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Just dungeoncrawl the plane, geez.
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# ? Jul 19, 2021 02:55 |
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# ? May 5, 2024 05:24 |
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theironjef posted:Anyhow I really like this game.
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# ? Jul 19, 2021 03:43 |
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Halloween Jack posted:If one can design a fun tactical subsystem for "hit people with weapons until they die " one can surely do the same for "escape from this collapsing building" or "stop this plane from crashing" You might get bored of escaping from collapsing buildings after a few sessions though. Also it sounds like an insurance nightmare.
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# ? Jul 19, 2021 04:21 |
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We had our first in-person session today since the pandemic began, and it was lovely. I know this is a controversial opinion, but rolling dice with friends is pretty great. https://twitter.com/pangolinart/status/1416901924071350276
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# ? Jul 19, 2021 05:19 |
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Halloween Jack posted:If one can design a fun tactical subsystem for "hit people with weapons until they die " one can surely do the same for "escape from this collapsing building" or "stop this plane from crashing" D&D and the typical RPG is about as abstracted from actual combat you could probably reskin the system more as being about search and rescue or putting out a fire and have it work about about as well. "Roll dice for accuracy of effort, roll again for potency, there are mitigating factors like the hazard you're trying to remove, and players have resources/moves that change the playing field" We could just as easily have combat represented by single skill checks or feats, the same way an adventurer being a singer or good cook is in most hack and slash rpgs.
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# ? Jul 19, 2021 05:32 |
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There are plenty of board games with non violent tasks as the goal that could be mined for RPG's. Hell, one of them, Outdoor Survival, is mentioned in the very first D&D book ever, though admittedly its just a suggestion that you steal the map. People have been making games about stuff other than violence for a long drat time.
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# ? Jul 19, 2021 06:07 |
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One of the FATE world books has an entire setting about being fire fighters with a set of rules for fighting fires.
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# ? Jul 19, 2021 10:12 |
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It's called Fight Fire.
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# ? Jul 19, 2021 10:19 |
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There's been a couple of video games about firefighters. I remember one arcade game with the big hose prop, of course, and The Firemen on the SNES. (which got a Japan-only sequel apparently)
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# ? Jul 19, 2021 16:07 |
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Angrymog posted:One of the FATE world books has an entire setting about being fire fighters with a set of rules for fighting fires. Specifically, you fight fires by attacking a zone aspect called On Fire, which uses its own skills to sow confusion and fight back. It's a functional rule set and a complaint about how everybody's go-to example for creating an advantage is setting somebody On Fire, even though that's a terrible example aspect because it's heavy with implications that most CAA aspects don't have to worry about.
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# ? Jul 19, 2021 16:13 |
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Fire fighting would be a cool theme for a Pandemic type run-around co-op board game. I'd be surprised if it hadn't been done already though.
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# ? Jul 19, 2021 16:14 |
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GetDunked posted:Fire fighting would be a cool theme for a Pandemic type run-around co-op board game. I'd be surprised if it hadn't been done already though. It's called Flash Point: Fire Rescue. Enjoy your not surprise!
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# ? Jul 19, 2021 16:31 |
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Flashpoint was pretty fun the one time I played it. The digital version was also in the itch bundle for racial equality, if you got that.
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# ? Jul 19, 2021 16:35 |
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I really enjoyed Flash Point fwiw. The mechanics make it a pretty great co-op for 2 players, but I haven't tried it with more.
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# ? Jul 19, 2021 16:44 |
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Double post but this is probably the best place for it: Are pop culture references getting jammed into otherwise serious material more frequently now? Twice recently I've found utterly stupid poo poo shoehorned into Mörk Börg supplements: Forbidden Psalm had a wacky chart of tone-shredding silly poo poo, and Börk Morgue 666 has this whole thing: It's babbys first satire and it's cringe af. Why is this happening? Who wanted this? Whose game is made better by putting the goddamn proud boys and MAGA crowd and a cheap shot at McDonald's into a fantasy setting?
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# ? Jul 19, 2021 17:55 |
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Glorantha had extended jokes about bay area pop culture, that kind of junk is more baked into TTRPGs than rolling dice.
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# ? Jul 19, 2021 18:11 |
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I think I'm finally broken. A Pathfinder 2e adventure path - ie, a game with effective and interesting tactical combat rules - covers a fighting tournament - ie, something that you would think would be effective for exprimentation with exactly those rules.. and the first adventure is so full to the gills with unchangeable events and necessary fudging that it does nothing but shove the whole system up its own backside.
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# ? Jul 19, 2021 18:14 |
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hyphz posted:I think I'm finally broken. That sounds like the path is broken.
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# ? Jul 19, 2021 18:18 |
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Welcome to Pathfinder! It has nothing to do with paths. It has nothing to do with finders. It has everything to do with hurting.
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# ? Jul 19, 2021 18:21 |
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moths posted:Double post but this is probably the best place for it: I dunno, they’re posted as antagonists, and dismembering MAGAchuds and Proud Boys sounds like a good time to me.
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# ? Jul 19, 2021 18:23 |
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moths posted:Double post but this is probably the best place for it: Horrible typesetting, horrible graphical and game design, horrible hackneyed political discourse out of 2016, sounds like a real winner of a game here! Gatto Grigio posted:I dunno, they’re posted as antagonists, and dismembering MAGAchuds and Proud Boys sounds like a good time to me. lmfao
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# ? Jul 19, 2021 18:36 |
My first new project... in frankly too long is finally out. Check out The Final Cathedral at the End of the World on itch.io right now! It's basically a storygame dungeoncrawl where you play as the dungeon.
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# ? Jul 19, 2021 18:37 |
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Which would be great in a setting appropriate for that. Jamming McDonald's and Trump fans are bad! into a weird bleak alien fantasy setting feels dated and at the expense of the setting. It'd be like if Howard had hamfisted some lovely digs at Calvin Coolidge supporters and talkies into Conan. Plutonis posted:Horrible typesetting, horrible graphical and game design, horrible hackneyed political discourse out of 2016, sounds like a real winner of a game here! Yeah the core game is pretty artsy but the 3rd party stuff I've seen is uniformly awful.
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# ? Jul 19, 2021 18:38 |
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It isn't political but basically every PbtA game I've looked at names half their moves with nerd injokes and quotes.
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# ? Jul 19, 2021 18:41 |
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Countblanc posted:It isn't political but basically every PbtA game I've looked at names half their moves with nerd injokes and quotes. Grim!
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# ? Jul 19, 2021 18:41 |
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It's actually good, because nerd injokes FTW.
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# ? Jul 19, 2021 18:44 |
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That sounds like a fun contest/trivia idea - guess the year this game was written in based on incidentals in the text.
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# ? Jul 19, 2021 18:45 |
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dwarf74 posted:That sounds like a fun contest/trivia idea - guess the year this game was written in based on incidentals in the text. Had that thought while reading the Locked Tomb books, actually - it's impressive how you could go in blind and date them down to the year just off of the internet references in them. Especially the second book (I honestly never expected a "none pizza, left beef" reference to not only make it into a published book but actually flow in dialogue but here we are). Doing it with RPGs sounds fun too.
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# ? Jul 19, 2021 18:54 |
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hyphz posted:I think I'm finally broken. I tried the Pathfinder adventure path where you run a circus and it was basically just stumbling between uninteresting combat encounters with rare, unimpactful perform checks
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# ? Jul 19, 2021 18:58 |
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SkyeAuroline posted:Had that thought while reading the Locked Tomb books, actually - it's impressive how you could go in blind and date them down to the year just off of the internet references in them. Especially the second book (I honestly never expected a "none pizza, left beef" reference to not only make it into a published book but actually flow in dialogue but here we are). Doing it with RPGs sounds fun too. I really appreciate how the entire second book is literally just a giant (MAJOR SPOILERS YOU HAVE BEEN WARNED) "hi gay I'm dad" joke.
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# ? Jul 19, 2021 18:59 |
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Gort posted:I tried the Pathfinder adventure path where you run a circus and it was basically just stumbling between uninteresting combat encounters with rare, unimpactful perform checks Well, yea, that was a disappointment too because I loved the idea, but everyone who played it basically admitted that the circus was an ineffective gimmick that stopped being relevant after about the second book, and also had some groups wondering why a bunch of carnies were being asked to save the world. We never played it. But the dissonance in this one is off the chart. Who the heck writes an adventure about a fighting tournament for Pathfinder 2e and gives it rules that don't allow for spell slots? I mean, running this is going to require at least as much narrative fudging as running an actual nar game, but more because of the predestined outcome and the fact the system doesn't help. And that's in a system and adventure that specifically appeals to people who like crunchy, tactical, deterministic combat.
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# ? Jul 19, 2021 19:10 |
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I'm convinced that mörk borg content creators don't get the tone of the game at all. SkyeAuroline posted:Had that thought while reading the Locked Tomb books, actually - it's impressive how you could go in blind and date them down to the year just off of the internet references in them. Especially the second book (I honestly never expected a "none pizza, left beef" reference to not only make it into a published book but actually flow in dialogue but here we are). Doing it with RPGs sounds fun too.
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# ? Jul 19, 2021 19:23 |
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I need more weird and cool rpgs to impulse purchase and then enver manage to play.
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# ? Jul 19, 2021 19:33 |
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MonsieurChoc posted:I need more weird and cool rpgs to impulse purchase and then enver manage to play. https://www.reddit.com/r/rpg/comments/m0i174/ive_made_a_list_of_notable_tabletop_rpg_releases/
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# ? Jul 19, 2021 19:36 |
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Megazver posted:https://www.reddit.com/r/rpg/comments/m0i174/ive_made_a_list_of_notable_tabletop_rpg_releases/ Heart was 2020. Jesus that was a long year.
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# ? Jul 19, 2021 19:46 |
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Heart fuckin rules.
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# ? Jul 19, 2021 19:50 |
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Right I got Spire, I should get the other stuff. I'm amd at Fragged Empire being impossible to find.
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# ? Jul 19, 2021 19:57 |
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potatocubed posted:I felt the book had detailed and good advice on how to make balanced encounters? Like, it says 'use this many things of this level, this is the sort of thing a threat of this level should do, swap them around like this'. You are correct. I misspoke, I apologize, I have new-baby-brain. The encounter guidance in Sentinels is rock solid and makes dynamic encounters and I've borrowed the idea of an "environment turn" for other games. I meant that Sentinels has zero guidance on making fun and balanced villains. Using the villains rules, you can easily make a villain who is a walking TPK, a wet paper bag, or worst of all, a total slog who isn't actually that much of a threat to the PCs but drags on forever. And it's not immediately clear to the GM (to me, when I was GMing, at least) which is which even after a few sessions. theironjef posted:Honestly I don't think Sentinels is as bad out of combat as the general consensus seems to be. It's like... slightly better than D&D is out of combat, which is awful, but it's also the industry standard. I still disagree. I think it's trivially easy for a player to end up in a situation where they've got the qualities Deep Space Knowledge, Magical Lore, Acrobatics, and Close Combat, plus their unique Quality, and are attempting to, say, infiltrate a dinner party hosted by the Mayor and the Evil Techno Villain in alter-ego form. And so unless they chose a good unique Quality, they can be kind of screwed. It's a mostly avoidable problem for veteran players or with a watchful GM, but I think it's a very easy trap for players to end up with Qualities that suck outside of combat. I honestly think that the game would be better if you could invoke the Principles as a Quality. I missed the rule about two qualities in lieu of a power (I've run about ten encounters across to groups, pored over the hardback, and the only rule I've noticed is that if you don't have a power or quality that's relevant, tough nuggies, take a d4). I feel like there are some underlying assumptions pulled through from the Marvel Heroic DNA that got lost in translation to the new mechanic. They're easy fixes, but I think they're rough traps and even after all that work, you're still left with a system where a character might spend half a session rolling the same Quality+Power set because nothing else applies, which is pretty unsatisfying. That said, I had a lot of fun with Sentinels, I often recommend it, and I do think it's the best game on the market right now.
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# ? Jul 19, 2021 20:01 |
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Halloween Jack posted:If one can design a fun tactical subsystem for "hit people with weapons until they die " one can surely do the same for "escape from this collapsing building" or "stop this plane from crashing" The issue is often the number of subsystems in your game. The fewer large, complex, distinct subsystems you need, the better, because getting all those subsystems to work and balancing all of them is an ask. And if your Fight Dr. Mystery subsystem turns out very good and your Rescue People From The Collapsing Building one doesn't work well, you still leave people incentivized to go back to fighting all the time.
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# ? Jul 19, 2021 20:21 |
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# ? May 5, 2024 05:24 |
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CitizenKeen posted:I still disagree. I think it's trivially easy for a player to end up in a situation where they've got the qualities Deep Space Knowledge, Magical Lore, Acrobatics, and Close Combat, plus their unique Quality, and are attempting to, say, infiltrate a dinner party hosted by the Mayor and the Evil Techno Villain in alter-ego form. And so unless they chose a good unique Quality, they can be kind of screwed. It's a mostly avoidable problem for veteran players or with a watchful GM, but I think it's a very easy trap for players to end up with Qualities that suck outside of combat. Didn't quote the rest because I largely agree with it. Game's not perfect. But this? Got Magical Lore and can't figure out how to infiltrate a party? Oh hey, I'll roll it to recall a Disguise spell that should work for now, after all, it's just an overcome roll, it's not like I need to now go forth and test my magic disguise over and over. Or honestly I'll just Nightwing in there with all that acrobatics and watch from the rafters. Or beat up a guard and take his outfit. Or surveil the party with a hacked satellite feed(sure this one feels kinda rough, but I wanted to go four for four). The general point here is that the skills in this game are vague for a good reason, so as to allow broad interpretations. At least that's my read on it. I suppose there's a lot of folks out there who don't like broad interpretation like this, since it lends itself to players just being able to use their best die over and over, and because they enjoy specificity. I've personally got no problem with either, but I can imagine.
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# ? Jul 19, 2021 20:49 |