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moosecow333 posted:Has there been a blizzard game that doesn’t revolve around the plot of *someone gets corrupted by evil and then does evil things* I'm fairly sure no one in Overwatch got corrupted by evil juice or anything.
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# ? May 22, 2021 02:23 |
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# ? Apr 27, 2024 13:51 |
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Vandar posted:I'm fairly sure no one in Overwatch got corrupted by evil juice or anything. Widowmaker
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# ? May 22, 2021 02:27 |
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Len posted:Widowmaker Also Reaper. Moira might be a more metaphorical edge case.
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# ? May 22, 2021 02:44 |
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Plus the original story for Mercy was that she has a big dark secret, but they kinda forgot about that.
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# ? May 22, 2021 02:48 |
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Rainbow Six: Siege: The default edition of the game has no operators unlocked. The "deluxe" edition has the first 10 attackers and defenders unlocked, for a bit more money. If you buy the wrong version, you need to remove it from your account and refund it to buy the other version. There's no option to upgrade and it's not DLC, it's two different versions of the game.
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# ? May 22, 2021 02:54 |
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The final character unlocked in Hyrule Warriors: Age of Calamity is unplayable. Not in the 'too gimmicky or terrible to be worth using' way, though--they're actually very strong. It's not glitchy, either. Rather, they're unusable because they basically render it impossible to see anything. Calamity Ganon's attacks all fill the screen with bright red energy, bright enough to not just eclipse the action but to also be kind of difficult to actually look at (not 'potential health hazard' difficult, just violently bright). I really want to be able to play as him, he's really interesting and strong, but I can't even look at him.
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# ? May 22, 2021 04:24 |
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moosecow333 posted:Has there been a blizzard game that doesn’t revolve around the plot of *someone gets corrupted by evil and then does evil things* It crops up now and again in Hearthstone but the tone is so endearingly silly it doesn't matter.
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# ? May 22, 2021 05:34 |
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As others have said, the FOV in Resident Evil Village is way too narrow, I have been bouncing off the game repeatedly (playing on standard) because the initial action setpiece is pretty frustrating when there's that many enemies. I pretty much ran around a bunch because I knew it was a setpiece like the beginning of Resident Evil 4, although I doubt it was intentional the way that more often not being able to see stuff anywhere near the periphery until it's too late and you get attacked. Now I've got past that I'm enjoying the game a lot more. Big mobs and lovely weapons at the start of a game are barely ever fun.
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# ? May 22, 2021 17:15 |
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RE8 is pretty damned good but I don't know wtf they were going for with the mapping system. Which is odd because this is usually a strength of the series. RE8 doesn't scribble off dead ends for some reason
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# ? May 22, 2021 20:01 |
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BiggerBoat posted:RE8 is pretty damned good but I don't know wtf they were going for with the mapping system. Which is odd because this is usually a strength of the series. RE8 doesn't scribble off dead ends for some reason Its most annoying in the titular village where there are a ton of roads that are blocked off but show as paths on the map.
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# ? May 22, 2021 21:30 |
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Yeah it's weirdly bad in the outdoor areas. It's such an odd contrast because their normal map works really well as soon as you get into the castle.
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# ? May 22, 2021 23:41 |
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Captain Hygiene posted:Yeah it's weirdly bad in the outdoor areas. It's such an odd contrast because their normal map works really well as soon as you get into the castle. The map sucks and its weird how they've taken the brilliant QoL advances that Remake 2 bought in, but then added a bunch of inconveniences for....aesthetics, I guess. Just add a hand-drawn x in red ink like Silent Hill. On the other hand, I love the noises that the buttons make as you navigate menus and inventories and maps in this game. They're so distinctively Capcom and make me think of Devil May Cry on the PS2
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# ? May 23, 2021 11:23 |
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The more I play Monster Hunter Rise, the more I'm starting the loathe the camera. It's simple too close, with too small an FoV. If you're in melee range your entire screen is filled with monster rear end, and even a small movement of the monster will transport it out of view entirely. Against the more mobile monsters, it feels like I'm spending half the time just loving around with the camera to keep it in view, as opposed to actually fighting it. Now, there's an auto tracking mode for the camera that helps some with this, but that one has a whole new set of problems. For one, it is incredibly hyperactive and will track even the smallest movement with minimal smoothing, to the point where it's borderline motion-sickness inducing. Secondly, it really wants the target focus positioned in the upper half of the screen, so when you're fighting against a monster bigger than yourself (i.e. pretty much all of them), the camera is smooshed down against the ground. What makes this extra annoying is that it seems like the devs recognized these issues, since they put in customizable options addressing them. They are just entirely insufficient. The slider for camera distance goes from "way too loving close" to "still entirely too close". The selector for the minimum camera height of the tracking camera just has two options that work out to either "ankle height" or "knee height".
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# ? May 23, 2021 11:37 |
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Perestroika posted:The more I play Monster Hunter Rise, the more I'm starting the loathe the camera. It's simple too close, with too small an FoV. If you're in melee range your entire screen is filled with monster rear end, and even a small movement of the monster will transport it out of view entirely. Against the more mobile monsters, it feels like I'm spending half the time just loving around with the camera to keep it in view, as opposed to actually fighting it. I feel like they made up for the added player mobility by making the new monsters constantly blast around the screen so you're spending half your time moving the camera. It's especially bad with the new flagship monster, the purple laser wolf whose name I forget.
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# ? May 23, 2021 15:43 |
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The Moon Monster posted:laser wolf The town butcher?
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# ? May 23, 2021 15:55 |
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Zil posted:Plus the original story for Mercy was that she has a big dark secret, but they kinda forgot about that. I thought her big dark secret was she rezzed Reaper wrong and that's why he's a grimdark tryhard
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# ? May 23, 2021 17:10 |
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RBA Starblade posted:I thought her big dark secret was she rezzed Reaper wrong and that's why he's a grimdark tryhard I think they had Moira become the person who revives him. I think Mercy’s terrible secret should be that she’s actually from Wyoming
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# ? May 23, 2021 17:27 |
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rydiafan posted:The town butcher? Monster Hunter: Chicago was a bold change for the series after Anatevka, but it really benefited the roofing system it introduced
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# ? May 23, 2021 17:50 |
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Simiain posted:The map sucks and its weird how they've taken the brilliant QoL advances that Remake 2 bought in, but then added a bunch of inconveniences for....aesthetics, I guess. Just add a hand-drawn x in red ink like Silent Hill. Seriously, this. The interior maps, while sprawling a bit, at least clearly mark dead ends and points of interest. I think the village maps were done this way on purpose for some reason I can't figure out.
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# ? May 23, 2021 17:57 |
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I think it’s because the dead ends change as the game progresses. Blockages are cleared and new ways are cut off
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# ? May 23, 2021 18:06 |
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I've been playing Jenny LeClue, a cute murder mystery adventure game with a fun meta take on having the "real world" author/narrator involved in the story as it plays out. It's fun, but one thing I don't like is that a central gimmick involves a prompt appearing for you to move a magnifying glass around the screen to find a hidden object. Fine, but it takes a couple seconds to ID the object once you find it, and 95% of them are art gallery unlocks or sticker collectibles that I don't care about. But every once in a while they throw in a plot relevant item so I feel compelled to search almost every time.
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# ? May 23, 2021 21:22 |
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There’s a lot I could write about Fallout 4, but I really hate that the lever action rifle reload animation always shows you loading five rounds even if you only fired one.
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# ? May 23, 2021 22:56 |
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The collectible system in Returnal sucks rear end. You're finding scouting logs and xenoglyph ciphers that help you read alien text, but they're completely random and exist in certain rooms. Except certain rooms are also 'rare' and don't spawn every run. How do you know if you're on a run that will even contain a collectible? You get to search every single loving room on the map. And if you're not? Congratulations you just wasted fifteen minutes. I was all set to find these things but an hour later and I haven't found a single one, so I'm pretty sure I'm putting this game down. Housemarque you're good at shooting. Maybe put a bit more work into the other areas of the game.
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# ? May 23, 2021 23:53 |
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RandolphCarter posted:There’s a lot I could write about Fallout 4, but I really hate that the lever action rifle reload animation always shows you loading five rounds even if you only fired one. I know there's a mod to fix that, because it bothered a lot of people. Especially since it's not a problem in New Vegas, near as I remember anyway.
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# ? May 24, 2021 00:28 |
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Had I the skill, I'd fix it by having you constantly feeding ammunition into it whenever you weren't shooting, as an idle animation.
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# ? May 24, 2021 05:36 |
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feed your gun plenty of gun food to keep it healthy
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# ? May 24, 2021 05:54 |
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Like the doggo minigun from New Vegas
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# ? May 24, 2021 07:39 |
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The last boss of Boktai features a boss that regenerates health by grabbing you. That's fine. The problem is you have an AI companion it can also grab that runs right into the attack and also heals it. And you have to play it in the sun. And if you die there's a long, unskippable cutscene. Necrothatcher has a new favorite as of 14:57 on May 24, 2021 |
# ? May 24, 2021 14:54 |
The constant nihilism of Fallout 4 (and series in general I guess) kinda drags the game down for me. Everyone is trying to kill you and everything is poo poo. At least in other post-apocalyptic games like Horizon Zero Dawn society have been somewhat rebuilt and not everyone you meet is hostile.
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# ? May 24, 2021 15:40 |
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My Little Things Dragging This Game Down is: lack of editing, dragging down so many games. Games never know how long a conversation should be or seem to have any desire for brevity, so dialogue exchanges are often repetitive and go on for 2-3 times as long as they need to be. Even games with great writing suffer from this. I'm playing Yakuza 0 now, and loving it, and the writing is a highlight, but even then I so often see long rambling dialogue box spam where a decent editor could have stepped in and tightened things up.
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# ? May 24, 2021 15:43 |
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Played through Oddworld: New 'n Tasty on a whim this weekend. It was okay, but I have some gripes: - The default controls are terrible. There is no dedicated button to do the very important short hops (this is an optional toggle, and I understand that it was patched in later), there is a "check health" button in a game where most everything is a one-hit kill or effectively stunlocks you to death anyways, Abe defaults to running full tilt when it is hardly ever prudent to do so (swapping run/walk is another optional toggle). Speech commands are all done with the D-pad, so you are forced to play this largely precision-based platformer with the stick. Naturally, you can't rebind buttons. There isn't even an option to just use the layout from the original games. - The roll was changed for zero reason. In Oddysee and Exoddus, it was faster than walking but still let you start and stop on a dime, so it was your go-to maneuver for timing puzzles. They added a brief startup animation and a tiny bit of inertia when you stop, which is incredibly frustrating. Walking is still too slow and running is still too slippery, so you need to roll to get past saws and such, but I died way more to mistimed rolls than everything else combined. - The number of Mudokons to save is tripled. That's fine, and they backported the "All of you!" command from future games so you don't have to direct them one at a time. But there is a petty annoyance with the end of the first level. In Oddysee, there is a sign at the end informing you that if you leave, all 28 workers there will die. The sign is still up, but doesn't tell you how many workers there are, and there are far more than 28 now. You have to backtrack to a directory to see how many are left, and the nearest directory at that point is a bit of a walk.
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# ? May 24, 2021 15:47 |
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Atelier Lydie and Suelle: The player does not get to see any of the puppet shows.
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# ? May 24, 2021 19:19 |
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bony tony posted:Like the doggo minigun from New Vegas Every time I've ever tried to shoot that gun the game has crashed
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# ? May 24, 2021 19:26 |
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Tender Bender posted:My Little Things Dragging This Game Down is: lack of editing, dragging down so many games. Games never know how long a conversation should be or seem to have any desire for brevity, so dialogue exchanges are often repetitive and go on for 2-3 times as long as they need to be. Even games with great writing suffer from this. I'm playing Yakuza 0 now, and loving it, and the writing is a highlight, but even then I so often see long rambling dialogue box spam where a decent editor could have stepped in and tightened things up. Yeah, part of this obviously is that I want to get back to playing the game but I notice redundant dialogue in games a lot more.
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# ? May 24, 2021 20:39 |
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Most video game writing suffers immensely for being overly reliant upon exposition. The number of words in any script dedicated purely to describing something for the player or where they should go next is honestly embarrassing. Death Stranding's dialogue was absolutely infuriating in this regard because every single character spoke in the same flat tone of voice and had perfect knowledge about the world, thus having no reason to discuss it with one another. Yet they did so at length because they were not actual characters, but mouthpieces for completely dry exposition.
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# ? May 24, 2021 20:52 |
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I've been playing Miles Morales and there's been a couple points where you have to find a video file on a phone or whatever, watch it, listen to Miles basically summarize it to himself out loud, then call his friend, summarize it to him, and listen to him say like "wow, that's, that's a lot" yeah Ganke it sure was
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# ? May 24, 2021 21:09 |
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I'm giving Outer Wilds (not Worlds) another try and something I didn't remember is how happy the autopilot is to kill you. I engaged it to get to a distant planet and it tried to go straight there even though my home planet was blocking the way. Then I remaneuvered myself after bouncing off it and reengaged the autopilot....only for it to send me straight through a tiny lava planet that popped up in the way
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# ? May 24, 2021 21:30 |
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Captain Hygiene posted:I'm giving Outer Wilds (not Worlds) another try and something I didn't remember is how happy the autopilot is to kill you. I engaged it to get to a distant planet and it tried to go straight there even though my home planet was blocking the way. Then I remaneuvered myself after bouncing off it and reengaged the autopilot....only for it to send me straight through a tiny lava planet that popped up in the way I love that this unlocks a dialogue option to complain about it flying you into the sun and the guy at camp is just like "'yeah lol that happens"
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# ? May 24, 2021 21:53 |
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Lunchmeat Larry posted:I love that this unlocks a dialogue option to complain about it flying you into the sun and the guy at camp is just like "'yeah lol that happens" That's pretty fun. My other complaint is that there's no way (initially) to intentionally die or otherwise reset your run. Not something you think about at first, then you fall into a black hole that launches you across the solar system and you don't have enough fuel to get anywhere, so you just quietly sit there until your oxygen runs out I guess you can find somebody to give you that skill, but it doesn't make much sense to me not to have it from the start.
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# ? May 24, 2021 22:11 |
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# ? Apr 27, 2024 13:51 |
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Captain Hygiene posted:That's pretty fun. My other complaint is that there's no way (initially) to intentionally die or otherwise reset your run. Not something you think about at first, then you fall into a black hole that launches you across the solar system and you don't have enough fuel to get anywhere, so you just quietly sit there until your oxygen runs out It's been a while but I'm pretty sure you can remove your helmet
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# ? May 24, 2021 22:17 |