I'm looking for a roguelike that will scratch this rather specific itch, I'm not sure if it exists. In C:DDA, there's an internal mod, Magiclysm, that adds magic to the base game. Magic is still, however, pretty freakin' rare and very difficult to learn and to cast. I find this really cool and it tickles my "magic" gameplay more than the usual games that give you a full spellbook right at the start, spellbooks everywhere, and you have 95% chance to cast -- combined with all of CDDA's other "you gotta do this the 'hard' way" mechanics. You're lucky to find even a single basic cantrip in a small village, and finding serious magic requires a lot of exploration/seriously deep delving, and then you have to actually put in a lot of practice and studying to get these spells castable. The payoff is pretty big, and for once actually feels magic-appropriate instead of "this is just a different way to Apply Damage". CDDA, unfortunately, is closer to a survival sim than a roguelike, and the magic mod is kind of an afterthought. Are there any other games in this genre that have a similar approach to magic, possibly more thoroughly explored?
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# ? Apr 15, 2021 16:09 |
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# ? Apr 29, 2024 11:38 |
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DACK FAYDEN posted:if there's a Deathstate dev lurking please do because your game owned even though it was maybe not "finished" finished Kchama posted:I always wanted more Deathstate. Yoooo! I barely lurk so sorry this is a few pages late, but former Deathstate dev here Happy to answer any questions I can remember the answer to, haha. There was a bunch of extra content I had hoped to add, but I left that studio about 3 years ago. I think the only update they made since then was releasing the Switch port that I'd finished before leaving. I think it probably runs ok! Kinda vaguely related, it's not really a roguelike at all - more of a score-attack game, but I made a tiny Deathstate demake for the NES when I was teaching myself 6502 assembly last year: https://softdrawers.com/2020/10/09/motherlode/ Motherlode was Deathstate's working title. The original concept was to make a game that takes place entirely within the world of this scene from the movie Beyond the Black Rainbow: https://www.youtube.com/watch?v=f3djVsLBBZ4&t=140s
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# ? Apr 15, 2021 17:30 |
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superh posted:Yoooo! I barely lurk so sorry this is a few pages late, but former Deathstate dev here Happy to answer any questions I can remember the answer to, haha. There was a bunch of extra content I had hoped to add, but I left that studio about 3 years ago. I think the only update they made since then was releasing the Switch port that I'd finished before leaving. I think it probably runs ok! You should feel extremely proud, Deathstate is still my favorite twin stick shooter.
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# ? Apr 15, 2021 18:08 |
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Deathstate is one of my favorite games period and I still play it often. The Switch port is great.
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# ? Apr 15, 2021 22:53 |
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SKULL.GIF posted:I'm looking for a roguelike that will scratch this rather specific itch, I'm not sure if it exists.
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# ? Apr 16, 2021 00:00 |
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superh posted:Kinda vaguely related, it's not really a roguelike at all - more of a score-attack game, but I made a tiny Deathstate demake for the NES when I was teaching myself 6502 assembly last year: Heck yeah! Deathstate is a really fun game, even if I still haven't finished it yet. Thanks for all your hard work (and the NES demake that I didn't know existed until five seconds ago)!
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# ? Apr 16, 2021 04:58 |
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superh posted:Yoooo! I barely lurk so sorry this is a few pages late, but former Deathstate dev here Happy to answer any questions I can remember the answer to, haha. There was a bunch of extra content I had hoped to add, but I left that studio about 3 years ago. I think the only update they made since then was releasing the Switch port that I'd finished before leaving. I think it probably runs ok! You are insanely good at this.
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# ? Apr 16, 2021 05:40 |
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drat thanks y'all! I really appreciate the kind words. I found an old Trello board with some info about what I was working on at the end. There were a bunch of random bug fixes in progress. I think a few of these made it into the Steam beta branch, which is still on beta today - not sure there's anyone there any more who knows how to flip that live, haha. But I also think that the Switch version might be based on the same "beta" fixes? I remember planning to add a new alternate world or two to spice things up - did a bunch of work on one world entirely full of boss-sized giant enemies. I also planned to add some new named uniques along the lines of the Baron Grek skeleton. One was going to start dead, as a corpse, and you'd have to use a revival potion to wake it up to fight it for its drop. (Unless that enemy made it into the game?? It's possible.) Apparently we also had plans for a playable Slime character? I don't remember what that was going to be like. Maybe spawning babies that attacked instead of the player?? That could have been unplayable, haha. Oh what could have been! Don't mean to keep plugging other stuff but Pete, the co-creator and Lead Artist on Deathstate is working on a new game, which is thematically and artistically very similar, called Grindblood. I think he's said it's going to be a Smash TV-like? I don't see a ton of info online about it yet but he streams work on it at https://twitch.tv/imaginarymonsters I also think that once enough time has passed I might try to and do my own real Deathstate spiritual sequel. There are some things I'd like to revisit, and I still love the core auto-fire gameplay.
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# ? Apr 16, 2021 20:44 |
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drat, all that stuff sounds cool as hell. At least we might be getting two spiritual successors, though!
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# ? Apr 17, 2021 06:32 |
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anyone have any recommendations for iOS traditional roguelikes? the couple i tried after searching "roguelike" in the appstore seem like pretty mindless microtransaction-y things
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# ? Apr 19, 2021 05:31 |
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Travv0 posted:anyone have any recommendations for iOS traditional roguelikes? the couple i tried after searching "roguelike" in the appstore seem like pretty mindless microtransaction-y things
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# ? Apr 19, 2021 05:41 |
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I think Unormal's gone on record in this forums as saying Sproggiwood's cutesy graphics where Also don't most RLs work on iOS via WINE? edit: corrected the Unormal quote ;p Serephina fucked around with this message at 07:38 on Apr 19, 2021 |
# ? Apr 19, 2021 05:44 |
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PMush Perfect posted:Hoplite and Sproggiwood are both slightly simplified but very good roguelikes. Sproggiwood is easy at first, but it goes places with its simple ideas, and Hoplite is a brutally unforgiving tactical roguelike. If you've played Hades, the gameplay loop will feel very familiar, just turn-based. thanks, i'll check both of those out.
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# ? Apr 19, 2021 05:53 |
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Serephina posted:I think Unormal's gone on record in this forums as saying Sproggiwood's cutesy graphics where a mistake, imo it's a reasonably mean-spirited RL at heart. IIRC Sproggiwood was pretty easy at release, but then an extra difficulty was added which is most certainly not easy
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# ? Apr 19, 2021 05:58 |
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Serephina posted:I think Unormal's gone on record in this forums as saying Sproggiwood's cutesy graphics where a mistake, imo it's a reasonably mean-spirited RL at heart. They were not at all a mistake, it's just that people with no imagination that can only stomach grimdark bloodgore don't like them.
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# ? Apr 19, 2021 06:15 |
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Unormal posted:They were not at all a mistake, it's just that people with no imagination that can only stomach grimdark bloodgore don't like them. My apologies, didn't mean to misrepresent you! I've seen that screenshot of 16 linked lampreys, we know what kind of sadistic monster you are.
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# ? Apr 19, 2021 07:40 |
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Serephina posted:Also don't most RLs work on iOS via WINE? But yes, Mac OS has functional wine distributions and getting individual games to run in them ranges somewhere along the spectrum from mild effort to huge pain in the rear end depending on which game you are looking at.
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# ? Apr 19, 2021 08:24 |
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Unormal posted:They were not at all a mistake, it's just that people with no imagination that can only stomach grimdark bloodgore don't like them. I bought Caves of Qud key in like 2011 but Sproggiwood just didn't do it for me. Whether it's the art style or the world not having enough interesting stuff for me I can't say, though. CoQ is one of the all time greats, though. I've been almost literally waiting for the finished game since I've bough that key back then fake edit: since I'm already digging through old e-mails, I was reminded that the person who introduced it to me was probably PlumpHelmetPunk: https://www.youtube.com/watch?v=8nFB7smiHTs
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# ? Apr 19, 2021 08:35 |
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Unormal posted:They were not at all a mistake, it's just that people with no imagination that can only stomach grimdark bloodgore don't like them. I am curious, do you have any idea if that was a significant enough number to hurt sales or just loud whiners? I'd love to dev something with a brighter look closer to Adventure Time aesthetics but worry you can't afford to alienate that kind of fan when making a relatively hardcore game like a proper roguelike or turn based crpg
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# ? Apr 19, 2021 08:41 |
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FuzzySlippers posted:I am curious, do you have any idea if that was a significant enough number to hurt sales or just loud whiners?
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# ? Apr 19, 2021 08:59 |
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Sproggiwood is Freehold Games' best title. It's going for something very different than CoQ so it's not like one obsoletes the other, it's just really well-designed in terms of moment-to-moment gameplay.
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# ? Apr 19, 2021 09:27 |
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No matter if you prefer the 'wood or the coq, everyone ends up satisfied.
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# ? Apr 19, 2021 09:43 |
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For Android roguelikes, don't forget Shattered Pixel Dungeon. It's an excellent roguelike - Android only.
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# ? Apr 19, 2021 13:44 |
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A New (Early Access) Challenger on the Shmup Fusion front: https://store.steampowered.com/app/863970/Survive_the_Rift/
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# ? Apr 19, 2021 14:14 |
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Travv0 posted:anyone have any recommendations for iOS traditional roguelikes? the couple i tried after searching "roguelike" in the appstore seem like pretty mindless microtransaction-y things I don't think it's the most traditional RL, but take a look at Imbroglio and Michael Brough's other titles.
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# ? Apr 19, 2021 15:45 |
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beer gas canister posted:I don't think it's the most traditional RL, but take a look at Imbroglio and Michael Brough's other titles. Is there any hint of these coming to Android someday?
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# ? Apr 19, 2021 15:51 |
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Jack Trades posted:No matter if you prefer the 'wood or the coq, everyone ends up satisfied. Roguelikes - The 'Wood and the COQ
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# ? Apr 19, 2021 17:58 |
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GetDunked posted:Roguelikes - The 'Wood and the COQ Someone 500+ pages ago said the new thread title should be "Roguelikes - It's where you're @" and I think about that a lot.
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# ? Apr 19, 2021 18:01 |
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A Strange Aeon posted:Is there any hint of these coming to Android someday? Nah it's been years and MB has indicated that there's not much impetus to port, unfortunately.
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# ? Apr 19, 2021 19:37 |
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SKULL.GIF posted:I'm looking for a roguelike that will scratch this rather specific itch, I'm not sure if it exists. gently caress gently caress gently caress i didn't lock the seventh chevron so my sleep spell didn't go off right and all i've got left is these orbs i thought looked cool and a scroll of fireball, nuclear winter that the devs didn't redact properly
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# ? Apr 19, 2021 19:54 |
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Trials of Fire is fun but I feel like I've seen every single "event" after like maybe 5 sessions? The world map feels kind of pointless to me already, might feel better if there were more wandering monsters fights. Really like the fights, although the summoner class feels pretty weak if it doesn't get its summons. Melee heavy comp feels pretty punishing too.
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# ? Apr 19, 2021 21:17 |
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Fairly surprised to see DLC #1 on the hazy horizon for Rogue Empire, after all these years---but just maybe the new mode can make inroads on disentangling and livening up the game outright? https://store.steampowered.com/app/1440600/Rogue_Empire__Dark_Heroes/ quote:The first DLC for Rogue Empire brings together darker heroes to protect Ethistos against its common enemies: The first Shadow!
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# ? Apr 21, 2021 00:16 |
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FuzzySlippers posted:I am curious, do you have any idea if that was a significant enough number to hurt sales or just loud whiners? It was pretty successful for a paid indie title with no marketing budget (made a couple/few hundred grand on mobile gross), so I'd say it was fine. It might have done better grimdark, but that's not very clear.
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# ? Apr 21, 2021 00:29 |
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Unormal posted:It was pretty successful for a paid indie title with no marketing budget (made a couple/few hundred grand on mobile gross), so I'd say it was fine. It might have done better grimdark, but that's not very clear. i'm actually surprised you're implying it doesn't seem to have a long tail, i'd assume being one of the best mobile roguelikes to date would lead to a steady trickle of new purchases
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# ? Apr 21, 2021 00:40 |
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My wife who isn't really a rogueliker got further than me in Sproggiwood, it definitely has some crossover appeal.
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# ? Apr 21, 2021 03:26 |
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GreyjoyBastard posted:i'm actually surprised you're implying it doesn't seem to have a long tail, i'd assume being one of the best mobile roguelikes to date would lead to a steady trickle of new purchases Not an iOS dev and someone who is could probably tell you more accurately, but it's been my understanding sales are heavily heavily affected by what Apple chooses to feature on the front page. I think it's very rare for any iOS game to have a long tail unless it's managed to never drop from the charts at all
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# ? Apr 21, 2021 04:39 |
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goferchan posted:Not an iOS dev and someone who is could probably tell you more accurately, but it's been my understanding sales are heavily heavily affected by what Apple chooses to feature on the front page. I think it's very rare for any iOS game to have a long tail unless it's managed to never drop from the charts at all that kinda seems to be the case for video games in general as far as i can tell, either they're physical so there's no money from resales after they're done printing or they're digital and get the best sales if they get featured on launch. i will say i did buy sproggiwood a couple days ago when it was recommended so there's at least one blip in the tail
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# ? Apr 21, 2021 05:44 |
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Hey, has anyone given Armoured Commander II a go yet, by any chance? Looks interesting - kinda like UnReal World mixed with the War Thunder/IL-2 tank mode. Not sure if it's best to wait a while though, seeing as it's in early access.
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# ? Apr 21, 2021 08:54 |
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GreyjoyBastard posted:i'm actually surprised you're implying it doesn't seem to have a long tail, i'd assume being one of the best mobile roguelikes to date would lead to a steady trickle of new purchases Its like 6-7 years old so the tail is very modest. A few hundred bucks a month.
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# ? Apr 21, 2021 08:57 |
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# ? Apr 29, 2024 11:38 |
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Major Isoor posted:Hey, has anyone given Armoured Commander II a go yet, by any chance? Looks interesting - kinda like UnReal World mixed with the War Thunder/IL-2 tank mode. I have. It's more arcadey in the maneuver/penetration/encounter mechanics that I would like. The skill system needs work. There are a lot of campaigns and nations but there is no overarching campaign (yet, I hope. Seems trivial for a modder to stick together all the existing Soviet or German sub-campaigns so idk why that hasn't been done yet). But it is a roguelike, it is cool, and it is unique. Glad I supported it but not my roguelike GOTY (which is Qud, obviously).
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# ? Apr 21, 2021 23:32 |