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Is there any way to get the random world bounties to scale back down? Most are rather out of my league or would be Pyrrhic victories.
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# ? Apr 9, 2021 01:28 |
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# ? Apr 28, 2024 03:28 |
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OK. I surrender. What do I have to change in the config to limit the number of enemy officers?
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# ? Apr 9, 2021 01:31 |
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Tuxedo Catfish posted:So there should be 13 new weapons introduced in 0.95a. Does the 13 new weapons include the commonly available "breach SRM"and "breach SRM pod" missiles?
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# ? Apr 9, 2021 01:33 |
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Flavahbeast posted:I haven't confirmed this myself but according to a reddit comment if you develop a high level Tri Tach contact they can give you bounties for tesseracts oh poo poo that's much better than my idea, thanks for the heads-up Smiling Demon posted:Does the 13 new weapons include the commonly available "breach SRM"and "breach SRM pod" missiles? evidently not
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# ? Apr 9, 2021 01:49 |
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also not to necessarily defend the current officer-based deployment limit system, but: there is an in-game solution that makes fights against bullshit endgame fleets much more manageable. put ECM systems on your ships. being outnumbered is a non-issue with good fittings and good piloting from the player, the problem, and the thing that makes those fights miserable, is being outranged
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# ? Apr 9, 2021 02:02 |
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Tuxedo Catfish posted:also not to necessarily defend the current officer-based deployment limit system, but: there is an in-game solution that makes fights against bullshit endgame fleets much more manageable. Right, and being outranged was the thing that made me ask. Being outnumbered has always been an interesting challenge, and one I've become used to j previous versions. The in-game solutions to ECM really force me to play in ways I dislike - either all super fast ships that can close to any range, or all ECM ships which can frequently compromise either their intended function or my story point reserves. I'd much rather just tweak a number and get on with my game, but I'm not sure which one. Just get the game to declare a truce - standard max officer on each side. They could even have 1.5x if it helps balance. Just not the current mess.
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# ? Apr 9, 2021 02:24 |
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Vengarr posted:Amy tips for running a phase-heavy fleet? It runs counter to my usual instincts of throwing armored rocks/hordes of bombers at every and any problem. The phase corps skill encourages still keeping mostly regular warships with just a handful of phase ships. In my .95 run I kept it at 3, one for myself and then two officers. Short range weapons with high burst damage like the anitmatter blaster and phase lance are ideal weapons. Hardened subsystems, heavy armor, and resistant flux conduits are always good hullmod choices. Aside from the two phase-specific skills, energy weapon mastery and systems expertise are very strong picks.
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# ? Apr 9, 2021 02:49 |
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The Phase Corps skill is already really underwhelming even on its own merits, and then on top of that it's opposite a) one of the best skills in the game and b) one that gives an extremely similar benefit but without the stupidly low limit and also everyone in the fleet gets it.
Tuxedo Catfish fucked around with this message at 02:57 on Apr 9, 2021 |
# ? Apr 9, 2021 02:53 |
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any must have mods for the newest patch for a brand new player? I've owned this for a million years and every time there is a new patch I say 'oh next big patch I'll get into it..." but I feel like now the time has finally arrived.
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# ? Apr 9, 2021 03:13 |
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Captain Beans posted:any must have mods for the newest patch for a brand new player? I've owned this for a million years and every time there is a new patch I say 'oh next big patch I'll get into it..." but I feel like now the time has finally arrived. I play a nearly-vanilla game but the target leading pip indicator mod and "transfer all items" are indispensable.
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# ? Apr 9, 2021 03:13 |
Atopian posted:Right, and being outranged was the thing that made me ask. Being outnumbered has always been an interesting challenge, and one I've become used to j previous versions. At least in my opinion the speed of your fleet is always the way to go because they can choose engagements. Having a fleet that is mostly slow is just not worth it at all. You either need range or speed, at least in my opinion. Ideal is both.
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# ? Apr 9, 2021 03:23 |
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Atopian posted:OK. there's a block around line 600 or so that starts with "officerMaxLevel". Notable inclusions seem to be "officerAIMax", which defaults to 10 (The max number a player can have with a particular skill). The problem seems to come from the bit about mercs, which i'll just copy/paste here code:
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# ? Apr 9, 2021 03:42 |
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Tuxedo Catfish posted:I play a nearly-vanilla game but the target leading pip indicator mod and "transfer all items" are indispensable. Autosave is also pretty helpful
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# ? Apr 9, 2021 03:45 |
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warhammer651 posted:there's a block around line 600 or so that starts with "officerMaxLevel". Notable inclusions seem to be "officerAIMax", which defaults to 10 (The max number a player can have with a particular skill). Ah, thanks. Pleasing that the variables were left exposed like that, means that a bit of trial and error should sort it out.
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# ? Apr 9, 2021 03:52 |
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I love this game, but I also love how easily you can tailor it to your own tastes with just Notepad.
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# ? Apr 9, 2021 04:15 |
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What's a good fit for an AI-piloted Aurora? Heavy Blasters?
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# ? Apr 9, 2021 04:20 |
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If I sell all my duplicate blueprints to the open market at my own faction, who gets to use them? No one? Independents? ...Pirates?
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# ? Apr 9, 2021 05:26 |
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Bold Robot posted:What's a good fit for an AI-piloted Aurora? Heavy Blasters? I usually give pulse lasers or ion pulsars to AI rather than blasters (assuming I'm not giving them beams). The AI seems to get skittish with high flux-per-shot weapons and hold off from shooting.
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# ? Apr 9, 2021 05:49 |
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The question is redundant because your course of action should always be: i) make money killing pirates ii) set up colonies so you don't need money iii) befriend pirates iv) sell all spare blueprints to pirates v) cackle as super-pirates chain-raid the assholes who have been sending expeditions against you since ii).
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# ? Apr 9, 2021 05:53 |
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Brandfarlig posted:There's a beta version of nexerelin on the discord by the way. Haven't noticed any bugs so far except for some bugged bar quests and I can't be sure that's from nex. drat, you're right. Don't suppose you know of a secret brdy beta somewhere too?
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# ? Apr 9, 2021 06:52 |
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Is there any benefit to partially fufilling your own colony's demands? If my colonies all want 4-5 fuel and I'm only producing 2, does that still lower import expenses?
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# ? Apr 9, 2021 08:12 |
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Tuxedo Catfish posted:So there should be 13 new weapons introduced in 0.95a. Did you find the container in the alpha-site? It has a few of those and it's fairly out of the way for some weird reason (it's roughly north-east of the planet). Also for those running with mods, prism freeport occasionally sells that stuff for now, however be prepared to pay 2 mil credits for some of them. edit: Just found out that IBBs at the moment also spawn with a large fleet rather than just the targets + a couple other ships. Having Francis Buttler be a challenge for my 4 cruiser fleet wasn't something I was expecting. Falcorum fucked around with this message at 08:30 on Apr 9, 2021 |
# ? Apr 9, 2021 08:26 |
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Dee Ehm posted:If I sell all my duplicate blueprints to the open market at my own faction, who gets to use them? No one? Independents? ...Pirates? They will just sit there, if you sell them on the black market pirates start using them.
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# ? Apr 9, 2021 08:54 |
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Sandweed posted:They will just sit there, if you sell them on the black market pirates start
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# ? Apr 9, 2021 09:30 |
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I suddenly have the urge to set my current game aside for a bit and play a game where I only use Lowtech family ships, or maybe Midline. Probably Lowtech though.
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# ? Apr 9, 2021 10:03 |
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"This is it", I said. "After five years, THIS will finally be my low tech run! gently caress yeah!"
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# ? Apr 9, 2021 10:12 |
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I'd always suggest restored Luddic Path ships for an initial foray into lowtech. They're good. https://www.youtube.com/watch?v=KsIfsEh72aw e: I've never done anything like the video above, but I've absolutely annihilated Remnant fleets with just swarms of LP Cerberus ships backed by a few LP Brawlers. And that's BEFORE the ridiculously powerful frigate boosting skills and inbuilt hullmods that you can do in this version. my dad fucked around with this message at 10:23 on Apr 9, 2021 |
# ? Apr 9, 2021 10:16 |
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Mondian posted:drat, you're right. Don't suppose you know of a secret brdy beta somewhere too? Sadly, no. It'd be on discord if anywhere. Also yeah officers deciding your deployment points seems like an unusual mistake from Alex and co. I'm sick of having minimum points against a raiding fleet of destroyers and frigates because they get to jam 30 loving officers in their fleet. It'd be nice if the AI actually respected new game rules instead of cheating.
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# ? Apr 9, 2021 11:45 |
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They are probably going to fix it at some point, or moders will. Right now the fix is to have a few hyperions to blitz the cap points so you can field more ships.
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# ? Apr 9, 2021 12:25 |
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Or kill a staggering amount of ships with your Paragon or Caliph, even. I can't field more than 160 points because the enemy has 20 loving lashers with officers? Whatever.
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# ? Apr 9, 2021 12:57 |
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the fix is to go into settings.json and raise the officer cap for yourself and the AI to 30 and disable the AI from going over it
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# ? Apr 9, 2021 13:15 |
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https://i.imgur.com/mhqM1xN.gifv
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# ? Apr 9, 2021 13:34 |
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oops
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# ? Apr 9, 2021 13:36 |
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Galaga Galaxian posted:Is there any benefit to partially fufilling your own colony's demands? If my colonies all want 4-5 fuel and I'm only producing 2, does that still lower import expenses? I don't think it does. Of course you're still making cash from the fuel you are producing.
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# ? Apr 9, 2021 13:42 |
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That's what a frigate gets for getting in the way of a capital. Don't get in the way of guns that are bigger than your ship. Though I just had an Aurora push my overloaded Paragon into the enemy lines when I was trying to back off. Sometimes the enemy MVP is your fleets AI.
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# ? Apr 9, 2021 13:51 |
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Gobblecoque posted:I don't think it does. Of course you're still making cash from the fuel you are producing. Note the x0.53 multiplier on upkeep for supplying 93% of all needed good in-faction.
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# ? Apr 9, 2021 13:56 |
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Brandfarlig posted:That's what a frigate gets for getting in the way of a capital. Don't get in the way of guns that are bigger than your ship. You really would hope it would learn the little bastards to stop but no, they all loving do it.
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# ? Apr 9, 2021 14:02 |
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OwlFancier posted:You really would hope it would learn the little bastards to stop but no, they all loving do it. Oh yeah, that's easily the worst part of piloting a Paragon or similar. Maybe don't block the ship with 4 large weapons and 2.2 k range. You will be treated as an asteroid.
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# ? Apr 9, 2021 14:08 |
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That’s why you ram and overload their shields to use them as cue balls for station trickshots
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# ? Apr 9, 2021 14:40 |
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# ? Apr 28, 2024 03:28 |
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that one bag raiders song starts playing
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# ? Apr 9, 2021 16:13 |