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GTO
Sep 16, 2003

Last King posted:

interesting...

what are the win rates against priest, warlock, and warrior (rush)? i swear that's all i queue into, and this deck seems to be unfavorable to all those, even if you get lucky and start with a good hand.

37 vs warrior
47 vs priest
56 vs hunter
70s+ vs all the others

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Last King
Sep 29, 2007

In corporate R'lyeh, Cthulhu works you.

Fun Shoe

Orange Crush Rush posted:

I’m almost positive that Paladin list would get mogged by any decent Priest deck, the problem is how many people are running Priest due to Warlock and his good friends, Tickatus and Dr. J.

i've seen a decent amount (d5 and up).

the three most common classes i've played against have been pally, priest, and warlock. after that it'd be warrior / hunter.

my very limited success with this yesterday when i swapped over to finish my weeklies and dailies:



i'm no gm so i know i'm not playing perfectly but there's no way i could've won either of the priest games, or when i went against the rush warrior.

i got lucky against the lock (he had a bad hand / drew badly?) and i surprised the other secret pally by swapping in a gossiper and snowballed from there.

i wanna queue into all these other classes with that sweet sweet 70%+ win rate but i just haven't seen it yet. highest i got was to d2 before dropping back down due to a couple of bad games (aka priest).

Amoeba102
Jan 22, 2010

Pally continues to be a problem class I see. Just increase the cost of all paladin cards by 1.

AnacondaHL
Feb 15, 2009

I'm the lead trumpet player, playing loud and high is all I know how to do.

Cry Havoc posted:

what’s a good replacement for samuro it’s the only card I’m missing

or is it a safe craft

In Priest, Samuro is a mainstay. It's a feature card in both Control and Rush Warrior too. And Paladin lists with Cariel are sometimes running it. If you like any of those classes/decks it's a pretty safe craft now.

Budget replacements: Tent Trasher, Mankrik, Venemous Scorpid, Stonemaul Anchorman

Beasteh
Feb 12, 2012

I'M QUESTIONING MY EXISTENCE AND THIS IDIOT JUST WANTS TO PEE OFF A WALL



I guess the game was telling me to log off for the day

Devo
Jul 9, 2001

:siren:Caught Cubs Posting:siren:
Joras Thuldoom is bullshit. It says "Summon a Copy", but the poo poo just comes out vanilla.

L0cke17
Nov 29, 2013

141 (recorded) games into this version of this deck and I finally got the dream turn 1 on the play opener





### Eureka Shaman
# Class: Shaman
# Format: Wild
#
# 2x (0) Lightning Bloom
# 1x (1) Devolving Missiles
# 2x (1) Lightning Bolt
# 2x (2) Ancestral Spirit
# 2x (2) Devolve
# 2x (3) Far Sight
# 2x (3) Lightning Storm
# 2x (4) Ancestor's Call
# 2x (4) Torrent
# 2x (5) Hagatha's Scheme
# 2x (5) Muckmorpher
# 2x (6) Eureka!
# 2x (8) Walking Fountain
# 2x (9) Runaway Blackwing
# 2x (10) Scrapyard Colossus
# 1x (10) Y'Shaarj, Rage Unbound
#
AAEBAZu1AwKoqwLgzAMOlAP5A/UEsgbOD/a9Ap/9Aq2RA4qUA4+UA5O5A/O7A/DUA5TkAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


This deck is fuckin amazing and is top 3 most fun to play imo.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

L0cke17 posted:

This deck is fuckin amazing and is top 3 most fun to play imo.

Yeah Big Shaman in Wild is great.

Joink
Jan 8, 2004

What if I told you cod is no longer a fish :coolfish:
Shaman is such a steaming pile in standard when it doesn't have crazy turn 1, 2, 3 openings due to lack of card draw. Hit legend with the below deck, as I looked at it again, yeah it's spell based but the deck is really about trying to draw any loving cards lol. Great matchups, netdeck rush/frenzy warrior, and control Warlock. Aggressive paladin is a toss up, either you have AoE or you don't.

Overall very fun deck to play. Want to play Polkelt after a Vashi is in your deck. Mulligan for landslide , 2 drops, serpentine portal. First good deck from shaman that doesn't have lightning bloom.


### NATURE IS HEALING
# Class: Shaman
# Format: Standard
# Year of the Gryphon
#
# 1x (1) Devolving Missiles
# 2x (1) Lightning Bolt
# 2x (1) Novice Zapper
# 2x (1) Primordial Studies
# 1x (2) Cagematch Custodian
# 2x (2) Diligent Notetaker
# 2x (2) Landslide
# 2x (2) Loot Hoarder
# 2x (2) Rune Dagger
# 1x (3) Instructor Fireheart
# 1x (3) Lady Vashj
# 2x (3) Serpentshrine Portal
# 1x (4) Bru'kan
# 2x (4) Dunk Tank
# 2x (4) Tidal Surge
# 2x (4) Torrent
# 1x (5) Lorekeeper Polkelt
# 1x (5) Ras Frostwhisper
# 1x (5) Vectus
#
AAECAfe5AgjkuAPgzAOczgPQzgOK0gP21gOq3gPi7AML27gDk7kDpssD4cwDzc4Dp94DieQD6ucD+Z8EoaAE8KAEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

AnacondaHL
Feb 15, 2009

I'm the lead trumpet player, playing loud and high is all I know how to do.

There is this murmuring that a large number of GMs are trending towards bringing Priest for next week's Specialist format. Just to estrange the few thousand remaining viewers that actually watch HS esports :thumbsup:

World War Mammories
Aug 25, 2006


Doctor Spaceman posted:

Yeah Big Shaman in Wild is great.

my favorite deck in all the years I've played this children's card game was big shaman in standard during rastakhan's rumble, when charged devilsaur, snowfury giant, lesser sapphire spellstone, eureka, and oondasta all coexisted

Strawberry Panda
Nov 4, 2007

Breakfast Defecting, Slow Dick Touching, Root Beer Barreling SwagVP
Got to Diamond 4 today. If I get to legend, it'll be a happy accident but no way in hell am I grinding for it.

victorious
Jul 2, 2007

As a youth I prayed, "Give me chastity and continence, but not yet."
I hit D4 this month almost by accident playing no-lunacy spell mage which for some reason almost couldn't lose for me. Since then I'm giving people free wins playing decks that are just a random mish-mash of cards to chase achievements.

Beasteh
Feb 12, 2012

I'M QUESTIONING MY EXISTENCE AND THIS IDIOT JUST WANTS TO PEE OFF A WALL

I faced a priest earlier with my control warlock who played the educated elekks and the 5/5 pirate that tutors a card from the opponent's deck and makes them draw it, plus vol'jin to pull out y'shaarj/tickatus, so there was no way they were reaching fatigue before me

Then they did the priest thing where they just had an endless loop of scorpid > raise dead > scorpid > palm reading > renew > raise dead so they had endless value sat in their hand, they never ran out of cards and even jaraxxus couldn't break through because lol infinite soul mirrors and hysterias pulled out of their rear end

That game made me wonder why I still bother with Hearthstone

Navaash
Aug 15, 2001

FEED ME


You could always play Classic mode where priest just sucks!*

* except when they can stick a Blademaster and CoH/(PW:S/)DS/DS/IF your face

lllllllllllllllllll
Feb 28, 2010

Now the scene's lighting is perfect!
This season is not a lot of fun.

Acerbatus
Jun 26, 2020

by Jeffrey of YOSPOS

Navaash posted:

You could always play Classic mode where priest just sucks!*

* except when they can stick a Blademaster and CoH/(PW:S/)DS/DS/IF your face

At that point you might as well for for a Stormwind Knight, though I dont think it can OTK from full

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Acerbatus posted:

At that point you might as well for for a Stormwind Knight, though I dont think it can OTK from full

You can with coin with PW:S->PW:S->Divine Spirit->Divine Spirit->Inner fire for 36 but it's a 6 card combo.

L0cke17
Nov 29, 2013

RatHat posted:

You can with coin with PW:S->PW:S->Divine Spirit->Divine Spirit->Inner fire for 36 but it's a 6 card combo.

Isn't that too many Mana?

Last King
Sep 29, 2007

In corporate R'lyeh, Cthulhu works you.

Fun Shoe
well that was quite a grind. hunkered down, swapping to rush warrior and made it back into legend. ran into a bunch of disgusting priests, aggro hunters, pallies, and a pocket of otk dhs.

athletic studies discover felt like a mixed bag, but sometimes pulled out a real banger (rokara, runthak, etc.) that swung entire games for me. however, the rush minion discount was pretty useful. whatley did some legwork too, almost always pulling 3x.

card draw did feel like an issue, so perhaps swap out the tent trasher? but the trasher also saved me 2x so ymmv.

depending on what you want to do, some turns can be a bit complex and you'll need to allocate some time for the animations to go off. lost one game because i took to long to math out the combo with playmaker and parade leader.

you get some decent opportunities to punish greedy aggro decks that don't respect your ability to pull off good combos and value trades.

for priests and warlocks, i usually had one to three minions to keep chipping away and bait out their removal. you'll need to decide when to buff up your minions with rokara, runthak, conditioning, etc. and snowball stats.

similar plan for otk dh, except it's much harder to use runthak successfully since they almost never play / leave a minion up on board. whenever you see one, slam him and get those sweet, sweet stats.

### Rush Hour!
# Class: Warrior
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Athletic Studies
# 2x (1) Imprisoned Gan'arg
# 2x (1) Shield of Honor
# 2x (1) Stage Dive
# 2x (2) Bumper Car
# 2x (2) Conditioning (Rank 1)
# 2x (2) Crabrider
# 2x (2) Parade Leader
# 2x (3) Playmaker
# 1x (3) Rokara
# 2x (3) Warmaul Challenger
# 1x (4) Blademaster Samuro
# 2x (4) Sword Eater
# 1x (5) Overlord Runthak
# 1x (5) Ringmaster Whatley
# 1x (5) Tent Trasher
# 2x (8) Troublemaker
# 1x (9) Alexstrasza the Life-Binder
#
AAECAQcGwN4DxN4D++gDle0DqooEsIoEDLu5A7y5A+LMA93NA6fOA5HQA7PeA7XeA7reA8HeA5HkA5jtAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

don't think i'll try for legend again until they fix priests (aka get rid of them). if a bunch of gms are taking priest decks to play and broadcast globally, i can't even imagine what ranked will look like after that hot mess. anyone still wanting to play will likely just stop after their first matchup against priest.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

L0cke17 posted:

Isn't that too many Mana?

With coin you have 11. 4+1+1+2+2+1=11

Padical
Nov 29, 2004

Last King posted:



### Rush Hour!


don't think i'll try for legend again until they fix priests (aka get rid of them). if a bunch of gms are taking priest decks to play and broadcast globally, i can't even imagine what ranked will look like after that hot mess. anyone still wanting to play will likely just stop after their first matchup against priest.

I hit legend this morning with a very similar deck to this. I got lucky in my last push from 2-1 to legend with mostly hunters, which this deck seems very favored against. I really liked crab riders in this deck because they chew up hunter and paladin early games, and if you buff them, they become absolute beasts.

Warlock remained my most frustrating matchup though. I know the control warlock deck quite well, but could never outlast their control and healing with warrior. Whenever warlocks or priests started showing up, I would switch to OTK DH.

Legend is fun because I can go back to playing fun weird decks and not worry too much about winning. I'm not sure I'll try this grind ever again.

Last King
Sep 29, 2007

In corporate R'lyeh, Cthulhu works you.

Fun Shoe

Padical posted:

I hit legend this morning with a very similar deck to this. I got lucky in my last push from 2-1 to legend with mostly hunters, which this deck seems very favored against. I really liked crab riders in this deck because they chew up hunter and paladin early games, and if you buff them, they become absolute beasts.

Warlock remained my most frustrating matchup though. I know the control warlock deck quite well, but could never outlast their control and healing with warrior. Whenever warlocks or priests started showing up, I would switch to OTK DH.

Legend is fun because I can go back to playing fun weird decks and not worry too much about winning. I'm not sure I'll try this grind ever again.

my problem was whenever i got the crab rider, they almost always were successful in following up with either a hand of adal or adorable infestation / arcane shot / wound prey which would clear my rider :smith:

if you want, watch this warlock matchup i won. felt pretty damned good...

https://hsreplay.net/replay/FiCSz24RvWniX25qQzXuDd

i did misplay when i should've used conditioning instead of armoring one turn when i had two extra mana...

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!
Does anyone have any recommended guides - either written or video format, I don't mind - to help me improve at the Arena/BG/Duel aspect of the game? I usually only manage to eke out 1-2 wins in arena which doesn't seem like a great investment for my tickets, and while I have a lot of fun in BGs and generally do very well early I get bamboozled by these people who somehow end up with these 30/50 unstoppable juggernauts around 8-9 coins. I think I'm doing something wrong but can't really see what it is I'm doing that needs changing.

Flayer
Sep 13, 2003

by Fluffdaddy
Buglord
Arena really is a different game where tempo and value are king, the tension is getting the right balance between the two on any given board state while also having very limited knowledge of what your opponent might be holding. When building your deck you should be focusing on cards that either affect the board from hand and/or generate value, sprinkled in over a decent curve that favours contesting the board from the first turn. You should generally avoid picking cards that require synergies to do well (even if they might be really strong in Constructed) unless your deck naturally already works well with those cards (for instance picking secret tech cards when you might get offered no secrets in your draft). A lot of playing Arena well is getting your instincts right through experience.

Of course there are apps that help with drafting - I used this one plenty when I was into Arena https://www.heartharena.com

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

I've tried to get into arena again with the tavern tickets but for me the format sucks a ton since they stopped doing the curated buckets. Like I go 3/4-0 pretty easily and then just get completely destroyed by players who were allowed to pick strong cards. I'm sure part of it is due to me being rusty and not knowing the meta but you just can't compete with good play against decks that got a bunch of discover/strong class cards if you don't have them yourself. All the decks I drafted had perfectly solid curves and decent value but since I was not offered any heavy hitters I gassed out while my opponent didn't. Draft rng is always a part of limited but it just feels a lot more relevant since they moved away from the bucket system :shrug:

Btw my last arena game had me facing a hunter who went wildclaw on curve for beast buffs and then also had runthak on curve. My bland mage deck with two spells could have not competed with that even with the best possible draw order. It's probably an outlier at 4-2 but that one stung tbh and I'm not coming back anytime soon

bloom
Feb 25, 2017

by sebmojo
I hated the bucket system. Made drafts feel really same-y.

It does suck when you get a weak draft but you just gotta accept that some decks aren't gonna make it to 12. It helps that with the new rewards system there's so much gold floating around that the price of arena tickets is basically meaningless.

Quotey
Aug 16, 2006

We went out for lunch and then we stopped for some bubble tea.

AnacondaHL posted:

There is this murmuring that a large number of GMs are trending towards bringing Priest for next week's Specialist format. Just to estrange the few thousand remaining viewers that actually watch HS esports :thumbsup:

oh my god no. why did they even decide to do specialist, just do the classes draft thing from last season instead. at least that will work this time since it won't just be paladin/shaman (well, shaman...).

i did see someone suggest bringing DH since you could probably build both decks in specialist, which was a really funny idea. hope someone tries that.

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.
The discover mechanic low-key destroyed Arena balance, alongside cards that generate further cards. There's only so far tinkering draft probabilities of certain cards matters when you can consistently find cards that side-step the entire process.

Many, many times there have been serious imbalance problems in Arena has been due to this, even back as far as Stonehill Defender having some absurd chance to pick up Tarim or Tirion, or when any dragon discover cards were just flat out absurd because the odds of getting a DQA (which at the time was basically a win on the spot card) was so high. Or the time when Kabal Courier had some comedically high chance to pick up Kazakus.

Discover in Constructed is kind of fine because although it can come up with some unexpectedly useful answers, you should already be sitting on the best 30 cards for your gameplan. In Arena you've got whatever mess you jumbled together, but suddenly you can now access a pool of insane cards that you'd be lucky to be able to fit in even a fraction of your decks natively. They've even gradually upped the tempo of Discover cards after being reticent about it because they didn't have much impact in Constructed, and now they barely come with a tempo disadvantage. The 1/3 poisonous scorpid which accesses spell discover is literally far better than Kabal Courier both in terms of discover pool and tempo. Now it's in almost 40% of decks, almost twice as played as the second most common card, with a 58.5% winrate on HSReplay (OK, it's always inflated on there a bit). But you can't balance that without specifically altering the discover pools for Arena individually.

Pretty much every single class in Arena's most played cards are neutral and class discovers or generate cards from outside of the draft. Most of the time for the last few years, the best classes have been the ones with the easiest access to powerful, common class discovers, and the definition of a strong deck is one that can keep up in the early game while generating the lategame bombs to win, excepting maybe when DH was just released and mercilessly wrecked everyone with insane draw and super high quality for almost every class card or when they've tweaked the draft to give certain classes absurdly over the odds chances of drafting cards like Ganarg.

It always used to be fun running a viciously low curve Face Hunter deck to punish greedy decks once upon a time, but since they are so bad as a class at draw and discover generally, that basically never works anymore. It's been a dumpster class since forever because of it.

Part of the solution was banning self-discover, so Priests couldn't daisy-chain Renew into Renew into Renew to heal and find the exact answer, or Explorer dragon into Explorer dragon ad infinitum to find DQA etc. But a longer term answer would have to be applying the same draft limitations to discover, so the odds of finding legendaries or other cards that are intentionally limited in the draft for being overly powerful are less likely to be found.

FWIW, I didn't like the bucket system either for the same reasons. I think the drafting is 'fine' how it is, although they are not nearly transparent enough in how they make microadjustments. And their 'micro' adjustments are not nearly micro or regular enough. It was patently obvious that when Warrior was super super dogshit at one point, they just gave it a flat bonus to getting legendaries and class cards in the draft, to the point that there was like 18% chance or something of drafting DQA, while they hit DH with the reverse, and the chance of having it was like 4 or 5%. It needs a lot more subtlety than that to have actual balance, but they've shown since time immemorial that they don't have the motivation to improve Arena.

If you look at the latest leaderboards, over a 2 month period in Americas, only 41 players could even maintain a flat 7 win average across 30 runs. That used to be the old bar for being infinite, and any decent player could eventually reach that point, even in the same sample size across a single month - i.e. less chance to gather a better 30 run streak. The win rate of good Arena players has dropped probably by over a single whole win over the last few years which doesn't sound like anything crazy, but statistically that's kinda nuts. A massive amount of how much skill matters has been sucked out of the gamemode and replaced with dice rolling through discover where 'playing around things' is rendered nigh on irrelevant.

Flayer
Sep 13, 2003

by Fluffdaddy
Buglord
Yeah, definitely some tough losses in Arena these days. I largely stopped playing (just the odd runs here and there, usually with the free tickets they give out) because a lot of the time it feels like you can do everything right and still get dumpstered by something you have no chance of beating. That said you can still have good runs and playing well is rewarded to an extent but it does feel like you can get blown out by something that feels constructed good without recourse much more often and that getting a lucky draft is more important than ever.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

bloom posted:

I hated the bucket system. Made drafts feel really same-y.
I can understand this position but tbh I'm on the opposite end. I prefer a more controlled field where I can make reasonable assumptions about what cards I can expect to face and need to play around. Especially at higher win counts I value that as a skill. Yeah this gets stale in the long run, but that's what format/pool shakeups are for imo. But yeah I recognize that other players prefer it to be more unpredictable. I mean in terms of neutral cards you still have that aspect of predicability. Things like scorpid, berserker or certain rush cards are meta and therefore have to be considered in your plays. But all bets are off when it comes to class cards or discover and I just can't put up with constantly getting beaten by those dice rolls. It's the old song and dance about where it feels like your whole play was meaningles because your opponent rolled the dice well enough

Basically

Flayer posted:

a lot of the time it feels like you can do everything right and still get dumpstered by something you have no chance of beating. That said you can still have good runs and playing well is rewarded to an extent but it does feel like you can get blown out by something that feels constructed good without recourse much more often and that getting a lucky draft is more important than ever.
and that just doesn't motivate me to spend any effort in trying to get gud again

Jeza posted:

The discover mechanic low-key destroyed Arena balance, alongside cards that generate further cards.
Very good post that describes what I was thinking about after my recent runs in regards to discover

bloom
Feb 25, 2017

by sebmojo

Jeza posted:

The discover mechanic low-key destroyed Arena balance, alongside cards that generate further cards.

"Destroyed" is a bit harsh but yeah it's definitely not been a good thing so far as arena being a competitive format goes. Of course, assuming that anyone at Blizzard actually cares about the arena, they clearly want it to be a silly fun mode. I feel like it's in a decent place currently as far as that goes. Since gold doesn't matter anymore it's fine to go for gimmicky drafts instead of trying to go for infinite.

In most of my drafts these days I try to push for something silly depending on what the early picks give me. Murloc shaman? Token druid? Hell, why not. If the draft works out I'm gonna be the guy handing out those tilting defeats, if not just going 5 wins and clearing a few quests still puts you ahead on gold.

Sure I'd prefer to play 2015 tryhard arena again, but if you embrace the stupidity of it it's not in a bad place right now.

Quotey
Aug 16, 2006

We went out for lunch and then we stopped for some bubble tea.
*mankrik voice* MY WIVES



e: OUR WIFE?



FOR THE LOVE OF GOD PLEASE HELP

e3: i lost to mage cards. thank you priest (REMOVE THE loving CLASS)

Quotey fucked around with this message at 14:01 on Apr 21, 2021

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Hide yo wife

AnacondaHL
Feb 15, 2009

I'm the lead trumpet player, playing loud and high is all I know how to do.

Quotey posted:

oh my god no. why did they even decide to do specialist, just do the classes draft thing from last season instead. at least that will work this time since it won't just be paladin/shaman (well, shaman...).

i did see someone suggest bringing DH since you could probably build both decks in specialist, which was a really funny idea. hope someone tries that.

Decklists are in, and the field is surprisingly diverse! :aaa:

https://www.yaytears.com/grandmasters/week/2021-04-21T08:00:02.874Z/decks

There is even some variation across regions: APAC has 5 DH, Europe has 8 Mage, and Americas has 7 different classes.

Quotey
Aug 16, 2006

We went out for lunch and then we stopped for some bubble tea.

AnacondaHL posted:

Decklists are in, and the field is surprisingly diverse! :aaa:

https://www.yaytears.com/grandmasters/week/2021-04-21T08:00:02.874Z/decks

There is even some variation across regions: APAC has 5 DH, Europe has 8 Mage, and Americas has 7 different classes.

Wow, not a single paladin. Noone did a full DH conversion, but a lot of people sidedecked Inquisitors (i'll try and see if it's even possible- probably not).

e: why did i think you could swap more than 4 cards after seeing the decks? mannoroth sigil is a cool combo

Quotey fucked around with this message at 14:17 on Apr 21, 2021

NorgLyle
Sep 20, 2002

Do you think I posted to this forum because I value your companionship?

Flayer posted:

Yeah, definitely some tough losses in Arena these days. I largely stopped playing (just the odd runs here and there, usually with the free tickets they give out) because a lot of the time it feels like you can do everything right and still get dumpstered by something you have no chance of beating. That said you can still have good runs and playing well is rewarded to an extent but it does feel like you can get blown out by something that feels constructed good without recourse much more often and that getting a lucky draft is more important than ever.
I clicked on Arena mode for the first time in years because of this discussion to 'discover' that I have 9+ Tavern Tickets. I guess they give them out fairly frequently but I've never been motivated to use them.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

You can at least convert them into packs by just mashing through the draft and retiring it

AnacondaHL
Feb 15, 2009

I'm the lead trumpet player, playing loud and high is all I know how to do.

Quotey posted:

Wow, not a single paladin. Noone did a full DH conversion, but a lot of people sidedecked Inquisitors (i'll try and see if it's even possible- probably not).

e: why did i think you could swap more than 4 cards after seeing the decks? mannoroth sigil is a cool combo

Briarthorn is the lone Paladin in the field, but honestly I was expecting a bit higher turnout.

I've been playing OTK DH with Inquisitors and I think it's a better deck, or a deck that fits my playstyle. I was too tired of not drawing enough cards, or drawing too many cards, or losing due to burning Ilgynoth or having it be in the bottom 3 cards in the deck. Having that secondary win con of swarming the face/board with duplicated discounted green ragnaroses is good.

Max cards to swap is 5

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Padical
Nov 29, 2004

Last King posted:

my problem was whenever i got the crab rider, they almost always were successful in following up with either a hand of adal or adorable infestation / arcane shot / wound prey which would clear my rider :smith:

if you want, watch this warlock matchup i won. felt pretty damned good...

https://hsreplay.net/replay/FiCSz24RvWniX25qQzXuDd

i did misplay when i should've used conditioning instead of armoring one turn when i had two extra mana...

That does give some clarity on how to win the matchup, thanks for sharing it. Minions with health that are above the warlocks early and mid game damage break points seemed really key here, as well as constant face damage to put him into Alex range before his endgame stuff could save him.

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