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Phigs
Jan 23, 2019

Don't forget NCR are boosted by being in competition with an ancient casino baron and the Legion. And the Hoover dam (and Helios One) mean that some faction or another is going to be interested in the area, the residents can't just go about their lives without some kind of protection.

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Thoth!
Apr 28, 2014
I dont know why anyone would side with the legion over mr. House if you absolutely needed a dictatorship. The legion's views on homosexuality and women made the average 4channer sound nuanced by comparison, and so Ceasar mysteriously died of solar orbital strike in both of my playthroughs.

It's a shame, because if the legion had internal factions pushing for a post-absolute war society with any degree of freedom, they could've been actually interesting. They really felt like they needed some more writing/development time.

e: a woman courier could literally carry them on her back the whole way and you'd still get 'Haha no, girls are gross' if you tried to fight in the arena.

Thoth! has a new favorite as of 16:17 on May 1, 2021

Gaius Marius
Oct 9, 2012

It's worth noting that the legion itself is a means to an end and caesers own goal is a more liberal, yet still spartan society. The details are really not there to say exactly what it would look like but you can easily head canon that the courier would take over after caeser and enlighten the legion.

That said they're still the worst choice for a million other reasons.

1stGear
Jan 16, 2010

Here's to the new us.

Thoth! posted:

It's a shame, because if the legion had internal factions pushing for a post-absolute war society with any degree of freedom, they could've been actually interesting. They really felt like they needed some more writing/development time.

I believe Obsidian has admitted they wanted to do more to make the Legion more nuanced, but they ran out of time/money.

Thoth!
Apr 28, 2014

1stGear posted:

I believe Obsidian has admitted they wanted to do more to make the Legion more nuanced, but they ran out of time/money.

This feels like the thing dragging down most Obsidian games. I remember feeling the same way about kotor 2. Great game that could've been so much better if they'd gotten the time they needed to finish it

Crowetron
Apr 29, 2009

ishikabibble posted:

None of the of the factions are objectively good, but none of the factions are objectively bad either, at least from a practicality standpoint.

Call me a bleeding heart but I think the faction with rape camps is objectively bad from any standpoint.

Phigs
Jan 23, 2019

Crowetron posted:

Call me a bleeding heart but I think the faction with rape camps is objectively bad from any standpoint.

I think this is absolutely fair on a "as is" basis. But I think the intent was to make those aspects a transitory part of the legion that was more a carryover from the tribes that the legion was formed from. I think he said when he found them the tribes would raid each other for slaves and "wives" before he came and took over. Caesar's intent was to form a synthesis of the legion and NCR through war between the 2 factions, basically a spartan but civilized society. But whether due to time or otherwise Obsidian didn't land it. Caesar needed to be more openly critical of the legion's current traditions and the player needed more evidence to believe he was truly trying to move away from that stuff. That wouldn't make them the good guys, but would give the player an angle to believe they could/would be the least bad option in the long run.

Ugly In The Morning
Jul 1, 2010
Pillbug

Thoth! posted:

This feels like the thing dragging down most Obsidian games. I remember feeling the same way about kotor 2. Great game that could've been so much better if they'd gotten the time they needed to finish it

KOTOR2 got absolutely turbofucked by that one Lucasarts exec that didn’t understand games. He cut 6 months off of their timeline with no warning.

He also insisted Rogue Squadron 3 needed the on-foot missions.

He really did not understand video games.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Caesar's character was modeled on African warlords. He may offer a noble rationalization for the Legion, but that's all it is - and at the same time he explains that, he openly revels in the unrestrained power that he has being in charge of a murdering, raping slave army. I think that you're probably meant to doubt that the whole "Hegelian dialectics transformational project" aspect of the Legion is ever going to trump the "sadistic war cult" part of it.

Philippe
Aug 9, 2013

(she/her)

Just because Eddie Sallow read a book once and knows some long words, he's not qualified to lead a group of slavers into civilization.

Thoth!
Apr 28, 2014
To be fair, the legion is pretty much what you'd get if you read like..only a single book on Rome. 'Hmm, this strongman really elevated Rome to new heights, I'll just ignore the endless civil war, famine and general drop in quality of life following his death'

Ugly In The Morning posted:

KOTOR2 got absolutely turbofucked by that one Lucasarts exec that didn’t understand games. He cut 6 months off of their timeline with no warning.

He also insisted Rogue Squadron 3 needed the on-foot missions.

He really did not understand video games.

Goddamn, the on foot missions felt so bad compared to the rest of the game. Cant believe the same dude hosed over multiple games I liked :argh:

Sunswipe
Feb 5, 2016

by Fluffdaddy

Thoth! posted:

This feels like the thing dragging down most Obsidian games. I remember feeling the same way about kotor 2. Great game that could've been so much better if they'd gotten the time they needed to finish it

New Vegas got off light compared to KOTOR 2. Half the Exile's companions storylines just kind of petered out without any hint at resolution.

Shiroc
May 16, 2009

Sorry I'm late
I don't think I actually spoke to Cesar in either of my playthroughs of New Vegas. The first time, the scripting broke and Boone didn't warn me before he started opening fire at the dock and we just raided our way up to the tent. The second time I think I went peacefully up to his tent, then started blasting as soon as I got in.

Phigs
Jan 23, 2019

The legion don't have to stand up to intense scrutiny, they just needed to be something a non-rear end in a top hat wouldn't immediately dismiss. It's fine if you think about it and come to the conclusion that you don't think they're a good option. It's fine that someone who knows a decent amount about politics or history might be able to see red flags. It's not fine that basically nobody needed to think about it.

Gaius Marius
Oct 9, 2012

Thoth! posted:

To be fair, the legion is pretty much what you'd get if you read like..only a single book on Rome. 'Hmm, this strongman really elevated Rome to new heights, I'll just ignore the endless civil war, famine and general drop in quality of life following his death'

Except not really. The legion in zero ways resembles rome. They're more like any number of nomadic tribes that unified under one warlord and seek to topple and supplant an established power. E.g the manchus, mongols, turks.

Bogmonster
Oct 17, 2007

The Bogey is a philosopher who knows

Inspector Gesicht posted:

What are the ugliest or most obtrusive HUDs in game?

Nowadays modern games let you turn off elements individually or resize them, and there's no need to plaster "You picked up 10mm ammo" over the middle of the screen.


I hated every aspect of the UI in Batman Arkham Knight, just loads of tech-y blue swishes and overly complicated poo poo on screen. Especially egregious when compared with the incredibly sleek UI of Arkham Asylum

LeastActionHero
Oct 23, 2008

Inspector Gesicht posted:

What are the ugliest or most obtrusive HUDs in game?

Nowadays modern games let you turn off elements individually or resize them, and there's no need to plaster "You picked up 10mm ammo" over the middle of the screen.

https://www.youtube.com/watch?v=4Bv45aPMGyI

I literally thought the first in-game screenshot I saw of Battleborn was a parody of ridiculously cluttered game HUDs.


Assassin's Creed is pretty bad too. Especially because you can customize it to get rid of stuff, but it's hard to tell if you're disabling something that will pop up every 30 seconds when you pick up your 181st stick for all your stick crafting, or every 30 minutes when an awesome new weapon is shoved into your pants with no in-game fanfare. Is the minimap a visual distraction, or the only way that the game tells you where your next objective is? (It's both).

Veotax
May 16, 2006


I've been playing Returnal, a new third-person shooter rougelike on the PS5. Having a blast with it, not normally into rougelike/runbased games or whatever but I'm liking it so far.

Something that's dragging it down for me is that there is no way to save and quit during a run. Which means if you want to stop playing but not give up a run means you have to suspend the game and it basically holds your PS5 hostage. Can't play anything else.
Also, I was just having a good run about to finally hit second boss so I fast-travelled back to a store and then the PS5 crashes so hard I had to pull the plug out of the console to restart it. So that run was a bust.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Veotax posted:

Returnal

How is it difficulty-wise, are there granular difficulty/accessibility settings? I'm intrigued by the little I've seen, but I don't like it when games decide that "being tough" is an inherent quality of roguelike-ness.

Veotax
May 16, 2006


I haven't dug into the settings too much, but I'm pretty sure there are zero difficulty settings. Not sure about accessibility, I think just subtitles and subtitle size.

The dodge is pretty generous I feel (which is good since all the enemies basically fire bullet hell patterns) and the game is good enough to actually tell you what all the pickups do, unlike some other rougelikes.

Thoth!
Apr 28, 2014

Gaius Marius posted:

Except not really. The legion in zero ways resembles rome. They're more like any number of nomadic tribes that unified under one warlord and seek to topple and supplant an established power. E.g the manchus, mongols, turks.

You're right. For some reason I thought I remembered stuff correlating Ceasar's starting tribal subjugation and the pre-republic Roman monarchy's expansion. At least it reminded me an a/t Roman/ancient history thread exists, I really gotta go back to reading through it.

On topic, Nuclear Throne is a rogue-lite I've spent way too much time on lately. The little thing dragging it down for me today is not being able to save seeds. The weekly challenge run is insanely fast and good this time around and I'd love to have the option to play it after the reset.

SubNat
Nov 27, 2008

Veotax posted:

Which means if you want to stop playing but not give up a run means you have to suspend the game and it basically holds your PS5 hostage. Can't play anything else.

Oh, is it just the Xbox that can 'suspend'/quick resume multiple games then? I kind of assumed the PS5 would be able to do that as well since the consoles are so similar.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



SubNat posted:

Oh, is it just the Xbox that can 'suspend'/quick resume multiple games then? I kind of assumed the PS5 would be able to do that as well since the consoles are so similar.

Not only that, the PS5 doesn't give you a "close other game?" prompt when you click on an icon, so god help your old game if you accidently click on the wrong one :suicide:

ishikabibble
Jan 21, 2012

Crowetron posted:

Call me a bleeding heart but I think the faction with rape camps is objectively bad from any standpoint.

i mean yes ultimately yeah and i would absolutely side eye anyone who said they legitimately sided with the legion for any reason other than completionism/wanting to see what happened

But in the in-game universe, the Legion are depicted as basically the only ones who are actually effective at making the Mojave safe, and there's tons of in-game dialogue from folks talking about wanting to go side with the Legion because the NCR is doing such a piss poor job at making sure trade routes are protected.

yeah that comes at the expensive of absolutely abhorrent poo poo but you're at least made aware there's an appeal to the Legion

Crowetron
Apr 29, 2009

ishikabibble posted:

i mean yes ultimately yeah and i would absolutely side eye anyone who said they legitimately sided with the legion for any reason other than completionism/wanting to see what happened

But in the in-game universe, the Legion are depicted as basically the only ones who are actually effective at making the Mojave safe, and there's tons of in-game dialogue from folks talking about wanting to go side with the Legion because the NCR is doing such a piss poor job at making sure trade routes are protected.

yeah that comes at the expensive of absolutely abhorrent poo poo but you're at least made aware there's an appeal to the Legion

"Safe" if you're a man of a certain social standing within Legion society, sure. The issue is that the problems of the two major factions are not at all equivalent. An ineffectual bureaucracy that overexpands too quickly is not the same level of badness as crucifying slaves in your rape camps. You don't fix the writing by making the upsides better, you balance the downsides. But Chris Avellone is a weirdo libertarian so instead we got "Uh, but what about TAXES?!?"

Edit: NCR vs House works better as a central conflict because they both specifically represent flaws of old world American society, and Fallout is largely about criticizing American exceptionalism.

John Murdoch
May 19, 2009

I can tune a fish.

bony tony posted:

The Institute should have been either Morlocks in dark warrens or the remains of Vault-Tec, who kept all the good tech for themselves.

They keep flirting with the idea that Vault-Tec are the absolute top of the ladder villains of the setting but never follow through with it. One of the common fan theories I've read is that they might've been the ones who started the war. Granted a non-zero amount of that seems to be derived from the Fallout movie script, but given every other horrible thing they canonically have done it's not exactly unbelievable that they'd get the ball rolling so they could execute on all their hosed up vault experiments.

Sunswipe posted:

It's pointed out that merchants travelling through Legion territory don't have to worry about raiders and bandits. I can imagine a courier who's been ambushed and nearly killed while making a delivery deciding that that sort of safety is worth it, even with all the downsides of the Legion. Not saying that that's right, but I can see how a selfish rear end in a top hat could come to that conclusion. I had more trouble figuring out why anyone would support the NCR.

While I do get your point, the trouble with that avenue is that to the player raiders and bandits are a good thing because it's fun to shoot them with your cool guns for XP and loot their bodies for valuables. On average the player character really shouldn't care much about pissant bandits because they'll die if they try and pick a fight. Ultimately it pretty much just boils down to "well at least the Legion makes the trains run on time".

Inspector Gesicht posted:

What are the ugliest or most obtrusive HUDs in game?

Nowadays modern games let you turn off elements individually or resize them, and there's no need to plaster "You picked up 10mm ammo" over the middle of the screen.

A big pet peeve of mine is when games flash a big obvious "Press R to reload!!!!" message every. single. time. your gun is a little low on bullets. Sure, you should have an ammo reminder, but at least try and do something more sophisticated than literally shout keybinds at me every five seconds. Valve solved this years ago with an ammo meter attached to the aiming reticle. And really if your game requires such a loud, blaring reminder about ammo then maybe your baseline UI is dogshit when it comes to allowing players to keep track of their bullets.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Here's a little thing dragging the Resident Evil 2 remake down a bit: it has the same default tutorial popup for everything in the game if you start the alternate second playthrough, the thing you literally have to beat the game to access. For HUD stuff, it even has things like "press X to reload" pop up for a few seconds, even if you've reflexively reloaded at the first opportunity before the prompt could even come up :sigh:

Crowetron
Apr 29, 2009

Captain Hygiene posted:

Here's a little thing dragging the Resident Evil 2 remake down a bit: it has the same default tutorial popup for everything in the game if you start the alternate second playthrough, the thing you literally have to beat the game to access. For HUD stuff, it even has things like "press X to reload" pop up for a few seconds, even if you've reflexively reloaded at the first opportunity before the prompt could even come up :sigh:

Similarly for Capcom and tutorials, I started a second character in Monster Hunter Rise so I could play dress up with male armor sets and the first thing I did was go into the options and turn off tutorials since I already saw them on my main. Apparently this option doesn't do anything because I still had loads of text boxes popping up to explain poo poo like item boxes to me.

Whatev
Jan 19, 2007

unfading
Finishing up Bloodborne! I feel compelled to say that the Orphan of Kos boss is just too much, dude. Even as the DLC final boss! His difficulty is so massively disproportionate to all the other bosses that he entirely defines their difficulty tiers; the next toughest bosses are maybe C+ while he's S+. I have also gone through DS1 and DS2 for the first time this past year, and even the drat strong DLC bosses in DS2 don't hold a candle to this awful baby.

I finally beat him after probably dozens of tries, and just barely. I settled on using the +x blood vial runes so I had 29 vials, and the winning fight took all 29 of them as well as all my bullets. Both he and I were at slivers of health; any of his attacks would take me out, but I got mega lucky and at the perfect time he did the stand still and scream thing to summon lighting waves from his mommy and I was able to use that nice, safe opening to land the final two hits before the lightning could actually be summoned.

But good lord, what a ridiculous fight. His first phase is tough but reasonably fair, but the second/third are brutally dickish. Even after taking him out, that was way too hard! I'm guessing a lot of players that would have done New Game+ runs ended up getting stuck on this guy and giving up on the game. What a jerk, that Orphan of Kos!

Whatev has a new favorite as of 03:07 on May 2, 2021

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
Well my reaction to every Caesar's legion encounter was to chuck sticks of dynamite at them and that also includes forum posts.

Phigs
Jan 23, 2019

Inspector Gesicht posted:

What are the ugliest or most obtrusive HUDs in game?

Nowadays modern games let you turn off elements individually or resize them, and there's no need to plaster "You picked up 10mm ammo" over the middle of the screen.

https://www.youtube.com/watch?v=4Bv45aPMGyI

Do. Not. gently caress. With. The. Screen.

I've literally uninstalled FPS games in under 10 minutes because they gently caress with my screen when I'm low health. That's my window into the game dickheads, it's not for you to gently caress with. Oh yeah, that's great that at the minute where I'm most in danger and need visibility you cover my screen in crap and mess with the colors. Awesome. One game I played earlier this year was so obnoxious because you'd regen to just above the screen fuckery level so every time you took damage at all the screen would go to poo poo and it pissed me off no end.

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



Inspector Gesicht posted:

What are the ugliest or most obtrusive HUDs in game?

Nowadays modern games let you turn off elements individually or resize them, and there's no need to plaster "You picked up 10mm ammo" over the middle of the screen.

The Last Remnant's HUD looks like a parody of JRPG battle screens.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Phigs posted:

Do. Not. gently caress. With. The. Screen.

I've literally uninstalled FPS games in under 10 minutes because they gently caress with my screen when I'm low health. That's my window into the game dickheads, it's not for you to gently caress with. Oh yeah, that's great that at the minute where I'm most in danger and need visibility you cover my screen in crap and mess with the colors. Awesome. One game I played earlier this year was so obnoxious because you'd regen to just above the screen fuckery level so every time you took damage at all the screen would go to poo poo and it pissed me off no end.

This so loving much. One of my greatest gaming pet peeves is messing with the screen... Stuff like health based screen desaturation, or worse smearing red jelly all over everything. There is also a special place in Hell for art directors that add dust particles and poo poo to the screen like you're looking through a camera lens. That poo poo only makes bloom sources worse because suddenly what are supposed to be subtle effects are made quite blatant.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Captain Hygiene posted:

How is it difficulty-wise, are there granular difficulty/accessibility settings? I'm intrigued by the little I've seen, but I don't like it when games decide that "being tough" is an inherent quality of roguelike-ness.

There seems to be a variety of mechanics that make it harder to lose a playthrough as well as some permanent upgrades. Especially unlocking perks so you might find them on future guns can be huge. Some of them have quite the impact, like life leech and the one that randomly spawns portals that fire lasers at enemies. There are even levels for certain perks, so even if you keep failing your arsenal can still keep getting better.

Bosses and enemies look really intimidating when they spit out bullet hell patterns, but since it’s 3D the patterns are not as tightknit the further away you are. It also helps your dash seems to be invincible.

They really need a better save option tho.

serefin99
Apr 15, 2016

Mikoooon~
Your lovely shrine maiden fox wife, Tamamo no Mae, is here to help!

The Switch doesn't have trophies and that kills my enthusiasm for doing side content in games.

More seriously: in Persona 5 Strikers, about halfway through the game, you unlock a series of side quests asking you to go to past dungeons and beat up a powerful Shadow that has appeared there, with the reward being the ability to fuse that enemy as a new Persona. The problem is these bonus bosses are incredibly tough: a single stray hit can knock out half of your health, or even straight up kill you if it crits or hits your weakness. The bosses only have one or two weaknesses themselves, and usually resist, null, or even drain multiple other elements to compensate, and they're all massive bags of HP: Showtime and All-Out Attacks barely even scratch them, assuming you're even able to build up to them in the first place given that they can take multiple weakpoint hits before losing even one section of their shield gauge.

I managed to beat the first three before I realized I just... wasn't enjoying them. I was barely doing double digit damage to bosses with tens of thousands of HP, not to mention having to burn millions of revival items because the partner AI is loving stupid and will gleefully run face-first into the boss' clearly telegraphed mega attack. And without some sort of trophy or badge to put on my account so I can at least brag to people, there's no reason for me to keep slamming my head against that particular wall.

Strom Cuzewon
Jul 1, 2010

Whatev posted:

Finishing up Bloodborne! I feel compelled to say that the Orphan of Kos boss is just too much, dude. Even as the DLC final boss! His difficulty is so massively disproportionate to all the other bosses that he entirely defines their difficulty tiers; the next toughest bosses are maybe C+ while he's S+. I have also gone through DS1 and DS2 for the first time this past year, and even the drat strong DLC bosses in DS2 don't hold a candle to this awful baby.

I finally beat him after probably dozens of tries, and just barely. I settled on using the +x blood vial runes so I had 29 vials, and the winning fight took all 29 of them as well as all my bullets. Both he and I were at slivers of health; any of his attacks would take me out, but I got mega lucky and at the perfect time he did the stand still and scream thing to summon lighting waves from his mommy and I was able to use that nice, safe opening to land the final two hits before the lightning could actually be summoned.

But good lord, what a ridiculous fight. His first phase is tough but reasonably fair, but the second/third are brutally dickish. Even after taking him out, that was way too hard! I'm guessing a lot of players that would have done New Game+ runs ended up getting stuck on this guy and giving up on the game. What a jerk, that Orphan of Kos!

Bloodborne and DS3 both suffer from the same problem - healing is so fast and abundant that either you're able to tank loads of hits and just keep healing, or you get unlucky and the boss hits you rapidly in succession and splats you from full health.

I got to the Bloodstarved Beast yesterday without any Blood Vials, and came within a hairs-breadth of beating him, and holy hell was it one of the best fights I've ever had in a From Soft game. They should have just got rid of healing items and made the rally system a bit more forgiving and had that as your sole source of healing.

Ruffian Price
Sep 17, 2016

serefin99 posted:

I managed to beat the first three before I realized I just... wasn't enjoying them. I was barely doing double digit damage to bosses with tens of thousands of HP, not to mention having to burn millions of revival items because the partner AI is loving stupid and will gleefully run face-first into the boss' clearly telegraphed mega attack. And without some sort of trophy or badge to put on my account so I can at least brag to people, there's no reason for me to keep slamming my head against that particular wall.

That sounds like a good reason to do away with trophies in Live and PSN as well

oldpainless
Oct 30, 2009

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Strom Cuzewon posted:

Bloodborne and DS3 both suffer from the same problem - healing is so fast and abundant that either you're able to tank loads of hits and just keep healing, or you get unlucky and the boss hits you rapidly in succession and splats you from full health.

I got to the Bloodstarved Beast yesterday without any Blood Vials, and came within a hairs-breadth of beating him, and holy hell was it one of the best fights I've ever had in a From Soft game. They should have just got rid of healing items and made the rally system a bit more forgiving and had that as your sole source of healing.

Speaking of Bloodborne and HUDs, apparently a patch is coming to address lots of player concerns about how information is conveyed

RenegadeStyle1
Jun 7, 2005

Baby Come Back
I always found it hilarious how the rap against the NCR was bad governing like its somehow even comparable. I imagine someone saying "Join our rapists and slavers because the other team takes forever to file your tax return"

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Sally
Jan 9, 2007


Don't post Small Dash!

RenegadeStyle1 posted:

I always found it hilarious how the rap against the NCR was bad governing like its somehow even comparable. I imagine someone saying "Join our rapists and slavers because the other team takes forever to file your tax return"

Easy to imagine. Americans (and Canadians) get wound up real easily over taxes.

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