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Pikes too, but yeah. I've been sticking to mod-added fighters but not every mod has a fighter for every role so I'll have to break my rules to make PD fighters a thing.
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# ? May 5, 2021 13:35 |
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# ? Apr 27, 2024 17:54 |
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my dad posted:Xyphos are excellent battlecarrier escorts, especially if you arm your ship with kinetic weaponry and have a flux/capacity ratio that encourages the AI to vent your ship frequently (Xyphos fighters set up in front of your ship while it's venting and protect it from most harm). I've used a Legion with double Gauss and a full Xyphos complement to very good effect. Yeah, Xyphos are great if you have the points. Such solid utility and survivability.
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# ? May 5, 2021 13:43 |
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I think something needs to be altered with non-PD weapons firing at fighter sized targets, maybe give them a 50% or 75% accuracy penalty. It a bit ridiculous in my current game where my battleships and cruisers can just fire at 1000+ range at approaching bombers with a fighter escort and not a single one will make it through.
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# ? May 5, 2021 14:46 |
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On the other hand it's funny watching your captains use a gun designed to take down capital class shields to kill Talons.
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# ? May 5, 2021 15:02 |
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Anticheese posted:I faced one fleet with a frankly absurd amount of Perdition bombers. It was scary.
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# ? May 5, 2021 15:11 |
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The AI using tach lances to gun down fighters is actually incredibly annoying when I’d rather them attempt to deal with a more important target.
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# ? May 5, 2021 15:18 |
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Longbows are clearly the optimal bombers. The problem is that it's quite easy to put together a fighter wing that can take down solo ships (a longbow wing, some heavy fighters with flares, and torp bombers), when ships are together it's very easy to reach a critical mass of PD/flak that just obliterates any strike craft on screen.
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# ? May 5, 2021 16:40 |
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As dumb as it sounds, put your bomber carriers on the flank. One flank, not both. Use some distractiony ships on the opposite flank. The majority of non-pd inflicted bomber casualties come from flying through ship-to-ship barrages head on. And you're a lot less likely to run into overlapping PD coverage when you hit the flank. Overwhelm ships one at a time.
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# ? May 5, 2021 16:46 |
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For whatever reason the diable 6 ord fighter seems kinda absurdly strong. It’s kinda papery but it shuts out damage for reasons I don’t really understand
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# ? May 5, 2021 20:16 |
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Alchenar posted:Longbows are clearly the optimal bombers. It’s not even the PD/Flak that does the damage, it’s the regular anti-ship weapons. A lot of weapons have the “Target fighters if there is no other enemy” tag, and your fighters are typically screening out in front of your main battle line. They just get chewed to pieces. I pretty much only use fighters as flare droppers. Everything else is some kind of bomber/torpedo. And even then, the Piranha is better at distracting PD. Daggers/Longbows all day with the occasional Trident/Xiphos load out for battle carriers.
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# ? May 5, 2021 20:34 |
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I finally decided to install Nexerelin and already have an issue... colonies with industrial ruins get a -5 stability penalty for having "too many industries" even though I havent built any industry on the planet, at all. Are there known compatibility problems like that?
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# ? May 5, 2021 20:38 |
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FrickenMoron posted:I finally decided to install Nexerelin and already have an issue... colonies with industrial ruins get a -5 stability penalty for having "too many industries" even though I havent built any industry on the planet, at all. Are there known compatibility problems like that? Yeah that's odd, was there a new version posted today? The industrial ruins don't count as industries until you fix them, even then at least one still doesn't upgrade to an industry, like the lab.
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# ? May 5, 2021 20:56 |
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FrickenMoron posted:I finally decided to install Nexerelin and already have an issue... colonies with industrial ruins get a -5 stability penalty for having "too many industries" even though I havent built any industry on the planet, at all. Are there known compatibility problems like that? Update Industrial Evolution
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# ? May 5, 2021 20:58 |
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Anticheese posted:I faced one fleet with a frankly absurd amount of Perdition bombers. It was scary. Luddic church fleets love deploying tons of carriers with nothing but perditions. And of course they field those chunky carriers like Moras and Legions that can take a heck of a lot of punishment.
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# ? May 5, 2021 21:37 |
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the venture! it's a brick, in space!
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# ? May 5, 2021 23:19 |
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Got the worst seed ever. Used devMode to teleport through the sector (expanded sector even) and found 3 Terran worlds outside of the core and all 3 were drat near solo planets. Found a system with a Water world which was good enough for me to move into I guess.
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# ? May 6, 2021 00:54 |
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The mora is such a hunk of garbage. It's not even a good carrier it's just a giant sack of poo poo that exists to waste your fleet's shots when the enemy fields half a dozen of the loving things.
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# ? May 6, 2021 01:03 |
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LegoMan posted:Got the worst seed ever. Used devMode to teleport through the sector (expanded sector even) and found 3 Terran worlds outside of the core and all 3 were drat near solo planets. Found a system with a Water world which was good enough for me to move into I guess. I mean. Epiphany is right there.
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# ? May 6, 2021 03:09 |
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LegoMan posted:Got the worst seed ever. Used devMode to teleport through the sector (expanded sector even) and found 3 Terran worlds outside of the core and all 3 were drat near solo planets. Found a system with a Water world which was good enough for me to move into I guess. After starting enough new games I've started using the console command mod to survey all the systems and do a preliminary check for any decent worlds/systems. I could just change the traits but certain things aren't cleanly removed when it comes to penalties. If it's a good one I reload the initial save and play as normal. If not back to menu and deleting the old file before generating a new sector.
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# ? May 6, 2021 03:28 |
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If there are no good colonization options, you can always conquer Westernesse. Elective monarchy is a dumb political system—show them the benefits of absolute monarchy instead.
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# ? May 6, 2021 04:26 |
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Vengarr posted:If there are no good colonization options, you can always conquer Westernesse. Elective monarchy is a dumb political system—show them the benefits of absolute monarchy instead. look, elective monarchy is a perfectly feasible interim solution to get well out of gavelkind before you research to proper primogeniture, given how long development takes from timeline start they're probably only a century away from reforming it [/crusader kings 2]
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# ? May 6, 2021 04:27 |
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Solo worlds are fine, honestly. Just prioritize upgrading your station defenses. If you're playing Nex and getting hit with giant vengeance fleets or whatever you might be in trouble, I guess, but in vanilla all it takes to ward off attacks is a little investment. Tuxedo Catfish fucked around with this message at 04:56 on May 6, 2021 |
# ? May 6, 2021 04:29 |
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You don't even need a terran world anyway. In my current run I colonised a tundra world first, same system had a gas giant and a couple of no atmosphere extreme temp worlds which covers all your bases. I'm still making mega bucks while being impossible for the AI to attack and most of my worlds haven't even hit size 6 so don't even have markets yet.
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# ? May 6, 2021 05:34 |
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In my current game I conquered the desert planet in Mayasura because the Perseans insisted on being dicks. But I can't terraform it with the mod because there's no source of water in the system New Mayasura will never be the paradise it was.
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# ? May 6, 2021 07:52 |
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Current game I have an incredible 11 planet system. 1 water, one Arid orbiting a gass giant that is producing 12 volatiles that I'm using to fuel the lamps on the outer planets that are mining stuff for the inner no atmo extreme heat planets that are refining, making fuel and pumping out big fleets. Oh and it has a cryosleeper in the system. Sandweed fucked around with this message at 08:32 on May 6, 2021 |
# ? May 6, 2021 08:30 |
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Sandweed posted:Current game I have an incredible 11 planet system. 1 water, one Arid orbiting a gass giant that is producing 12 volatiles that I'm using to fuel the lamps on the outer planets that are mining stuff for the inner no atmo extreme heat planets that are refining, making fuel and pumping out big fleets. Seed?
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# ? May 6, 2021 08:42 |
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It's adjusted sector with unknown skies activated will it even work? Cons, it's 11 LY away from the nearest Hypershunt and 25 days travel at 20 burn from the nearest gate.
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# ? May 6, 2021 09:18 |
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Yeah for the seed to work the same the person using it would need your exact mod loadout as well, iirc
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# ? May 6, 2021 09:25 |
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Having high relations with a faction needs to start following the stuff it says in the faction screen. If I apparently know some of X factions leaders why the gently caress are you harassing me because I gated into a system without my transponder on, and then try to shake me down because I've got some drugs or something.
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# ? May 6, 2021 09:34 |
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Carcer posted:Having high relations with a faction needs to start following the stuff it says in the faction screen. If I apparently know some of X factions leaders why the gently caress are you harassing me because I gated into a system without my transponder on, and then try to shake me down because I've got some drugs or something. Also, if you're strong enough to annihilate four massive raid fleets in a row, you'd think that factions would worry about your opinion of them, rather than vice versa. Seriously, I'd love some level of response between "suck it up and suck up" and "glass their worlds". "Threaten", maybe, which forces a relative strength check and encourages factions to consider allying against you, but at least doesn't have the current weird-as-gently caress "passive-aggressive slow reputation bleed as they conga-line-of-death enough ships to colonise a new sector right into your Orbital Death Field". I mean, if any faction put half the effort into loving with their other enemies as they put into loving the player faction, then they'd be running the entire sector within a year or two.
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# ? May 6, 2021 09:53 |
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I'm hoping the idea is to use the contact system so that if you get stopped for some reason you can call up the patrol captains boss and get them to back off. Or spend story points to give you rights with a faction so they ignore your transponder bieng off, they ignore illicit cargo, you can trade that cargo wherever, things like that. Though really right now there should be a sliding level allowed stuff you can do, with 0 relation treating you as a potential criminal as they currently do and 100 bieng "Oh sorry sir my mistake sir I didn't realise who you were sir, escort you to your destination sir?"
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# ? May 6, 2021 10:43 |
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They should also give you access to their relays in their systems at 75+ relations or something.Carcer posted:Having high relations with a faction needs to start following the stuff it says in the faction screen. If I apparently know some of X factions leaders why the gently caress are you harassing me because I gated into a system without my transponder on, and then try to shake me down because I've got some drugs or something. If your transponder is of they don't know who you are.
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# ? May 6, 2021 11:33 |
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yeah sure fella, we'll sell you as many fleet carriers as you like, and hundreds and hundreds of armoured marines. but don't you dare turn off your headlights
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# ? May 6, 2021 11:34 |
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Sandweed posted:
Give me an ultrawave hyperpulse IFF transmitter at 100 relations or something. Or maybe just memorize that the guy flying the insane assortment of ships, some of which appear to have sprung up out of hell itself, is the guy who's gone to the mat for your faction and single handedly saved planets from invasion.
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# ? May 6, 2021 12:11 |
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Carcer posted:Give me an ultrawave hyperpulse IFF transmitter at 100 relations or something. Or maybe just memorize that the guy flying the insane assortment of ships, some of which appear to have sprung up out of hell itself, is the guy who's gone to the mat for your faction and single handedly saved planets from invasion. Hey now, maybe that was some *other* guy flying two Paragons duct-taped together, next to a barely-restrained alpha-core radiant snarling like a tiger on a leash asking all passing traffic if they are Omega. "So this guy, what's his flagship?" "Five Auroras." "Not his fleet, his flagship." "I heard you." Atopian fucked around with this message at 12:35 on May 6, 2021 |
# ? May 6, 2021 12:33 |
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Taerkar posted:After starting enough new games I've started using the console command mod to survey all the systems and do a preliminary check for any decent worlds/systems. I could just change the traits but certain things aren't cleanly removed when it comes to penalties. I don’t need the perfect system or even a particularly good one, but at this point I don’t want to waste my time getting a game established if there are no workable systems or the only good ones are super distant.
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# ? May 6, 2021 13:53 |
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On the other hand it's good that they don't know who kills every Hegemony AI inspection fleet.
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# ? May 6, 2021 13:53 |
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Finally gearing up to play and when did the Combat Chatter mod get special fleet intro option ala Ace Combat or Project Wingman ace squads?
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# ? May 6, 2021 13:56 |
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Sandweed posted:On the other hand it's good that they don't know who kills every Hegemony AI inspection fleet. By rights you should be able to send your radiant off to handle those solo.
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# ? May 6, 2021 15:49 |
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# ? Apr 27, 2024 17:54 |
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OwlFancier posted:The mora is such a hunk of garbage. It's not even a good carrier it's just a giant sack of poo poo that exists to waste your fleet's shots when the enemy fields half a dozen of the loving things. Mora is an even bigger brick than the Venture and gets to bring real fighters to the party.
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# ? May 6, 2021 17:31 |