ and then on the face reveal in the intro you see that the models just never quite map properly to the skeletons in ME1
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# ? Jan 28, 2021 05:08 |
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lol so I mentioned at the start of the thread my sister was LPing this, and she just finished recently, but didn't do quite as well. I got a text "hey I got the right lamp finally and finished the game" so I start saying things like "oh blah blah your family and all the other island rulers" etc, and it turns out she save scummed the lamp situation, and then after all that work fed the genie mint at the top of the stairs. I'm going to make fun of her about this for years.
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# ? Jan 28, 2021 10:36 |
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II - Eden Prime
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# ? Jan 29, 2021 12:38 |
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I'm gonna hold off on posting #3 because that's as far as my backlog for ME goes. But this is far enough. Time to make your voice heard! I need: Shepard's Name: (Remember, femshep is bestshep.) Shepard's Appearance: (Just general is good. Hair color, eye color, skin color, etc) Shepard's Job: Soldier / Engineer / Adept / Sentinel / Vanguard (Not playing Infiltrator) Shepard's History: Spacer / Colonist / Earthborn Shepard's Profile: Sole Survivor / War Hero / Ruthless EDIT: This is just for ME1. All this can be repicked in ME2 for... reasons. DoubleNegative fucked around with this message at 12:43 on Jan 29, 2021 |
# ? Jan 29, 2021 12:40 |
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You forgot a few lpix links at the start of the update. I don't care so much about name and appearance, but let's go with Adept, Earthborn, and Sole Survivor.
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# ? Jan 29, 2021 13:04 |
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Shepard's Name: Molly is actually good Shepard's Appearance: Just something that doesn't look like poo poo. As you said, it's strangely easy to make a weird uncanny-valley character here so just please something that's not horrific - IIRC the presets were all fairly decent? Shepard's Job: Sentinel would be interesting just because it shows off basically everything in the game except weapon types (which can be useful but aren't exactly thrilling) Shepard's History: Spacer simply to show off something different than from your test post Shepard's Profile: Ruthless, both because of that same reason and because femshep just takes no crap
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# ? Jan 29, 2021 13:59 |
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MagusofStars posted:Shepard's Job: Sentinel would be interesting just because it shows off basically everything in the game except weapon types (which can be useful but aren't exactly thrilling) Seconding this. For general appearance, I've always had a soft spot for the one from the ME3 cover:
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# ? Jan 29, 2021 17:23 |
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I think you should give her darker skin, or at least darker hair; the Shepard in the posts looks washed out. Also her eyebrows are too wispy. Ruthless sounds good.
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# ? Jan 29, 2021 22:17 |
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Comrade Koba posted:Seconding this. I do like that look. The red hair complements the fierce expression.
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# ? Jan 29, 2021 22:26 |
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MagusofStars posted:Shepard's Name: Molly is actually good Comrade Koba posted:Seconding this. Thirding this, Sentinels are fun to play in my experience, and I've never done a ruthless profile. And the Shepard from the ME3 cover is the bomb.
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# ? Jan 29, 2021 22:42 |
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Comrade Koba posted:Seconding this. I have no opinion on the other stuff but I'm voting for this look. One thing about that look is that IIRC the ME3 model is a special one just for that look, and there's not a slider setting that corresponds to it in the earlier games. Although IIRC the default
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# ? Jan 30, 2021 00:23 |
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Man, King’s Quest VII looks different...
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# ? Jan 30, 2021 00:40 |
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Thanks for finishing up the LP of KQ6. I can see why it's called the best in the series now, even if it still has quite a few hiccups. Re-reading the other 5 KQ LPs, 6 certainly seems like it has a bit of a different tone from the. It's a bit more dark and there's definitely a real sense of urgency, kinda like 3.
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# ? Jan 30, 2021 02:39 |
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# ? Apr 28, 2024 10:37 |
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A redheaded, Ruthless, Spacer Shepard? I can work with that! I'm also glad y'all are voting for a class with tech powers. My current test run is being done with an Adept, and the first game was rough. Every mission had to have either Garrus, Tali, or Kaidan present. It was very limiting!
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# ? Jan 30, 2021 04:15 |