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Sabots having to detonate closer to the target ship would be a good nerf. It would give PD more time to intercept the missile before it pops off. I run escort destroyers with Integrated PD AI and beam weapons to instantly vaporize missiles as soon as they leave the tube. It works well, but vanilla has a dire lack of dedicated escort ships. And those suited for escort duty tend to be low-tech.
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# ? Apr 30, 2021 18:33 |
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# ? Apr 28, 2024 19:26 |
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Sabots can detonate from inside the firing ship's shield coverage, which makes them brutal in knife-fights.
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# ? Apr 30, 2021 18:40 |
Vengarr posted:...I run escort destroyers with Integrated PD AI and beam weapons to instantly vaporize missiles as soon as they leave the tube. It works well, but vanilla has a dire lack of dedicated escort ships. And those suited for escort duty tend to be low-tech. I like Omens for that
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# ? Apr 30, 2021 18:44 |
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BitBasher posted:I like Omens for that Destroyers are usually better suited as escorts than frigates. Medium/Large PD is several times more effective than Small. Peak Performance time is longer, they’re more durable etc. Omens are still nice, but for reasons other than pure escort. Mainly all that hullmod utility.
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# ? Apr 30, 2021 18:56 |
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There isn't much PD better than the bug zapper though. Also omens I find are particularly survivable if you slap the full shield mod suite on them. Endurance is a bit low though yeah.
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# ? Apr 30, 2021 19:00 |
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Omen PPT isn't too bad with Wolfpack Tactics and the right officer. I'm not certain whether the damage bonus applies to their ship system or not, but if it does then that's just gravy.
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# ? Apr 30, 2021 19:03 |
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Sandweed posted:You need to colonize at least 2-3 planets. I found a constellation with two good planets with industrial ruins in one system and a third good planet with these ruins in another in my latest sector. Got exactly the lab, deconstructor and forge and started experimenting with buying capital ships, deconstructing them and reconstructing and I can say, reprinting the ships is pretty worth it if you put Alpha cores in the deconstructor and forge. That is one free logistic hullmod plus a few more free hullmods (and you can add story point mods on top) at the cost of the printed out ships coming out with a lot of d-mods (I've seen between 4 to 6 or 7 d-mods) including one specific to printed ships that between other nasty debuffs also increases malfunction chances at all times. But these can be all restored away. Plus, you get two ship printing charges per deconstructed ship, at least for capitals.
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# ? Apr 30, 2021 19:15 |
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OwlFancier posted:There isn't much PD better than the bug zapper though. Also omens I find are particularly survivable if you slap the full shield mod suite on them. Endurance is a bit low though yeah. True, but the 500 SU range means they have a limited window to intercept depending on where the missile is coming from relative to their position behind/next to the capital ship. You can get 1000+ laser PD with advanced optics. Just vaporize poo poo. Escort frigates are very nice for cruiser squadrons and battlecruisers since they can usually keep up better. An escort Enforcer is viable for protecting an Onslaught; a Conquest, not so much. E: reminds me, I wish there was a way to group up ships and say “right, you all operate as one unit” without resorting to escort orders.
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# ? Apr 30, 2021 19:16 |
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One reason I like omens is you can kit them out for a lot of things at the same time, because the ship system does so much of the work you can slap any gun or missile on them and they will perform well, with mods you can put some variety of miniaturized blaster in there (or an AM blaster if you want) and they are very versatile ships. Phase blasters and autoblasters work great, and the system damage is quite good too for a frigate, so you basically have ships with very good damage and EMP and great shielding and speed and EW capability. So while there are better specialized ships out there I would still rather have omens than most things for escorts because their mobility and the fact you can bring two of them for the price of a destroyer means I just find them more useful. The only thing I would bring destroyers for normally is maybe like a hammerhead if I want something capable of taking more hits and also doing more damage to larger ships for its weight. But for screening and PD/anti light ship work I would definitely take omens most of the time. I do like beam PD but I normally put it on large ships because of the extra targeting system range making it more effective (the further out it reaches the better the turrets can turn to keep on target, which is a downside of tac laser PD)
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# ? Apr 30, 2021 19:39 |
Vengarr posted:Destroyers are usually better suited as escorts than frigates. Medium/Large PD is several times more effective than Small. Peak Performance time is longer, they’re more durable etc. If it was literally any ship other than the Omen I would agree with you, but: OwlFancier posted:There isn't much PD better than the bug zapper though. Also omens I find are particularly survivable if you slap the full shield mod suite on them. Endurance is a bit low though yeah. I normally kit a couple omens specifically for defensive work, and they work well all the way through the end game because their ship system is stellar, especially with an appropriate officer.
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# ? Apr 30, 2021 21:11 |
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Sabots are lovely and both the Shrike and Fury boost system allows you to fling them further and faster than they would normally travel. Basically a Fury with two heavy blasters and a medium sabot will obliterate anything cruiser sized or smaller rather quickly. Either fling the sabots ahead of you while boost into your target, or hide them in your shields if the enemy is close. Ideally the enemy should be at 50% flux then the sabots hit them, and you should be able to overload anything except other high tech ships with officers. An officer with the systems skill really makes the Fury a blue bully that leaps around the battlefield obliterating everything. Mobility is key in battles, especially against other high tech fleets and REDACTED. In terms of mods, I heartily recommend tahlan's mod because oppressing entire fleets with the Great Houses Dun Scaith is literally the most fun you can have with your pants on. Also the relic ships and weapons are interesting - the karma cruiser with a project cashmere can easily obliterate most battleships while actually requiring skill to use. Even if you want to play pure vanilla - I highly recommend installing console commands and the QoL mods (like the lite UI, special pips, combat statistics, etc).
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# ? Apr 30, 2021 22:10 |
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I got up to derelict fleet this time in my game and decided to outfit my entire fleet with luddic path brawlers. We will go out in a blaze of glory every fight.
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# ? Apr 30, 2021 23:49 |
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Nalesh posted:Getting Dadao withdrawal pretty hard, other bombers just don't do it for me. Heh, curious what about them do you enjoy so much friend?
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# ? May 1, 2021 07:07 |
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The payload a Dadao drops is magnificent, it's pretty much a A10 Warthog in space. EDIT: And unlike an ArmaA Ilorin, the badass doesn't feel overpowered because it doesn't launch rockets that come at you from the front *and* wrap around to the flanks, *and* doesn't linger around to blast you with its arm cannon. toasterwarrior fucked around with this message at 07:36 on May 1, 2021 |
# ? May 1, 2021 07:28 |
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MesoTroniK posted:Heh, curious what about them do you enjoy so much friend? That they just throw the kitchen sink at enemies.
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# ? May 1, 2021 08:45 |
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I found a conquest with degraded shields and compromised hull. This is early, I’m on my first cruiser with two frigates and some support ships. Is this worth keeping and using?
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# ? May 1, 2021 09:04 |
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Conquest is very common and pretty mediocre for a capital. Not worth the cost early.
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# ? May 1, 2021 09:07 |
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Refried Noodle posted:I found a conquest with degraded shields and compromised hull. This is early, I’m on my first cruiser with two frigates and some support ships. Is this worth keeping and using? If you keep it remember that it is a battlecruiser though, not a battleship. So it is good at laying up big gun broadsides at smaller craft and annihilate those, not at slugging it out with durable cruisers or equal sized ships.
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# ? May 1, 2021 10:11 |
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Thanks! It’s hard to say no to something cool for free, especially when I don’t know the ship.
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# ? May 1, 2021 10:11 |
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This newbie found a derelict Astral-class CV drifting in an Asteroid field.... https://i.imgur.com/fOxOxLT.mp4 Besides, what's a good way to start my own colonies? I settled on a nice class V planet not far from the inner sectors and got food production started. So I guess I want a mining colony next? Should I settle on one of the hellish volcano planets that have good ore, or pick something with lower yield but less hazard? Also how are these little independent fleets, like the Scavengers, interacting with my colony? Are they buying my food stores? Hammerstein fucked around with this message at 10:28 on May 1, 2021 |
# ? May 1, 2021 10:18 |
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Higher yields are better in the short (not much you pay upkeep for, ore export money is good) and long (providing all the ore your heavy industries need, reducing other planets' upkeep) term, lower upkeep is better in the midterm (upkeep will overtake your export income as the planet grows if it's a really hostile world) e: Those fleets are there to show that the abstracted trade simulated in the background through the supply and demand system is happening. If a trade convoy headed to your planet gets blown up, the system gets a shortage of the types of goods they were carrying. If you're on good terms with the independents, the scavengers are basically a bonus friendly fleet to get involved in the fighting if your system is under attack. They'll try to scavenge wrecks before you do, tho. my dad fucked around with this message at 10:39 on May 1, 2021 |
# ? May 1, 2021 10:32 |
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my dad posted:They'll try to scavenge wrecks before you do, tho. That just leads to more wrecks. Edit: it's interesting how the way things work in the game leads to ...skewed perspective. "Oh, you sent a legion of ravening, coruscating battleships with the intent of genociding my colonies but got vapourised in orbit? So silly!" Vs "Oh, you so much as touch a frigate wreck in my system? EAT PLASMA FIRE!" Atopian fucked around with this message at 11:37 on May 1, 2021 |
# ? May 1, 2021 11:34 |
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Refried Noodle posted:Thanks! It’s hard to say no to something cool for free, especially when I don’t know the ship. It might not be an optimal ship, but it is a really fun ship. I say go for it. If it turns out to be too expensive to run, sell it or leave it at a station somewhere. You're not going to ruin your save by taking it for a spin.
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# ? May 1, 2021 12:02 |
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BitBasher posted:If it was literally any ship other than the Omen I would agree with you, but: Dedicated escorts really shine in longer fleet engagements. If you can defeat the enemy in the 180 seconds the Omen gets, did you really need to kit it for defense? You could have given them strike weapons, assigned them to follow a brawling DD or CE, and won even faster. I did come to the realization that all the destroyers I really like as dedicated escorts come from mods. In vanilla there’s pretty much just the Enforcer, which is okay but ballistic-only.
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# ? May 1, 2021 12:10 |
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The virtue of the enforcer, like the venture, is that it takes significantly longer than it is worth to kill. If you deployed one and it died in any normal sort of fight, it was generally a good trade. Edit: unrelated question: what fighter for a makeshift hangar on a Falcon(P)?
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# ? May 1, 2021 12:35 |
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Dang I wish I hadn't played the new update before Vayra's was updated.
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# ? May 1, 2021 12:50 |
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Speaking of escorts, for those living the SO cruiser lifestyle, do you find it better to continue running a wolfpack with like, two SO destroyers or cruisers accompanying your flagship, or do you prefer those DP/officer slots in the main battleline, holding poo poo down while you rely on onboard escort fighters or something? I've gotten unlucky in bagging my preferred Osmond for a DD-tier flagship this run so I've been running with the same frigate since start, and admittedly having actual backup in the form of two fellow frigates has been pretty good in terms of doing effective flanking maneuvers that don't leave me overly exposed.
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# ? May 1, 2021 13:01 |
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MesoTroniK posted:Heh, curious what about them do you enjoy so much friend? The fact that most of it's strike is unguided makes it feel really like a real torpedo bomber. It also isn't OP and the visuals are fantastic. Best bomber.
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# ? May 1, 2021 13:05 |
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Kadur has some real nice fighters, but most of their ships are kinda bad.
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# ? May 1, 2021 15:41 |
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Sandweed posted:Kadur has some real nice fighters, but most of their ships are kinda bad. Yeah kinda, they have a very specific gimmick of being armored battering rams, but they more than make up for it with their weaponry.
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# ? May 1, 2021 19:09 |
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The main thing that stops me using kadur ships is the fuel costs. Cos I spend most of the game flying long distance it would just mean too much refueling. I already try to slap efficiency mods on things to cut fuel costs. The guns are great though, mainstay of the fleet in most games. Also yeah some really useful fighters. I kitted out an oppressor with kadur guns, covered it in hauberks and mounted three chemrals in the front and two wings of those jezail platforms, the thing just drifts around spraying bullets everywhere at long range. OwlFancier fucked around with this message at 19:25 on May 1, 2021 |
# ? May 1, 2021 19:23 |
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Back Hack posted:Yeah kinda, they have a very specific gimmick of being armored battering rams, but they more than make up for it with their weaponry. Zane fucked around with this message at 19:29 on May 1, 2021 |
# ? May 1, 2021 19:25 |
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I don't particularly enjoy the whole neutrino detector thing for finding Research Labs and the like in outer areas of systems. Is there a setting in the .json I can adjust to give my sensors the ability to pickup all nonfleets in the entire system when I use a sensor burst? I want it to work normally towards fleets though
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# ? May 1, 2021 19:51 |
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You can change the detection range in \data\campaign\procgen\salvage_entity_gen_data.csv
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# ? May 1, 2021 19:54 |
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Garfu posted:You can change the detection range in \data\campaign\procgen\salvage_entity_gen_data.csv Can't thank you enough for this
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# ? May 1, 2021 20:13 |
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Atopian posted:
Tanky support ships assuming you are going for a big boi tempest build. You want to replace them as little as possible. Xiphos are a good vanilla option since they have shields and EMP damage from a second angle is always a threat.
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# ? May 1, 2021 20:55 |
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Isn’t that a lot of OP to tie up in the fighters? The Xiphos is real good, but still.
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# ? May 1, 2021 22:20 |
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RuckusRouser posted:I don't particularly enjoy the whole neutrino detector thing for finding Research Labs and the like in outer areas of systems. Is there a setting in the .json I can adjust to give my sensors the ability to pickup all nonfleets in the entire system when I use a sensor burst? A better solution was already posted but for a slightly less cheaty method you can download a mod that removes false readings from the detector
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# ? May 2, 2021 00:39 |
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LegoMan posted:A better solution was already posted but for a slightly less cheaty method you can download a mod that removes false readings from the detector God. Yes please. Do you have a link? I don’t see it in the mod index.
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# ? May 2, 2021 00:51 |
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# ? Apr 28, 2024 19:26 |
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https://fractalsoftworks.com/forum/index.php?topic=16940.0 it works despite being for an earlier version just change the mod_info file line to "gameVersion": "0.95a-RC15", (or whatever RC you have I guess we're on 15 now?) LegoMan fucked around with this message at 01:11 on May 2, 2021 |
# ? May 2, 2021 00:56 |