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El Spamo posted:if they were meant to be your friends their writing wouldn't characterize them as a pack of murdering jackals. But enough about the hegemony
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# ? Apr 4, 2021 21:34 |
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# ? May 5, 2024 18:50 |
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El Spamo posted:Yes, you can rename things at any time and as much as you want. Buddy I spend most of my time murdering civilized spacers for money in between stealing all their poo poo. I am a pack of murdering jackals.
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# ? Apr 4, 2021 21:38 |
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Now let me tell you what I think of the Luddic Path e: For content, I'm happy the mod scene has caught up so rapidly. As tightly put together the vanilla game is, it can be pretty touch and go in the early days and navigating hyperspace storms is a chore. Having a few of the QoL mods that let you turn some of those dials a bit is real pleasant. Plus, I DO need another escort carrier type tyvm
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# ? Apr 4, 2021 21:41 |
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The Hegemony are the last bastion of Democracy in the galaxy. It is true that they are a military junta but that is just so that they can protect are freedom
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# ? Apr 4, 2021 21:46 |
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El Spamo posted:Re:
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# ? Apr 4, 2021 21:56 |
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El Spamo posted:Yes, you can rename things at any time and as much as you want. How? I can click on my colony names to rename them, but unsettled planets that doesn't work.
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# ? Apr 4, 2021 21:56 |
El Spamo posted:Now let me tell you what I think of the Luddic Path Now you can move through hyperspace storms without any downside by moving slowly. I just turn on go dark as a toggle, no need to hold down S that way.
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# ? Apr 4, 2021 22:08 |
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Any recommended loadouts for the Aurora?
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# ? Apr 4, 2021 22:35 |
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I use pulse lasers in the mediums and four antimatter blasters in the front. Hang out at pulse laser range to soften them up, then hit them with the AM punch when they get high flux (and once your flux is built up so you can use the energy mastery skill to do extra damage). Use your mobility to keep safe and pressure isolated targets.
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# ? Apr 4, 2021 22:48 |
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Lowen posted:Now you can move through hyperspace storms without any downside by moving slowly. I just turn on go dark as a toggle, no need to hold down S that way. I think you just have to not sustained burn.
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# ? Apr 4, 2021 22:49 |
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I still find that storms knock you around even when going slow if you've got a couple of cruisers. I haven't really dug into all that much. Either way, having to wait upwards of a couple minutes to slowboat through a chunk of storms is laaaaaaame
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# ? Apr 4, 2021 22:59 |
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This Apogee loadout has been working great for me as a pre-battleship flagship. (I like to start with an Apogee because it's stupidly expensive otherwise, and is at its most useful at the start rather than at the point when you can afford one) Haven't found hardened shields yet, which I'll build in as soon as possible. Other than that, it's pretty much a jack of all trades that is also really good at getting right up in the face of the enemy and outlasting and pulverizing anything smaller than a battleship. Fun to fly, too, and quite rewarding, it's helped me break my autopilot everything habit. It's currently got the fleet bonuses from the electronics tree included in its stats, but not the pilot bonuses. The only real weakness is that it turns super slow, but that's an easy fix with the right skill. e: When you do grow a fleet, it benefits a lot from having a few of these to call for help in case it's facing more trouble than it can handle: my dad fucked around with this message at 23:14 on Apr 4, 2021 |
# ? Apr 4, 2021 23:10 |
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Jinx posted:Well, I think I found the ultimate officer. OwlFancier posted:That's an alpha core wearing a human suit.
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# ? Apr 4, 2021 23:33 |
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TescoBag posted:Any recommended loadouts for the Aurora? Built-in SO, triple Heavy Blasters in the mediums set to alternating fire so you have a more consistent fire rate and finer flux control. Front shields so you have 360 coverage, with hardened shields also. Forward turrets can be tac lasers or IR pulse with missiles of choice in the front hardpoints. Some of the small slots will probably be left empty to save OP and keep your flux usage at a manageable level. Pro strat for the Aurora, loop behind the enemy lines and use your plasma jets and high-durability shields to just ram key enemy ships out of position and into the middle of your fleet. Anything more fragile than a Paragon tends to melt in large fleet battles if it gets isolated among the enemy.
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# ? Apr 4, 2021 23:35 |
built-in SO + heavy blasters is the recipe to success on any ship that can fit them, imo
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# ? Apr 4, 2021 23:56 |
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Honestly the story point system has made SO such a non-choice for a bunch of ships Always override your safeties, I say
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# ? Apr 4, 2021 23:56 |
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Safety is holding you back. Wish I can put it on the Ziggurat, the other phase ships lose CR way too fast for my liking with SO.
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# ? Apr 5, 2021 00:08 |
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Agnostalgia posted:Built-in SO, triple Heavy Blasters in the mediums set to alternating fire so you have a more consistent fire rate and finer flux control. Front shields so you have 360 coverage, with hardened shields also. Forward turrets can be tac lasers or IR pulse with missiles of choice in the front hardpoints. Some of the small slots will probably be left empty to save OP and keep your flux usage at a manageable level. This is pretty much what I've worked out while messing around in simulations, thanks for the info. I'm using an Apogee as a fleet anchor currently. It would do the job really well, but just doesn't seem to want to get into fights enough. Has anyone had much luck using reckless officers rather than aggressive?
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# ? Apr 5, 2021 00:09 |
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reckless officers are a great way to free up a bunch of deployment points mid-fight so that you can bring in reinforcements
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# ? Apr 5, 2021 00:12 |
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WarpedLichen posted:Safety is holding you back. Story point in SO, then spend ordnance on hardened subsystems
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# ? Apr 5, 2021 00:12 |
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Inexplicable Humblebrag posted:reckless officers are a great way to free up a bunch of deployment points mid-fight so that you can bring in reinforcements This. Even aggressive officers will occasionally be struck with the sudden desire to meet Ludd, reckless ones mainly exist to accumulate d-mods.
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# ? Apr 5, 2021 00:31 |
Wooper posted:I think you just have to not sustained burn. Once you're in deep hyperspace, going slow is the same speed as standard. But if you're skimming between deep and standard hyperspace you'll get a few extra ticks of speed that can result in a storm strike before your fleet slows down.
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# ? Apr 5, 2021 00:46 |
WarpedLichen posted:Safety is holding you back. it works out because the extra regen allows you to kill ships much more quickly. alternatively, keep some of your SO ships in reserve, when you run out of CR on your current ships, retreat and redeploy fresh ones.
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# ? Apr 5, 2021 00:49 |
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El Spamo posted:Now let me tell you what I think of the Luddic Path They come off as surprisingly reasonable in the story missions. Like so far the interactions you have with them are teatime chats with Space Bin Laden in which he tells you that you should be careful with the creepy phase prototype you found flying around with no pilot(fair) and about the clone that they captured to execute because it is an abomination unto Ludd but then they felt bad for it so they just taught it some scripture and now they want you to take it home(this is just about the nicest thing anyone has ever done for anyone else in this dystopian nightmare especially given that the player later gets the choice to murder this harmless, mentally childlike clone purely out of spite).
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# ? Apr 5, 2021 02:06 |
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Built in mods with story points is the most busted poo poo. I made an absolute monster of a Medusa: I'm considering spending another point on advanced optics for mega range phase lances.
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# ? Apr 5, 2021 03:02 |
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Now do that, but with Safety Overrides instead. Why yes, I would like to double my dissipation for 0 OP.
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# ? Apr 5, 2021 03:46 |
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Psycho Landlord posted:Honestly the story point system has made SO such a non-choice for a bunch of ships Just be sure to stay out of any stellar corona for fights.
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# ? Apr 5, 2021 05:18 |
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So after getting established in my game I went by the Galatian Academy to start the plot since I have some idea that there are super <REDACTED> waiting. Upon meeting with the Provost she says that I'll get well paying missions to "bring your fleet up to my standards." I glanced out the window at the wall of Paragons, Astrals, and Auroras and began to wonder if I overprepared a bit... Oh well, I'm sure I'll explode humiliatingly at some point.
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# ? Apr 5, 2021 05:24 |
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Yeah I did the story missions after my colonies were well established. I'll beeline for the academy if I play another campaign, it's definitely good to do the story missions asap because of how helpful the rewards are
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# ? Apr 5, 2021 05:33 |
Voyager I posted:Now do that, but with Safety Overrides instead. eh, if i did SO on medusa i'd probably go heavy blasters. the -range really limits phase lance effectiveness. part of what makes phase lances so good is the ability to apply damage from outside of the enemy's weapon range.
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# ? Apr 5, 2021 05:38 |
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Thats my main complaint about phase lances though, they're short ranged, at least for a beam weapon.
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# ? Apr 5, 2021 05:51 |
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Well you think they're short range now, wait until you put the high scatter array hullmod on
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# ? Apr 5, 2021 05:58 |
OwlFancier posted:Thats my main complaint about phase lances though, they're short ranged, at least for a beam weapon. it's got 600 range, you can grab an extra 200 range with the mod. 800 still outranges most other medium weapons. yeah, it's shorter than other beams but you can still abuse the range.
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# ? Apr 5, 2021 06:19 |
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I find them hard to use without other weapons as support though, because they just tickle things unless you can bring their shields down. I dunno, I like tachyon lances but that's because they have superb range, damage, and zap things too, very useful. I would rather run a blaster than a phase lance basically all the time.
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# ? Apr 5, 2021 06:32 |
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Phase lances are perfect on the Harbinger since it's ship system lets it pretty much ignore shields.
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# ? Apr 5, 2021 06:56 |
Just got my first Pristine Nanoforge. Feels good. I hung out in the asteroid belt around Kazeron and waited until there was a pirate attack to draw away some of its defenders. Once the last fast picket left to deal with someone I stealthed my way to the planet, took out its orbital station, bombed its defenses, and then landed 2000 marines on the planet to take it. Then I sailed back home and put it on my forge planet. . Will Persean ships now have noticably more d-mods? Also found an amusing use for the orbital lamp item. I put it on a hot planet which then turned it to extreme heat, which THEN jumped my fleet there from 268% to 422% because I had the cyrothinger installed on the fleet HQ. Hazard is up but its already rank 6 so who cares. Edit: Whats the best way to get blueprints I dont' have? Sankis fucked around with this message at 07:37 on Apr 5, 2021 |
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# ? Apr 5, 2021 07:31 |
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Bremen posted:or you dip into the tiny fuel market Does this mean setting up even rudimentary fuel production (no boosting items) will have the Dikat breaking down my door to preserve their non-Hegmony monopoly?
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# ? Apr 5, 2021 07:31 |
Galaga Galaxian posted:Does this mean setting up even rudimentary fuel production (no boosting items) will have the Dikat breaking down my door to preserve their non-Hegmony monopoly? yeah sindria comes after me pretty often for making transplutonics, not even fuel. the only way i've found not to get expeditions (and the associated reputation drop) is to take a commission and then that faction won't raid you.
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# ? Apr 5, 2021 07:40 |
Sankis posted:Edit: Whats the best way to get blueprints I dont' have? raid a military station belonging to a faction that runs the blueprints you don't have
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# ? Apr 5, 2021 07:50 |
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# ? May 5, 2024 18:50 |
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This game is good. Story points are good. Missiles good.
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# ? Apr 5, 2021 08:02 |