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Galaga Galaxian posted:I’m definitely off the try-hard meta but I use a single turret with the 360 degree setup and a turret whip’d shotgun. I treat the turret like a mini artillery gun, I constantly whip it, and whip it good. thats the beauty of the game. its so flexible. you can just dial the experience you want in. now if only these dumb danish bastards would bring on the next patch/mod support so I could get into it again.
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# ? Jul 8, 2021 22:58 |
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# ? Jun 11, 2024 15:46 |
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Floppychop posted:What's the general preferred turret setup? 1131 but Floppychop posted:I have no idea if it's 'best'. e: the stun or armor damage would probably be way better for my guns, but I forget they exist and/or spread them out and mount them somewhere that it takes concerted effort to get to Blowjob Overtime fucked around with this message at 00:50 on Jul 9, 2021 |
# ? Jul 9, 2021 00:46 |
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Single Turret (& fast-setup) are much more useful when constantly repositioning the turret to use it for the electric shockwave OC thingie that the stubby has. Dualies are popular, but the most popular engi setup that I've personally seen is 'no turrets at all', drat loving slackers.
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# ? Jul 9, 2021 01:13 |
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Serephina posted:Single Turret (& fast-setup) are much more useful when constantly repositioning the turret to use it for the electric shockwave OC thingie that the stubby has. Dualies are popular, but the most popular engi setup that I've personally seen is 'no turrets at all', drat loving slackers. I always put down my turrets the minute Mission Control reports an incoming wave, taking care to overlap their firing arcs and maximize coverage that way it's not as big a deal if I gently caress off to collect some crafting minerals or repair a cargo crate Hwurmp fucked around with this message at 01:26 on Jul 9, 2021 |
# ? Jul 9, 2021 01:24 |
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IronicDongz posted:nutty stage 2 edd btw. 10 aquarqs and a dreadnought+swarmageddon on a small magma core map lol our group couldn't even kill the one on stage 1 in the magma core a few weeks back I doubt we'll even try this one!
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# ? Jul 9, 2021 09:20 |
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Serephina posted:Single Turret (& fast-setup) are much more useful when constantly repositioning the turret to use it for the electric shockwave OC thingie that the stubby has. Dualies are popular, but the most popular engi setup that I've personally seen is 'no turrets at all', drat loving slackers. On the flipside, I get tons of pubbies that hear a swarm warning, watch me set up turrets, and then just keep running forwards.
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# ? Jul 9, 2021 12:50 |
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Can confirm, pubbies are weird. Meanwhile, my friends refer to wherever I have my turrets set up as "the safety ledge" and during swarms you can't pry them out of there with a crowbar
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# ? Jul 9, 2021 14:44 |
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I think I had a mining mission the other night in the ice biome where the gunner kept running forward around a bend in the tunnels after a swarm warning. As soon as they ran into bugs they just stopped where they were and fired into the chokepoint without moving. They also happened to be right on top of a frost vent.
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# ? Jul 9, 2021 16:17 |
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whats the meta subata oc? im using explosive reload as my current choices are that and just a huge magazine. If someone is familiar with explosive reload does where i shoot matter for the explosion. like say if i tag an oppressor in the butt with all 6 shots then reload will it do more then if i tagged them in the face. and do the bullets stack. or should i use it more like poping a bunch of grunts in the face then reloading. also are there ocs for your drills and satchel? or just primary secondary weapons?
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# ? Jul 9, 2021 18:59 |
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Just primary & secondary. I badly want some turret overclocks but no such luck.
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# ? Jul 9, 2021 19:09 |
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Hwurmp posted:Just primary & secondary. I badly want some turret overclocks but no such luck. im sure people have feedbacked it but just incase i think i will. ide love oc's for the 3rd gun and the travel abilitiy. you could shoot pipes to grind on the gunner or turn your drills into melee dmg as the driller and use the more melee dmg perks. satchel charge could be the drone from omen events where i use it and it just flys up then dive bombs into a smaller radius higher dmg explosion.
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# ? Jul 9, 2021 19:39 |
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snergle posted:whats the meta subata oc? im using explosive reload as my current choices are that and just a huge magazine. If someone is familiar with explosive reload does where i shoot matter for the explosion. like say if i tag an oppressor in the butt with all 6 shots then reload will it do more then if i tagged them in the face. and do the bullets stack. or should i use it more like poping a bunch of grunts in the face then reloading. i'm assuming the subata's explosive reload functions exactly like the nuks explosive reload so if it doesn't someone can hop in and correct me but: the damage of each bullet exploding is a special type called "internal" which always does the same amount of damage (not modified by weakpoints/weaknesses/etc), so hitting weakpoints doesn't matter for getting the explosions to do more damage. however, in order for the bullets to embed, you can't be hitting armor with them, and the bullet part of the bullet still does weakpoint damage, so in that sense you should always be shooting weakpoints anyway. yes they do stack, so magdumping into a single target can do amazing amounts of damage on reload. also the explosions DO NOT cause splash damage to things around the enemy.
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# ? Jul 9, 2021 19:44 |
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Cowcaster posted:i'm assuming the subata's explosive reload functions exactly like the nuks explosive reload so if it doesn't someone can hop in and correct me but: the damage of each bullet exploding is a special type called "internal" which always does the same amount of damage (not modified by weakpoints/weaknesses/etc), so hitting weakpoints doesn't matter for getting the explosions to do more damage. however, in order for the bullets to embed, you can't be hitting armor with them, and the bullet part of the bullet still does weakpoint damage, so in that sense you should always be shooting weakpoints anyway. yes they do stack, so magdumping into a single target can do amazing amounts of damage on reload. also the explosions DO NOT cause splash damage to things around the enemy. thanks that should help me more
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# ? Jul 9, 2021 19:53 |
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I don't think Steev is even strictly a good perk. It takes extra time and exposes you to damage to even get him, and at higher hazard levels he's like tissue paper and will disappear nearly instantly. Maybe it's better in solo? That being said, I still use that perk because it's fun, and that's important.
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# ? Jul 9, 2021 20:39 |
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Steeve lasts a pretty reasonable amount of time if you grab the veteran armored ones, long enough that your cooldown should have worn off before he dies. Slasher Steeves can do alright on Regenerative Bugs missions too.
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# ? Jul 9, 2021 20:59 |
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if you recruit steeve carefully it's good, draws aggro and guard steeves are very tanky. still not taking it off for dash though. by the way, here's a niche little thing I just learned due to someone on discord claiming that fire didn't last as long on ice, and me wanting to test it: https://www.youtube.com/watch?v=6UWvb_KgA8g
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# ? Jul 9, 2021 21:25 |
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It should keep melting the ice! E: thanks for science Dogen fucked around with this message at 21:46 on Jul 9, 2021 |
# ? Jul 9, 2021 21:38 |
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When the game tallies XP at the end for minerals mined, is that just for gold, or do nitra, bismor, etc etc. count? For that matter, does morkite count towards that? Also, is it just minerals mined, or do they need to be deposited?
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# ? Jul 10, 2021 03:21 |
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I believe it's everything mined and collected, you don't have to deposit but you do have to pick it up off the ground.
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# ? Jul 10, 2021 03:49 |
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Secondary Objective materials that you've collected must be deposited before mission ending or they will not count.
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# ? Jul 10, 2021 04:05 |
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it's a really really small amount of XP anyways and you shouldn't really care. like 1 per mineral, or 3 for secondaries besides crafting minerals and (debatably)gold you should just get what you need and then skedaddle
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# ? Jul 10, 2021 04:16 |
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IronicDongz posted:it's a really really small amount of XP anyways and you shouldn't really care. like 1 per mineral, or 3 for secondaries Yeah people who want to mine every last drop of morkite are weird. Like I appreciate their attention to dwarfy detail and all but I got poo poo to do.
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# ? Jul 10, 2021 04:41 |
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I feel like nitra doesn't count for poo poo, also? Also giving compressed gold a ride in the seat doesn't count sadly, you gotta deposit it.
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# ? Jul 10, 2021 04:58 |
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Nitra counts for XP but that's it. It's not worth mining extra nitra and objective mats, but if you have molly time and they're there, you might as well.
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# ? Jul 10, 2021 12:43 |
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That's mostly how I have been treating it - when I'm waiting for the pod to come in, or there is other downtime, I head out and mine for a couple minutes before regrouping, and I was wondering if that was worth it. Sounds like it is, though it's not a ton of XP.
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# ? Jul 10, 2021 20:26 |
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so far this week Molly has: -while following me, chosen to park her tin rear end on top of a two-story-tall cave coral instead of the ground next to me -sat down right in the middle of a cramped passage blocking my escape from a swarm -knocked me off of a ledge two hundred feet in the air -pushed me into a satchel charge's blast radius as I was hitting the detonator -also her lights have all turned blood red and she keeps saying "I'm sorry Dwarve, I can't let you do that"
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# ? Jul 10, 2021 22:12 |
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Just had an instance of the game dangling a carrot then yanking it away. Playing as a duo with a friend on a point-extraction and we got the Pots o' Gold beer before hand. Queue a Crassus detonator that we lured into a small tunnel. There was so much gold left simply because the map had minimal nitra and the waves kept getting more and more insane as time went on. We managed to get ~2700 before we had to give up on trying to get more. What I would have given for a MULE.
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# ? Jul 10, 2021 22:16 |
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Hwurmp posted:so far this week Molly has: Very realistic for a mule. I want to buy whoever programmed Molly a drink back at the bar.
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# ? Jul 10, 2021 22:44 |
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There's actually a couple of mods that change molly's following behavior. Normally when all players get 20m away from her, she moves to the location of the last player that left. There's a mod(Molly Respects Boundaries) that changes that to 55m so she's less likely to walk around just from you repositioning during a fight, and also a mod that changes it to 1000m(Obedient Molly) so she effectively never moves unless you tell her to. That's the one I use, but if you forget to press C every now and then you might prefer the first.
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# ? Jul 10, 2021 23:17 |
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life_source posted:Very realistic for a mule. I want to buy whoever programmed Molly a drink back at the bar. I forgot the best one: taking a shortcut back to the drop pod using one of the vertical shafts cut by an incoming supply pod
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# ? Jul 11, 2021 07:16 |
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Hwurmp posted:I forgot the best one: taking a shortcut back to the drop pod using one of the vertical shafts cut by an incoming supply pod I mean that's practically standard behavior, especially on o2 missions.
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# ? Jul 11, 2021 07:54 |
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life_source posted:Very realistic for a mule. I want to buy whoever programmed Molly a drink back at the bar. Time to call Molly https://i.imgur.com/BwfZttp.mp4
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# ? Jul 11, 2021 11:39 |
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Hwurmp posted:I forgot the best one: taking a shortcut back to the drop pod using one of the vertical shafts cut by an incoming supply pod We call that "Molly bullshit".
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# ? Jul 11, 2021 15:15 |
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Hwurmp posted:I forgot the best one: taking a shortcut back to the drop pod using one of the vertical shafts cut by an incoming supply pod Just one more reason why special powder the best OC.
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# ? Jul 11, 2021 16:35 |
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Fishstick posted:Time to call Molly That's awesome. My son and I had Molly get stuck twice on the deep dive escort (#2 maybe?) mission this week, including on the return trip. Animation-wise it was constantly walking slowly in place with nothing obviously wrong, when I walked up to deposit it finally sat down, then resumed walking in place. I had to run back from the drop pod to where it (and the two mini-mules) was stuck, and mine out underneath before Molly would resume it's course and we got out with a minute to spare. It had dropped a pile of beacons stacked on each other which amplified the beeping they make. I've never seen that happen before, I was ready to just skip this week's deep dive entirely rather than redo it.
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# ? Jul 11, 2021 16:59 |
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What's the secret to the Experimental Plasma Charger? At a glance it seems pretty useless compared to the Subata 120.
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# ? Jul 11, 2021 22:04 |
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Hwurmp posted:What's the secret to the Experimental Plasma Charger? At a glance it seems pretty useless compared to the Subata 120. People use it to mine.
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# ? Jul 11, 2021 23:04 |
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It can do aoe and proc thermal shock for a cryo driller other than that, shrug. Mining usership tanked when they changed minerals to scatter instead of fall straight down.
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# ? Jul 11, 2021 23:18 |
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I prefer the plasma charger to get consistent damage with no reloading and also set the bugs on fire and then hit em with the cryo.
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# ? Jul 11, 2021 23:45 |
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# ? Jun 11, 2024 15:46 |
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I use the overclock that lets it put down an aura of damage over time on top of whichever chokepoint I am setting on fire, but it seems very underwhelming, yeah. I use it because the Subata feels awful too, so it's much of a muchness.
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# ? Jul 11, 2021 23:57 |