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The khezu hammer looks good. The khezu bow is a work of art.
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# ? Mar 29, 2021 22:04 |
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# ? Apr 29, 2024 05:02 |
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Doomykins posted:Rise is smooth as butter even in Rampage mode, it's an entertaining clusterfuck because the scaling is entirely different from hunting. "Ah poo poo, there's a pukei in the air and like three boulders beating on the gate, I better ring this gong so my every attack tics for 200 damage and clear those three large monsters out simultaneously." This is odd to read because Rise kind of runs like rear end for me. Rampages are fine because the map is kept so simple, but there are various areas around the other maps (flooded forest in particular) where the framerate is noticeably chugging even when nothing is going on. Heaven forbid an actual fight ends up happening there.
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# ? Mar 29, 2021 22:05 |
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I haven't experienced that for the game overall, although far-away creatures have their individual framerates noticably reduced, it's most apparent with the flying little dragon things.
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# ? Mar 29, 2021 22:09 |
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So are there jokes in the JP version that Khezu looks like a floppy dong too?
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# ? Mar 29, 2021 22:10 |
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Impermanent posted:they're different playstyles. This is not how it works in Rise. Wide is now the charge shelling build as it gets 2 levels of charged with the most damage. It also has KO damage with the stake, with slugger levels you can KO monsters VERY easily. This also means you don't want to use blast dash with wide and prioritize the 2 step fast WS combo. Normal and Long play basically the same, normal has more shells for burst and long does more WS damage and can shoot farther, but you play them more or less the same.
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# ? Mar 29, 2021 22:34 |
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Just got to the village credits. What's the point in having the pretence of a story with a defined ending when you can summarise it on a small post it note? Why is this the end point?
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# ? Mar 29, 2021 22:36 |
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Is there a point in Rise where you can color your armor freely like you could in World? Gotta get my fashion on.
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# ? Mar 29, 2021 22:37 |
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stev posted:Just got to the village credits. Because the story will continue next month.
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# ? Mar 29, 2021 22:39 |
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TheOneAndOnlyT posted:Is there a point in Rise where you can color your armor freely like you could in World? Gotta get my fashion on. Yeah but I forget when it unlocks. Somewhere around late village, early hub
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# ? Mar 29, 2021 22:42 |
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I wish there was a quick way to swap the lower right hand map between the Full vs the area, without losing access to the right stick. Right now if I'm just on an expedition where I want to see materials close to me, I like having the map set to area, but when I'm hunting I like that map set to full. And I'd like to not have to go into the settings menu to change the map type. Yes I know I can press minus to bring up a full screen map but then I can't see where I'm going. And if i hold L to "change" it, I lose access to my camera control.
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# ? Mar 29, 2021 23:14 |
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Sorry im new to this... how do i fight the willy monster (khezu) again. I want to grind him for his horn. Im at 3* village. Does he come back at some point in safari mode or something?
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# ? Mar 29, 2021 23:18 |
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Kilazar posted:I wish there was a quick way to swap the lower right hand map between the Full vs the area, without losing access to the right stick. So many items I've used accidentally trying to move the camera while nailing down a mining spot
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# ? Mar 29, 2021 23:19 |
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Is he not available as a 3* mission anymore?
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# ? Mar 29, 2021 23:20 |
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Science_enthusiast posted:Sorry im new to this... how do i fight the willy monster (khezu) again. I want to grind him for his horn.
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# ? Mar 29, 2021 23:21 |
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Harrow posted:I will never stop using insect glaive I know this is a little late, but if you can get the hang of the ZL+B -> A -> X combo the air game puts out some major damage. Basically you want to launch yourself and wait until you're falling pretty close to the actual monster, then A and stick in the direction of the monster, and when you get to the other side hit X to re-launch and do the diving strike. If you get it right you'll know it and it'll feel really, really good. Your ideal setup is to be able to sweep from head to back and land the diving X on or around the tail. Once you land it's a great time to go in to the forward A + A for a bunch of ground damage as well. This is also real good at severing tails. Hope that helps. If it's not super clear lemme know and I'll see if I can get a decent recording and throw it on twitter to post.
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# ? Mar 29, 2021 23:22 |
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Kilazar posted:I wish there was a quick way to swap the lower right hand map between the Full vs the area, without losing access to the right stick.
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# ? Mar 29, 2021 23:25 |
Been helping a friend catch up to HR3 with me at the hub, and having a blast messing with monsters now that I've realized that MH: Rise is really MH: Rodeo. We keep having one of us go off to find a non-target monster to mount and bring back to attack our target. So many shiny material drops. Also I now have the best weapon.
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# ? Mar 29, 2021 23:28 |
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homeless snail posted:Just turn off the radial menu
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# ? Mar 29, 2021 23:28 |
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I had to change the radial menu control so that it requires clicking the right stick. I noticed that the deadzone is too small, or the stick tends to bounce a lot (at least on the official pro controller), so that I would accidentally use whatever was on the other side of the menu whenever I flicked the stick too hard
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# ? Mar 29, 2021 23:32 |
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Zerilan posted:Been helping a friend catch up to HR3 with me at the hub, and having a blast messing with monsters now that I've realized that MH: Rise is really MH: Rodeo. We keep having one of us go off to find a non-target monster to mount and bring back to attack our target. So many shiny material drops. i hope that squeaks when you hit things with it
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# ? Mar 29, 2021 23:41 |
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Its bad, a modal interface that takes over your camera controls and doesn't allow you to prime items while you're doing other things like the classic L+Y/A. So incredibly glad they have the foresight to allow you to turn it off
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# ? Mar 29, 2021 23:42 |
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Shine posted:Do you abuse the poo poo out of Guard Dash to keep close/safely reposition, and use Dash Attack as soon as a monster hops away? Guard Dash not so much, since it feels (this could just be me misremembering) like it covers way less ground, but yeah I charge when they bail and that's usually when I eat poo poo to an aoe/projectile. The range is just slightly too far to get there before he winds up another attack. Somnacanth I just kind of brute forced my way through it but being able to zip straight to the monster to keep attacking would be greatly helpful in like 75% of the fights so far.
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# ? Mar 29, 2021 23:48 |
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homeless snail posted:Its bad, a modal interface that takes over your camera controls and doesn't allow you to prime items while you're doing other things like the classic L+Y/A. So incredibly glad they have the foresight to allow you to turn it off Radial menu could stand to be better for sure, but it feels like a godsend for infrequent but quick access things like life powder and null berries.
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# ? Mar 29, 2021 23:48 |
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I also dont like that the radial menu is on the same button as the detailed map so you can't run around to find the account item spawn locations while having the map open unless you turn the radial menu off the only time I even use the radial menu is for riding the dog
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# ? Mar 29, 2021 23:49 |
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Neo_Crimson posted:Hunting Edge sucks, it's way too hard to hit anything with it and the damage doesn't even seem good. You're better off using Power Sheathe then a normal ZL+X jumping attack for 2 wirebugs. A while ago but this is definitely false, Hunting Edge rules. The mounting damage is great, especially with the charged plunging attack, and it just takes a bit to get used to landing. Not only can you do it from a ways away, but if you use it right next to pretty much any monster you will almost never miss the initial hit, after that it's just a matter of aiming your charge in midair. Definitely one of the most fun Great Sword moves, I can't use it enough. Adamant Charge Slash is good too, I pick it sometimes for smaller monsters. But Hunting Edge is great.
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# ? Mar 29, 2021 23:50 |
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RazzleDazzleHour posted:I also dont like that the radial menu is on the same button as the detailed map so you can't run around to find the account item spawn locations while having the map open unless you turn the radial menu off Yeah, I feel like detailed map should be a toggle or something, I've 100% had the same problem of accidentally popping items as I'm trying to look for a node. The other problem my dumb brain creates is ZL + Y is not any kind of wire bug move, no, it just uses a potion and then I plummet to the ground.
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# ? Mar 29, 2021 23:53 |
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It's good to have quick access to a bunch of things, but having three different menus feels almost unnecessarily confusing. The item pouch menu is for items, the d-pad menu is non-item actions, and the radial menu can be a mix of both, except using the radial menu requires you to hold down L, which takes the item pouch menu out of use mode and into select mode. Also, using an item from the radial menu will automatically sheathe and use, but the first press of the item pouch button will make you sheathe, and then you have to press it again in a second to use. I'm not sure what a good solution is, but I kept accidentally drinking potions or putting my weapon away for the first couple of hours
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# ? Mar 29, 2021 23:56 |
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RazzleDazzleHour posted:I also dont like that the radial menu is on the same button as the detailed map so you can't run around to find the account item spawn locations while having the map open unless you turn the radial menu off I recognize that you gotta have the radial menu if you want to pretend monhan is a mainstream video game, because the old inventory system was one of the things that drove people away. Like the focus camera, in a lot of ways, something that people think they want but is actually kinda counter to the design of the game and that they will gladly let you disable
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# ? Mar 29, 2021 23:59 |
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Just so I’m clear, if you are using Flying Kick on Longsword, is landing that Spirit Roundabout Slash or whatever it’s called the only way to get to level 2-3 then?
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# ? Mar 30, 2021 00:01 |
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Zerilan posted:Been helping a friend catch up to HR3 with me at the hub, and having a blast messing with monsters now that I've realized that MH: Rise is really MH: Rodeo. We keep having one of us go off to find a non-target monster to mount and bring back to attack our target. So many shiny material drops. That's one sharp bear.
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# ? Mar 30, 2021 00:14 |
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homeless snail posted:Like the focus camera, in a lot of ways, something that people think they want but is actually kinda counter to the design of the game and that they will gladly let you disable Works fine for stuff you want to use before entering combat like drugs and rations, but feels terrible for trying to quickly get between potions, cures and life powder.
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# ? Mar 30, 2021 00:14 |
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Yeah, the radial menu felt like a tremendous upgrade in usability and I can't imagine just deciding not to use it.
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# ? Mar 30, 2021 00:20 |
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Focus camera and radial menu have been great additions to Monster Hunter, but I haven't gotten used to using the radial menu on Rise yet. It was absolutely essential for me in World and Iceborne especially, so I imagine I'll have to learn it after a while once things start getting harder or running with other people so I can more efficiently spam lifepowders. For now I can mash my way to mega potions and rations and that's all I need. Still use the radial for sharpening while riding the dog, though.
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# ? Mar 30, 2021 00:22 |
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How do I reset the rest position for the gyro controls?
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# ? Mar 30, 2021 00:26 |
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Oxyclean posted:This seems like such an odd take because I can't help but feel like the standard bar discourages going consumable heavy/utility consumables because it gets more cumbersome to use the more you bring. Not to mention stuff like the BBQ spit which is useless but takes up a spot. Like if you want to get really grognardy about it, Monster Hunter was never designed to have good camera controls either, the monsters are big enough that its just not strictly necessary to constantly adjust the camera which is why people put up with the claw for so long. Having camera controls is a net positive and it makes people happier, and the only other idea they ever had for the right stick was using it to attack which uh Was Interesting, but you don't need it the way the game is designed
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# ? Mar 30, 2021 00:33 |
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RazzleDazzleHour posted:I also dont like that the radial menu is on the same button as the detailed map so you can't run around to find the account item spawn locations while having the map open unless you turn the radial menu off I have forced myself to rely on the radial menu for sharpening, 3 potion levels, Herb medicine, and trapping/tranqing. The other thing I noticed about the game, is it is still Monster HUNTER, even with you always knowing where the Big Mons' are.. cause.. they removed the small monster map locals..I have run around the sandy plains looking for loving kestadons now for an hour. At the watering hole in 5 btw, incase anyone is still on the that sidequest.
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# ? Mar 30, 2021 00:34 |
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Radial menu also makes ammo crafting (well all crafting but you probably end up crafting ammo the most often) much easier
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# ? Mar 30, 2021 00:36 |
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Kilazar posted:I have forced myself to rely on the radial menu for sharpening, 3 potion levels, Herb medicine, and trapping/tranqing. should've taken the hub quest to hunt kestodons, that's what it's in the game for. marks them on the map and spawns a lot more than usual
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# ? Mar 30, 2021 00:40 |
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The thing I use the radial menu for every time is sharpening. It's nice to have multiple levels of potion equally accessible, too. Then I leave something like flash pods or things that I want to use with a single button press selected in the item bar.
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# ? Mar 30, 2021 00:40 |
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# ? Apr 29, 2024 05:02 |
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Man, as a hammer player I was having a rough time with that 4* electric lizard. Killed it but it sucked. Crafted poison dual blades as a lark, fought it again and got my first sub-10 minute hunt. I guess elemental weaknesses are a real thing.
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# ? Mar 30, 2021 00:42 |