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pooch516 posted:Have you played it beyond the map screen? Yes, though I'm only ascension 8 across the board. I get the FTL vibe from having to plan the run against the endgame while making sure the early game doesn't steamroll you with its constrained randomness.
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# ? Jul 12, 2021 21:48 |
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# ? Apr 29, 2024 15:59 |
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is pepsi ok posted:I largely agree with this. My hot take is that deckbuilders are inherently the genre that is most compatible with roguelikes. The whole appeal of roguelikes to me is that you are constantly playing the game at 2 levels. You have to deal with the immediate challenges while also making decisions to build yourself up to handle future more difficult challenges. Deckbuilding lines up perfectly with this Excuse me but Symphony of the Night is the best Metroidvania. Having a exp-based level system makes you get better naturally the more you play, while in Metroid/Super Metroid you either have to blanket every room in bombs for upgrades, which is tedious as hell, or otherwise just look up item locations in a guide, which is dull for different reasons.
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# ? Jul 12, 2021 21:53 |
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Lodin posted:And that also let you kick Henry Rollins's rear end, didn't it? That's deffo better than Butcher Bay then. He walked that back recently. Guess the https://twitter.com/romero/status/1406971938057117697
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# ? Jul 12, 2021 22:01 |
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I would like to rescind my previous statement re: FPS games and include Bulletstorm as the only post-doom-clone-era game worth its salt. It knew it was a game, gave no fucks, and just wanted you to kill poo poo in increasingly inventive ways.
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# ? Jul 12, 2021 22:02 |
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Archer666 posted:He walked that back recently. Guess the Optimized Controlball is a pretty good username, though.
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# ? Jul 12, 2021 22:29 |
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Bullet storm had a fun incentive to be creative- which you discovered by playing the game. I’m still amazed it didn’t do as well. Kill your dick indeed.
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# ? Jul 12, 2021 22:31 |
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Bruegels Fuckbooks posted:I play call of duty campaigns because I like seeing what happens when companies spent hundreds of million dollars on a two hour long game - they generally look really loving cool for their time. Would I ever replay one? Probably not, but they sure do look pretty. I remember seeing an interview somewhere with an intern(?) who spent an entire year or two at the company working on like a 15-minute section in one of the cod campaigns where you get to drive a tank.
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# ? Jul 12, 2021 22:44 |
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deep dish peat moss posted:I like the old shooters because you get to spend every minute of your play time having fun, instead of watching cutscenes or listening to dialog and thinking about how fun the game might be once it lets you play. Looting boxes and looking for somebody to shoot is apparently fun or something?
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# ? Jul 12, 2021 23:38 |
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RPATDO_LAMD posted:I remember seeing an interview somewhere with an intern(?) who spent an entire year or two at the company working on like a 15-minute section in one of the cod campaigns where you get to drive a tank. tbf you can use the tanks on some multiplayer maps
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# ? Jul 12, 2021 23:45 |
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Duck and Cover posted:Looting boxes and looking for somebody to shoot is apparently fun or something? also mashing your face along the walls spamming the use button looking for some randomly placed secret
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# ? Jul 13, 2021 02:29 |
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Caesar Saladin posted:also mashing your face along the walls spamming the use button looking for some randomly placed secret Don't worry I know what you want; first person platforming.
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# ? Jul 13, 2021 02:45 |
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Duck and Cover posted:Don't worry I know what you want; first person platforming. the best platforming is 2nd person platforming (where you play from the perspective of the platform)
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# ? Jul 13, 2021 02:50 |
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the best second-person game is lifeline for the ps2
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# ? Jul 13, 2021 04:02 |
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syntaxfunction posted:I feel like there's definitely balance in the whole power balancing thing in games. My personal opinion probably falls more along the lines of numbers can be fine and balanced but if a player wants to take the time to figure out a build that works so well for them that they can exploit it who cares. The problem is that far too often that A+B interaction is the only one like it or is so screamingly far ahead of even other "broken" strategies that it drags everything into the classic player optimization problem. Saying "just don't use it then" doesn't really work - games have spent years and years training players to seek out the most optimal outcome. It shouldn't fall on their shoulders to compensate for the designers royally loving up. Ideally games should have a panoply of wild, wacky, broken bullshit that's all roughly balanced against each other. Though it's not always cut and dry. I think a lot of games DO have relatively balanced systems, but convey them so poorly that players assume only one thing is viable because the game failed to communicate to them otherwise. Like I think of how Bioshock quickly trains players that wrench + electrobolt is stupid strong then dripfeeds new guns, all of which are underwhelming at first because they need to be upgraded and/or fed specialized ammo to really shine. Plus Bioshock's gunplay is just kinda stiff and awkward in general. End result being people complaining that the wrench build is the only way to play the game, which sucks because they hate using that build. And then you have the players that 100% self-inflict it on themselves. The types that grind their party to level 99 on disc 1, who spend 5 hours pre-gaming their Elder Scrolls character so they can have max-stats right out of the tutorial or w/e. There's also probably a lot of to be spilled on the curious dichotomy of "getting all of my characters to level 99 early using every last trick, exploit, glitch, and optimization is just good system mastery" and "use a gameshark to set your party to level 99 instantly? HOW DARE YOU, THAT'S CHEATING". And I wonder how many people eschew just...setting a game to easy because that's for dumb idiot babies only and doesn't stroke your ego. Breaking the game and turning it into a defacto easy mode is for galaxy brained real gamers. Gotta shows those devs who's boss.
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# ? Jul 13, 2021 04:08 |
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This tedious bipster nonsense needs to be stapled to a billboard with red hot rebar hl2 is still really good I M H O
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# ? Jul 13, 2021 07:42 |
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sebmojo posted:This tedious bipster nonsense needs to be stapled to a billboard with red hot rebar hl2 is still really good I M H O Normals like Half Life 2 therefore goons must make it known how bad they think it is.
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# ? Jul 13, 2021 08:47 |
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I got half life 2 when it came out and it was cool I guess but I felt all the enginey stuff like with the gravity gun and all was a bit gimmicky. Day of defeat however, that was a game I could sink some hours into
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# ? Jul 13, 2021 08:55 |
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Half life 2 is real good and clever in a bunch of parts. One part you're dodging sand bugs and then you get a grenade to control them and you're using them as weapons an hour later. Parts like that are real good and are seamless in their execution.
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# ? Jul 13, 2021 09:03 |
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The hoverboat and car sections of Half-Life 2 are some of the strongest of the game.
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# ? Jul 13, 2021 09:21 |
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I mostly remember kinda slogging through large parts of HL2, and then never ended up finishing Episode 2 as I lost interest at the end.
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# ? Jul 13, 2021 09:31 |
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I love Robert culps voice work to bits, the speed of movement is super refreshing, the guns are ok (smg) to good (shotgun, magnum, heavy rifle), the pivots into things like ant grenades and light squad combat are fun, the intermittent music is excellent when you are e.g James bonding it down the canal, and there are some great little vignettes where you find a place the survivors holed up or w/e.
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# ? Jul 13, 2021 09:37 |
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HL2 hasn't aged perfectly and certainly has some rough spots, but I too have never understood those "actually it's so piss poor awful I would rather play Daikatana " takes.
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# ? Jul 13, 2021 11:23 |
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Sally posted:The hoverboat and car sections of Half-Life 2 are some of the strongest of the game. I remember at release there was so much complaining about the hover boat section and I was baffled because it was really good. I wish there was a way to skip the “we swear these aren’t cutscenes” bits though.
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# ? Jul 13, 2021 11:35 |
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I've never had a problem with first person platforming
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# ? Jul 13, 2021 11:40 |
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John Murdoch posted:HL2 hasn't aged perfectly and certainly has some rough spots, but I too have never understood those "actually it's so piss poor awful I would rather play Daikatana " takes. I actually tried to play daikatana over lockdown and the opening cutscene is like 15 minutes lol
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# ? Jul 13, 2021 11:41 |
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HL2 is cool
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# ? Jul 13, 2021 12:46 |
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My thought on the hoverboat section is that it probably could've stood to have been slightly shorter. Also if you're one of the people it triggers hellacious motion sickness for, that sucks too. But overall it's pretty drat good.
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# ? Jul 13, 2021 12:47 |
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John Murdoch posted:My thought on the hoverboat section is that it probably could've stood to have been slightly shorter. Also if you're one of the people it triggers hellacious motion sickness for, that sucks too. But overall it's pretty drat good. I forgot HL2 was one of the last big ticket FPSes that triggered motion sickness in a lot of people. They pretty much had that problem solved (mostly, at least) not long after. Turns out head bob was a bad idea.
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# ? Jul 13, 2021 12:48 |
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The most average videogame I've ever played was Brute Force on the original xbox
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# ? Jul 13, 2021 13:34 |
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It's pretty easy to see the duct-tape, hidden mirrors and wire when playing HL2 now, but I will say to this day I still see faded urban areas or liminal spaces like loading bays or warehouses revealed behind demolished buildings and think "Oh, hey, that's like Half-Life 2" which says a lot about the sense of place and space the game established.
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# ? Jul 13, 2021 13:38 |
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Ugly In The Morning posted:I remember at release there was so much complaining about the hover boat section and I was baffled because it was really good. It was nearly as good as the train level in hl1.
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# ? Jul 13, 2021 13:40 |
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JollyBoyJohn posted:The most average videogame I've ever played was Brute Force on the original xbox the multiplayer was fun
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# ? Jul 13, 2021 13:45 |
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Disco Pope posted:It's pretty easy to see the duct-tape, hidden mirrors and wire when playing HL2 now, but I will say to this day I still see faded urban areas or liminal spaces like loading bays or warehouses revealed behind demolished buildings and think "Oh, hey, that's like Half-Life 2" which says a lot about the sense of place and space the game established. Derelict industrial areas are a very... would say 00s video game aesthetic, but pretty sure it's also long before or after. Maybe I just still remember a tour around a disused, overbuilt graphite mine being weirdly like Borderlands.
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# ? Jul 13, 2021 13:48 |
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The best Half Life 2 style game is Resistance 3. Really cool game, I don't think anybody played it but it has unique weapons and a great aesthetic.
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# ? Jul 13, 2021 13:51 |
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I loved all of the vehicle sections in HL2. They reminded me of nice relaxing country drives through some interesting scenery. It wasn't really an atmosphere any other game has captured for me. Keep in mind I haven't played HL2 for a decade so all memories are likely rose colored.
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# ? Jul 13, 2021 13:57 |
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hawowanlawow posted:the multiplayer was fun not a dig at you specifically but "the multiplayer was fun" is the most shallow defence of an otherwise irredeemable game
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# ? Jul 13, 2021 14:03 |
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JollyBoyJohn posted:not a dig at you specifically but "the multiplayer was fun" is the most shallow defence of an otherwise irredeemable game New Super Mario Bros
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# ? Jul 13, 2021 14:08 |
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Caesar Saladin posted:The best Half Life 2 style game is Resistance 3. Really cool game, I don't think anybody played it but it has unique weapons and a great aesthetic. Resistance 3 did retro future better than Fallout 4. I loved how the drones floated - very old school sci-fi pulp. Man, I also really liked the auger gun from Resistance.
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# ? Jul 13, 2021 14:15 |
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Nice Van My Man posted:I loved all of the vehicle sections in HL2. They reminded me of nice relaxing country drives through some interesting scenery. It wasn't really an atmosphere any other game has captured for me. I liked the atmosphere of the driving sections, how everything seemed so normal, almost benign, but there was obviously something very wrong going on. They did it in an understated way, which I still l like to this day.
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# ? Jul 13, 2021 14:16 |
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# ? Apr 29, 2024 15:59 |
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I still remember a part where I was just driving along the coastline, then came across a house just off the side of the road where a small combine force had just finished burning a family.
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# ? Jul 13, 2021 14:40 |