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The Kins
Oct 2, 2004
https://twitter.com/HiddenPalaceOrg/status/1372735913504215044

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Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

simpsons skateboard!

Tunicate
May 15, 2012

A ton of miscellaneous ps2 games, they had crash games earlier.

Ballz
Dec 16, 2003

it's mario time

It’s still going on, I lost count at how many they’ve shown. They just wrapped up some Spyro and are now streaming God Hand.

Archer666
Dec 27, 2008

Ballz posted:

It’s still going on, I lost count at how many they’ve shown. They just wrapped up some Spyro and are now streaming God Hand.

Too bad they didn't stick with God Hand for a little while longer. The prototype music is different than the final product, I noticed. And some of the moves he picked up weren't named properly.

Ballz
Dec 16, 2003

it's mario time

lol I took a nap and woke up two hours later to still see it going on. Just a huge trove of PS2 prototypes. Currently showing off a May 2005 build of Shadow of the Colossus, about 5 months before release.

Ballz
Dec 16, 2003

it's mario time

New stream, with Internet Archive’s Jason Scott uploading the protos:

https://twitter.com/textfiles/status/1373402728811073539?s=21

He just said the PS2 lot consists of something like 747 games :captainpop:

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
It seems to be mostly near release prototypes though. Probably bought them from a old journalist. Had there been anything of interest?

IUG
Jul 14, 2007


Here's the list, 753 games.

https://hiddenpalace.org/Project_Deluge_-_Sony_PlayStation_2_(List)

The Kins
Oct 2, 2004

Empress Brosephine posted:

It seems to be mostly near release prototypes though. Probably bought them from a old journalist. Had there been anything of interest?
The version of Lego Star Wars shown on the stream had an unfinished level (Anakin's Flight) that was ultimately cut from the final game.

Coffee Jones
Jul 4, 2004

16 bit? Back when we was kids we only got a single bit on Christmas, as a treat
And we had to share it!

Code Jockey posted:

... huh, I have never heard of the Hyper Neo Geo 64 before.

Also that's an absolutely wild story, holy cow.

Just so happens an explainer article was posted today:

http://nicole.express/2021/ultra-mega-hyper-neo-geo-64.html

SNK didn't just roll over and die when 3D came along. I'd imagine the debts they racked up building the new system and it's subsequent failure did more than just a dent in their bottom line.
But, even though late 90's Neo Geo games were as good as they've ever been, it's old hardwarem, and in the US arcades were on the way out.

Coffee Jones fucked around with this message at 06:21 on Mar 21, 2021

pairofdimes
May 20, 2001

blehhh
There's two Killer 7 prototypes, one from a few months before the game was finished. That game was so weird I have to wonder if anything even stranger didn't make it into the final cut.

0 rows returned
Apr 9, 2007

theres a bunch of stuff from the earliest trailers that were in the gamecube source leak somebody pulled off an old public ftp a couple of years ago, like entire levels and unfinished cutscenes for the original storyline (and iirc, a couple iterations of the main character models)

not sure if those specific prototypes would have anything more interesting

Ballz
Dec 16, 2003

it's mario time

Two very different early prototypes of Ufouria got released:

https://twitter.com/armadylo1/status/1374401980794163203?s=21

Random Stranger
Nov 27, 2009



The licensed by "Nintendo of America" is an interesting thing since Hebereke was never released in the US, just Japan and Europe.

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.
presets for the skyboxes in majoras mask and they contain the original full 7 days and they are functional in game it turns out.

https://twitter.com/zel640/status/1374169766705922051

100YrsofAttitude
Apr 29, 2013




Vikar Jerome posted:

presets for the skyboxes in majoras mask and they contain the original full 7 days and they are functional in game it turns out.

https://twitter.com/zel640/status/1374169766705922051

That's cool. I can't imagine all the cool things that earlier versions of MM may have had, that game already has so many little details as it is.

Silhouette
Nov 16, 2002

SONIC BOOM!!!

Random Stranger posted:

The licensed by "Nintendo of America" is an interesting thing since Hebereke was never released in the US, just Japan and Europe.

Yeah, this is actually HUGE. Did we even know about plans to bring Ufouria to the US before this leak?

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

100YrsofAttitude posted:

That's cool. I can't imagine all the cool things that earlier versions of MM may have had, that game already has so many little details as it is.
My bet is that a lot of the game was just spent waiting around, so they compressed the timeline and there is more going on at any given time.

sigher
Apr 22, 2008

My guiding Moonlight...



100YrsofAttitude posted:

That's cool. I can't imagine all the cool things that earlier versions of MM may have had, that game already has so many little details as it is.

I'm curious if there's really all that much, the game was made in less than a year so I assume most made it to the final game. All of the early screenshots I remember show areas that made it to the final cut but just don't have the same amount of detail. The biggest thing I remember is that Clock Town had these huge murals on the outer walls that would have loved to see fully. I don't know how far they got into the whole 7 day cycle.

Randalor
Sep 4, 2011



Was the game always going to have the time loop mechanic? I could imagine them wanting to make a game that lasted a week, then realizing how most players would react negatively to it and cut it down to 3 days w/time loop, or deciding a week would be too long to play through if the player was restarting the loop for something on day 5 or 6.

SeANMcBAY
Jun 28, 2006

Look on the bright side.



I thought it started out as an expanded Ocarina of Time expansion or rerelease before turning into its own game. The Master Quest dungeons were a leftover of that idea.

BrainDance
May 8, 2007

Disco all night long!

SeANMcBAY posted:

I thought it started out as an expanded Ocarina of Time expansion or rerelease before turning into its own game. The Master Quest dungeons were a leftover of that idea.

Yeah, Ura Zelda, but I have heard so so many conflicting things about what Ura Zelda was actually going to be that I have absolutely no idea.

A Zelda wiki tells me that there were gonna be two expansions, ura Zelda and zelda gaiden, and master quest was what came of ura Zelda, MM was Zelda gaiden. But if that's true, neither of them seem too 'unreleased', just not DD games they were started as.

The Kins
Oct 2, 2004
The 64DD expansion was the Master Quest dungeons. That much is pretty clear, based on the remaining code for handling 64DD data in the retail release. Based on the data from the Nintendo leak, it may have also been planned to add a "boss rush" style dungeon.

OptimusShr
Mar 1, 2008
:dukedog:

IShallRiseAgain posted:

My bet is that a lot of the game was just spent waiting around, so they compressed the timeline and there is more going on at any given time.

And the shorter time frame also made it easier to keep track of peoples chedules as well

Kassad
Nov 12, 2005

It's about time.

Randalor posted:

I could imagine them wanting to make a game that lasted a week, then realizing how most players would react negatively to it and cut it down to 3 days w/time loop, or deciding a week would be too long to play through if the player was restarting the loop for something on day 5 or 6.

It was cut down to 3 days mostly because 7 days would have pushed development past their tight deadline.

Electromax
May 6, 2007
Yeah i feel like that worked out OK, a similar amount of events spread across 6-7 days sounds like a hassle, 3 was a nice manageable number that broke down into 6 sections effectively.

Atomic Robo-Kid
Aug 18, 2008

.Blast.Processing.

Where would I go to look up if there are any known prototypes of a game? Theres The cutting room floor, anywhere else?

https://www.gamingconviction.com/splatterhouse-2-sega-genesis-prototype-surfaces/

Article is 4 years old, but I'm curious if its rom was ever uploaded anywhere. Same cart is up on ebay right now if im not mistaken.

TVs Ian
Jun 1, 2000

Such graceful, delicate creatures.

Atomic Robo-Kid posted:

Where would I go to look up if there are any known prototypes of a game? Theres The cutting room floor, anywhere else?

https://www.gamingconviction.com/splatterhouse-2-sega-genesis-prototype-surfaces/

Article is 4 years old, but I'm curious if its rom was ever uploaded anywhere. Same cart is up on ebay right now if im not mistaken.

Here's a pretty big list.

Didn't see Splatterhouse 2 on there, so it's likely that either it never got dumped or it's the same ROM as the final.

Zonekeeper
Oct 27, 2007



I stumbled across this in my Youtube recommends and I thought it was pretty interesting. Texture sources you wouldn't find in any beta links: https://www.youtube.com/watch?v=bsCN0Yx2Vbs

sigher
Apr 22, 2008

My guiding Moonlight...



That video is cool as hell, it's impressive that so many game textures are just photo manipulations. There's a similar video I saw a while back that blew my mind and it's the same idea, but on the audio side and samples that Koji Kondo used during the N64 days: https://www.youtube.com/watch?v=FQQeVnd2VEk

Flannelette
Jan 17, 2010


So before OOT nintendo did not know that you can make music out of chopping up and altering sample CDs?

Good soup!
Nov 2, 2010

:stare: whoa

https://www.polygon.com/platform/amp/22368489/castlevania-resurrection-canceled-sega-dreamcast-prototype-leaked-found


https://www.youtube.com/watch?v=lXzbJMFwmCc

SeANMcBAY
Jun 28, 2006

Look on the bright side.



What a huge get. Feels like only a matter of time before we get N64 Mother 3.

Pretty good
Apr 16, 2007



SeANMcBAY posted:

What a huge get. Feels like only a matter of time before we get N64 Mother 3.
I am not holding my breath tbh

SeANMcBAY
Jun 28, 2006

Look on the bright side.



Pretty good posted:

I am not holding my breath tbh

We’ve seen the absolutely insane amount of stuff Nintendo archives so I’m hopeful.

Coffee Jones
Jul 4, 2004

16 bit? Back when we was kids we only got a single bit on Christmas, as a treat
And we had to share it!
Levels load quickly, but does the Dreamcast usually buzz like that?

I’d expect that since Nintendo limited the number of titles a licensee could publish on the NES a lot more “candidates for production” were brought to a shippable state. lotsa protos.

Did Japanese licensees have a similar situation or is it just open season:
if everyone wants to make a dragon quest knockoff this quarter; that’s what we’ll have. :woop:

Do we see many leaked PC protos the same way we’re seeing consoles?

Coffee Jones fucked around with this message at 07:54 on Apr 6, 2021

Leal
Oct 2, 2009

SeANMcBAY posted:

What a huge get. Feels like only a matter of time before we get N64 Mother 3.

It'll never be found


Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

Oooooh baby. Was just posting about this in the ps5 thread the other week! The universe will reward!

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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Vikar Jerome posted:

Oooooh baby. Was just posting about this in the ps5 thread the other week! The universe will reward!

Well get the gently caress back to the PS5 thread and start talking about Earthbound 64 then :toughguy:.

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