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toasterwarrior
Nov 11, 2011
Pikes too, but yeah. I've been sticking to mod-added fighters but not every mod has a fighter for every role so I'll have to break my rules to make PD fighters a thing.

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Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.

my dad posted:

Xyphos are excellent battlecarrier escorts, especially if you arm your ship with kinetic weaponry and have a flux/capacity ratio that encourages the AI to vent your ship frequently (Xyphos fighters set up in front of your ship while it's venting and protect it from most harm). I've used a Legion with double Gauss and a full Xyphos complement to very good effect.

Yeah, Xyphos are great if you have the points. Such solid utility and survivability.

Carcer
Aug 7, 2010
I think something needs to be altered with non-PD weapons firing at fighter sized targets, maybe give them a 50% or 75% accuracy penalty. It a bit ridiculous in my current game where my battleships and cruisers can just fire at 1000+ range at approaching bombers with a fighter escort and not a single one will make it through.

Sandweed
Sep 7, 2006

All your friends are me.

On the other hand it's funny watching your captains use a gun designed to take down capital class shields to kill Talons.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Anticheese posted:

I faced one fleet with a frankly absurd amount of Perdition bombers. It was scary.

I need to get me a fleet like that.
LC Expedition fleets are hilarious because almost all their ships have converted shuttle bays loaded with Perditions. Just a dozen Hammers flying at you at all times.

feedtheid
Oct 17, 2006

we get it, you're too busy fellating Gabe to put yourself into someone else's shoes
The AI using tach lances to gun down fighters is actually incredibly annoying when I’d rather them attempt to deal with a more important target.

Alchenar
Apr 9, 2008

Longbows are clearly the optimal bombers.

The problem is that it's quite easy to put together a fighter wing that can take down solo ships (a longbow wing, some heavy fighters with flares, and torp bombers), when ships are together it's very easy to reach a critical mass of PD/flak that just obliterates any strike craft on screen.

my dad
Oct 17, 2012

this shall be humorous
As dumb as it sounds, put your bomber carriers on the flank. One flank, not both. Use some distractiony ships on the opposite flank. The majority of non-pd inflicted bomber casualties come from flying through ship-to-ship barrages head on. And you're a lot less likely to run into overlapping PD coverage when you hit the flank. Overwhelm ships one at a time.

Tabletops
Jan 27, 2014

anime
For whatever reason the diable 6 ord fighter seems kinda absurdly strong. It’s kinda papery but it shuts out damage for reasons I don’t really understand

Vengarr
Jun 17, 2010

Smashed before noon

Alchenar posted:

Longbows are clearly the optimal bombers.

The problem is that it's quite easy to put together a fighter wing that can take down solo ships (a longbow wing, some heavy fighters with flares, and torp bombers), when ships are together it's very easy to reach a critical mass of PD/flak that just obliterates any strike craft on screen.

It’s not even the PD/Flak that does the damage, it’s the regular anti-ship weapons. A lot of weapons have the “Target fighters if there is no other enemy” tag, and your fighters are typically screening out in front of your main battle line. They just get chewed to pieces.

I pretty much only use fighters as flare droppers. Everything else is some kind of bomber/torpedo. And even then, the Piranha is better at distracting PD. Daggers/Longbows all day with the occasional Trident/Xiphos load out for battle carriers.

FrickenMoron
May 6, 2009

Good game!
I finally decided to install Nexerelin and already have an issue... colonies with industrial ruins get a -5 stability penalty for having "too many industries" even though I havent built any industry on the planet, at all. Are there known compatibility problems like that?

Demiurge4
Aug 10, 2011

FrickenMoron posted:

I finally decided to install Nexerelin and already have an issue... colonies with industrial ruins get a -5 stability penalty for having "too many industries" even though I havent built any industry on the planet, at all. Are there known compatibility problems like that?

Yeah that's odd, was there a new version posted today? The industrial ruins don't count as industries until you fix them, even then at least one still doesn't upgrade to an industry, like the lab.

qnqnx
Nov 14, 2010

FrickenMoron posted:

I finally decided to install Nexerelin and already have an issue... colonies with industrial ruins get a -5 stability penalty for having "too many industries" even though I havent built any industry on the planet, at all. Are there known compatibility problems like that?

Update Industrial Evolution

Gobblecoque
Sep 6, 2011

Anticheese posted:

I faced one fleet with a frankly absurd amount of Perdition bombers. It was scary.

I need to get me a fleet like that.

Luddic church fleets love deploying tons of carriers with nothing but perditions. And of course they field those chunky carriers like Moras and Legions that can take a heck of a lot of punishment.

Inexplicable Humblebrag
Sep 20, 2003

the venture! it's a brick, in space!

LegoMan
Mar 17, 2002

ting ting ting

College Slice
Got the worst seed ever. Used devMode to teleport through the sector (expanded sector even) and found 3 Terran worlds outside of the core and all 3 were drat near solo planets. Found a system with a Water world which was good enough for me to move into I guess.

OwlFancier
Aug 22, 2013

The mora is such a hunk of garbage. It's not even a good carrier it's just a giant sack of poo poo that exists to waste your fleet's shots when the enemy fields half a dozen of the loving things.

Brainbread
Apr 7, 2008

LegoMan posted:

Got the worst seed ever. Used devMode to teleport through the sector (expanded sector even) and found 3 Terran worlds outside of the core and all 3 were drat near solo planets. Found a system with a Water world which was good enough for me to move into I guess.

I mean. Epiphany is right there.

Taerkar
Dec 7, 2002

kind of into it, really

LegoMan posted:

Got the worst seed ever. Used devMode to teleport through the sector (expanded sector even) and found 3 Terran worlds outside of the core and all 3 were drat near solo planets. Found a system with a Water world which was good enough for me to move into I guess.

After starting enough new games I've started using the console command mod to survey all the systems and do a preliminary check for any decent worlds/systems. I could just change the traits but certain things aren't cleanly removed when it comes to penalties.

If it's a good one I reload the initial save and play as normal. If not back to menu and deleting the old file before generating a new sector.

Vengarr
Jun 17, 2010

Smashed before noon
If there are no good colonization options, you can always conquer Westernesse. Elective monarchy is a dumb political system—show them the benefits of absolute monarchy instead.

Complications
Jun 19, 2014

Vengarr posted:

If there are no good colonization options, you can always conquer Westernesse. Elective monarchy is a dumb political system—show them the benefits of absolute monarchy instead.

look, elective monarchy is a perfectly feasible interim solution to get well out of gavelkind before you research to proper primogeniture, given how long development takes from timeline start they're probably only a century away from reforming it [/crusader kings 2]

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Solo worlds are fine, honestly. Just prioritize upgrading your station defenses.

If you're playing Nex and getting hit with giant vengeance fleets or whatever you might be in trouble, I guess, but in vanilla all it takes to ward off attacks is a little investment.

Tuxedo Catfish fucked around with this message at 04:56 on May 6, 2021

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

You don't even need a terran world anyway. In my current run I colonised a tundra world first, same system had a gas giant and a couple of no atmosphere extreme temp worlds which covers all your bases. I'm still making mega bucks while being impossible for the AI to attack and most of my worlds haven't even hit size 6 so don't even have markets yet.

Demiurge4
Aug 10, 2011

In my current game I conquered the desert planet in Mayasura because the Perseans insisted on being dicks. But I can't terraform it with the mod because there's no source of water in the system :( New Mayasura will never be the paradise it was.

Sandweed
Sep 7, 2006

All your friends are me.

Current game I have an incredible 11 planet system. 1 water, one Arid orbiting a gass giant that is producing 12 volatiles that I'm using to fuel the lamps on the outer planets that are mining stuff for the inner no atmo extreme heat planets that are refining, making fuel and pumping out big fleets.

Oh and it has a cryosleeper in the system.

Sandweed fucked around with this message at 08:32 on May 6, 2021

Xand_Man
Mar 2, 2004

If what you say is true
Wutang might be dangerous


Sandweed posted:

Current game I have an incredible 11 planet system. 1 water, one Arid orbiting a gass giant that is producing 12 volatiles that I'm using to fuel the lamps on the outer planets that are mining stuff for the inner no atmo extreme heat planets that are refining, making fuel and pumping out big fleets.

Oh and it has a cryosleeper in the system.

:stare:

Seed?

Sandweed
Sep 7, 2006

All your friends are me.

It's adjusted sector with unknown skies activated will it even work?

Cons, it's 11 LY away from the nearest Hypershunt and 25 days travel at 20 burn from the nearest gate.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
Yeah for the seed to work the same the person using it would need your exact mod loadout as well, iirc

Carcer
Aug 7, 2010
Having high relations with a faction needs to start following the stuff it says in the faction screen. If I apparently know some of X factions leaders why the gently caress are you harassing me because I gated into a system without my transponder on, and then try to shake me down because I've got some drugs or something.

Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.

Carcer posted:

Having high relations with a faction needs to start following the stuff it says in the faction screen. If I apparently know some of X factions leaders why the gently caress are you harassing me because I gated into a system without my transponder on, and then try to shake me down because I've got some drugs or something.

Also, if you're strong enough to annihilate four massive raid fleets in a row, you'd think that factions would worry about your opinion of them, rather than vice versa.
Seriously, I'd love some level of response between "suck it up and suck up" and "glass their worlds". "Threaten", maybe, which forces a relative strength check and encourages factions to consider allying against you, but at least doesn't have the current weird-as-gently caress "passive-aggressive slow reputation bleed as they conga-line-of-death enough ships to colonise a new sector right into your Orbital Death Field".

I mean, if any faction put half the effort into loving with their other enemies as they put into loving the player faction, then they'd be running the entire sector within a year or two.

Carcer
Aug 7, 2010
I'm hoping the idea is to use the contact system so that if you get stopped for some reason you can call up the patrol captains boss and get them to back off. Or spend story points to give you rights with a faction so they ignore your transponder bieng off, they ignore illicit cargo, you can trade that cargo wherever, things like that.

Though really right now there should be a sliding level allowed stuff you can do, with 0 relation treating you as a potential criminal as they currently do and 100 bieng "Oh sorry sir my mistake sir I didn't realise who you were sir, escort you to your destination sir?"

Sandweed
Sep 7, 2006

All your friends are me.

They should also give you access to their relays in their systems at 75+ relations or something.

Carcer posted:

Having high relations with a faction needs to start following the stuff it says in the faction screen. If I apparently know some of X factions leaders why the gently caress are you harassing me because I gated into a system without my transponder on, and then try to shake me down because I've got some drugs or something.

If your transponder is of they don't know who you are.

Inexplicable Humblebrag
Sep 20, 2003

yeah sure fella, we'll sell you as many fleet carriers as you like, and hundreds and hundreds of armoured marines. but don't you dare turn off your headlights

Carcer
Aug 7, 2010

Sandweed posted:



If your transponder is of they don't know who you are.

Give me an ultrawave hyperpulse IFF transmitter at 100 relations or something. Or maybe just memorize that the guy flying the insane assortment of ships, some of which appear to have sprung up out of hell itself, is the guy who's gone to the mat for your faction and single handedly saved planets from invasion.

Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.

Carcer posted:

Give me an ultrawave hyperpulse IFF transmitter at 100 relations or something. Or maybe just memorize that the guy flying the insane assortment of ships, some of which appear to have sprung up out of hell itself, is the guy who's gone to the mat for your faction and single handedly saved planets from invasion.

Hey now, maybe that was some *other* guy flying two Paragons duct-taped together, next to a barely-restrained alpha-core radiant snarling like a tiger on a leash asking all passing traffic if they are Omega.

"So this guy, what's his flagship?"
"Five Auroras."
"Not his fleet, his flagship."
"I heard you."

Atopian fucked around with this message at 12:35 on May 6, 2021

Bold Robot
Jan 6, 2009

Be brave.



Taerkar posted:

After starting enough new games I've started using the console command mod to survey all the systems and do a preliminary check for any decent worlds/systems. I could just change the traits but certain things aren't cleanly removed when it comes to penalties.

If it's a good one I reload the initial save and play as normal. If not back to menu and deleting the old file before generating a new sector.

:yossame: I don’t need the perfect system or even a particularly good one, but at this point I don’t want to waste my time getting a game established if there are no workable systems or the only good ones are super distant.

Sandweed
Sep 7, 2006

All your friends are me.

On the other hand it's good that they don't know who kills every Hegemony AI inspection fleet.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
Finally gearing up to play and when did the Combat Chatter mod get special fleet intro option ala Ace Combat or Project Wingman ace squads? :vince:

Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.

Sandweed posted:

On the other hand it's good that they don't know who kills every Hegemony AI inspection fleet.

By rights you should be able to send your radiant off to handle those solo.

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dis astranagant
Dec 14, 2006

OwlFancier posted:

The mora is such a hunk of garbage. It's not even a good carrier it's just a giant sack of poo poo that exists to waste your fleet's shots when the enemy fields half a dozen of the loving things.

Mora is an even bigger brick than the Venture and gets to bring real fighters to the party.

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