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Stan Taylor
Oct 13, 2013

Touched Fuzzy, Got Dizzy
Gotta say trying out airlink with basically no discernible lag makes me think anyone with a headset that has to be plugged in during use is an absolute sucker. I’m still on my rift s at home and the cable is easily my biggest gripe. I would be so pissed if I dropped index money and was stuck with the cable after trying out a full wireless setup.

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explosivo
May 23, 2004

Fueled by Satan

Stan Taylor posted:

Gotta say trying out airlink with basically no discernible lag makes me think anyone with a headset that has to be plugged in during use is an absolute sucker. I’m still on my rift s at home and the cable is easily my biggest gripe. I would be so pissed if I dropped index money and was stuck with the cable after trying out a full wireless setup.

It is pretty hard to believe. I fully expected it to run *fine* but obviously playing wired would be the best way to do it. But while it's not perfect 100% of the time it's almost perfect 95% of the time for me and the few small hiccups are worth being able to play anywhere in my home without wires.

Stan Taylor
Oct 13, 2013

Touched Fuzzy, Got Dizzy
The wire makes me just, not turn around. When I play Alyx I’m mostly standing still in place, pivoting my camera with the right stick. Looking back at the reveal trailer it’s hilarious how different that looks to me playing.

bawk
Mar 31, 2013

Happy Noodle Boy posted:

I’ve seen some nice VR specific mods for Skyrim that make it seem more fun and cool (copying HL Alyx’s gravity gloves) but it’s still Skyrim and I still don’t see myself enjoying super long VR sessions.

If it's ever on sale I still want to download it purely to speedrun getting launched into space by a giant and falling rear end over tea kettle

StarkRavingMad
Sep 27, 2001


Yams Fan

Jokerpilled Drudge posted:

No the combat is not really novel in VR except for the archery. Some people love the magic but I bet that loses its zest pretty quickly too. Skyrim VR more than anything else is nice for seeing the Skyrim world in the VR format. If you don't already care about elder scrolls definitely stay away

archery is dope in it though, and stealth archer is always the pro run anyway

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
I find myself playing Skyrim more than any other game in VR, and I was never even really that big into Skyrim :shrug:

But like regular flatscreen Skyrim, you kinda need to download mods to make it truly worth playing. It's not "bad" without it, but stuff like VRIK and the "gravity glove" mod really make it shine. I also love the locational damage mod, it's never not hilarious and satisfying whenever I pop somebody's head off with an arrow. I think next I really need to try and download draw distance mod. I played the Meridia's Beacon quest and being suspended in the air had like zero effect on me because everything below me was so low-detail. It just felt like I was playing Google Earth.

DelphiAegis
Jun 21, 2010
Mentioned upthread, the lightweight lazy list for modding skyrim vr adds bunches of qol/visual improvements and makes the archery game sick as hell.

There's also spellsiphoning which gives enough of a twist to the basic spell mechanics that I thoroughly enjoyed doing a full wizard play through. I'm currently doing another play through as melee with sword and board, and it's novel enough in vr to be enjoyable. The shield bash mechanics are broken as poo poo in vr, you can basically keep a single enemy stun locked forever.

StarkRavingMad
Sep 27, 2001


Yams Fan

King Vidiot posted:

I find myself playing Skyrim more than any other game in VR, and I was never even really that big into Skyrim :shrug:

But like regular flatscreen Skyrim, you kinda need to download mods to make it truly worth playing. It's not "bad" without it, but stuff like VRIK and the "gravity glove" mod really make it shine. I also love the locational damage mod, it's never not hilarious and satisfying whenever I pop somebody's head off with an arrow. I think next I really need to try and download draw distance mod. I played the Meridia's Beacon quest and being suspended in the air had like zero effect on me because everything below me was so low-detail. It just felt like I was playing Google Earth.

oh man, I didn't realize the location damage gave you decapitations on headshot, now I need to download it.

Yeah, it takes a ton of mods, especially to make the game look nice. I used Dyndolod for far distance which is a whole fuckin process to get in place but it looks nice once its done. There's a tutorial on it here.

Turin Turambar
Jun 5, 2011



Armitage_Shanks posted:

Cool thanks for this. Here are the Store page links for each. As someone mentioned not all have the Demo available yet but I am sure they'll go live with the event.

2076 – Midway Multiverse https://store.steampowered.com/app/1508280/2076__Midway_Multiverse/
Against https://store.steampowered.com/app/1584840/AGAINST/
Arcade Legend https://store.steampowered.com/app/1490600/Arcade_Legend/
ARK-ADE https://store.steampowered.com/app/1599000/ARKADE/
Ash of Legends https://store.steampowered.com/app/1280290/Ash_of_Legends/
Blobkin Blaster https://store.steampowered.com/app/1297540/Blobkin_Blaster/
Cave Digger 2: Dig Harder https://store.steampowered.com/app/1523510/Cave_Digger_2_Dig_Harder/
Cyber Defense 2088 https://store.steampowered.com/app/1500580/Cyber_Defense_2088/
Detour Bus https://store.steampowered.com/app/1342020/Detour_Bus/
Fog of Cage https://store.steampowered.com/app/1487450/Fog_of_Cage/
I Expect You To Die 2 https://store.steampowered.com/app/1499120/I_Expect_You_To_Die_2/
Into the Darkness VR https://store.steampowered.com/app/1529530/Into_The_Darkness_VR/
Paranormal Detective: Escape from the 90’s https://store.steampowered.com/app/1591150/Paranormal_Detective_Escape_from_the_90s/
Seeker: My Shadow https://store.steampowered.com/app/1253930/Seeker_My_Shadow/
Sentenced VR https://store.steampowered.com/app/1111830/Sentenced_VR/
Squingle https://store.steampowered.com/app/1439040/Squingle/
The Patcher https://store.steampowered.com/app/1560520/The_Patcher/
Sam & Max: This Time It’s Virtual! https://store.steampowered.com/app/1431290/Sam__Max_This_Time_Its_Virtual/
Outlier https://store.steampowered.com/app/1596690/OUTLIER/
Undead Citadel https://store.steampowered.com/app/819190/Undead_Citadel/

Almost all of them are available now.

WirelessPillow
Jan 12, 2012

Look Ma, no wires!

Stan Taylor posted:

The wire makes me just, not turn around. When I play Alyx I’m mostly standing still in place, pivoting my camera with the right stick. Looking back at the reveal trailer it’s hilarious how different that looks to me playing.

In custom maps of Alyx I have sat on the floor and pivoted on my knee to shoot an enemy that surprised me by showing up behind me around a box. Can't imagine doing that with a wire.

Turin Turambar
Jun 5, 2011



It begins
https://uploadvr.com/facebook-vr-ads/

Beve Stuscemi
Jun 6, 2001




If you haven’t signed up for your complementary quest facial interface replacement, I suggest doing so.

1) they’re overnighting them, which is bananas

2) they’re sending vrcover units with a frame and two separate vinyl padded covers





Pretty nice gesture all things considered.

Thank…..you……………zuckerberg?

Beve Stuscemi fucked around with this message at 20:53 on Jun 16, 2021

EbolaIvory
Jul 6, 2007

NOM NOM NOM

The Walrus posted:

Those vive controllers are made of a material that explodes if a tiny bit of sweat gets inside.

Huh?

Vive wands and equipment are basically bombproof, what the gently caress?

Yeah touchpads move. But seriously. Not a single controller on the market takes the same level of abuse before death, you're insane sir.

TIP
Mar 21, 2006

Your move, creep.



Jim Silly-Balls posted:

If you haven’t signed up for your complementary quest facial interface replacement, I suggest doing so.

1) they’re overnighting them, which is bananas

2) they’re sending vrcover units with a frame and two separate vinyl padded covers

It's funny, they took like two weeks to reply to my request and then overnighted them.

Also, gotta say, I hate the VR cover. It's like putting a big leather pillow between you and the headset, really reduced my FOV.

On the plus side, I was able to use the two velcro on covers to fix the $15 seltureone head strap I got after the deal was posted in this thread:


Despite having a massive head the top and bottom of the back cup part never touched my head, but taking off the velcro cover and replacing it with these finally has this drat thing holding my head right. Very comfortable now.

I am thinking about buying the thin VR cover to use with the facial interface they sent.

Less Fat Luke
May 23, 2003

Exciting Lemon

Stan Taylor posted:

Gotta say trying out airlink with basically no discernible lag makes me think anyone with a headset that has to be plugged in during use is an absolute sucker. I’m still on my rift s at home and the cable is easily my biggest gripe. I would be so pissed if I dropped index money and was stuck with the cable after trying out a full wireless setup.

I would love a wireless Index but I would feel way more pissed supporting Facebook.

blunt
Jul 7, 2005

The time has come

https://twitter.com/TechCrunch/status/1405244537673560068?s=19

Jim Silly-Balls posted:

If you haven’t signed up for your complementary quest facial interface replacement, I suggest doing so.

I'm very glad I did this, the replacement interface is so much more comfortable.

Bizarro Kanyon
Jan 3, 2007

Something Awful, so easy even a spaceman can do it!


Jim Silly-Balls posted:

If you haven’t signed up for your complementary quest facial interface replacement, I suggest doing so.

1) they’re overnighting them, which is bananas

2) they’re sending vrcover units with a frame and two separate vinyl padded covers





Pretty nice gesture all things considered.

Thank…..you……………zuckerberg?

How do you sign up for this? All I see is purchasing options.

TIP
Mar 21, 2006

Your move, creep.



EbolaIvory posted:

Huh?

Vive wands and equipment are basically bombproof, what the gently caress?

Yeah touchpads move. But seriously. Not a single controller on the market takes the same level of abuse before death, you're insane sir.

My Rift CV1 controllers got punched into walls repeatedly by guests and never took any damage.

I managed to catch on video the first time someone punched my wall with my vive controller:

https://www.youtube.com/watch?v=ViEqsA_jilc

explosivo
May 23, 2004

Fueled by Satan

Bizarro Kanyon posted:

How do you sign up for this? All I see is purchasing options.

Instructions and a link to create a ticket for a replacement

I also found the replacement far too poofy for my likes and expedited the breaking of my elite strap but it is a nice gesture!

Leal
Oct 2, 2009

thecluckmeme posted:

If it's ever on sale I still want to download it purely to speedrun getting launched into space by a giant and falling rear end over tea kettle

I have been launched in Skyrim VR



:barf:

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Tip posted:

My Rift CV1 controllers got punched into walls repeatedly by guests and never took any damage.

I managed to catch on video the first time someone punched my wall with my vive controller:

https://www.youtube.com/watch?v=ViEqsA_jilc

Thats hilarious tbh. I've literally thrown mine at the wall in frustration and they've taken some serious hits, zero broken rings.

I've ran plenty of vr booths through the years. Yeah sometimes a controller goes out like that, seen it a few times. But I've also seen CV1 and every other brand take a similar hit and die too (Think ive only ever seen 1 brand new one go out like that, was a nasty rear end hit though, nothing would have survived). I'd say those deaths are more rare than you think. Maybe I'm wrong. But in my 4 or so now years dicking with this stuff and dealing with vendors, booths, demos, devs, etc. HTCs poo poo just holds up better to a beating.

If you saw how I treat gear, and how vendors treat gear, holy poo poo.

EbolaIvory fucked around with this message at 22:22 on Jun 16, 2021

The Walrus
Jul 9, 2002

by Fluffdaddy

EbolaIvory posted:

Huh?

Vive wands and equipment are basically bombproof, what the gently caress?

Yeah touchpads move. But seriously. Not a single controller on the market takes the same level of abuse before death, you're insane sir.

Tell that to the five of them I have gathering dust, one of which is dead entirely, one of which doesn't track, and one of which doesn't rumble or have a working trackpad. They take beatings but are extremely extremely sensitive to sweat damage. The only time I ever got one to last longer than 6 months was when I literally saran wrapped it rendering it unusable for anything other than soundboxing. I played a lot of that, and sweat a lot, but if you're going to feature fitness so heavily in marketing sweat should not kill your product.

Before i got a quest i also had to 'fix' the base station making an insane buzzing noise by popping it open and taping down a component. That would have been a $299 replacement.

The Walrus fucked around with this message at 22:22 on Jun 16, 2021

Turin Turambar
Jun 5, 2011



blunt posted:

The time has come



..to post slowly. 4 posts above this :P

The Walrus
Jul 9, 2002

by Fluffdaddy
edit whoops was not a tweet. the uploadvr article is gone though.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

The Walrus posted:

Tell that to the five of them I have gathering dust, one of which is dead entirely, one of which doesn't track, and one of which doesn't rumble or have a working trackpad. They take beatings but are extremely extremely sensitive to sweat damage. The only time I ever got one to last longer than 6 months was when I literally saran wrapped it rendering it unusable for anything other than soundboxing. I played a lot of that, and sweat a lot, but if you're going to feature fitness so heavily in marketing sweat should not kill your product.

Before i got a quest i also had to 'fix' the base station making an insane buzzing noise by popping it open and taping down a component. That would have been a $299 replacement.

The sweat part is why im confused mostly.

My workout was beat saber.
I used vive wands, exclusively.
6+ hours a night 5 nights+ a week. They got wet. trust me.

ZERO dead wands from water. In fact, I think theres a total of 13 or 15 wands laying around here. bunch of 1.0s, handful of 2.0s. Theres one somewhere with a touchpad thats kinda poo poo. outside of that. they all work just fine.

Light houses, yeah, ok fair, those are loving flakey poo poo. More so 2.0s. I'm on #3 or something but thats not just HTC, valves are trash too.

The Walrus
Jul 9, 2002

by Fluffdaddy

EbolaIvory posted:

The sweat part is why im confused mostly.

My workout was beat saber.
I used vive wands, exclusively.
6+ hours a night 5 nights+ a week. They got wet. trust me.

ZERO dead wands from water.

Light houses, yeah, ok fair, those are loving flakey poo poo. More so 2.0s. I'm on #3 or something but thats not just HTC, valves are trash too.

Ok? These certainly are two anecdotal experiences we are sharing.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

The Walrus posted:

Ok? These certainly are two anecdotal experiences we are sharing.

Correct, I'm also thinking about the hundreds and hundreds of setups i've dealt with, vendors, arcades, etc.

Sweat though. Thats just wild to me. VRFitness was a huge part of my early start in the industry so beating up wands and poo poo dealing with sweat was the norm. Not that water can't break them, Don't get me wrong here. But 5 wands? Thats insane. Again I understand water breaks things. Just, how the gently caress are you getting SO MUCH SWEAT into a controller that it dies? Blows my mind sir.

Jack Trades
Nov 30, 2010

https://techraptor.net/gaming/news/facebook-to-begin-testing-oculus-ads-in-vr-headsets

Future is now. Black Mirror kind of future.

VegasGoat
Nov 9, 2011


I'm waiting until I can clone my coworkers to be the AI in Star Trek Bridge Crew.

Lemming
Apr 21, 2008
The upside to the fact that Facebook doesn't really seem to understand how to do VR effectively is that I'm skeptical they'll be able to do implement ads in VR in a way that will make companies want to actually pay for them. It's not like they're going to be successful at getting people to like, follow in game links or something, and it'll be really hard to link in game advertisements to any actual kind of return on investment

Barring actual fraud (which ofc Facebook isn't above doing https://www.theverge.com/2018/10/17/17989712/facebook-inaccurate-video-metrics-inflation-lawsuit) I'm not too concerned about this leading to a horrible dystopia, at least in the near term. I think it just won't be useful and as a result it won't make them much money so it's more likely not to expand that much

Bizarro Kanyon
Jan 3, 2007

Something Awful, so easy even a spaceman can do it!


explosivo posted:

Instructions and a link to create a ticket for a replacement

I also found the replacement far too poofy for my likes and expedited the breaking of my elite strap but it is a nice gesture!

Thanks for the info. My set is not eligible.

TIP
Mar 21, 2006

Your move, creep.



Bizarro Kanyon posted:

Thanks for the info. My set is not eligible.

All you have to do is say you have experienced skin irritation:
In addition, if you have experienced skin irritation in the area of the Quest 2 foam interface regardless of manufacture date or serial number, please contact support for assistance and to request a replacement interface.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care

Sab669 posted:

I'm just more surprised it's a full $60 for it, dang.

Does it finally make combat fun though?

If you use magic or a bow yes it's slightly more fun. Melee is probably even more boring than non VR Skyrim

Skyarb
Sep 20, 2018

MMMPH MMMPPHH MPPPH GLUCK GLUCK OH SORRY I DIDNT SEE YOU THERE I WAS JUST CHOKING DOWN THIS BATTLEFIELD COCK DID YOU KNOW BATTLEFIELD IS THE BEST VIDEO GAME EVER NOW IF YOULL EXCUSE ME ILL GO BACK TO THIS BATTLECOCK
loving lol of course Facebook was going to be tracking you and filling your experience with ads. Amazing. Can't wait for Zuck to invade my paid experiences

The Walrus
Jul 9, 2002

by Fluffdaddy

EbolaIvory posted:

Correct, I'm also thinking about the hundreds and hundreds of setups i've dealt with, vendors, arcades, etc.

Sweat though. Thats just wild to me. VRFitness was a huge part of my early start in the industry so beating up wands and poo poo dealing with sweat was the norm. Not that water can't break them, Don't get me wrong here. But 5 wands? Thats insane. Again I understand water breaks things. Just, how the gently caress are you getting SO MUCH SWEAT into a controller that it dies? Blows my mind sir.

Yeah I sweat a lot, I'll pour sweat when running in the summer. I also go full intensity in everything, I'm that dude dancing his heart out at a show but also just drenched so nobody wants to get too close. My original point is still valid which is that when you have like nineteen possible failure points on your system and each one costs half as much to as much as the entire Q2 to replace, it's an issue. And all of this stuff is absolutely prone to failure. For your anecdote there's just as many you can find where people are having random trackpad issues, tracking issues, VR arcade owners needing to replace wands too often - all stuff I saw described in the many times I was searching for fixes for my issues.

Brownie
Jul 21, 2007
The Croatian Sensation
As another anecdote, one of my 2.0 lighthouses fell from its mount on my ceiling, hitting a glass of water on the desk below. It bounced from there onto the ground. It still works fine somehow.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Skyarb posted:

loving lol of course Facebook was going to be tracking you and filling your experience with ads. Amazing. Can't wait for Zuck to invade my paid experiences

I assume it’s going to be an opt-in thing for devs, because forcing ads into a game is a good way to really piss off the handful of regular developers you don’t already own.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

njsykora posted:

I assume it’s going to be an opt-in thing for devs, because forcing ads into a game is a good way to really piss off the handful of regular developers you don’t already own.

If facebook can make ANY money, they will do it drat the supposed consequences. They consistently show they can not be trusted in any aspect of privacy or respecting people. Why would they suddenly have a measured, calm and rational dip into VR ads?

njsykora
Jan 23, 2012

Robots confuse squirrels.


Because without games there is no Oculus and pissing off developers has historically been a fast track to systems dying.

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Skyarb
Sep 20, 2018

MMMPH MMMPPHH MPPPH GLUCK GLUCK OH SORRY I DIDNT SEE YOU THERE I WAS JUST CHOKING DOWN THIS BATTLEFIELD COCK DID YOU KNOW BATTLEFIELD IS THE BEST VIDEO GAME EVER NOW IF YOULL EXCUSE ME ILL GO BACK TO THIS BATTLECOCK

njsykora posted:

Because without games there is no Oculus and pissing off developers has historically been a fast track to systems dying.

Oculus has been paying devs to make games for a while now. If you don't think they'll have terms in those contacts that force them to enable these ads, I have a bridge I can sell you

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