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Homeless Friend
Jul 16, 2007

Galaga Galaxian posted:

I’m definitely off the try-hard meta but I use a single turret with the 360 degree setup and a turret whip’d shotgun. I treat the turret like a mini artillery gun, I constantly whip it, and whip it good.

thats the beauty of the game. its so flexible. you can just dial the experience you want in. now if only these dumb danish bastards would bring on the next patch/mod support so I could get into it again.

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Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

Floppychop posted:

What's the general preferred turret setup?

1131

but

Floppychop posted:

I have no idea if it's 'best'.

e: the stun or armor damage would probably be way better for my guns, but I forget they exist and/or spread them out and mount them somewhere that it takes concerted effort to get to

Blowjob Overtime fucked around with this message at 00:50 on Jul 9, 2021

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Single Turret (& fast-setup) are much more useful when constantly repositioning the turret to use it for the electric shockwave OC thingie that the stubby has. Dualies are popular, but the most popular engi setup that I've personally seen is 'no turrets at all', drat loving slackers.

Hwurmp
May 20, 2005

Serephina posted:

Single Turret (& fast-setup) are much more useful when constantly repositioning the turret to use it for the electric shockwave OC thingie that the stubby has. Dualies are popular, but the most popular engi setup that I've personally seen is 'no turrets at all', drat loving slackers.

I always put down my turrets the minute Mission Control reports an incoming wave, taking care to overlap their firing arcs and maximize coverage

that way it's not as big a deal if I gently caress off to collect some crafting minerals or repair a cargo crate

Hwurmp fucked around with this message at 01:26 on Jul 9, 2021

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

IronicDongz posted:

nutty stage 2 edd btw. 10 aquarqs and a dreadnought+swarmageddon on a small magma core map

gotta kill that dread a s a p

lol our group couldn't even kill the one on stage 1 in the magma core a few weeks back I doubt we'll even try this one!

Dyz
Dec 10, 2010

Serephina posted:

Single Turret (& fast-setup) are much more useful when constantly repositioning the turret to use it for the electric shockwave OC thingie that the stubby has. Dualies are popular, but the most popular engi setup that I've personally seen is 'no turrets at all', drat loving slackers.

On the flipside, I get tons of pubbies that hear a swarm warning, watch me set up turrets, and then just keep running forwards.

Unsinkabear
Jun 8, 2013

Ensign, raise the beariscope.





Can confirm, pubbies are weird. Meanwhile, my friends refer to wherever I have my turrets set up as "the safety ledge" and during swarms you can't pry them out of there with a crowbar

Dyz
Dec 10, 2010
I think I had a mining mission the other night in the ice biome where the gunner kept running forward around a bend in the tunnels after a swarm warning. As soon as they ran into bugs they just stopped where they were and fired into the chokepoint without moving. They also happened to be right on top of a frost vent.

snergle
Aug 3, 2013

A kind little mouse!
whats the meta subata oc? im using explosive reload as my current choices are that and just a huge magazine. If someone is familiar with explosive reload does where i shoot matter for the explosion. like say if i tag an oppressor in the butt with all 6 shots then reload will it do more then if i tagged them in the face. and do the bullets stack. or should i use it more like poping a bunch of grunts in the face then reloading.

also are there ocs for your drills and satchel? or just primary secondary weapons?

Hwurmp
May 20, 2005

Just primary & secondary. I badly want some turret overclocks but no such luck.

snergle
Aug 3, 2013

A kind little mouse!

Hwurmp posted:

Just primary & secondary. I badly want some turret overclocks but no such luck.

im sure people have feedbacked it but just incase i think i will. ide love oc's for the 3rd gun and the travel abilitiy. you could shoot pipes to grind on the gunner or turn your drills into melee dmg as the driller and use the more melee dmg perks. satchel charge could be the drone from omen events where i use it and it just flys up then dive bombs into a smaller radius higher dmg explosion.

Cowcaster
Aug 7, 2002



snergle posted:

whats the meta subata oc? im using explosive reload as my current choices are that and just a huge magazine. If someone is familiar with explosive reload does where i shoot matter for the explosion. like say if i tag an oppressor in the butt with all 6 shots then reload will it do more then if i tagged them in the face. and do the bullets stack. or should i use it more like poping a bunch of grunts in the face then reloading.

also are there ocs for your drills and satchel? or just primary secondary weapons?

i'm assuming the subata's explosive reload functions exactly like the nuks explosive reload so if it doesn't someone can hop in and correct me but: the damage of each bullet exploding is a special type called "internal" which always does the same amount of damage (not modified by weakpoints/weaknesses/etc), so hitting weakpoints doesn't matter for getting the explosions to do more damage. however, in order for the bullets to embed, you can't be hitting armor with them, and the bullet part of the bullet still does weakpoint damage, so in that sense you should always be shooting weakpoints anyway. yes they do stack, so magdumping into a single target can do amazing amounts of damage on reload. also the explosions DO NOT cause splash damage to things around the enemy.

snergle
Aug 3, 2013

A kind little mouse!

Cowcaster posted:

i'm assuming the subata's explosive reload functions exactly like the nuks explosive reload so if it doesn't someone can hop in and correct me but: the damage of each bullet exploding is a special type called "internal" which always does the same amount of damage (not modified by weakpoints/weaknesses/etc), so hitting weakpoints doesn't matter for getting the explosions to do more damage. however, in order for the bullets to embed, you can't be hitting armor with them, and the bullet part of the bullet still does weakpoint damage, so in that sense you should always be shooting weakpoints anyway. yes they do stack, so magdumping into a single target can do amazing amounts of damage on reload. also the explosions DO NOT cause splash damage to things around the enemy.

thanks that should help me more

Play
Apr 25, 2006

Strong stroll for a mangy stray
I don't think Steev is even strictly a good perk. It takes extra time and exposes you to damage to even get him, and at higher hazard levels he's like tissue paper and will disappear nearly instantly. Maybe it's better in solo?

That being said, I still use that perk because it's fun, and that's important.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Steeve lasts a pretty reasonable amount of time if you grab the veteran armored ones, long enough that your cooldown should have worn off before he dies. Slasher Steeves can do alright on Regenerative Bugs missions too.

LazyMaybe
Aug 18, 2013

oouagh
if you recruit steeve carefully it's good, draws aggro and guard steeves are very tanky. still not taking it off for dash though.

by the way, here's a niche little thing I just learned due to someone on discord claiming that fire didn't last as long on ice, and me wanting to test it:
https://www.youtube.com/watch?v=6UWvb_KgA8g

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
It should keep melting the ice!

E: thanks for science

Dogen fucked around with this message at 21:46 on Jul 9, 2021

aniviron
Sep 11, 2014


When the game tallies XP at the end for minerals mined, is that just for gold, or do nitra, bismor, etc etc. count? For that matter, does morkite count towards that? Also, is it just minerals mined, or do they need to be deposited?

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service
I believe it's everything mined and collected, you don't have to deposit but you do have to pick it up off the ground.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
Secondary Objective materials that you've collected must be deposited before mission ending or they will not count.

LazyMaybe
Aug 18, 2013

oouagh
it's a really really small amount of XP anyways and you shouldn't really care. like 1 per mineral, or 3 for secondaries

besides crafting minerals and (debatably)gold you should just get what you need and then skedaddle

Mendrian
Jan 6, 2013

IronicDongz posted:

it's a really really small amount of XP anyways and you shouldn't really care. like 1 per mineral, or 3 for secondaries

besides crafting minerals and (debatably)gold you should just get what you need and then skedaddle

Yeah people who want to mine every last drop of morkite are weird. Like I appreciate their attention to dwarfy detail and all but I got poo poo to do.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
I feel like nitra doesn't count for poo poo, also?

Also giving compressed gold a ride in the seat doesn't count sadly, you gotta deposit it.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Nitra counts for XP but that's it.

It's not worth mining extra nitra and objective mats, but if you have molly time and they're there, you might as well.

aniviron
Sep 11, 2014


That's mostly how I have been treating it - when I'm waiting for the pod to come in, or there is other downtime, I head out and mine for a couple minutes before regrouping, and I was wondering if that was worth it. Sounds like it is, though it's not a ton of XP.

Hwurmp
May 20, 2005

so far this week Molly has:

-while following me, chosen to park her tin rear end on top of a two-story-tall cave coral instead of the ground next to me
-sat down right in the middle of a cramped passage blocking my escape from a swarm
-knocked me off of a ledge two hundred feet in the air
-pushed me into a satchel charge's blast radius as I was hitting the detonator
-also her lights have all turned blood red and she keeps saying "I'm sorry Dwarve, I can't let you do that"

Floppychop
Mar 30, 2012

Just had an instance of the game dangling a carrot then yanking it away.

Playing as a duo with a friend on a point-extraction and we got the Pots o' Gold beer before hand.

Queue a Crassus detonator that we lured into a small tunnel. There was so much gold left simply because the map had minimal nitra and the waves kept getting more and more insane as time went on. We managed to get ~2700 before we had to give up on trying to get more. What I would have given for a MULE.

life_source
May 11, 2008

i got tired of looking at your edgy baby avatar that a 14-year old would be proud of

Hwurmp posted:

so far this week Molly has:

-while following me, chosen to park her tin rear end on top of a two-story-tall cave coral instead of the ground next to me
-sat down right in the middle of a cramped passage blocking my escape from a swarm
-knocked me off of a ledge two hundred feet in the air
-pushed me into a satchel charge's blast radius as I was hitting the detonator
-also her lights have all turned blood red and she keeps saying "I'm sorry Dwarve, I can't let you do that"

Very realistic for a mule. I want to buy whoever programmed Molly a drink back at the bar.

LazyMaybe
Aug 18, 2013

oouagh
There's actually a couple of mods that change molly's following behavior.

Normally when all players get 20m away from her, she moves to the location of the last player that left. There's a mod(Molly Respects Boundaries) that changes that to 55m so she's less likely to walk around just from you repositioning during a fight, and also a mod that changes it to 1000m(Obedient Molly) so she effectively never moves unless you tell her to. That's the one I use, but if you forget to press C every now and then you might prefer the first.

Hwurmp
May 20, 2005

life_source posted:

Very realistic for a mule. I want to buy whoever programmed Molly a drink back at the bar.

I forgot the best one: taking a shortcut back to the drop pod using one of the vertical shafts cut by an incoming supply pod

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Hwurmp posted:

I forgot the best one: taking a shortcut back to the drop pod using one of the vertical shafts cut by an incoming supply pod

I mean that's practically standard behavior, especially on o2 missions.

Fishstick
Jul 9, 2005

Does not require preheating

life_source posted:

Very realistic for a mule. I want to buy whoever programmed Molly a drink back at the bar.

Time to call Molly

https://i.imgur.com/BwfZttp.mp4

Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

Hwurmp posted:

I forgot the best one: taking a shortcut back to the drop pod using one of the vertical shafts cut by an incoming supply pod

We call that "Molly bullshit".

Krowley
Feb 15, 2008

Hwurmp posted:

I forgot the best one: taking a shortcut back to the drop pod using one of the vertical shafts cut by an incoming supply pod

Just one more reason why special powder the best OC.

Pervis
Jan 12, 2001

YOSPOS

Fishstick posted:

Time to call Molly

holy-grail-molly

That's awesome.

My son and I had Molly get stuck twice on the deep dive escort (#2 maybe?) mission this week, including on the return trip. Animation-wise it was constantly walking slowly in place with nothing obviously wrong, when I walked up to deposit it finally sat down, then resumed walking in place. I had to run back from the drop pod to where it (and the two mini-mules) was stuck, and mine out underneath before Molly would resume it's course and we got out with a minute to spare. It had dropped a pile of beacons stacked on each other which amplified the beeping they make.

I've never seen that happen before, I was ready to just skip this week's deep dive entirely rather than redo it.

Hwurmp
May 20, 2005

What's the secret to the Experimental Plasma Charger? At a glance it seems pretty useless compared to the Subata 120.

skaianDestiny
Jan 13, 2017

beep boop

Hwurmp posted:

What's the secret to the Experimental Plasma Charger? At a glance it seems pretty useless compared to the Subata 120.

People use it to mine.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
It can do aoe and proc thermal shock for a cryo driller other than that, shrug. Mining usership tanked when they changed minerals to scatter instead of fall straight down.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
I prefer the plasma charger to get consistent damage with no reloading and also set the bugs on fire and then hit em with the cryo.

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aniviron
Sep 11, 2014


I use the overclock that lets it put down an aura of damage over time on top of whichever chokepoint I am setting on fire, but it seems very underwhelming, yeah. I use it because the Subata feels awful too, so it's much of a muchness.

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