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Saoshyant posted:What the hell. Looking at it, if I didn't know it was a different game I'd have said "yeah that's Riven alright". Because it's very Riven-alike... possibly, excessively so, but the reviews are good so I'll keep an eye out. The problem with Quern is how little it cares to hide its puzzles. In Myst they are usually disguised as machinery that fits in with the environment and has a narrative reason for being there. In Quern, there's a sliding tile puzzle within the first few minutes. Iirc you have to solve it twice.
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# ? Jun 22, 2021 21:43 |
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# ? Apr 28, 2024 19:59 |
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Oh, did anyone ever confirm whether the Riftbreaker demo was the same one from last year?
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# ? Jun 22, 2021 21:45 |
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Mordja posted:Oh, did anyone ever confirm whether the Riftbreaker demo was the same one from last year? They have been regularly updating it to keep it in line with the full game but the content should be the same afaik.
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# ? Jun 22, 2021 21:46 |
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Antigravitas posted:The problem with Quern is how little it cares to hide its puzzles. In Myst they are usually disguised as machinery that fits in with the environment and has a narrative reason for being there. Well, that's a hard pass then. It didn't sit properly with me that it was ripping wholesale Riven's aesthetics, but just acting like a HOG instead of actually mimicking what the Myst games actually got right is bad form.
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# ? Jun 22, 2021 22:01 |
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Mordja posted:The only thing that moves is her arm This is so plainly bad that seeing it gives me a weird feeling of anxiety, like - if a team of artists can look at that animation and think "yep, nailed it" then how many times in my life have I thought that I was doing something competently when actually I was doing a really embarrassingly bad job of it?
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# ? Jun 22, 2021 22:11 |
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Triarii posted:This is so plainly bad that seeing it gives me a weird feeling of anxiety, like - if a team of artists can look at that animation and think "yep, nailed it" then how many times in my life have I thought that I was doing something competently when actually I was doing a really embarrassingly bad job of it? I don't think most devs wake up and go into work going "I'm gonna make a bad game on purpose!" Even if gamers claim that that's intentional a lot of the time, I think most of the time it's just a small or inexperienced team that doesn't have anyone sanity checking them for some reason. It is still impressively bad, in this instance.
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# ? Jun 22, 2021 22:14 |
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Or they don't have a choice in the matter of whether a game is good or bad because of higher-ups, and their morale is low enough that they mostly just work for the paycheck.
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# ? Jun 22, 2021 22:17 |
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Squashing Machine posted:Yeah, Wildermyth's difficulty can vary pretty wildly even on Normal, and the Incursion fights tend to have something like twice the number of enemies as a normal fight. The game's systems are just a little too basic compared to something like XCOM to make it feel like the harder difficulties are worth it, because there's only so much smart play can do for you and your characters' abilities are pretty limited. I ended up reloading to the start of the fight and this time managed to make it through mostly unscathed. I think the main issue was since it was the first difficult fight I'd had I hadn't realised I shoulf be playing a bit more cautiously! I think I'll be sticking with Hard for the moment in the hope it'll force me to make some interesting/tough decisions later (I've already had someone lose a hand and come back with a cool hook insted). The story stuff is defintely where it shines the most though. Very excited to see what happens to my crew next!
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# ? Jun 22, 2021 22:20 |
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The 7th Guest posted:Or they don't have a choice in the matter of whether a game is good or bad because of higher-ups, and their morale is low enough that they mostly just work for the paycheck. Yeah what do you want them to do, voluntary crunch until the bow drawing motion is picture perfect? gently caress that imma just send whatever in, hope nobody criticizes me about it, go home on time and get drunk
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# ? Jun 22, 2021 22:27 |
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Play posted:You might wanna check out a game called Sunblaze. Not sure if it was explicitly inspired by Celeste but it certainly seems so and absolutely scratches that same itch. In fact I'd go so far as to say the moment to moment platforming is a bit more fun. Less good on story and theme and general presentation, but still worth checking out.
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# ? Jun 22, 2021 22:31 |
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Triarii posted:This is so plainly bad that seeing it gives me a weird feeling of anxiety, like - if a team of artists can look at that animation and think "yep, nailed it" then how many times in my life have I thought that I was doing something competently when actually I was doing a really embarrassingly bad job of it? I imagine that pride as an artist goes out the window when it comes to corporate gigs like that, and the goal is just "make it work". When years later they started telling the stories about Superman 64 development a lot of it came down to the management spending most of the time patting themselves on the back and constantly changing project goals. The actual artists and devs were basically forced to put out whatever they could on a crunch schedule by the end and no one was happy or proud with the final product. It reminds me of how when they were making Donkey Kong 64, they encountered a terminal glitch that occurred without the expansion pack installed, and eventually because of time demands were forced to ship the game as is and include the expansion pack with the game, making it a net loss on profit for every game sold.
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# ? Jun 22, 2021 22:33 |
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The 7th Guest posted:Or they don't have a choice in the matter of whether a game is good or bad because of higher-ups, and their morale is low enough that they mostly just work for the paycheck. That too and more likely, yeah.
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# ? Jun 22, 2021 22:35 |
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Orv posted:I don't think most devs wake up and go into work going "I'm gonna make a bad game on purpose!" Even if gamers claim that that's intentional a lot of the time, I think most of the time it's just a small or inexperienced team that doesn't have anyone sanity checking them for some reason. It is still impressively bad, in this instance. Or some manager says "you have 4 hours to do the bow animation!" "but it'll take at least a week to make a good animation!" "your negative attitude will be reflected in your pay review! 4! hours!" "...ok, 4 hours"
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# ? Jun 22, 2021 22:37 |
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Nobody is proud of those archer animations. It's just what ended up in the final version because they were out of time and probably massively overworked. It looks like a rough placeholder animation and that's because it very likely is a placeholder that ended up being judged as "good enough".
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# ? Jun 22, 2021 22:39 |
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As soon as I saw the trailer from 2 years ago which somehow multiple people must have had to sign off on for it to be released I was immediately "There's no way this is going to be any good". I mean if they'd release that as a promotion for their game they were clearly utterly clueless.
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# ? Jun 22, 2021 22:50 |
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Saoshyant posted:Well, that's a hard pass then. It didn't sit properly with me that it was ripping wholesale Riven's aesthetics, but just acting like a HOG instead of actually mimicking what the Myst games actually got right is bad form. I think that's a harsh estimation of Quern. It's not just HOG-style bouncing from arbitrary puzzle to arbitrary puzzle. Most of the puzzles flow together relatively plausibly and half the point is that there's an unseen mastermind intentionally dicking around. Really not that far off from how the original Myst presents itself.
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# ? Jun 22, 2021 23:03 |
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Interesting and relevant thread: https://twitter.com/Mike_Prinke/status/1400901539091386370
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# ? Jun 22, 2021 23:16 |
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Triarii posted:This is so plainly bad that seeing it gives me a weird feeling of anxiety, like - if a team of artists can look at that animation and think "yep, nailed it" then how many times in my life have I thought that I was doing something competently when actually I was doing a really embarrassingly bad job of it? I thought it was gonna be bad in a way I enjoyed but no, it’s just bad.
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# ? Jun 23, 2021 00:40 |
John Murdoch posted:I think that's a harsh estimation of Quern. It's not just HOG-style bouncing from arbitrary puzzle to arbitrary puzzle. Most of the puzzles flow together relatively plausibly and half the point is that there's an unseen mastermind intentionally dicking around. Really not that far off from how the original Myst presents itself. Yeah honestly it’s been a few years since I played it but it was a perfectly fine 3D puzzle game with plainly obvious inspirations. I’m not a diehard puzzle guy but I found the game to be reasonably challenging without being either brain dead or frustratingly opaque, and would probably recommend it to anybody looking for a puzzle game—particularly, for example, if it goes on sale during the summer sale.
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# ? Jun 23, 2021 00:53 |
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Does Prodeus have its own thread? It's an absolutely incredible game that I cannot play for more than one or two levels at a time, because it is an assault on my senses and reaction speed.
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# ? Jun 23, 2021 00:58 |
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girl dick energy posted:Does Prodeus have its own thread? It's an absolutely incredible game that I cannot play for more than one or two levels at a time, because it is an assault on my senses and reaction speed. I don't know if it does, but the early fps thread has talked about it a lot: https://forums.somethingawful.com/showthread.php?threadid=3420790
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# ? Jun 23, 2021 01:06 |
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Nekro Feels like a somewhat creative attempt at single player DOTA with a story. I think it was one of the early Steam Greenlight games that eventually ran out of money and they abandoned the project. Not terrible, but not my kind of game, more of a console designed twin stick action combat like so many similar xbox arcade live games from the early 2010s.
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# ? Jun 23, 2021 01:23 |
girl dick energy posted:Does Prodeus have its own thread? It's an absolutely incredible game that I cannot play for more than one or two levels at a time, because it is an assault on my senses and reaction speed. I don’t believe it does but, like ponzicar said, we talk about it quite a bit in the retro FPS thread they linked.
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# ? Jun 23, 2021 01:43 |
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ultrafilter posted:Interesting and relevant thread: I get how a bad game gets made (lord knows I've worked on a bunch myself); I was specifically referring to the stellar archery animations at the timestamped spot in the video. https://i.imgur.com/HahJBH6.mp4 "Placeholder animation that they never got a chance to replace" is honestly probably the best explanation there. I can't be sure though, because animation quality is something that's hugely variable even amongst big-budget games. Like, Bethesda's animations have always been pretty strikingly bad.
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# ? Jun 23, 2021 01:55 |
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she is just that good with the bow.
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# ? Jun 23, 2021 01:58 |
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Squashing Machine posted:Yeah, Wildermyth's difficulty can vary pretty wildly even on Normal, and the Incursion fights tend to have something like twice the number of enemies as a normal fight. The game's systems are just a little too basic compared to something like XCOM to make it feel like the harder difficulties are worth it, because there's only so much smart play can do for you and your characters' abilities are pretty limited. I played the Gorgon tutorial/game on Normal (Adventurer) and I found it to be too easy. Never really felt like my party was in danger in the turn-based combat with the exception of a couple times. I started a new 5 chapter campaign on Hard (Tragic Hero) and it was just the right difficulty of turn-based combat for me. Unfortunately Hard (Tragic Hero) on the Overland Campaign Difficulty kicked my rear end, specifically when there were Incursions that were strength 7 and above. I experienced more than one total party wipe. I think a Combat difficulty of Tragic Hero but a Overland Campaign Difficulty of Adventurer will be my sweet spot and may work for others as well. Apart from that, the storytelling really is glorious. Each of the comic book like vignettes draw you in and really make you consider that the characters are more than a jumble of stats. I even encountered a poignant moment upon the death of a character where the father of said dead character went outdoors and challenged Death (figuratively), then said tell my child I love them.. Pulled at my heart strings a little.
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# ? Jun 23, 2021 02:56 |
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it's probably expected that the player will usually be moving and the running animation will hide it. little hard to hide when the shooting animation comes with literally 0 motion on almost all of her body though.
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# ? Jun 23, 2021 02:57 |
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Maybe the characters have a history in isolation dancing you don't know
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# ? Jun 23, 2021 03:15 |
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Triarii posted:I get how a bad game gets made (lord knows I've worked on a bunch myself); I was specifically referring to the stellar archery animations at the timestamped spot in the video. Looks like they got the same guy who does Mortal Kombat animations
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# ? Jun 23, 2021 03:28 |
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I enjoy reading people play these demos and make lists of games to check out in the future, which I have a 1% chance of revisiting when the games finally do release
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# ? Jun 23, 2021 03:28 |
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Hades: I’m going to beat it any run now but man what a great game. I finally unlocked aspects and I think the bow is my favorite weapon. Also Dusa is my friend.
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# ? Jun 23, 2021 04:26 |
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Gay Rat Wedding posted:it's probably expected that the player will usually be moving and the running animation will hide it. little hard to hide when the shooting animation comes with literally 0 motion on almost all of her body though. Didn't someone say earlier that a preview of the game showed an overhead camera like its predecessor? I wonder if the animations were made with that perspective in mind, and then the decision to change it to standard 3rd person came way too late to change them.
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# ? Jun 23, 2021 04:30 |
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Rolo posted:Hades: I’m going to beat it any run now but man what a great game. I finally unlocked aspects and I think the bow is my favorite weapon. Keep playing until you get a credit roll
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# ? Jun 23, 2021 04:54 |
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Anonymous Robot posted:Boy, that Vermintide 2 really is a bucket of fun, even if I am only playing with randoms. Is there a discord for finding games with goon? Same Discord as the Vermintide goons' one (Goonintide, that is)
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# ? Jun 23, 2021 05:12 |
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Is Raft worth trying out? Not into the survival games (Though I do like Subnautica and what I played of Valheim and Grounded) but it does look intriguing
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# ? Jun 23, 2021 05:50 |
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CharlieFoxtrot posted:I enjoy reading people play these demos and make lists of games to check out in the future, which I have a 1% chance of revisiting when the games finally do release The demo is along the same themes as Slipways in that you are time limited (in turns) and have to manage your colony to meet the objectives presented to you. It's not entirely clear to me if this is a demo thing, a campaign thing, or the way the game plays in general. To start with you are given the choice of colony leaders - these come with popularity ratings which will affect the happiness of your colonists, and a selection of abilities they can activate each turn in order to grow the colony - and your first colony. Each turn you will receive any resources your territory produces, plus your choice of one or two random 'cards' that represent your development options, so you're trying to grow your resource generation while balancing (in the demo) your colonist happiness, while planning toward your expensive developments and navigating any bad luck of pulling multiple turns of Energy generators instead of Food. There's random events which will award you extra resource production or developments, and bouncing colony leaders and their associated abilities when you need to. The demo was pretty easy, like I would have to try in order to fail it, but I really liked the different systems and it sounds like it opens up a lot since the demo doesn't even get you started on actually doing the, you know, titular terraforming.
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# ? Jun 23, 2021 05:52 |
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Unlucky7 posted:Is Raft worth trying out? Not into the survival games (Though I do like Subnautica and what I played of Valheim and Grounded) but it does look intriguing
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# ? Jun 23, 2021 05:57 |
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Unlucky7 posted:Is Raft worth trying out? Not into the survival games (Though I do like Subnautica and what I played of Valheim and Grounded) but it does look intriguing I’ve gotten my money’s worth so far playing with a chill buddy. I wouldn’t play solo but having someone to share the experience with has been very fun.
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# ? Jun 23, 2021 12:30 |
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The new State of Decay 2 update is really great. The ability to switch between weapons on the fly now is already such a complete game changer. I never wanted to use things like crossbows before because if you missed you were hosed but you can now have a real gun and a crossbow or a big machine gun and something less ridiculous. It's fantastic. On top of that though the plague hearts are actually things you have to deal with because they infect a whole area around it, and upgrading outposts can give you things like specialized abilities you normally have to find new survivors to get.
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# ? Jun 23, 2021 14:20 |
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# ? Apr 28, 2024 19:59 |
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I heard that the co-op in state of decay 2 had issues, is that still true?
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# ? Jun 23, 2021 14:28 |