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I think ME2 just needed several more "I am using Cerberus to get what I want and then will drop them at the first opportunity" dialogues. It's really just set this way so the player has talk to Illusive Bartlett several times so you get to know him before 3. I joke but TIM is a great character and performance.
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# ? May 23, 2021 17:45 |
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# ? May 13, 2024 20:58 |
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Just finished the first full playthrough. I dunno if it's just the nicer visuals and better audio, but I really don't hate the ending. It's never been brilliant, and I remember thinking it sucked pre-extended cut, but I really enjoyed this the whole way through. Great remaster, fantastic series. Think I'll play Engineer next time around.
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# ? May 23, 2021 18:11 |
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Has anyone managed to get DSR working on the Steam version so far? I can see all the above native res options, but it always reverts to my monitor's native 1440p res. I want my high framerate 4k mass effect, goddammit
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# ? May 23, 2021 18:20 |
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Yeesh. The colonist-specific quest still hits hard.
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# ? May 23, 2021 18:23 |
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Cythereal posted:Yeesh. The colonist-specific quest still hits hard. This reminds me that sole survivor shepard gets a real bummer of an email if you did the paragon path in mass effect 1.
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# ? May 23, 2021 18:28 |
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Fuzz posted:Got the bug in ME1 where the Spectre gear vanishes from the merchant. I'm having a very similar reaction with Thane. I hated him when I first played through the game because "ew religious and has a son he won't shut up about" but as a grown up who's on the cusp of having a family too, a lot of his stuff resonates harder. It's kind of neat.
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# ? May 23, 2021 19:04 |
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Waltzing Along posted:And then you shoot down Dr. Heart in cold blood when he tries to run away. i used chemical rounds on him. Hieronymous Alloy posted:Flirting with Yoeman Chambers feels deeply, deeply wrong post-Metoo BUT i mean isnt it implied she has sex with varren or something. Doctor Nutt posted:Man speaking of Jack I was hoping for a lot more fireworks bringing Miranda on her loyalty mission and vice versa, but the only time Jack gets a word in in Miranda's is to chime in about Miranda's outfit ( ). Taking Miranda on Jack's is even more disappointing, but I felt like it was thematically appropriate. Biggest letdown by far is the part where you find a data log that basically confirms that Jack's project was a rogue op within a rogue org, I guess so the player doesn't have to feel as icky about working with them, but it's completely idiotic when you are working with the context of Cerberus in ME1 and ME3. I kind of want to see what ME2 without the contrived working for Cerberus poo poo looks like, where Shep has tacit alliance approval and council standing, but still has a long way to go to prove the Reapers are coming. i assumed the implication was [spoiler]they were with Cerberus until they started loving up and not getting results and TIM cut the cord so they kept rolling with the project afterward[spoiler]. cerberus has always been a thorn in the side with the series because 1 had them in it but its clear the game wrote them in as a throw away baddie faction to fill out the roster and poo poo. but the writers make them some massive secret cobra command in 2 and 3. to me 2 and 3 don't clash as much as people act because its clear TIM is juggling like a billion different projects and they clearly have a military wing and with Shepard as their face, it probably makes it easer to recruit and then indoctronate. i mean the fuckers have non-discloser agreements and poo poo.
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# ? May 23, 2021 19:06 |
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Willatron posted:Just finished the first full playthrough. I dunno if it's just the nicer visuals and better audio, but I really don't hate the ending. It's never been brilliant, and I remember thinking it sucked pre-extended cut, but I really enjoyed this the whole way through. Great remaster, fantastic series. I only ever played 3 after they fixed the original ending but the fact that if you bring along your love interest on the final mission and you get a really sweet goodbye scene that wasn't in the base game is bonkers to me. I have no idea how they thought not including that the first time around was ok, it really helps sell the ending. With the final cut dlc the ending is just bog standard not a crime against humanity like the Gamers want everyone to believe.
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# ? May 23, 2021 19:07 |
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I don’t understand why Legendary saves made on a ps4 are unable to be ported/used on a ps5. What a stupid issue.
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# ? May 23, 2021 19:07 |
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Knuc U Kinte posted:I beat Mass Effect 1 for the first time. No rose tinted glasses and I can say with thirty years of gaming experience and hundreds of games beaten over the years, that it was a bad game by almost any metric you can measure. I am genuinely surprised it ever got a sequel. Idk man, it measures 25.061.022.222 bytes, 9.126 files and 15 folders. Seems pretty good to me.
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# ? May 23, 2021 19:10 |
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Dapper_Swindler posted:
This is just a meme as far as I know. Kelly at one point says she's open to hooking up with the other sapient aliens like Turians or Quarians (same as most Shepards). Mordin makes an off hand comment in one of his dialogues that there's a case of "scale itch" among the crew, which he notes is a sexually transmitted disease among Varren and says "Implications troubling" (it should also be noted that Mordin likes messing with Shepard's head, particularly surrounding interspecies sexual hookups). A bunch of people jumped on this and decided it meant Kelly was definitely the crewmember with scale itch Mordin was talking about since she's the only person in the game to talk at any length about hooking up with aliens, even though she never seems to actually hook up with one at any point that's talked about.
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# ? May 23, 2021 19:11 |
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Fuzz posted:Got the bug in ME1 where the Spectre gear vanishes from the merchant. i still like wrex alot, he grows from grumpy merc to dude who wants to actually help his people and poo poo. garrus is weird but you kinda have to view him as way more competent conrad verner but views stuff through the turian cop lense. so instead of buying armor off space etsy. he goes to space crimeland and kills a gently caress ton of mercs and criminals with a bunch of friends because he thinks thats what Shepard would do. by 3 he has mellowed out alot. the dude comes from a literal society of cops thats obssed with red tape and "doing things by the book always" and he is rebelling against that in a way. he sees shepard do his thing and get results and he thinks thats how you do it. i like Kaidan too but holy gently caress is his horizon scene bad. its very clearly just ashley if she romanced you scene but coming out of his mouth and it sounds really loving weird and off. Dapper_Swindler fucked around with this message at 19:15 on May 23, 2021 |
# ? May 23, 2021 19:12 |
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Simone Magus posted:For maximum Renegade rear end Shepard, I romanced Liara in 1, am gonna dump her for Thane, then dump him for Kaidan because I believe Kaidan is the only romance I've never done as femshep. Kaidan is a pretty good/realistic video game romance, at least in ME1. He (and Shepard if you decide to do the romance) very quickly express their interest in each other and there isn't any "solving peoples' problems -> romance" stuff like you usually tend to see in video game romances. Jerusalem posted:Mass Effect 3 is a fantastic game that unfortunately has a weak start and an unbelievably lovely ending, and following on from ME2 which has such a fantastic ending really made it sting, because it was clear they were capable of sticking the landing. One kind of nice thing is that I've never played any ME3 DLC, so I actually have some new content to look forward to.
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# ? May 23, 2021 19:14 |
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Spacebump posted:I don’t understand why Legendary saves made on a ps4 are unable to be ported/used on a ps5. What a stupid issue. Eh? I literally upgraded midweek and it accepted my PS4 saves fine, picking up exactly where I left off. The only thing that didn't keep was it defaulted me back to Legendary from Classic but that was fixed with a quick jog through the Settings menu.
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# ? May 23, 2021 19:15 |
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Dapper_Swindler posted:i assumed the implication was they were with Cerberus until they started loving up and not getting results and TIM cut the cord so they kept rolling with the project afterward. cerberus has always been a thorn in the side with the series because 1 had them in it but its clear the game wrote them in as a throw away baddie faction to fill out the roster and poo poo. but the writers make them some massive secret cobra command in 2 and 3. to me 2 and 3 don't clash as much as people act because its clear TIM is juggling like a billion different projects and they clearly have a military wing and with Shepard as their face, it probably makes it easer to recruit and then indoctronate. i mean the fuckers have non-discloser agreements and poo poo. I mean I think they did a good job of writing themselves there but I just wasn't very satisfied with it. Granted this is going back with many years of growth and hindsight, I don't expect much media to hold up to intense critical scrutiny after ten years unless it's something really special; there's almost always going to be some elements that date the material or come off poorly for new audiences at a later time. I think it's a actually a testament to Mass Effect's quality that the series still works as well as it does, it's just that I see it for the SyFy original series cancelled after a weird and rushed last season it is rather than the Seasons 3-6 of TNG that 2007 Doctor Nutt thought it was.
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# ? May 23, 2021 19:16 |
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Jerusalem posted:Mass Effect 3 is a fantastic game that unfortunately has a weak start and an unbelievably lovely ending, and following on from ME2 which has such a fantastic ending really made it sting, because it was clear they were capable of sticking the landing. i think 3 for its issues is way better paced then 2.
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# ? May 23, 2021 19:23 |
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axeil posted:I only ever played 3 after they fixed the original ending but the fact that if you bring along your love interest on the final mission and you get a really sweet goodbye scene that wasn't in the base game is bonkers to me. I have no idea how they thought not including that the first time around was ok, it really helps sell the ending. I usually just ask other fans in those conversations the ending they'd like to see and it's almost always some variance of "Shepard totally blows up the Reapers, high fives the entire crew and then lives happily ever after with their love interest and everything is super cool and awesome!" or some other boring fanfiction ending. Nothing has made me appreciate the ending we got more than reading the endings the people who complain about it the most come up with.
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# ? May 23, 2021 19:31 |
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Garrus as a loose cannon cop does hit differently nowadays. I've decided to square the circle a bit by imagining that the disagreement between him and his superiors was that he would use excessive force against criminals and they expected him to use excessive force against innocents instead.
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# ? May 23, 2021 19:42 |
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Bongo Bill posted:Garrus as a loose cannon cop does hit differently nowadays. I've decided to square the circle a bit by imagining that the disagreement between him and his superiors was that he would use excessive force against criminals and they expected him to use excessive force against innocents instead. When in reality he used it on both
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# ? May 23, 2021 19:43 |
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Well, yes, but I prefer him to be likeable.
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# ? May 23, 2021 19:46 |
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When I play paragon I call him out and take him to task over it as much as I can, and in 2 I never let him kill Sidonis, and my take on it is Shepard forcing him to comprehend that he was at least as responsible as Sidonis for what happened.
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# ? May 23, 2021 19:51 |
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Doctor Nutt posted:When I play paragon I call him out and take him to task over it as much as I can, and in 2 I never let him kill Sidonis, and my take on it is Shepard forcing him to comprehend that he was at least as responsible as Sidonis for what happened. This is my take on it as well. I really do like Garrus and I want him to be a better person. He shouldn't be a cop, and I think he really finds his niche as a military leader in third game versus being a cop. Helps that the war he's helping lead is against mindless space monsters so he doesn't have to worry about violating anybody's rights too, I suppose.
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# ? May 23, 2021 19:52 |
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Willatron posted:This is my take on it as well. I really do like Garrus and I want him to be a better person. He shouldn't be a cop, and I think he really finds his niche as a military leader in third game versus being a cop. Helps that the war he's helping lead is against mindless space monsters so he doesn't have to worry about violating anybody's rights too, I suppose. Yep, completely agree with this take. Garrus was a square peg in a round hole trying to live up to his cop dad and feeling frustrated.
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# ? May 23, 2021 19:55 |
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I mean the ending to ME3 is mostly bad because the premise is bad (for an action-oriented videogame). The Reapers are a good setpiece in a sci-fi natural disaster sense but a boring antagonist to center the ending around, no meaningful philosophical or emotional reckoning can be had with them, and the story and conflict ends once their situation is resolved. There's basically nothing to write - the storm subsides, life goes on. It's a fine ending for The Day After Tomorrow I guess, it's deeply unsatisfying when the actual stakes and interesting elements of the story revolve around the characters around the protagonist and the political sphere they occupy.
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# ? May 23, 2021 19:55 |
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I probably would have finished this days ago but I can't stop taking photos... The Second Guessing Of Galactic Law The Exact Moment Shep Resolves To Hang Up On The Council All Day Every Day
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# ? May 23, 2021 19:58 |
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Rockstar Massacre posted:I mean the ending to ME3 is mostly bad because the premise is bad (for an action-oriented videogame). The Reapers are a good setpiece in a sci-fi natural disaster sense but a boring antagonist to center the ending around, no meaningful philosophical or emotional reckoning can be had with them, and the story and conflict ends once their situation is resolved. I think it could have worked better if two and three spent time trying to build up the reapers as a threat. Instead all three games are effectively stand alone games, meaning this larger than life threat is forced to arrive and die in one 40 ish hour game. I understand why they did it like this, but it put 3 in a handicap it couldn’t recover from, even ignoring the ending
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# ? May 23, 2021 20:07 |
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CharlestheHammer posted:I think it could have worked better if two and three spent time trying to build up the reapers as a threat. Instead all three games are effectively stand alone games, meaning this larger than life threat is forced to arrive and die in one 40 ish hour game. I think ME2 is the weak link in the arc (which, to be fair, is definitely the hardest part of a trilogy to do well). ME1 introduces Sovereign and shows the power of a single Reaper, with the implication that there are many more like it. And by 3 you're fighting a galactic war against them. But the main enemy in 2 is just kind of a rehash of 1; collectors instead of geth, Harbinger instead of Saren, the flying potato of doom instead of Sovereign. It works fine for the game itself, but it doesn't really move the overarching story much beyond where 1 ended. Colossus armor looks really good in LE.
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# ? May 23, 2021 20:26 |
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Sentinel Red posted:Eh? I literally upgraded midweek and it accepted my PS4 saves fine, picking up exactly where I left off. The only thing that didn't keep was it defaulted me back to Legendary from Classic but that was fixed with a quick jog through the Settings menu. Oh, this must have been changed recently? I had read on reddit and this site https://www.gamespot.com/articles/mass-effect-legendary-edition-cross-saves-will-transfer-on-xbox-not-playstation/1100-6491400/ that PS4 saves wouldn't transfer to PS5. I don't have a PS5 yet, I was just worried my save would be lost when I finally find one. Spacebump fucked around with this message at 20:30 on May 23, 2021 |
# ? May 23, 2021 20:28 |
Wingnut Ninja posted:I think ME2 is the weak link in the arc (which, to be fair, is definitely the hardest part of a trilogy to do well). ME1 introduces Sovereign and shows the power of a single Reaper, with the implication that there are many more like it. And by 3 you're fighting a galactic war against them. But the main enemy in 2 is just kind of a rehash of 1; collectors instead of geth, Harbinger instead of Saren, the flying potato of doom instead of Sovereign. It works fine for the game itself, but it doesn't really move the overarching story much beyond where 1 ended. Its an interesting approach to a middle act. Turning it into an episodic structure with an overarching plot similar to a TV show was one I haven't seen done before. Did it add much to the story? Maybe a little. But gently caress it was great to play.
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# ? May 23, 2021 20:39 |
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I forgot about the Twin Peaks reference in ME2!
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# ? May 23, 2021 20:50 |
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Rockstar Massacre posted:I mean the ending to ME3 is mostly bad because the premise is bad (for an action-oriented videogame). The Reapers are a good setpiece in a sci-fi natural disaster sense but a boring antagonist to center the ending around, no meaningful philosophical or emotional reckoning can be had with them, and the story and conflict ends once their situation is resolved. I disagree that they are a bad premise to base the ending around but the honest truth is that the conflict isn't with them. They are effectively a natural disaster as you said but the success/failure comes down to being able to get all the other species in the galaxy to work together instead of being complete shits in the face of the apocalypse. The final act being successful/bittersweet successful is fine because the major success shouldn't be shooting Harbringer in the face so much as solving some of the major setting problems and offering up a more positive future post-Reapers. The Reapers don't need to be anything but creepy unknowing unflinching robots because the game actually does a good job of presenting them as flawed in that manner. They are Just Following Orders that they've been following for Millenia (including according to Starchild) while we've already seen that The Geth can become something more than that and become recognized as an actual species instead of tools. The Reapers at the end being flawed unchanging machines unable to deviate from their history and purpose is actually a really good foil to ME3's theme of overcoming old grudges and fixing old mistakes. The entire problem with the ending is that you're never really allowed to just throw that in the Starchild's face. If the final Starchild thing had been framed as "You are irrevocably hosed up and need to be stopped, either through destruction or reprogramming because you're unable to change" then it would fit the themes of the rest of the game fine. The game just wants The Starchild to be unarguably right and even in the EE the best change is that the entire Destroy ending if you've done enough War Readiness frames him as being wrong.
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# ? May 23, 2021 21:00 |
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Willatron posted:I usually just ask other fans in those conversations the ending they'd like to see and it's almost always some variance of "Shepard totally blows up the Reapers, high fives the entire crew and then lives happily ever after with their love interest and everything is super cool and awesome!" or some other boring fanfiction ending. Nothing has made me appreciate the ending we got more than reading the endings the people who complain about it the most come up with. Yeah how stupid of fans to want a satisfying and happy ending after 3 games and likely putting in around 200 hours on them to try and get the best ending. This is the whole point of having various endings and the readiness score and poo poo. The series is built on your decisions mattering and carrying over across all three games, so having an ending which is a completely happy ending should be available, but it should be difficult to get and it should have required you to put in all that time. Instead what Bioware wants you to think is the happiest ending is Shepard sacrifices themselves and everyone becomes some human/robot hybrid. Either that or you end up destroying the Reapers, but lose your new geth buddies and AI teammate, and maybe Shepard survives. Having synthesis be the best ending is loving stupid because across three games the goal is to destroy the Reapers, and you spend three games going toward that goal. Then they swerve you at the last minute with that being the best ending to the series and it tosses out everything the games were about up to that point.
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# ? May 23, 2021 21:13 |
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The copy-paste mako-planets would be slightly more tolerable if there was an ingame checklist or something. I am a degenrate who slogged through countless mediocre Ubisoft-products because they kept telling me I was 1% more finished whenever I did anything.
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# ? May 23, 2021 21:13 |
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The worst part of ME3 is actually the majority of sidequests being "I heard you wanted x on planet y" while on the Citadel, scanning said planet and then turning the quest in for a meager amount of war assets. I'd take the janky planet exploration of ME1 over that poo poo any day.
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# ? May 23, 2021 21:14 |
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ImpAtom posted:I disagree that they are a bad premise to base the ending around but the honest truth is that the conflict isn't with them.being wrong. Oh no, I agree with all this - the interesting human element of a natural disaster story is the interactions in the face of the conflict, after all. I guess I shouldn't have said the premise was bad altogether as much as it's a bad place to end the story - the conflicts, politics and divides between the characters vanish in the face of the greater scope threat or become collaborators and perish with it. The story and setting is multifaceted and has significant work done exploring it's many angles, but becomes one note, not through resolution but through inevitability of a faceless disaster. I don't think the Reapers and the resolution via the conduit is *bad*, I think it's a bad place to stop. I think the game speaks for itself on this too - most people remember Tuchanka fondly, and I think it's because it's a conflict within the story that reaches a resolution that the greater conflict informs but doesn't overshadow.
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# ? May 23, 2021 21:23 |
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UnknownMercenary posted:The worst part of ME3 is actually the majority of sidequests being "I heard you wanted x on planet y" while on the Citadel, scanning said planet and then turning the quest in for a meager amount of war assets. I'd take the janky planet exploration of ME1 over that poo poo any day. Shep is kind of a creepy eavesdropper in 3. Walks by people talking about something, a week later shows back up, and is like "well here you go."
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# ? May 23, 2021 21:25 |
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I hate the Destroy ending because the idea that the way to refute a bunch of robots who say people and robots can never cooperate is to destroy all robots is incredibly dumb. If high Readiness just kept the Geth and EDI alive it would have been fine.
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# ? May 23, 2021 21:25 |
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Mass Effect 2 is kind of frustrating, since it's possibly the best game Bioware ever produced, but it does a terrible job of being the middle entry in a trilogy.
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# ? May 23, 2021 21:27 |
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ME4 reveals EDI was fixed by turning her off and on again.
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# ? May 23, 2021 21:33 |
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# ? May 13, 2024 20:58 |
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I think ME 2 should have focused on forming the military alliance of all the species. Have paragon be willing cooperation, and renegade being a forced vassalage quest. Cerberus can still be there as the antagonist to such an alliance. End with the reapers invading cliffhanger and boom
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# ? May 23, 2021 21:34 |