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HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Xtanstic posted:

Ok maybe a tough ask (and maybe better suited for the Android thread), but is there a fun-enough / chill / cozy base-builder in the vein of Fallout Shelter? Seeing Spellcaster University's layout reminded me of it. I've played Kingdom already and enjoyed it (but it definitely doesn't fit the "chill/relax" mold). Maybe I just go back to Oxygen Not Included but crank the difficulty down / play sandbox. I specifically want something relaxing. Project Highrise kinda scratched that itch.

e: To clarify, I'm looking for something 2D, not a 3D basebuilder/management game

Would Kingdoms and Castles be too 3D for you? On the easiest difficulty settings it's very chill. Or yeah you could try Rimworld on peaceful and crank everything way down.
e: if you do this, go peaceful difficulty, Randy Random storyteller

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Xtanstic
Nov 23, 2007

HopperUK posted:

Would Kingdoms and Castles be too 3D for you? On the easiest difficulty settings it's very chill. Or yeah you could try Rimworld on peaceful and crank everything way down.
e: if you do this, go peaceful difficulty, Randy Random storyteller

Ah I've played both already but ages ago. I completely forgotten about K&C and actually I recall that being fairly chill. I'll give that one a shot again since there's been new updates since. I'm too dumb to enjoy Rimworld :( but maybe Peaceful might be worth a look.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Xtanstic posted:

Ah I've played both already but ages ago. I completely forgotten about K&C and actually I recall that being fairly chill. I'll give that one a shot again since there's been new updates since. I'm too dumb to enjoy Rimworld :( but maybe Peaceful might be worth a look.

There are also these little games called 'The Islander' and 'The Islander: Town Architect' and I don't remember much about them, but I know they are not stressful. Might be worth a peek.

Rage McDougal
Jul 28, 2013

There's also the very similarly named Islanders which is a super chill, short city builder. Highly recommended - my girlfriend who doesn't really play games loves it too.

Spiritfarer has some base-building elements too. It might be a bit more story-driven than you're looking for, but you spend a lot of time just cruising around, getting resources and building/rearranging your boat so you can fit all your different buildings on it.

Mescal
Jul 23, 2005

Xtanstic posted:

Ah I've played both already but ages ago. I completely forgotten about K&C and actually I recall that being fairly chill. I'll give that one a shot again since there's been new updates since. I'm too dumb to enjoy Rimworld :( but maybe Peaceful might be worth a look.

But if you simply install over 100 mods, Rimworld will be marginally playable!

The 7th Guest
Dec 17, 2003

Savin' the best genre for last, the boomer shooters (someone objected to using this last time so...uhh...) fogey person shooters



Severed Steel

While you're waiting on El Paso Nowhere for your Max Payne fix, give Severed Steel a try. Levels are pouring with enemies... luckily none of their bullets can touch you if you are doing stunts, whether that's sliding under tables, diving through windows, wallrunning or jumpkicking. Killing an enemy refills your slo-mo meter, and getting two+ kills during one stunt refills your health. This is a rad game, even though aesthetically it's rather minimalist. The dev seems to care about gameplay over graphics and... well, a decade ago that used to be something people fought over but now even Nintendo fans get mad at graphics. That's how I know I'm old!!! gently caress!!!



Dread Templar

Each festival has one new entry in the.. uh... geezer shooter subgenre. First it was Gloomwood, then it was Graven, this time it's Dread Templar (formerly called Hell Hunt I guess?). This one wants to be filed in the Quake drawer... it's basically Quake with a sword you can throw. Your default gun is a set of dual pistols that fire as fast as a machine gun. So the offensive power is heavily weighted in favor of the player. It takes until the second level to show off the actual enemy variety so I got a bit nervous, but the game is alright in the end. I think the level design could use a little more signposting and is not the greatest at times, but it's something that could be worked on since there's no official release date yet other than "2021".



Agent 64

The dev of Proxy Blade Zero (a game I actually liked back in the day) comes out with a love-letter to Goldeneye 64 that is pretty accurate as far as mission design, movement and gunfeel. But... I don't really like Goldeneye outside of multiplayer (sorry for the hot take!) so these things don't appeal to me. Well the objective-based mission design I'm fine with... but I've never liked the way you aim in Goldeneye and it doesn't make much sense with a mouse and keyboard (it'd probably work great with the Switch's gyro though). No jump and slow movement.. and the enemies all have the same exact model.

This demo has one level, and the game will launch in Early Access with... wait for it... TWO levels! Okay maybe work on the game a little longer before throwing it up on Early Access please.



White Hell

The setting of a Finland apocalypse seemed interesting but this plays pretty so-so to mediocre. You can kick projectiles back at enemies which is neat I guess. But it's just not great.



Potion Craft

Do you like the concept of Atelier games but don't want the JRPG part? Potion Craft is a game solely about mixing together potions to sell to people (and apparently there is an alchemy machine in the basement that will be used in the full version). Your knowledge of potions is represented by a large map that you are slowly uncovering, and each ingredient moves your icon around the map, until you (or as you) land on effects that convert your vial from just random rear end herbs to healing potions, potions of fire, ice, light, etc. Then you sell and haggle to customers. Obviously the weakest elements surround you at the center of the map and you'll have to explore further and further outward to get to the good stuff. In addition to that, each day you'll go into your garden to grab all the herbs you'll need for the day, and meet the merchant to stock up on herbs that you're missing.

I think it's a solid gameplay loop, but I actually like the JRPG part of Atelier games, so this doesn't work for me by itself. I think it's a decent game though.



ConnecTank

One of the most underrated games for the Nintendo DS was the game Dragon Quest: Rocket Slime, a game in which you play the lowest of the JRPG food chain as they adventure around and get into tank battles. Although it's important to note that tank battles are only half of the game, it's the half people remember the most. You would load ammo into cannons to fire at the enemy tank, and occasionally fire yourself through the cannon to invade their tank and sabotage their systems.

The forums for this game kept shouting IT'S ROCKET SLIME!!! Well... not quite. For starters, there is no shooting yourself out of a cannon, which was a lot of the fun of those battles. Instead you'll be assembling a conveyer belt at the start of the level and then putting ingredients into a recycler to create different colored ammo. The game uses a rock-paper-scissors triangle for determining which types of cannonballs defeat others (as a lot of the battling will be knocking enemy cannonballs down before you can get to their tank). You can switch between an upper and lower lane via a switch, and if you take damage, you'll have to replace parts of the conveyer belt.

I think there's an OK core at place here, but it's just not as engaging as DQ:RS. Still, I appreciate the effort.

The 7th Guest fucked around with this message at 21:00 on Jun 20, 2021

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

HopperUK posted:

Thanks! I might look at this.

I really like the way magic works. The mage connects with an object in the environment and then the nature of the object is what gives her the spell. So wooden objects give you 'splinterblast', a vicious AOE attack. Flames let you 'steal fire' to put a magical fire on a tile of your choice. That sort of thing.

Yeah, and to elaborate, you cast the spell FROM the object you're channeling to, and it also gives you line of sight at that location and lets you channel to other objects within LOS. With upgrades, mages can channel to multiple objects at once, giving them multiple spellcasts per turn. You can also specialize in certain types of objects, so one mage might get additional options for more powerful spells from mechanical objects and furniture, and another might get them from natural objects like boulders and trees. It's a really neat system for a strategy RPG.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Mescal posted:

But if you simply install over 100 mods, Rimworld will be marginally playable!

I disagree, last year I played a mostly vanilla run of Rimworld and enjoyed it a LOT, got a good 40 hours of fun out of it before I won. I slowly added mods as I discovered QoL stuff I wanted in, and it was really satisfying.

Starting with mods meanwhile...ehh, the base game is actually fun and knowing what you want changed feels more satisfying.

Orv
May 4, 2011

Put that poo poo in my loving veins, goddamn.

Also I wonder what happened to that really slick FEAR-not-FEAR tech demo from a year or two ago.

Mordja
Apr 26, 2014

Hell Gem

Orv posted:

Put that poo poo in my loving veins, goddamn.

Also I wonder what happened to that really slick FEAR-not-FEAR tech demo from a year or two ago.

Trepang 2? Still in development, probably not coming out any time soon.

Orv
May 4, 2011

Mordja posted:

Trepang 2? Still in development, probably not coming out any time soon.

Kinda figured but glad it's still being worked on.

John Murdoch
May 19, 2009

I can tune a fish.
Standing offer to engage in some jolly cooperation with anyone playing DS1R or DS3. I fuckin' love Dark Souls co-op.

Xtanstic
Nov 23, 2007

Rage McDougal posted:

There's also the very similarly named Islanders which is a super chill, short city builder. Highly recommended - my girlfriend who doesn't really play games loves it too.

Spiritfarer has some base-building elements too. It might be a bit more story-driven than you're looking for, but you spend a lot of time just cruising around, getting resources and building/rearranging your boat so you can fit all your different buildings on it.

Ah yes I've played Islanders, which I'd argue is more of a puzzle game than a city-builder. Fun nonetheless.

I've heard great reviews about Spiritfarer but I don't think I'm ready to get emotionally devastated right now...

The 7th Guest
Dec 17, 2003

alright, there are still demos for me to play but I've played enough demos (over 50) to have a tier list at this point. Anything C or above is worth trying

S-Tier
Norco (adventure)

A-Tier
Gamedec (detective)
TOEM (puzzle)
GRIME (souls-like, metroidvania)
Dodgeball Academia (sports, RPG)
Severed Steel (FPS)
UNSIGHTED (top-down action)

B-Tier
Unpacking (chill vibes)
Demon Turf (3D platformer)
Harmony's Odyssey (puzzle)
Sable (open world)
The Big Con (adventure)
Toodee and Topdee (puzzle-platformer)
Sephonie (3D platformer, puzzle)
Okinawa Rush (beat-em-up, platformer)
Radio Viscera (twin-stick shooter)
Bear & Breakfast (life sim)
Kitaria Fables (ARPG, life sim)
Dread Templar (FPS)
Potion Craft (puzzle)

C-Tier
Psycron (metroidvania)
Cats in Time (casual, puzzle)
Super Magbot (platformer)
Haven Park (life sim)
A Tale of Paper (3D, similar to Little Nightmares)
Tiny Thor (platformer)
Rog and Roll (platformer)
Moons of Darsalon (escort platformer)
Rainbow Billy (3D platformer, RPG)
Lost Nova (top-down crafting)
Blaster Master Zero 3 (metroidvania)
Ys IX: Monstrum Nox (ARPG)
B.ARK (shmup)
Brok the InvestiGator (beat-em-up, adventure)
Button City (casual)
Agent 64 (FPS)
ConnecTank (action-puzzle)

D-Tier
Anomaly Hunter (hidden object)
Industria (FPS)
Mohism (primarily because of the softlock) (detective)
The LightBringer (3D platformer)
Alex Kidd DX (platformer)
Lake (casual, story game)
Labyrinth City (maze exploration)
Len's Island (life sim)
SophStar (shmup)
ENDO (first person adventure)
White Hell (FPS)

F-Tier
Sophia the Traveler (hidden object)
Chip: Rescuer of Kittens (platformer)
Escape from Terror City (run and gun)

Did Not Play Enough
Spirit of the Island
Little Witch in the Woods

The 7th Guest fucked around with this message at 21:20 on Jun 20, 2021

Orv
May 4, 2011
Does anyone else just get Sins of a Solar Empire Rebellion booster card packs on Steam, forever?

Or like any other single game, I'm just curious if it's a weird RNG curse I've got going on or if the system loves to just do that poo poo.

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something

The 7th Guest posted:



Potion Craft

Do you like the concept of Atelier games but don't want the JRPG part? Potion Craft is a game solely about mixing together potions to sell to people (and apparently there is an alchemy machine in the basement that will be used in the full version). Your knowledge of potions is represented by a large map that you are slowly uncovering, and each ingredient moves your icon around the map, until you (or as you) land on effects that convert your vial from just random rear end herbs to healing potions, potions of fire, ice, light, etc. Then you sell and haggle to customers. Obviously the weakest elements surround you at the center of the map and you'll have to explore further and further outward to get to the good stuff. In addition to that, each day you'll go into your garden to grab all the herbs you'll need for the day, and meet the merchant to stock up on herbs that you're missing.

I think it's a solid gameplay loop, but I actually like the JRPG part of Atelier games, so this doesn't work for me by itself. I think it's a decent game though.

I didn't like that the ingredients ultimately meant nothing to how the potions are crafted. For those that haven't played the demo, the "ingredients" are merely a proxy for moves that play out on a map. So you start out at the center of the map, and if you add Ingredient A, you go in a straight line. If you then add Ingredient B, you turn left and then go straight. Multiply this by numerous ingredients that all have different movesets. Your goal is to get your marker to a spot on the map that represents a recipe. Once that happens, that recipe is put into your potion book, and the recipe becomes the ingredients you used to make moves on the map that got you to the potion unlock point.

That would be fine, but since the recipes are less about what ingredients actually make the specific potion, and more about what moves you chose that ultimately unlocked the recipe, then there's no rhyme or reason to anything. I could use two Ingredient A's, a B, then three F's, to make a potion of strength. But if I took a roundabout route I might end up using two F's, an A, two Q's, and a Z, and as long as I got to the recipe unlock spot on the map, the end result would be the same. There is an element of optimizing your potions here by finding the shortest route, but it just becomes weird that ultimately you could make any one potion with any of the ingredients in the game. It'd be like saying you wanted to make a chocolate cake, but that you could use any ingredient and any flavorings in the world, and you would still end up with a chocolate cake as long as you got the ingredient quantities correct.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Ciaphas posted:

Nioh 2 is a game I sort of regret bouncing off of, I may have to try it again

that was a frustrating first... six levels or so, though. about the third time some naga and her archer friends dropped from the ceiling and tore me several new orifices I just alt-f4d and didn't look again

(e) 600+ hours of Sekiro muscle memory caused some problems too, but that's on me :v:

I think I had this issue playing the Nioh 2 demo so soon after Sekiro lol.

STRANGER OF PARADISE FINAL FANTASY ORIGIN TRIAL VERSION was really fun so I was inspired to try Nioh 2 again, it's been a couple of years since Sekiro so I think I will be ok this time

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Mescal posted:

But if you simply install over 100 mods, Rimworld will be marginally playable!

That's not true at all. You can if you like, but Rimworld is very playable without any mods at all.

deep dish peat moss
Jul 27, 2006

Here's The Tip for Nioh 2 from someone who played both Nioh games way too much: Break the mindset of thinking that it's a game similar to *Souls or Sekiro - it's only superficially similar to those games. It's more similar to Diablo - it's a game where you want to sprint around being ultra-aggressive and vaporizing demons before they get a chance to attack. The balance of power is in your favor in Nioh (and it only ramps higher in your favor the further you make it, by high levels it's essentially a Musou game) and if you are very aggressive regular enemies will never even get a chance to swing their dumb club at you.

For example, if a naga fell down from the ceiling and coiled up on you, your problem was probably that you were not sprinting around like a loving pinball, because if you were she would have ate your dust.


e: And in Nioh 2 in particular take the Guardian Soul that gives you an on-command extra dash (Feral?) because it breaks the game wide open and is available from the very start. You can chain it with your regular dodge, it gives a ton of iframes, and you can animation cancel literally anything into it at any time (I forget the actual names of things, I played N2 back when it launched on PS4)

deep dish peat moss fucked around with this message at 23:07 on Jun 20, 2021

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Things I was digging about the STRANGER OF PARADISE FINAL FANTASY ORIGIN TRIAL VERSION: the Dragoon Jump that let you chase enemies across the room, and the Black Mage AOE spells that could nuke whole groups at once. I hope I can achieve those things in Nioh 2

Mescal
Jul 23, 2005

Hello I am playing Mad Max and it's pretty fun so far. So there's all these picture settings in photograph mode. Can I use those for gameplay? Please tell me I can. Can I turn off minimap/hud? It seems like there's kind of two different places in the menus for everything, a little confusing. Partially I want to not get seasick, and I only see FOV change in the photograph mode, partially I want to video to look more like Fury Road (why doesn't it look like their film/filters?) I don't SUPER like the follow map markers +GPS style. and my final question: is there anything I should know in general while playing, there's a lot to do so is there anything that I shouldn't ignore while loving around

Det_no
Oct 24, 2003
Saying Rimworld is playable without mods is like saying shoe leather is edible. I mean you COULD, sure, but why would you bother when you can easily find better?

explosivo
May 23, 2004

Fueled by Satan

Sorry but Rimworld rules on it's own and I probably played 100 hours before even looking into mods. If I had to make a food analogy (and I think I do) I'd say that the mods are like a thing of butter on a good steak. Completely unnecessary, but when used it greatly enhances the experience.

Now I want to play Rimworld again. And eat a steak.

Det_no
Oct 24, 2003
Ok but why wouldn't you play 100 BETTER hours instead?

BexGu
Jan 9, 2004

This fucking day....

Mescal posted:

Hello I am playing Mad Max and it's pretty fun so far. So there's all these picture settings in photograph mode. Can I use those for gameplay? Please tell me I can. Can I turn off minimap/hud? It seems like there's kind of two different places in the menus for everything, a little confusing. Partially I want to not get seasick, and I only see FOV change in the photograph mode, partially I want to video to look more like Fury Road (why doesn't it look like their film/filters?) I don't SUPER like the follow map markers +GPS style. and my final question: is there anything I should know in general while playing, there's a lot to do so is there anything that I shouldn't ignore while loving around

Mad Max is a great game and if you want to make it look like Fury Road you need to use the Reshade program and download one of the preset here: https://sfx.thelazy.net/games/game/1092/

For max enjoyment when you get to a new stronghold area make sure to get the Survey Crew Project (go to it project area, it will highlight where the piece are on the Map) and only do the scavenger location that have historical relics. Historical Relics add a ton of history to the Mad Max universe and keeps you from doing every camp that might just have a bit of scrap in it.

You also don't HAVE to update your stronghold all the way but it is fun to watch it go from piece of poo poo location to "Hey, this actually seem nice".

I would suggest getting the oil one first since it basically removes having to worry about running out of gas.

Oh and drive around in a storm. Its fun, chaotic, and there is some good loot you can grab in it.

BexGu fucked around with this message at 01:01 on Jun 21, 2021

Hub Cat
Aug 3, 2011

Trunk Lover

My personal opinion is that I don't know what I want to mod until I've played it without mods. Goons frequently have different opinions from me and a lot of mods can fundamentally alter gameplay

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Hub Cat posted:

My personal opinion is that I don't know what I want to mod until I've played it without mods. Goons frequently have different opinions from me and a lot of mods can fundamentally alter gameplay

Get outta here with this reasonable, nonjudgemental poo poo. Don't you know what forum you're in? You're supposed to call everyone idiots and talk about how only your own opinions are correct.

John Murdoch
May 19, 2009

I can tune a fish.

Hub Cat posted:

My personal opinion is that I don't know what I want to mod until I've played it without mods. Goons frequently have different opinions from me and a lot of mods can fundamentally alter gameplay

:mods:

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL

Mescal posted:

Hello I am playing Mad Max and it's pretty fun so far. So there's all these picture settings in photograph mode. Can I use those for gameplay? Please tell me I can. Can I turn off minimap/hud? It seems like there's kind of two different places in the menus for everything, a little confusing. Partially I want to not get seasick, and I only see FOV change in the photograph mode, partially I want to video to look more like Fury Road (why doesn't it look like their film/filters?) I don't SUPER like the follow map markers +GPS style. and my final question: is there anything I should know in general while playing, there's a lot to do so is there anything that I shouldn't ignore while loving around

Gonna heartily recommend two things.

1) Beeline the main missions until you unlock the Thunderpoon, it'll completely change the way you do car combat (for the better).

2) This is more of a suggestion, but don't even think about 100%ing the game. There's entirely too much stuff like the scrap sites that are just busywork and you'll burn out if you go in trying to clear all the map. (I mean, if you end up liking it enough go for it, sure, I'm not your parents :v: )

Sjs00
Jun 29, 2013

Yeah Baby Yeah !
Just grabbed Dark Deity over Vestaria Saga
e oh god

Sjs00 fucked around with this message at 01:40 on Jun 21, 2021

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Bloody Hedgehog posted:

It'd be like saying you wanted to make a chocolate cake, but that you could use any ingredient and any flavorings in the world, and you would still end up with a chocolate cake as long as you got the ingredient quantities correct.

My man, have you heard of Nutella?


But more seriously I'm so glad that demos are a big thing again, a few years ago the idea of having enough demos to host a whole festival was laughable.

Commander Keene
Dec 21, 2016

Faster than the others



Hub Cat posted:

My personal opinion is that I don't know what I want to mod until I've played it without mods. Goons frequently have different opinions from me and a lot of mods can fundamentally alter gameplay
:hai:

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Edmond Dantes posted:

Gonna heartily recommend two things.

1) Beeline the main missions until you unlock the Thunderpoon, it'll completely change the way you do car combat (for the better).

2) This is more of a suggestion, but don't even think about 100%ing the game. There's entirely too much stuff like the scrap sites that are just busywork and you'll burn out if you go in trying to clear all the map. (I mean, if you end up liking it enough go for it, sure, I'm not your parents :v: )

I was originally going to try writing some things despite having not played the game for several years, but I will just agree with both of these points. Especially number two.

Mad Max is a surprisingly great game, but there’s a tremendous amount of repetition, and 100%ing the game strikes me as a generally insane thing to attempt.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Dark Souls, with a controller, is still Dark Souls - punishingly hard if you don't focus and be patient. Which I was not tonight. I promptly reinstalled Just Cause 2 and blew some things up instead and had a better evening.

The 7th Guest
Dec 17, 2003



MISC. A Tiny Tale

It's not the most unique 3D platformer (and the title is not super memorable) but I had an OK time with this. It's one of those demos where despite the low-budget UI, lack of settings and floaty jumping, there's still some care being put in. But it's still a game I would wait to see what kind of price it gets.



RESEARCH and DESTROY

Here's one that's a bit different from the rest... a Valkyria Chronicles/Codename STEAM style game about scientists fighting the supernatural. The thing that separates R&D from those games is that rather than AP, you have 8 seconds per character to do with as you wish. As long as you're just looking around, no time will drain, but if you're moving, aiming or shooting, it will. This is an important distinction because unlike Valkyria or C:STEAM where you aim and fire a number of shots based on how many action points you have, your shooting here can be done in real-time. You can aim, strafe and hold down the shoot button and circle your enemies as you pepper them. Since the game is sci-fi it seems like the weapon selection will get kinda silly (as seen in the above GIF with their take on the shotgun/spread gun).

It's being published by Spike Chunsoft (of Danganronpa fame) so this is indie with a notable publisher putting some money in. No release date though.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

StrixNebulosa posted:

Dark Souls, with a controller, is still Dark Souls - punishingly hard if you don't focus and be patient. Which I was not tonight. I promptly reinstalled Just Cause 2 and blew some things up instead and had a better evening.

Yeah if you're going sorcery it'll take a little while to get your character off the ground, too, but you will have a very gratifying power curve to look forward to as you progress.

edit: iirc most of the really good poo poo becomes available in Sen's Fortress and at that point it's just a matter of pumping up your INT high enough to use it.

goferchan fucked around with this message at 03:09 on Jun 21, 2021

Internet Explorer
Jun 1, 2005





StrixNebulosa posted:

Dark Souls, with a controller, is still Dark Souls - punishingly hard if you don't focus and be patient. Which I was not tonight. I promptly reinstalled Just Cause 2 and blew some things up instead and had a better evening.

lol, this is why I never bring myself to play Dark Souls. Maybe I'm too old to find an evening of frustration fun.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

goferchan posted:

Yeah if you're going sorcery it'll take a little while to get your character off the ground, too, but you will have a very gratifying power curve to look forward to as you progress.

Treating it like a puzzle game will fit better I think. I'll give it more goes later!

(I do love how the dagger lets me interrupt enemies sometimes)

Internet Explorer posted:

lol, this is why I never bring myself to play Dark Souls. Maybe I'm too old to find an evening of frustration fun.

As I've grown out of "I'll play anything!!" and settled into having opinions I've found that it's okay to let some things go. I no longer have the patience for untangling wargames. I no longer have the patience for forcing myself into genres that don't fit me. And that's okay, there's still a billion games out there asking for my time.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



StrixNebulosa posted:

And that's okay, there's still a billion games out there asking for my time.

This is me thinking about impulse-buying Wildermyth and also thinking about over the dozen games I already own and could be playing instead, including the turn-based tactical RPG that I already impulse-bought last month

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goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

StrixNebulosa posted:

Treating it like a puzzle game will fit better I think. I'll give it more goes later!

(I do love how the dagger lets me interrupt enemies sometimes)

Absolutely, when you're playing through fresh and haven't mastered every aspect of the combat mechanics a lot of encounters are like "Ok, how do I want to initiate the fight? Which enemy is most important to take down first? These two enemies are patrolling, can I kill the others before they aggro me?" -- there's the occasional ambush, but even those become predictable once you get a feel for where the game likes to hide stuff. For the most part, though, you can scout out any given combat arena and be in control of how combat starts, and getting a good handle on that will carry you forward even if your execution is a little rusty.

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