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The Cheshire Cat
Jun 10, 2008

Fun Shoe

BigglesSWE posted:

Feels like it would have to be, since that would lead to less jobs, less employed pops, and more resentment towards these new machines that was absolutely a source of unrest in the 1830’s at the very least. Would jive with the whole idea of the game being about the decisions you make and the consequences of them. “Do I try to invest in more efficient wool spinners and raise the ire of those employed in that profession, or do I leave it be, leading to long-term financial negligence?”

Kind of tangential to this but one thing that was sort of interesting in Victoria 2 was how inventions were not always positive, and I know the tech system is going to be different in Vicky 3 but I do hope they can replicate this to some level. As absurd as it is to get a popup "your people have invented terrorism!", it was a neat way of demonstrating that new political and technological developments can lead down paths that won't necessarily be beneficial to you as the nation-state but once you open that door you can't close it.

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TwoQuestions
Aug 26, 2011

The Cheshire Cat posted:

Kind of tangential to this but one thing that was sort of interesting in Victoria 2 was how inventions were not always positive, and I know the tech system is going to be different in Vicky 3 but I do hope they can replicate this to some level. As absurd as it is to get a popup "your people have invented terrorism!", it was a neat way of demonstrating that new political and technological developments can lead down paths that won't necessarily be beneficial to you as the nation-state but once you open that door you can't close it.

They do this in Stellaris already, with Jump Drive and Synthetics being flagged as Dangerous Technology, so I don't doubt they already have that in the oven for Vicky 3.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

This is fantastic, and exciting, and I want V3 right now!

Fister Roboto
Feb 21, 2008

This game is going to be absolutely insane and there's no way it won't be a big hot mess when it all comes together but I still can't wait for it.

Fister Roboto
Feb 21, 2008

quote:

This of course adds a tremendous capacity for modding in new Buildings and Production Methods! Embassies that increase your Influence, but which can also be configured to consume Wine and Meat at state expense to increase the speed at which you Improve Relations? Shantytown Temples that can only be built on coastlines, that consume Fish and create jobs for pops qualifying for the Deep Ones profession, increasing state mortality but also the weekly rate of the global cthulhu_rising counter? We can't wait to see what madness you unleash!

Hellioning
Jun 27, 2008

The first time I read that, I completely skimmed over the fact it was about mods, and I just assumed Cthulhu stuff was in the base game.

"Yeah, that sounds about right." I thought.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Hellioning posted:

The first time I read that, I completely skimmed over the fact it was about mods, and I just assumed Cthulhu stuff was in the base game.

"Yeah, that sounds about right." I thought.

The real cosmic horror is capitalism

Kaza42
Oct 3, 2013

Blood and Souls and all that
I mean, if there was any game to mod in a story about the insignificance of humanity and the crushing grind of forces far greater than any individual it's this one. Will you be forced to toil endless hours in mind-crushing body-breaking conditions as your sense of self is chipped away in the name of some unknowable agenda hostile to your very existence? Or will you do the exact same thing, but with slightly more cthulhu statues around?

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Raenir Salazar posted:

This doesn't really make sense; why experiment on the thing that makes or break the game for your audience? We would like to hope the economy has had the most thought and effort out of any mechanic out of any game released to date so that it is responsive to player interaction to the degree everyone hoped the previous Victoria economies would.

If warfare is not the focus of the game, and whose experience is less likely to effect the player's enjoyment that gives the devs license to find some new young dev who just joined the team and point them in the direction of the war mechanics and go "Have fun, let us know what you come up with" (I am of course exaggerating how this would/should go but you get the idea).

But again I repeat that the fact that whether the dev's say something is or is not the focus is no reason or impediment to our discussion thereof either for the release or a hypothetical DLC if its a bombshell success and especially so if players ask for more war mechanics (Which they will, because they always do).

And also just because something isn't the focus doesn't mean it gets 0 hours of work; clearly some amount of work is going to go into it because it will exist in the game; how many hours to make it polished or working above merely functioning you can't say how much that can be so you're not really in a position to tell people not to discuss it.

I mean I’m explaining why it would be a terrible idea. It’s fine to talk about it because it will be ignored either way. That has no chance of happening.

Maybe a later DLC free or paid depending

Ghost of Mussolini
Jun 26, 2011
Release Victoria 3 right now.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Ghost of Mussolini posted:

Release Victoria 3 right now.
No dont, make it good first.

Jackie D
May 27, 2009

Democracy is like a tambourine - not everyone can be trusted with it.


AAAAA! Real Muenster posted:

No dont, make it good first.

Id like to play it sometime before I die

Ghost of Mussolini
Jun 26, 2011

AAAAA! Real Muenster posted:

No dont, make it good first.
Post rlease + 4 dlcs so 2025-2026 ?

I'm guessing almost everyone will buy it anyway, so just release it now

Raenir Salazar
Nov 5, 2010

College Slice

CharlestheHammer posted:

I mean I’m explaining why it would be a terrible idea. It’s fine to talk about it because it will be ignored either way. That has no chance of happening.

Maybe a later DLC free or paid depending

A major change to how combat works is usually a free feature of a DLC; with the DLC adding some other mechanic on top of it that is desirable but not essential to make the most from the game.

You however have not actually explained why it'd be terrible, you're only argument is it isn't the focus, or would take too much time away from other things that are the focus, etc; you've never actually explored the mechanics on their own merits and have never defined what you mean by the terms you used and then stopped discussing them when called out on it.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Raenir Salazar posted:

A major change to how combat works is usually a free feature of a DLC; with the DLC adding some other mechanic on top of it that is desirable but not essential to make the most from the game.

You however have not actually explained why it'd be terrible, you're only argument is it isn't the focus, or would take too much time away from other things that are the focus, etc; you've never actually explored the mechanics on their own merits and have never defined what you mean by the terms you used and then stopped discussing them when called out on it.

Still going with this tactic of just ignoring what I’ve said to claim victory.

My mistake for responding earnestly to you as I obviously didn’t learn my lesson

Edgar Allen Ho
Apr 3, 2017

by sebmojo
At least a bad Vicky 3 is almost guaranteed to be a so-bad-its-good clusterfuck and not just a polished pile of boring like release Imperator

Raenir Salazar
Nov 5, 2010

College Slice

CharlestheHammer posted:

Still going with this tactic of just ignoring what I’ve said to claim victory.

My mistake for responding earnestly to you as I obviously didn’t learn my lesson

There is no tactic here, I can very clearly read your post and see it doesn't purport to do what you claimed it did. You literally never made an argument and I still have no idea what your argument is despite me asking you multiple times to clarify your position and to point out that the dev focus isn't relevant to discussing the value of someone's ideas about what would make a good mechanic to add to the game. That's where you largely decided to drop the conversation because it seems more likely that you dislike discussion on those terms, not that I've ever actually ignored what you've haven't said.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Edgar Allen Ho posted:

At least a bad Vicky 3 is almost guaranteed to be a so-bad-its-good clusterfuck and not just a polished pile of boring like release Imperator

it can't be worse than release vicky 2 and yellow prussia

Baronjutter
Dec 31, 2007

"Tiny Trains"

I so hope theres a eu4 or ck3 style county designer so we can live out our alt history dreams easily without a ton of modding. Want to press that cooperative ownership button so so hard

Takanago
Jun 2, 2007

You'll see...
one thing I want to try modding in is adding some sort of agrarian socialist country (including a new economy type of needed) to represent like the diggers/levelers or something so I can see how that would work out. I imagine it would work by preventing aristocrats from getting money from farms and let the peasants collect the dividends instead, and maybe also prohibiting all forms of factory ownership other than merchant guilds. (I dont actually know early agrarian socialism well so I dont know if going right into collective ownership of everything fits) I imagine it would start with a pretty high standard of living for peasants but would struggle to get an investment pool without capitalism and might be in danger of getting gobbled up by a capitalist power

SirPhoebos
Dec 10, 2007
Probation
Can't post for 6 hours!

Mans posted:

it can't be worse than release vicky 2 and yellow prussia

M-M-MODS?!?!?

karmicknight
Aug 21, 2011
I hope we get yellow prussia on release :sickos:







and it gets fixed in the first patch.

Jazerus
May 24, 2011


karmicknight posted:

I hope we get yellow prussia on release :sickos:

prussia color slider in the game setup options

AnoHito
May 8, 2014

Yellow Prussia would be an excellent April Fools' patch

Gaius Marius
Oct 9, 2012

Having a palette to select your color during the game would be lit.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?
Rainbow Prussia in honor of Frederick the Great :gaysper:

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

Edgar Allen Ho posted:

At least a bad Vicky 3 is almost guaranteed to be a so-bad-its-good clusterfuck and not just a polished pile of boring like release Imperator

I bought Imperator on sale and couldn't make it past 6 hours of playtime due to boredom. I'm curious why other people had issues with Imperator because the discussion seems to end with "it was boring" without going into why.

Maybe I was doing it wrong but it was just frustrating that there's so many systems and how little it seemed you needed to interact with any to keep the game going. I guess a concern is that Imperator has pops, trade, and internal politics in a way that could closely mirror Vicky3. Vicky2 sort of felt the same but I stopped playing because my eyes melted after a few hours of playing on a high res set up.

Another issue I had with Imperator that its use of player perspective played a fine line between CK-style where you role play and god-like EU/HOI. I never felt remotely invested like CK but I felt just enough burden from politics to make it really obnoxious. I can't imagine this being an issue with Vicky3 at least but we'll see how the party/faction system evolves.

Also music/sound could have been a bit better. That engages people emotionally so it's pretty important for map games imho!

:goonsay:

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Imperator seems to have skipped the recent Paradox QOL interface accessibility improvements games like Stellaris and CK3 have and gone straight for late-lifecycle EU4 incomprehensibility. I really want to love the game; it's basically my favorite period and by all accounts has in recent patches pivoted into being a great empire management game, which is completely my poo poo. But yeah the tutorial is a joke and the game is simultaneously incomprehensible and feels a lot less slick to use than I feel like it should, so I just can't get into it.

Also yeah the music is kind of grating. I've been playing a bunch of Total War: Rome 2 lately which just oozes atmosphere, so Imperator's lack of it is pretty jarring. The map is pretty and the loading art is cool though.

Zeron
Oct 23, 2010

guidoanselmi posted:

I bought Imperator on sale and couldn't make it past 6 hours of playtime due to boredom. I'm curious why other people had issues with Imperator because the discussion seems to end with "it was boring" without going into why.

Maybe I was doing it wrong but it was just frustrating that there's so many systems and how little it seemed you needed to interact with any to keep the game going. I guess a concern is that Imperator has pops, trade, and internal politics in a way that could closely mirror Vicky3. Vicky2 sort of felt the same but I stopped playing because my eyes melted after a few hours of playing on a high res set up.

Another issue I had with Imperator that its use of player perspective played a fine line between CK-style where you role play and god-like EU/HOI. I never felt remotely invested like CK but I felt just enough burden from politics to make it really obnoxious. I can't imagine this being an issue with Vicky3 at least but we'll see how the party/faction system evolves.

Also music/sound could have been a bit better. That engages people emotionally so it's pretty important for map games imho!

:goonsay:

Imperator was a perfectly competent game on release..it's just the devs vision for the game didn't match what pretty much anyone else wanted. People didn't actually want a sequel to EU:Rome (which is what it was on release), they wanted a modern paradox game set in the EU:Rome era. By all accounts it's massively improved and is actually fun now.

Which I don't think will be an issue with Vicky 3, they definitely seem willing to change things up. Honestly my biggest concern is that everything being so interconnected makes it look like it'll be more difficult than I want to pull a nation in a direction that it isn't naturally heading towards. But that's making internal politics a struggle on the scale of warfare so it'll probably be fun.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Zeron posted:

Imperator was a perfectly competent game on release..it's just the devs vision for the game didn't match what pretty much anyone else wanted. People didn't actually want a sequel to EU:Rome (which is what it was on release), they wanted a modern paradox game set in the EU:Rome era. By all accounts it's massively improved and is actually fun now.

Which I don't think will be an issue with Vicky 3, they definitely seem willing to change things up. Honestly my biggest concern is that everything being so interconnected makes it look like it'll be more difficult than I want to pull a nation in a direction that it isn't naturally heading towards. But that's making internal politics a struggle on the scale of warfare so it'll probably be fun.

Eh it’s early but from what has been shown so far it might actually be easier to pull a country in the direction you want. As you seem to have a lot more control than you did in 2

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I want to play Victoria 3.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Zeron posted:

Imperator was a perfectly competent game on release..it's just the devs vision for the game didn't match what pretty much anyone else wanted. People didn't actually want a sequel to EU:Rome (which is what it was on release), they wanted a modern paradox game set in the EU:Rome era. By all accounts it's massively improved and is actually fun now.
I don't think people wanted EU: rome. In fact, it looking and feeling so much like EU is the reason why I had no interest in it

Ghost of Mussolini
Jun 26, 2011

DrSunshine posted:

I want to play Victoria 3.

:same: OP

hot cocoa on the couch
Dec 8, 2009

DrSunshine posted:

I want to play Victoria 3.

:hmmyes:

PerniciousKnid
Sep 13, 2006

DrSunshine posted:

I want to play Victoria 3.

I have no desire to play vick3y, I only enjoy rampant speculation and developer blogs.

ilitarist
Apr 26, 2016

illiterate and militarist
I want to stop waiting for Victoria 3 instead of playing it. I want to wait for patches and new DLCs for Victoria 3 instead of playing it.

ThaumPenguin
Oct 9, 2013

I have this weird brain problem that makes me happy with reading dev diaries for the foreseeable future

Pooned
Dec 28, 2005

Eye contact counters everything
I'v never been more hyped for a a game and I refuse to believe it will not live up to my expectations.


Just like I did with Imperator and Ck3.

:(

Kaza42
Oct 3, 2013

Blood and Souls and all that

Pooned posted:

I'v never been more hyped for a a game and I refuse to believe it will not live up to my expectations.


Just like I did with Imperator and Ck3.

:(

Imperator was a wet fart, but CK3 actually did live up to my expectations with only a few rough edges (let me fight as a knight in my own armies, you cowards)

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Cease to Hope
Dec 12, 2011

Pooned posted:

Just like I did with Imperator and Ck3.

it would be really nice if vic 3 turned out as well as CK3 did

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