okay i keep looking at my list of owned ships and noticing my trade courier got itself killed somehow, time to buy a gas miner and strip that thing down and blow it up. EDIT: it did it again while i was writing this post edit edit: i see it's flying through a fight between an FRH ship and an ARG laser tower. Zereth fucked around with this message at 23:25 on Mar 23, 2021 |
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# ? Mar 23, 2021 23:20 |
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# ? Apr 28, 2024 22:01 |
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Outrunning capitals was the thinking behind Split engines, but I'll try out Terran. Maybe some exceptional mods can up that cruise speed once I get to them. Split plasmas only have a range of 6.9km while Paranid are at 8.9km, and staying at range against stations and capitals is always good. Not sure how much tracking matters for the front facing turrets that I'll be pointing at giant Xenon I's but maybe Argon would be better, they still have a range of 8.6km. I like the sound of L plasmas all around, so Argons at the back at least. The flaks can deal with the fighters.
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# ? Mar 23, 2021 23:27 |
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DJ Dizzy posted:Any way to tell miners attached to a station to mine only specific ores? All my dudes have a hardon for ice. Not that I know of and it's annoying because stations are useless at keeping themselves balanced. Only thing I can think to try is to do a manual mine and then transfer command and see if the repeat orders function will make it stick?
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# ? Mar 23, 2021 23:30 |
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The back two turrets on the rattlesnake don't point forwards so well, so putting plasma there will feel a bit superfluous. From personal experience messing with all of these configurations I'd go for the pulse or beams there instead to bolster your anti-fighter capacity. Also, your M flak turrets will be short-ranged enough that they're not gonna touch much else besides what's actively dive bombing you in particular, so some anti-fighter L turrets also help round out that shortcoming. In large battles it helps to be able to project some anti-fighter firepower out a little further than the immediate bubble around your ship.
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# ? Mar 23, 2021 23:42 |
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This mission in the void about blindfiring mines while finding a scientist sure sucks
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# ? Mar 23, 2021 23:50 |
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DJ Dizzy posted:Any way to tell miners attached to a station to mine only specific ores? All my dudes have a hardon for ice. Otherwise you're left with micromanaging orders or monotyping your raw material input stations.
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# ? Mar 23, 2021 23:55 |
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RBA Starblade posted:This mission in the void about blindfiring mines while finding a scientist sure sucks You can snipe those before you're in the range of them blowing you up or the laser towers activating.
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# ? Mar 24, 2021 00:07 |
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If I collect all the different skins for the guild missions will they stop coming up as rewards, instead offering something better?
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# ? Mar 24, 2021 00:48 |
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chglcu posted:You can snipe those before you're in the range of them blowing you up or the laser towers activating. I don't know if it's random but when I did it it also seemed like if I approached slowly they didn't activate.
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# ? Mar 24, 2021 00:51 |
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sloppy portmanteau posted:If I collect all the different skins for the guild missions will they stop coming up as rewards, instead offering something better? Skins are single use items, so presumably no.
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# ? Mar 24, 2021 00:57 |
... I need a construction ship now. Can I, like, rent one to get my dock built?
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# ? Mar 24, 2021 00:59 |
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You sure can. Just rightclick on one you find on the main map and tell it to go to the build and you're all set.
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# ? Mar 24, 2021 01:02 |
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Yes, that's the intended route, when you click the "assign or hire builder" option it should show any idle builders you can see in your sensor coverage, so find one, select your station, and go to hire it and it will cost you a few thousand credits. They will stay for as long as you have stuff to build so it can be worth slapping down modules you have no intention of building just to keep the builder on station. E: oh can you also hire them that way? That's probably easier.
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# ? Mar 24, 2021 01:03 |
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Yeah I never seem to find a ship when I use the Assign Builder button, so I just right click instead when I come across one.
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# ? Mar 24, 2021 01:17 |
How do I find the spacesuit dock on a Tern Sentinel? Also, is there any penalty to abandoning the mission once i've secured the ship? It's a transporter, which i'm gonna need to collect the resources with... EDIT: nevermind i reassigned my engineer on my ship I got here with to be a marine and told the ship to claim the transport Zereth fucked around with this message at 01:57 on Mar 24, 2021 |
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# ? Mar 24, 2021 01:40 |
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Is there any way to sell ships? I found a M terran merchant ship abandoned and I kinda want to sell it more than micro the not 3 star caption
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# ? Mar 24, 2021 03:02 |
They did in fact care about me abandoning the mission once i was in the ship. The gas miner does seem more reliable, at least, even if it has trouble finding enough places to sell a full load.
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# ? Mar 24, 2021 03:09 |
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Stevefin posted:Is there any way to sell ships? I found a M terran merchant ship abandoned and I kinda want to sell it more than micro the not 3 star caption yeah, get a pilot in it, then click it, right click a shipyard, and theresa sell option. sometiems you'll make more money telling it to go to shipyard and stripping it to minimum preset, and then selling after. edit: drat my food station is also making a ton of sales, i just whipped it up to feed my growing station empire but, its constantly packed with npc ships buying its not a lot, but the sales are constant: its made 2 mill in the last hour queeb fucked around with this message at 03:47 on Mar 24, 2021 |
# ? Mar 24, 2021 03:11 |
Capped a Rattlesnake! I lost about 70 men, but I did it!
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# ? Mar 24, 2021 04:18 |
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a7m2 posted:Capped a Rattlesnake! I lost about 70 men, but I did it! Wow how many marines did you throw at it?
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# ? Mar 24, 2021 04:23 |
Less Fat Luke posted:Wow how many marines did you throw at it? Something like 100. The first try failed but got their numbers down, the second try I barely made it. All newbies, it's probably a lot easier with more experienced marines. I had to keep the ship pinned down while i got my boarding ships to resupply marines, so it took a long time.
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# ? Mar 24, 2021 04:51 |
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I found a Rattlesnake with only 19 marines on it. As I was whittling it down to get some of them to bail a K came along and one-shot it.
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# ? Mar 24, 2021 08:38 |
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Something I really like is that many of the production station modules have a neat animation of their production process. The refined metal production is pretty cool, as are the meat and wheat farms. They often have a related sound effect if you get in real close.
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# ? Mar 24, 2021 09:33 |
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Well RIP to that save. I finally started colonising Nopelios' Fortune and set up a Katana to Police the sector. For some reason a passing TEL fleet took offense to being scanned in space I owned and turned hostile. Lost a station, every defending ship, and a handful of miners and traders At least I can start fresh knowing where to find stuff, how to balance my production, and what not to build/buy. Is there a good way to prevent that happening again in future? Ignore Policing and just set SCA to Hostile?
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# ? Mar 24, 2021 10:20 |
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Icedude posted:Well RIP to that save. I finally started colonising Nopelios' Fortune and set up a Katana to Police the sector. I've no answer for you sadly but I just have to say that the friendly fire systems in X4 are just bad. You shouldn't have to restart a game or save neurotically because the game doesn't understand that you're protecting your assets from pirates or even worse get attacked because some of your shots glanced a station you were... Protecting from attack.
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# ? Mar 24, 2021 10:33 |
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murphyslaw posted:I've no answer for you sadly but I just have to say that the friendly fire systems in X4 are just bad. You shouldn't have to restart a game or save neurotically because the game doesn't understand that you're protecting your assets from pirates or even worse get attacked because some of your shots glanced a station you were... Protecting from attack. I don't even know if it WAS friendly fire. I was docked in my other station in that sector looking at the map when all of a sudden half the blue triangles turned red. There weren't even any enemies in-sector when it happened so I have no idea what the gently caress happened.
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# ? Mar 24, 2021 10:37 |
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If you're wanting to set up in nopileus I would probably suggest putting your production behind the superhighway in the north subsector, because the way superhighways work is they don't count as a separate sector for jump calculations. "Jumps" are calculated based on big map hexes, so all 3 grand exchanges are the same "sector" for jump purposes. So there is no issue with setting up in the north hex other than it will take a little longer for ships to travel, but it is easier to secure because there is no passing traffic and you can put a defence station right on the gate.
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# ? Mar 24, 2021 10:42 |
I'm starting to get to the point where I can build fleets and maybe destroy some stations here and there. What ships are effective in the hands of the AI? I know Rattlesnakes for instance are great in player hands but not so great in AI hands.
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# ? Mar 24, 2021 11:30 |
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The AI is a bit thick and can't really do positioning very well, so generally you want to focus on tankyness and universal weapon coverage so they don't have to angle precisely. Anything that relies on precise positioning and knowing when to engage and disengage will suffer in the AI's hands because they don't think about that so much.
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# ? Mar 24, 2021 11:36 |
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Iirc beam turrets and non-beam weapons work the best.
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# ? Mar 24, 2021 14:10 |
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Ugh I found a juicy Marauder Rattlesnake I want to capture but just cannot get them to decloak or whatever. My hold is full of claytronics and I keep scanning them which usually works but nada.
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# ? Mar 24, 2021 15:01 |
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Woohoo, captured my first capital in Grand Exchange. There was a Teladi Plunderer Behemoth chilling by the gate near my PHQ, so I was not surprised that it turned out to be SCA upon scan ( with 21 crew no less ). I decided to sick my Syn onto it who was chilling in system with 100 bored marines but discovered quickly that it was never going to catch the prey. I teleported from my Gravimetric Owl ( I used to scan the ship ) to my Katana and disabled the engines and the target's one remaining turret and now have I a shiny new ship that can't yet limp to a shipyard for repairs. I had been keeping an eye out for SCA Minotaurs as I've managed to force 3 to bail ( I was going to use those as a cheap capping fleet ), but I'll happily take a capital as well.
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# ? Mar 24, 2021 15:03 |
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The SCA really need to think harder about how they register their ship names.
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# ? Mar 24, 2021 15:09 |
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Less Fat Luke posted:Ugh I found a juicy Marauder Rattlesnake I want to capture but just cannot get them to decloak or whatever. My hold is full of claytronics and I keep scanning them which usually works but nada. Okay nevermind he wrecked me.
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# ? Mar 24, 2021 15:44 |
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a7m2 posted:I'm starting to get to the point where I can build fleets and maybe destroy some stations here and there. What ships are effective in the hands of the AI? I know Rattlesnakes for instance are great in player hands but not so great in AI hands. Anecdotally, the Odysseus feels very strong in AI hands, at least back in my 3.0 game. Good balance of dps and shielding. Just look at how well the HOP do holding back the Xenon, although that may have more to do with their abundance of natural resources.
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# ? Mar 24, 2021 17:14 |
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yeah the Odysseus, at least in non VRO is a dope station killer.
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# ? Mar 24, 2021 17:42 |
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One more vote for the Odysseus here. Grab a half-dozen or more, set their formation to something circular or semi-circular (e.g. Point Guard), and park them next to the farthest-out corner of a station (just to minimize how many station modules are shooting back). The Odysseus out-ranges Xenon station defenses, at least, and you can do this with the map while OOS, which makes destroying stations just a matter of time.
Naked Bear fucked around with this message at 18:03 on Mar 24, 2021 |
# ? Mar 24, 2021 18:01 |
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I think I've reached the point in the game where I know ships are being built at places other than my Wharf. And that's not ok.
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# ? Mar 24, 2021 18:35 |
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Travic posted:I think I've reached the point in the game where I know ships are being built at places other than my Wharf. They can't build ships at wharfs that aren't yours... If you have the only wharf.
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# ? Mar 24, 2021 19:29 |
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# ? Apr 28, 2024 22:01 |
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Sky Shadowing posted:They can't build ships at wharfs that aren't yours... But they'll get mad if you break theirs, and will just build it anyway. DOSing them won't if you take all the docking space
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# ? Mar 24, 2021 20:19 |