|
You jolt into wakefulness, already in position. You see the other Unsealed staring at you, in their own positions. They vary in appearance, but not in function. You are Unsealed, carved for war, built to fight the Great Enemy. But the Long Hands select only the very best of the batch for the Seal. One of you will proceed from this arena, one of you will form the basis for one of the long Fingers of Sealed that stretch out from the Hands. The others? Reduced to rubble. To less than rubble. Waste and trash unfit to see the light of day. Far above, the Long Hands watch, impassive. Then - the signal. You moved. WELCOME posted:Welcome to Unsealed, a game in which you are cute little golem things pounding the snot out of eachother. I’ll be taking 8 people (first come first serve, expect an update pretty quickly so make sure you’re able to keep up) to play. To create your character, pick: COMBAT ACTION posted:Each Unsealed is vested with arcane power pulled from an alchemical core. Starting with 100 Stability, you must drain it to attack, but with a moment’s rest it will recover quickly. For each Combat Action, roll 1d100 and roll under your current Stability. ABILITIES posted:Each Unsealed has an Ability, picked at random from this list. When you kill someone else, you gain their ability. Each player can have up to two Abilities - anything picked up beyond that refills your choice of Stability or Health. Dog Kisser fucked around with this message at 18:18 on May 17, 2021 |
# ? May 17, 2021 14:48 |
|
|
# ? Apr 26, 2024 15:33 |
|
Name: Happy Colour: #420A55 (kinda purple) Body: 5-3-4 Ability?: 1d36 17 Surprise - Gain Hidden Mine [30]. Place a secret bomb in any space in Range (hidden from all). Anyone who steps onto it takes 4 Damage. Cloud Potato fucked around with this message at 17:10 on May 17, 2021 |
# ? May 17, 2021 14:56 |
|
Name: Omnia Color:#123456 Body: 4-4-6 Ability: 1d36 4 Phantasm, move through obstacles, +1 move. AJ_Impy fucked around with this message at 15:18 on May 17, 2021 |
# ? May 17, 2021 15:15 |
|
Name: Lumpy Colour: Greenish-White Body: 4-4-3 Ability: Ability?: 1d36 13- Rain - Gain Rapid Fire [50], make 5 attacks (1 Damage each) at any valid targets within Range Stability: 100 WereGoat fucked around with this message at 15:44 on May 17, 2021 |
# ? May 17, 2021 15:40 |
|
Name: Bitey Color: Burnt Orange Body: 2-1-3 Ability: 1d36 20 Touch - Deal +2 Damage, but have -2 Range chin up everything sucks fucked around with this message at 16:45 on May 17, 2021 |
# ? May 17, 2021 16:43 |
|
Name: Mystery Colour: Indigo Body: 5-5-5 Ability Roll: 1d36 6 - Hearth Lux Anima fucked around with this message at 16:55 on May 17, 2021 |
# ? May 17, 2021 16:48 |
|
Name: Sincere Color: Dark Red Body: 1-5-6 Ability?: 1d36 8- Double Jam Stability regain Zore fucked around with this message at 16:57 on May 17, 2021 |
# ? May 17, 2021 16:54 |
|
Name: Craven Colour: Gold Body: 5-4-6 Ability?: 9:Thorn - Half of Damage received is also inflicted on dealer Stability: 100
|
# ? May 17, 2021 17:26 |
|
Name: Smelly Colour: Brown Body: 4-2-2 [Ability: 1d36 14 Adequate - Initiative is always 5; win Initiative ties
|
# ? May 17, 2021 17:50 |
|
Name: Delectable Color: Amber Body: 6-1-6 Ability: Rampart
|
# ? May 17, 2021 18:02 |
|
Name: Shocking Colour: Sky Blue Head: 5 Eyes: 4 Body: 4 Ability: 1d36: 5 = Barrier
|
# ? May 17, 2021 18:07 |
|
Name: Hazardous Beige Head: 3, Eye: 6, Bod: 1 POWER: 1d36 2 Fleet - Double Move
|
# ? May 17, 2021 18:44 |
|
Name: Burning Color: Vermillion Skill gain: 1d36 1 Sight: Double Range
|
# ? May 17, 2021 18:48 |
|
Welp this is 12 instead of 8 but that makes the map easier to build anyhow. Recruitment closed.
|
# ? May 17, 2021 18:53 |
|
You took in your foes, slowing approaching. Who would be the first to fall? MAP posted:UNSEALED posted:Good luck, and I’ll be back after the first of you croaks!
|
# ? May 19, 2021 04:35 |
|
HP: 10/10 Range: 8 Move: 2 Stability: 100/100 Move 1 space West, 1 space Southwest. Stability roll: 1d100 2 Using Power Shot on Shocking.
|
# ? May 19, 2021 04:46 |
|
[10 HP][2 Move][4 Range] [Abilities] [1]:[Thorn]:Half of Damage received from attackers within 2 hexes is also inflicted on dealer "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" Craven AAAAAAAAAAAA posted:Move [Southwest 2] Arcanuse fucked around with this message at 06:30 on May 19, 2021 |
# ? May 19, 2021 05:13 |
|
HP: 10/10 Stability: 100 Move: 2 // Range: 4 Abilities (1/2): Hearth - Gain Burn [30] Deal 2 DoT Damage to target in Range until they use their Combat Act to put themselves out. If allowed, wait for Bitey to move first: > Move: none > Stability: Stability Roll (vs 100): 1d100 90 - Success! > Attack: Burn [30] on nearest enemy in range 4 for 2 DoT damage!
|
# ? May 19, 2021 06:07 |
|
Ability: Rain - Gain Rapid Fire [50], make 5 attacks (1 Damage each) at any valid targets within Range Stability: 100 Hp: 10 Range:4 Move:2 Stability: 1d100 100 -_- Move E, SE. Power Shot (30) at Omnia
|
# ? May 19, 2021 08:01 |
|
10HP 3 Move 4 Range Move 1 east - 1 northeast - 1 east, through the obstacle using Phantasm. ------------------ Stability: 1d100 38 ------------- Power shot on Bitey. ------ ------------------------- -------------------------- AJ_Impy fucked around with this message at 14:28 on May 19, 2021 |
# ? May 19, 2021 09:09 |
|
HP: 10 Stability: 100 Move: 4, Range: 2 [Fleet: Double Move] "Mpphhhhhh, mphmhpmhhh!" Shame on you. ------------------ Shame on you. --------------------------------
|
# ? May 19, 2021 09:10 |
|
HP: 10/10 SP: 100/100 Move: 2 Range: 4 Abilities: Barrier Move action: Place obstacle immediately west of Burning Combat action: Place obstacle immediate southwest of Burning Assuming I roll higher initiative, I'm hoping to trap Burning in the corner while I try to get out of their range over the next couple turns. -e I just remembered I need to roll for jamming still. Jam: 1d100 = 67 -e2 I misread the Flex Action rules, so instead of placing a second obstacle, my Move action is to move two squares southeast. Combat action is unchanged. -e3 Ignore e2 Aabcehmu fucked around with this message at 20:13 on May 19, 2021 |
# ? May 19, 2021 15:59 |
|
Happy HP: 10/10 Stability: 100/100 Move: 2 Range: 4 Ability: Surprise - Gain Hidden Mine [30]. Place a secret bomb in any space in Range (hidden from all). Anyone who steps onto it takes 4 Damage. "Hello, new friends!" Move two hexes south-east. Combat Action Round 1: 1d100 91 Place a Hidden Mine somewhere. Stability now 70.
|
# ? May 19, 2021 17:46 |
|
HP: 10/10 Stability: 100/100 Move: 2 Range: 4 Ability: Rampart - Enemies entering adjacent hexes take 1 Damage per hex crossed. "LET ME TASTE VICTORY" MOV: NO MOVE FILLER COMBACT: POWER SHOT at CLOSEST ENEMY (if multiple eligible, whoever HURT ME MOST) If NO-ONE is in RANGE, use BLAST AOE's 1-range "extension" to tag SMELLY's (equally) coward rear end
|
# ? May 19, 2021 18:42 |
|
HP: 10/10 Stability: 100/100 Move: 2 Range: 4 Ability: Adequate - Initiative is always 5; win Initiative ties It's a good day to stink. Move Action: I'm just hanging about you know not hurting anybody not moving either nope Combat Action: Power Shot against closest enemy Stability: 1d100 66 Theantero fucked around with this message at 19:13 on May 19, 2021 |
# ? May 19, 2021 19:08 |
|
HP: 10/10 Stability: 100/100 Move: 2 Range: 4 Ability: Composure - Double Jam Stability regain Move Action: Move 2 tiles up towards Craven Combat Action: use Power Shot against anything in range. Auto-pass stability as its at 100 Zore fucked around with this message at 19:25 on May 19, 2021 |
# ? May 19, 2021 19:22 |
|
Hungry. Must consume. HP: 10/10 Stability: 100/100 Move: 2 Range: 2 Ability: Touch: Deal +2 Damage, but have -2 Range Move Action: Move 2 tiles north Combat Action: Use Shot against anything in (my very short) range. Auto-pass stability as its at 100
|
# ? May 20, 2021 00:58 |
|
ACTIONS posted:BURNING (2) MAP posted:[timg][/timg] Dog Kisser fucked around with this message at 13:23 on May 20, 2021 |
# ? May 20, 2021 06:00 |
|
GET IN MY BELLY HP: 4/10 Stability: 90/100 Move: 2 Range: 2 Ability: Touch: Deal +2 Damage, but have -2 Range Move Action: None Combat Action: Use Shot against Omnia. Stability vs 90: 1d100 51
|
# ? May 20, 2021 06:07 |
|
HP: 4/10 SP: 100/100 Move: 2 Range: 4 Abilities: Barrier Move action: 2NE Combat action: Power shot Burning Jam: 1d100 = 98 Just gotta for the hail mary, I guess.
|
# ? May 20, 2021 06:10 |
|
HP: 10/10 Range: 8 Move: 2 Stability: 70/100 Move: 1SE, 1SW Stability roll: 1d100 22 Combat Action: Use Power Shot on Shocking if possible. If out of range, or blocked by a Barrier, use Power Shot on whoever else is range. If that's not an option, go with a Cycling.
|
# ? May 20, 2021 06:16 |
|
[4/10 HP][2 Move][4 Range][050/100 Stability] [Abilities] [1]:[Thorn]:Half of Damage received from attackers within 2 hexes is also inflicted on dealer "DUST DUST DUST DUST DUST" "FROM DUST" "BORN TO SLAY" "WORLD IS A WAIL" "I AM SCREAM MAN" "51 BILLION VOWELS" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" Craven AAAAAAAAAAAA posted:Stability Roll 2: 1d100 4 E1+2: Edited in more hamming it up Arcanuse fucked around with this message at 06:24 on May 20, 2021 |
# ? May 20, 2021 06:18 |
|
HP: 10/10 Stability: 70 Move: 2 // Range: 4 Abilities (1/2): Hearth - Gain Burn [30] Deal 2 DoT Damage to target in Range until they use their Combat Act to put themselves out. Blood! Eldritch flames! Mystery stared after their own power, relishing the carnage the indigo flames wrought within the coliseum halls. > Move: W2 hexes! > Stability: Stability Roll (vs 70): 1d100 15 - Success! > Attack: Power Shot [30] on Omnia (or else nearest combatant in range 4) for 6 damage! Lux Anima fucked around with this message at 07:19 on May 20, 2021 |
# ? May 20, 2021 07:05 |
|
Ability: Rain - Gain Rapid Fire [50], make 5 attacks (1 Damage each) at any valid targets within Range Stability: 100 Hp: 10 Range:4 Move:2 Stability: 1d100 78 Move E, NE. Power Shot (30) at Hazardous
|
# ? May 20, 2021 08:13 |
|
HP: 4/10 Stability: 70/100 Move: 2 Range: 4 Ability: Composure - Double Jam Stability regain Move Action: Move 2 tiles SE back to starting point Combat Action: use Power Shot against Craven, Stability roll vs 70: 1d100 58
|
# ? May 20, 2021 08:15 |
|
4HP 3 Move 4 Range 70 Stability "It's time to end this." Move 2 West through the obstacle using Phantasm. ------------------ Stability: 1d100 69 - Nice! ------------- Extinguish the burn. -------------------------------- This is a marathon, not a sprint. ------------------------- AJ_Impy fucked around with this message at 10:13 on May 20, 2021 |
# ? May 20, 2021 10:09 |
|
HP: 10/10 Stability: 100/100 Move: 2 Range: 4 Ability: Adequate - Initiative is always 5; win Initiative ties It's a better day to stink. Move Action: Just moving 1W 1SW like a sneaky little peeper ohohoho wow Combat Action: Look at me I am not even tanking a combat action lmao I'm so cool I bet you didn't see THAT coming
|
# ? May 20, 2021 16:28 |
|
Jvie posted:
|
# ? May 20, 2021 17:15 |
|
Happy HP: 4/10 Stability: 70/100 Move: 2 Range: 4 Ability: Surprise - Gain Hidden Mine [30]. Place a secret bomb in any space in Range (hidden from all). Anyone who steps onto it takes 4 Damage. "Hello, neighbour!" Move 2 hexes East. Combat Action Round 2: 1d100 21 Firing a Power Shot at Hazardous. Stability now 40.
|
# ? May 20, 2021 17:29 |
|
|
# ? Apr 26, 2024 15:33 |
|
Cloud Potato posted:
"Mhmhmphm! Pfmhhmfm." *wheeze*
|
# ? May 20, 2021 17:53 |