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Trying to run a 12 player Deep Stone Crypt raid today (Saturday). The glitch seems pretty straightforward. Any tips?
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# ? Feb 27, 2021 11:14 |
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# ? Apr 28, 2024 05:21 |
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McLarenF1 posted:Trying to run a 12 player Deep Stone Crypt raid today (Saturday). The glitch seems pretty straightforward. Any tips? Make sure to control comms during your callouts, as 12 people is surprisingly more hectic and callouts can get lost. Especially for part 1 and 2, since doing the mechanic wrong can insta-wipe. Atraks-1 will melt against swords. The 10-2 strat seems to be the most effective in getting him down to final stand. Make sure your operator sends back down all the drop pods to get the rest of your piranha swarm up to space. Sometime after depositing nukes, you may be left with one over after the path below opens up. We didn't see what happened if you let this nuke detonate because we passed it between us and it disappeared after the station crashed. Still bring a Divinity. Our team was so effective at killing Taniks that we knocked down his health bar, he teleported away from center, then just flopped down dead. Have fun.
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# ? Feb 27, 2021 12:08 |
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We tried a to get it to work for a oversized dungeon group without success but worked for raid within 2-3 tries. We had a American leader and Australian member in each group for whatever that diversity will affect server latencies and potential grace time on any actions, the join timing seems pretty tight and will take a few tries. Then go kill some nerds.
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# ? Feb 27, 2021 14:30 |
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Hobnob posted:Check for updates - for some reason you get that message (rather than something more useful and descriptive) when you try to use an outdated client. Yeah trying to figure out what the deal is on my end. It was a fresh install and I did a verify files and it came up fully updated, but I may uninstall and reinstall anyhow just to rule that out.
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# ? Feb 27, 2021 15:50 |
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RocketRaygun posted:
I had assumed that there was a map, and then on top of that objects / structures / hazards that would be flagged to only appear under certain situations - I'm thinking for example of the mothyards and the battlegrounds stuff which would severely gently caress up the New Light questline if it remained there. I also understand though that this would probably make the map design confusing and slow things down design wise. The Sepiks strike however seems to have an isolated map through the rocketyards etc which is entirely unconnected to the rest of the patrol map. How does that function? Does it use it's own assets or recycle assets from the patrol zone? How do crucible and gambit maps factor into this? I'm interested in this stuff because it used to be a big deal in the quake / doom 3 modding era - doom 3 I remember a big thing was using photoshop batch mode to enlarge the textures for a high res look, but a lot of the patches would be criticised for ending up relatively massive and unoptimised when a lot of users were still on 56k. People used to care about file sizes dagnabbit
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# ? Feb 27, 2021 16:44 |
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So are tribute chests playlist Battlegrounds only? Gotta get those hammer charges and was hoping to be able to target specific ones... mostly to avoid Ixel on Nessus, because Christ those wyverns. Doesn't seem like the chests generate, though, and of course the challenge doesn't increment either without the playlist.
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# ? Feb 27, 2021 21:02 |
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SkyeAuroline posted:So are tribute chests playlist Battlegrounds only? Gotta get those hammer charges and was hoping to be able to target specific ones... mostly to avoid Ixel on Nessus, because Christ those wyverns. Doesn't seem like the chests generate, though, and of course the challenge doesn't increment either without the playlist.
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# ? Feb 27, 2021 21:14 |
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Sestze posted:Yeah, playlist only. Good to know. One more this week and I hit my challenges. Gotta say, the "pulse rifles with a compromised mouse hand/arm" experience is not the best. I'll be very happy when I have the NTTE catalyst and can vault it for a while.
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# ? Feb 27, 2021 21:31 |
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SkyeAuroline posted:Good to know. One more this week and I hit my challenges. The less you have to move, and the less clicking you have to do, the better.
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# ? Feb 28, 2021 04:38 |
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Bobby Deluxe posted:I'd be interested to know more about the file structures, particularly how the patrol areas interact with missions / strikes. So, PvP and Gambit maps all (for the most part) have their own map packages. All of the meshes, textures, etc in those maps are either duplicated into the map's own package or stored in the Common package. Most of the maps that were removed in Beyond Light were not set up in their own packages, because for some reason Bungie created a bunch of PvP maps that pulled from the planetary packages and when that stuff got removed then those maps broke. PvE activities, on the other hand, have planetary packages with all of the data in it. They seem to also heavily rely on layering and instancing, so if an activity requires a particular zone to be in a configuration, they load that configuration for you whenever you try to get into that zone. This process is not well understood beyond that it exists, and the layers all exist in various planetary or DLC packages. As far as I can tell, Devils Lair and SABRE pull from the Cosmodrome packages. They are not isolated. This means that if cosmodrome is ever vaulted, then those strikes would be vaulted too, despite having their own maps technically. I don't know why they did this. Maybe because they intended to add Rocketyard and Grottos to the patrol zones but decided last minute not to? All of the battlegrounds are in their own packages, although they also pull from the world shared packages. It seems like there are some battleground assets (the cabal ships, the defensive emplacements, the giant Caitl banners) that exist in their own seasonal package, but they instance the worlds that they exist on and place the battleground stuff over the top of the instance. All in all, it does seem like Bungie also cross references packages better now than they used to. Stuff like the Hive Dropships were duplicated between Curse of Osiris and Warmind/Forsaken. There used to be duplicate versions of different tower bits for some reason. Half the cabal ship props were duplicated in different expansions. Season of Opulence basically duplicated most of the Leviathan packages. They never reused stuff, they just duplicated it when they needed to change it. This is very much no longer the case since Beyond Light, and if anything... This is the reason the vaulted all that poo poo. It probably saved the most HD space of anything else they did. RocketRaygun fucked around with this message at 06:18 on Feb 28, 2021 |
# ? Feb 28, 2021 06:08 |
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RocketRaygun posted:All of the battlegrounds are in their own packages, although they also pull from the world shared packages. It seems like there are some battleground assets (the cabal ships, the defensive emplacements, the giant Caitl banners) that exist in their own seasonal package, but they instance the worlds that they exist on and place the battleground stuff over the top of the instance. There's an active Vex gate in the first Nessus battleground that you can go through, but on the other side the passage is blocked by a forcefield. I'm curious about whether it's something they had to bring over.
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# ? Feb 28, 2021 06:23 |
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That's from the Red War campaign right? That's where Cayde was trapped by the Vex. They didn't remove anything from Nessus (or the EDZ). They only removed entire packages as far as I can tell, they didn't remove things inside of packages. They did change formats a bit though. You can probably still find the Wish plate on Nessus too.
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# ? Feb 28, 2021 06:27 |
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Sestze posted:A lot of what goes on in a battleground can be easily solved by standing very far away from the opposition, and plinking at range. NTTE's blessed with a pretty crazy range, along with a full auto trigger system, so you can easily stand back and hold down m1 to bullethose cabal. You have two other willing vic- ah, teammates, who will gladly wade into the thick of things and handle nastier stuff. Even bossfights usually have the boss roam to 3 specific locations in an arena, with an occasional dome shield. That's about the approach I've been taking, though getting the precision hits for the exotic feature to matter has been harder to manage. Not like it seems to do a whole ton right now anyway. Catalyst might help, but this thing's going in the vault for a long time after I have the catalyst. And boy howdy is Crucible a nightmare like this. Ended up just going back over to Dead Man's Tale to get my 3 completions, at least the aim assist there is generous (though not generous enough for the ">75% precision hit accuracy on all weapons" fuckers going 30+/4-5 k/d to make sense... then again, PC).
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# ? Feb 28, 2021 06:29 |
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Still can’t sign in. Reinstalled the game. Made sure my firewall was off and all the ports are forwarded. Verified game integrity. Even went as far as to reset my Ethernet controller drivers (as was a suggestion in the help forums) just in case that solved the issue. I even signed out of Steam and back in just in case it was some weird caching issue of my username. Still getting a “Cannot connect to the Destiny servers. Click OK to try again” error. So loving frustrating as it worked just fine last time I played in October and I don’t think anything has changed for me other than swapping video cards. I know they’ve been having server/networking issues but I’ve tried to sign in randomly multiple times today and just get the same error.
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# ? Feb 28, 2021 08:15 |
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A quick google suggests setting your DNS servers to Google's.
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# ? Feb 28, 2021 09:18 |
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Looking forward to playing later today, I threw my hat back in the ring for serious overchill clan again, if anyone here can press buttan to let me in odd be much happy! I assume that just playing thru the story so far and then working on item levels is the way to go, as always? Save the powerfuls for as late in the week as possible?
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# ? Feb 28, 2021 09:27 |
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Nope, mash out Powerfuls whenever you want. The only min maxing you wanna do is as you approach 1300 you want to save your Pinnacles for when you are 1297 average. Then again there are so many Pinnacles in the game right now that strategically using your Pinnacles will probably shave maybe 1-2 resets off hitting 1310.
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# ? Feb 28, 2021 09:35 |
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Today I learned that the cover that comes flying off of a Brig when it hits critical HP levels does in fact, have collision https://i.imgur.com/DeL72s8.mp4
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# ? Feb 28, 2021 10:50 |
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Scyantific posted:Today I learned that the cover that comes flying off of a Brig when it hits critical HP levels does in fact, have collision Lol that's the classic Halo physics I love
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# ? Feb 28, 2021 13:11 |
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RocketRaygun posted:As far as I can tell, Devils Lair and SABRE pull from the Cosmodrome packages. They are not isolated. This means that if cosmodrome is ever vaulted, then those strikes would be vaulted too, despite having their own maps technically. I don't know why they did this. Maybe because they intended to add Rocketyard and Grottos to the patrol zones but decided last minute not to? SABER connects to the shore in patrol and the grottos are blocked off with a simple extra wall, but Devil's Lair is currently completely unconnected. Did rocketyard have its own type of public event type that they couldn't unpick from the code? I guess there must be a reason it made it as a strike but not into the patrol area. I suppose we'll never know unless they tell us. RocketRaygun posted:They never reused stuff, they just duplicated it when they needed to change it. This is very much no longer the case since Beyond Light, and if anything... This is the reason the vaulted all that poo poo. It probably saved the most HD space of anything else they did. Interesting that Mercury and Mars particularly went in their entirety. Weren't those two expansions handled at least in part by other studios? Maybe some part of the working process with the 3rd party studios meant stuff got duplicated and space got wasted. It was a few generations ago and sub quake 3 graphics at best, but there was a I guess as someone else pointed out, it's the difference between storing the animation data and camera references to render a cutscene in-engine, and storing it as badly compressed 4k video. Bobby Deluxe fucked around with this message at 14:56 on Feb 28, 2021 |
# ? Feb 28, 2021 14:46 |
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Anyone got a good and concise guide for DSC? I'm really itching to do it and tempted to try pugging or something, but figure I aught to at least know the encounters before I do something like that.
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# ? Feb 28, 2021 15:00 |
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Oxyclean posted:Anyone got a good and concise guide for DSC? I'm really itching to do it and tempted to try pugging or something, but figure I aught to at least know the encounters before I do something like that. https://www.youtube.com/watch?v=Fg5-sKYXhRs Run through it with someone willing to teach you - the serious overchill channel usually has people willing to do it (I know I would help you out!)
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# ? Feb 28, 2021 17:20 |
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Eej posted:Nope, mash out Powerfuls whenever you want. The only min maxing you wanna do is as you approach 1300 you want to save your Pinnacles for when you are 1297 average. Awesome, thanks! I'm good to save a couple resets tbh, but my main goal is a couple new fusions and replacing all my good armor with stuff I can keep using. Looks like the exotics I don't have that I actually want and some catalysts are going to be more or less come by just by playing regularly. Sucks that whisper and outbreak are no go for catas for now, but oh well. Still hoping they iterate on the 1000 voices cata before they release it, but for now it's missing some oomph imo. Still glad to come back, at least dumpstering old stuff have me lots of mats.
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# ? Feb 28, 2021 18:03 |
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Eej posted:Nope, mash out Powerfuls whenever you want. The only min maxing you wanna do is as you approach 1300 you want to save your Pinnacles for when you are 1297 average. The weekly pinnacles are pretty reasonable to just do like Powerfuls as you're climbing up there, right? Just now scraping against 1280 myself.
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# ? Feb 28, 2021 18:07 |
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Are the master/legend whatever lost sectors repeatable for good or powerful rewards, or is it a one shot go per reset for the powerful part? It looks like they at least drop cool stuff.
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# ? Feb 28, 2021 18:12 |
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SkyeAuroline posted:The weekly pinnacles are pretty reasonable to just do like Powerfuls as you're climbing up there, right? Just now scraping against 1280 myself.
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# ? Feb 28, 2021 18:16 |
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Bobby Deluxe posted:
.kkrieger ruled for what it was, but in order to replicate it you'd need an entirely new custom toolchain AND constrain your artists to working only with what they can procedurally generate. It's definitely possible, but you'd either need a strong aesthetic to work with the limitations or accept that it'll never match a AAA "just put the vertices where it looks good" approach. .kkrieger feels kinda like Dwarf Fortress: an artifact from a parallel universe where video games evolved in a different direction.
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# ? Feb 28, 2021 18:22 |
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PathAsc posted:Are the master/legend whatever lost sectors repeatable for good or powerful rewards, or is it a one shot go per reset for the powerful part? It looks like they at least drop cool stuff. You do those for a chance at the new exotic gear (if solo) and the Telesto catalyst if you didn’t get it from EOW. There’s a couple lost sectors on Legend that can be done in less than 5 minutes once you know the enemy spawns.
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# ? Feb 28, 2021 18:40 |
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I stopped playing late 2019, but some friends of mine didn't. If I wanted to run VoG with them once it's available what all would I need to buy / do to do so?
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# ? Feb 28, 2021 18:42 |
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PathAsc posted:Are the master/legend whatever lost sectors repeatable for good or powerful rewards, or is it a one shot go per reset for the powerful part? It looks like they at least drop cool stuff. Fantastic Foreskin posted:I stopped playing late 2019, but some friends of mine didn't. If I wanted to run VoG with them once it's available what all would I need to buy / do to do so?
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# ? Feb 28, 2021 18:51 |
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RocketRaygun posted:So, PvP and Gambit maps all (for the most part) have their own map packages. All of the meshes, textures, etc in those maps are either duplicated into the map's own package or stored in the Common package. Most of the maps that were removed in Beyond Light were not set up in their own packages, because for some reason Bungie created a bunch of PvP maps that pulled from the planetary packages and when that stuff got removed then those maps broke. I'm curious about Vostok since that was removed but people were able to escape the map and visit the Iron Lords temple iirc since the map is essentially an area pulled from D1 and setup as a Crucible map (and the Iron Lords temple was a social space like the tower/farm/reef). Anything odd with that one that you noticed? Bobby Deluxe posted:Interesting that Mercury and Mars particularly went in their entirety. Weren't those two expansions handled at least in part by other studios? Maybe some part of the working process with the 3rd party studios meant stuff got duplicated and space got wasted. Forsaken was made with the help of Activision's other studios as well. There's also a very noticeable difference in quality between Tangled Shore and the Dreaming City, at least to me, and that's made me curious as to who worked on what. Dreaming City is visually stunning and I suspect that was probably Bungie? Their artists are phenomenal. Since the Forsaken campaign was handled so well from a gameplay perspective (although not much of a looker) I suspect that Tangled Shore was one of the satellite studios. I remember pre-release it was one of the non-Bungie studios that was showing off and talking about the Forsaken campaign.
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# ? Feb 28, 2021 18:54 |
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Fantastic Foreskin posted:I stopped playing late 2019, but some friends of mine didn't. If I wanted to run VoG with them once it's available what all would I need to buy / do to do so? Vog is coming back next season. You may want to jump back in this season to get yourself reacquainted with things and curate some weapons/armor that look appealing to you. As far as if you will have to pay any money, I don't know...
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# ? Feb 28, 2021 19:01 |
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Still fascinated to see how they do the VoG return. They've gone back on the DCV so the assumption that Venus would return (which was already a stretch for season content) is even more unlikely, but recreating it on an existing planet seems like such a tremendous effort and time sink, and they vaulted the planet where this approach would have been most logical (Mercury, with access to VoG via the infinite forest). I know people think they might remake it for Nessus but that seems like it would be such a huge undertaking and drain on resources. Maybe they'll bring it back as a Venus location and do what they did with the Cosmodrome and wall off the areas of the public space where the raid begins so people can't wander off exploring Venus? There'd need to block off either side of the starting area. Getting to see Venus again would be really nice, though. And a reeeeeeeeally good excuse to bring back Asylum to Crucible. Please
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# ? Feb 28, 2021 19:13 |
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I think Bungie said worlds first for D2 VOG is raid completion + a list of raid triumphs. So I’m guessing VOG is just getting a facelift.
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# ? Feb 28, 2021 20:32 |
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Yeah new VoG will probably just have Wyverns (and Champions in the Master difficulty, which is another pivot from a D2 design ethos change) I imagine it'll be launched from orbit a la Prophecy The actual vault isn't literally on Venus and cutting out the opening spire encounter won't be missed
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# ? Feb 28, 2021 20:35 |
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SkyeAuroline posted:The weekly pinnacles are pretty reasonable to just do like Powerfuls as you're climbing up there, right? Just now scraping against 1280 myself. If you're 1280 on a Sunday morning then 1297 is reachable if you have a pile of powerfuls left to do and you decide you wanna play a lot for the next two days but imo you can just pop the pinnacles now and set up for next week for the push past hard cap. Once you're 1300+ most of the yellow stars aren't as important to do and you can take it easy just focusing on pinnacles and the occasional powerful to even out your slots to raise your average to the next tier. As always, this site will tell you which slot is lagging behind and potentially holding you back from raising your average light (and therefore your pinnacle drop level): https://destiny-power-bars.corke.dev/
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# ? Feb 28, 2021 20:44 |
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https://twitter.com/BungieHelp/status/1366111830247051266 In case you're wondering, the issue is people win-trading without actually playing.
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# ? Feb 28, 2021 20:47 |
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https://twitter.com/TrialsReport/status/1366000329918185475 lol
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# ? Feb 28, 2021 20:55 |
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Eej posted:If you're 1280 on a Sunday morning then 1297 is reachable if you have a pile of powerfuls left to do and you decide you wanna play a lot for the next two days but imo you can just pop the pinnacles now and set up for next week for the push past hard cap. Once you're 1300+ most of the yellow stars aren't as important to do and you can take it easy just focusing on pinnacles and the occasional powerful to even out your slots to raise your average to the next tier. Not many left for this weekend, so yeah, just popping what I've got is my main aim atm. Pushed to 1284 from either 1269 or low 1270s in the span of a day or two but that took most of the powerfuls. All I've got left is: Presage (maybe today), weekly Exo (Powerful only, don't have pinnacle unlocked, never done one), DSC (never done), Prophecy (maybe today), the Nightfall rewards (only ever did one last season, didn't go great), Crucible Glory wins, and finishing out Shaxx & Drifter bounties that I'll almost certainly manage. Not gonna push me far enough doing those to hit 1297, I reckon. Especially not having to take frequent multi-hour breaks to let my hand recover. Hate my main hobby being first-person video games right about now. Appreciate the site rec. Unsurprisingly, my limiters are pretty much what I expected. Could eke out another point if I used my highest LL gear regardless of effectiveness. Surprisingly I can bump my warlock and hunter really high relative to their armor though...
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# ? Feb 28, 2021 20:57 |
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# ? Apr 28, 2024 05:21 |
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# ? Feb 28, 2021 21:44 |