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Nobody Interesting posted:The Living Desert is really great, my only objection to the mod is the post-LR Tunneler spawns. It's not #content it's just more beasties and angry people. I know it's my personal preference but that's what I found refreshing about FNV, not fighting everything. When I first played it when it came out I was honestly underwhelmed at how it didn't feel like I was constantly doing something like FO3. I guess time has allowed me to appreciate the fact that I don't *have* to constantly be fighting to have a good time, play it more like an adventure than an fps
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# ? Mar 16, 2021 19:16 |
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# ? Apr 29, 2024 17:30 |
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What’s the best crafting/ammo overhaul? I vaguely remember CASE working with a lot of mods but also it requires some weird tool called Modfusion that doesn’t seem to have been updated since 2012. I’d like to be able to break down 40mm and craft all the unique GRA ammo types.
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# ? Mar 17, 2021 02:39 |
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CaptainPsyko posted:Hello thread. It's about that time where I'm getting that itch to spend three weeks perfectly tuning a mod list for a game I haven't played in nearly a decade, and then spend 4 hours playing that game and forgetting about it until I need hard drive space and am wondering why that folder is 50 gigabytes a year from now. If you want a wabbajack mod list that includes a bunch of graphical updates, the DCNV one includes everything set up for you, if you don’t mind installing fallout 3 along with it (the mod list starts you off in DC for some reason and I’d recommend just console commanding your way out)
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# ? Mar 17, 2021 02:42 |
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And no sooner do I start down this rabbit hole than do I find something is hosed. Apparently something is hosed up with Steam where it will not install all of the Courier's Stash DLC's; I only ever get the Mercenary Pack. The Tribal/Classic/Caravan packs just do not install. I've reinstalled the game three times now, and it just doesn't add those. According to Steam I own Courier's Stash though - certainly, it won't let me just spend the buck fifty to buy it again. (Though they're more than happy to sell me the Ultimate Edition of everything I already own for 20 bucks).
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# ? Mar 17, 2021 02:58 |
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CaptainPsyko posted:And no sooner do I start down this rabbit hole than do I find something is hosed. So, apparently, the Mercenary Pack, which I received with my Best Buy preorder of the collectors edition 10.5 years ago, was renamed to the “Couriers Stash”; when people buy the Couriers Stash through Steam, they are also given the Tribal/Caravan/Classic packs as three other, separate DLC’s, but which cannot be bought independently. Because I own the Couriers Stash (mercenary pack), I am unable to buy the Couriers Stash (bundle of 4 dumb DLC’s that costs 1.50). This is extremely dumb. Just gonna yolo and hope nothing randomly decides that it doesn’t want to work in a game without the Vault 13 Canteen being present.
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# ? Mar 17, 2021 04:01 |
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Have you tried buying the Ultimate edition on Steam? If it's like other bundles, it should work where it discounts/removes items that you already have in your library and fills out missing DLC.
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# ? Mar 17, 2021 04:26 |
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moot the hopple posted:Have you tried buying the Ultimate edition on Steam? If it's like other bundles, it should work where it discounts/removes items that you already have in your library and fills out missing DLC. Yup; I'm literally blocked from buying the ultimate edition, because as far as Steam is concerned I own 'everything' that they actually sell. But my version of one of those things didn't come with three freebies that people who 'bought' it after me did.
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# ? Mar 17, 2021 04:28 |
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I have a surplus Courier's Stash DLC in my Steam inventory that was gifted to me by a well-meaning classmate six years ago, I could try gifting it to you if you'd like.
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# ? Mar 17, 2021 05:13 |
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In all honesty you aren't missing out on much
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# ? Mar 17, 2021 05:14 |
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Gaius Marius posted:In all honesty you aren't missing out on much He's not, but the problem is a good number of mods require ALL DLC, including CS. This is kind of the eventual fate of most big Bethesda/Gamebyro games really.
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# ? Mar 17, 2021 05:17 |
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You can permanently remove stuff from your Steam account these days, if you get rid of it maybe it'll let you buy the CS DLC? Alternatively there's getting it on GOG or even trying to raise a ticket with Steam support.
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# ? Mar 17, 2021 05:54 |
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I remember one of my first posts in here was not being able to get some mods to work and having to shell out 99 cents for Courier's Stash to fix it.
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# ? Mar 17, 2021 06:04 |
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I have extremely vague memories of someone creating a mod that made dummy files for the courier stash dlc's. Maybe try nexusing that
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# ? Mar 17, 2021 06:07 |
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MarcusSA posted:I realize this is going to sound a bit whiny but why are all the mods such a pain in the rear end to install?
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# ? Mar 17, 2021 06:10 |
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The current maintainer of YUP is going to roll my Lucky 38 / Companions fix from a few pages ago into the next version, but they're considering allowing companions to enter the penthouse after House is killed. Thoughts? Since the script on the door and on Victor are separate but still do the same thing, it looks like a deliberate choice to me that the companions still wait when House is killed and Victor isn't present.
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# ? Mar 17, 2021 06:18 |
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I don't love it only because NPC's in my player home are annoying as gently caress and always get in my way. Storywise it should be fine
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# ? Mar 17, 2021 06:22 |
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Nobody Interesting posted:The current maintainer of YUP is going to roll my Lucky 38 / Companions fix from a few pages ago into the next version, but they're considering allowing companions to enter the penthouse after House is killed. Seems outside scope for what's supposed to be an entirely pure bug fixing patch. Why can't "Companions Access the Penthouse" be a mod on it's own? For the people who really care, they'll merge it.
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# ? Mar 17, 2021 06:35 |
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Mojave Straycats https://www.nexusmods.com/newvegas/mods/70220 Mojave Raccoons https://www.nexusmods.com/newvegas/mods/71773 Mojave Jumping Spiders https://www.nexusmods.com/newvegas/mods/69904 Mojave Iguanas https://www.nexusmods.com/newvegas/mods/71775 This modder also has a rattlesnake mod but you literally have to download the entire New California mod for the assets. So gently caress that.
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# ? Mar 18, 2021 14:43 |
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I was using the Straycats mod on my current playthrough, but I had to take it out after the game kept slowing to single digit FPS and crashing near Camp Golf. So Caveat Emptor if you're considering using that one.
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# ? Mar 18, 2021 17:21 |
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Proletarian Mango posted:That texture pack looks nice but it's obscenely large and for all you gotta go through to download and install it you may as well stick with the tried and true all time hits. That reddit guide is... a lot to follow in terms of the assumptions it makes for me having gone in blind, but I think I did everything right. (Or at least, in 10 minutes of poking around, nothing crashed, and it got rid of the checkerboard rocks in the distance that I saw when I tried to just... ignore that part after installing all the other mods.)
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# ? Mar 19, 2021 23:07 |
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Any of you know how to troubleshoot leveled lists? I have both Weapons of the New Millenia + MTindle installed and Tammer's NIF Bashed Weapons and the latter only show up as like 1-2% of weapon drops (I went into god mode on a new game and started slaughtering fiends until i found a gun from the latter). I created a merged patch with FNVEdit and it seems to have combined everything so I'm at a bit of a loss. Also, is there still a copy of the final beta of Naky's Armory floating around? I did like using that mod but Naky took it down a long time ago.
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# ? Mar 22, 2021 05:01 |
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The automatic merged patch creation in FNVEdit produces interesting results and I don't recommend relying on it. You're going to need to manually merge the leveled lists, unfortunately.
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# ? Mar 22, 2021 05:09 |
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Nobody Interesting posted:The automatic merged patch creation in FNVEdit produces interesting results and I don't recommend relying on it. You're going to need to manually merge the leveled lists, unfortunately. Using wrye bash then, I’m assuming?
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# ? Mar 22, 2021 05:35 |
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FrancisFukyomama posted:Using wrye bash then, I’m assuming? No, using FNVEdit. You can drag and drop records into your merged patch to make sure everything's a-ok. Filter for conflicts to make things easier.
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# ? Mar 22, 2021 05:36 |
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Use zEdit/zMerge instead of FNVedit.
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# ? Mar 22, 2021 14:22 |
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I noticed after I started using the LAER that nobody was blowing up from my Meltdown perk. I thought it was only plasma weapons, so I switched, but then while looking something else up I saw it was supposed to work with ALL energy weapons. A quick Google says that fixing this might require using FNVedit. Is that accurate?
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# ? Mar 23, 2021 19:05 |
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If YUP doesn't fix it then yea, probably. I imagine since technically the LAER is an electric weapon and not laser or plasma then it wouldn't qualify for meltdown.
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# ? Mar 23, 2021 19:49 |
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The Wonder Weapon posted:I noticed after I started using the LAER that nobody was blowing up from my Meltdown perk. I thought it was only plasma weapons, so I switched, but then while looking something else up I saw it was supposed to work with ALL energy weapons. A quick Google says that fixing this might require using FNVedit. Is that accurate? It’s a not uncommon change in a lot of rebalance type mods to make meltdown plasma only though. Because Meltdown is... well, there’s times you want it and times you don’t and if you’re using energy weapons exclusively it’s hard to have a choice.
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# ? Mar 23, 2021 20:27 |
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CaptainPsyko posted:It’s a not uncommon change in a lot of rebalance type mods to make meltdown plasma only though. Oh maybe that's what's going on. Am I using one that does that?
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# ? Mar 23, 2021 20:46 |
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JSawyer might. There is this line in the original JSawyer's v3 changelog: quote:Meltdown now only triggers from plasma weapon kills (anything affected by Plasma Spaz). This was previously an undocumented change (sorry). (This omits the plasma mine.) I don't see any reference in Ultimate's documentation that it reverts it.
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# ? Mar 23, 2021 21:16 |
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# ? Mar 23, 2021 23:04 |
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Well that'd do it, wouldn't it. I sold my Q-35 to some vendor but idk who and now I want it back and I don't know where it is, rip
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# ? Mar 24, 2021 04:59 |
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The Wonder Weapon posted:Well that'd do it, wouldn't it. Just console it back in, cus good chance the vendors stock reset, so it’s gone 4ever
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# ? Mar 24, 2021 06:22 |
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Nobody Interesting posted:The Living Desert is really great, my only objection to the mod is the post-LR Tunneler spawns. It's not #content it's just more beasties and angry people. It's also kinda silly because I assumed Ulysses was lying about all that.
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# ? Mar 25, 2021 17:45 |
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He's not lying, but you beat the tunneler queen in the end so they keep out of your way. And your way is the Mojave
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# ? Mar 25, 2021 17:51 |
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Latest version of JSUE has an INI switch to change the Varmint Rifle back to 5.56mm ammo. My patch is still needed if you enable that mid-game though, because the switch can't affect leveled lists that are already loaded. Would still be interested in hearing from rope kid if there's anything else in particular he doesn't like about Ultimate, though.
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# ? Mar 25, 2021 23:21 |
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Nobody Interesting posted:The Living Desert is really great, my only objection to the mod is the post-LR Tunneler spawns. It's not #content it's just more beasties and angry people.
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# ? Mar 26, 2021 00:50 |
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Nobody Interesting posted:Latest version of JSUE has an INI switch to change the Varmint Rifle back to 5.56mm ammo. My patch is still needed if you enable that mid-game though, because the switch can't affect leveled lists that are already loaded. Probably everything that isn’t in the original, if I had to guess. I still find it wild that somebody decided to use his name on their mod.
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# ? Mar 26, 2021 01:44 |
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It's been long enough that I feel all right saying that I think it's lovely to 1) continue using my name in another mod and 2) claim it's the "ultimate" version of it when one of the most notable changes, making the varmint rifle pointless, goes against basically everything I tried to do in the base game and everything I continued to try to do in the mod. I don't understand how you can look at all of the entries in the changelog that try to improve underperforming weapons and armor and conclude that a good change would be to take the only high accuracy, low RoF early game rifle and reduce its damage to the point where it's worthless. I already went through that iteration pass in development and concluded that a higher damage 5.56mm weapon was the way to go. If I saw a significant number of people complaining about the varmint rifle post-launch I would have addressed it, but people generally seem to really like it as-is. If someone wants to make Coolguy420's Super Mod with my mod as the base, fine, but this isn't that.
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# ? Mar 26, 2021 02:23 |
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# ? Apr 29, 2024 17:30 |
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Lot of people here in Texas use 5.56 as varmint rounds. So to me that fit just by the name alone.
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# ? Mar 26, 2021 02:50 |