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Kibayasu posted:I see way too many people trying to live after putting C4 on a tank and then dying for no gain. An honorable death. Knowing when to sacrifice yourself for the greater good and when you can get away is an art form. And I, a Support main, have become quite the artist. One of my fondest memories in BF4 was blowing up a tank and an LAV with 3 sticks of C4... at the same time.
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# ? Aug 6, 2021 22:02 |
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# ? Apr 27, 2024 17:55 |
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codo27 posted:Ragdoll is nice but I want full on gore, guts and brains and everything going everywhere. Its fuckin war not fortnite (which should also have detailed gore effects) Battlefield has never and likely won't ever have that level of gore because it's not a realistic shooter and aims to sacrifice features like that that no one really cares about for gameplay features. Might as well take out reviving if gore of that level is in? Get killed by a vehicle? No revive. Get your headpopped off? No revive. Is it more realistic? Sure but is it more fun? Personally no
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# ? Aug 6, 2021 22:13 |
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I think if you get bayonet charged you can't be revived in Battlefield One. The ultimate dishonor
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# ? Aug 6, 2021 22:15 |
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Propaganda Hour posted:I think if you get bayonet charged you can't be revived in Battlefield One. The ultimate dishonor Incendiary grenades and sniper headshots too. Used to burn bodies to tank try hards KDR
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# ? Aug 6, 2021 22:30 |
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Know it'll never happen but I'd like to see an ultimate hardcore mode that was realistic as can be. Says me, the most careless, Rambo, Leroy Jenkins player you'll ever know
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# ? Aug 6, 2021 23:13 |
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I mean you could just go play arma 3? That’s supposed to have a pretty active community
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# ? Aug 6, 2021 23:17 |
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Oh hey, any Xbox goons. I will be on around 10:30pm CST this evening with a buddy playing BF1, hit me up if you want a squad
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# ? Aug 6, 2021 23:19 |
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codo27 posted:Ragdoll is nice but I want full on gore, guts and brains and everything going everywhere. Its fuckin war not fortnite (which should also have detailed gore effects) Tank was empty, you just missed maximum hilarity.
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# ? Aug 6, 2021 23:20 |
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codo27 posted:Know it'll never happen but I'd like to see an ultimate hardcore mode that was realistic as can be. Says me, the most careless, Rambo, Leroy Jenkins player you'll ever know Rising Storm might be up yer alley
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# ? Aug 6, 2021 23:26 |
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codo27 posted:Know it'll never happen but I'd like to see an ultimate hardcore mode that was realistic as can be. Says me, the most careless, Rambo, Leroy Jenkins player you'll ever know It won't in Battlefield but there are other games
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# ? Aug 6, 2021 23:34 |
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jisforjosh posted:It won't in Battlefield but there are other games Yeah, that's more of an ARMA type thing, or if you don't want to deal with the nightmare of applying to join a milsim group through some archaic hacked up forum interface in order to be able to play the game, something like Squad is a good substitute.
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# ? Aug 7, 2021 00:56 |
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Propaganda Hour posted:I think if you get bayonet charged you can't be revived in Battlefield One. The ultimate dishonor Correct! It counts as a knife/melee kill so no revives for you.
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# ? Aug 7, 2021 01:02 |
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Kazinsal posted:Yeah, that's more of an ARMA type thing, or if you don't want to deal with the nightmare of applying to join a milsim group through some archaic hacked up forum interface in order to be able to play the game, something like Squad is a good substitute. Joining a forum run by a hacked together code and populated by obsessive weirdos does sound like a nightmare.
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# ? Aug 7, 2021 01:04 |
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Regrowing dismembered limbs back if you get revived is a good idea if they never mention how it works
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# ? Aug 7, 2021 01:04 |
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codo27 posted:For a tank C4 kill, any man would give his only begotten son You have to decide if you have an exit or not before you slap the first one on there and then accept your fate either way
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# ? Aug 7, 2021 01:13 |
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Inspector Hound posted:You have to decide if you have an exit or not before you slap the first one on there and then accept your fate either way The only true exit is death by fiery deflagration
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# ? Aug 7, 2021 01:32 |
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Kibayasu posted:I see way too many people trying to live after putting C4 on a tank and then dying for no gain. An honorable death. Blessed be the limpet death
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# ? Aug 7, 2021 02:52 |
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I’m back on bf1 and it still fuckin slaps
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# ? Aug 7, 2021 05:51 |
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rap music posted:I’m back on bf1 and it still fuckin slaps can confirm the chauchat is in bf1
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# ? Aug 7, 2021 06:24 |
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explosivo posted:You can but from what I can tell the other people in my squad don't get queued until I as the host get into the server. It's not a big deal at all my friend was just being unnecessarily precious about his time but I just wanted to know how people typically did it. Dead Like Rev posted:Yes and no. A.) The other people have to appear online within origin and be able to be seen and invited. B.) as said above you have to be in the squad, get INTO the server and only then does it prompt them to join said server. If you sit in a 10 person deep queue they just sit there with their thumb up their rear end going "Huh whats going on" codo27 posted:Ragdoll is nice but I want full on gore, guts and brains and everything going everywhere. Its fuckin war not fortnite (which should also have detailed gore effects) Propaganda Hour posted:I think if you get bayonet charged you can't be revived in Battlefield One. The ultimate dishonor Assepoester fucked around with this message at 06:55 on Aug 7, 2021 |
# ? Aug 7, 2021 06:53 |
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rap music posted:I’m back on bf1 and it still fuckin slaps Was on last night and yeah, it is still insanely good
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# ? Aug 7, 2021 16:41 |
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Was there anything that kept you from a revive in BF4? I know you still get immediately sent to the deploy screen if you die immediately after a rev but I don't ever recall anything specifically denying it (outside of obvious stuff like vehicle deaths or being in the water)
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# ? Aug 7, 2021 17:42 |
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Aces High posted:Was there anything that kept you from a revive in BF4? I know you still get immediately sent to the deploy screen if you die immediately after a rev but I don't ever recall anything specifically denying it (outside of obvious stuff like vehicle deaths or being in the water) Maybe being under something, or a building collapse. I think I've revived people laying in flaming rubble/exploded barrel puddles?
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# ? Aug 7, 2021 19:34 |
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Just played some Bfv for the first time... It feels weird? The gunfire sounds very clicky for lack of a better word and the flow of gameplay feels kinda less satisfying than BF1. Although I have only started in fairness.
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# ? Aug 7, 2021 20:24 |
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Supaflywallace posted:Just played some Bfv for the first time... It feels weird? The gunfire sounds very clicky for lack of a better word and the flow of gameplay feels kinda less satisfying than BF1. Although I have only started in fairness. idk what the gunplay is like now, I dropped once they started messing with overall ttk balance. But gameplay flow feeling worse is probably: A.) Bad, Limited number of Maps. B.) Medics getting slotted into short-midrange, and having their *general* utility nerfed with squad revives. C.) Assault being competitive at all ranges, AND being anti tank. D.) Removal of 3d spotting and the removal of their persistent mini map spotting ability making Recon less useful when played aggressively, and also safer to hillwook as in general.
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# ? Aug 7, 2021 20:57 |
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Infidelicious posted:idk what the gunplay is like now, I dropped once they started messing with overall ttk balance. Gunplay is pretty drat solid near and TTK is almost exactly as it was at launch save for a few guns Medics being given short-midrange weapons works IMO since they're supposed to be in the thick of it tossing smokes, medpacks, and reviving. BF1 felt off at times to be using a long ranged rifle that could 3 shot people at any range
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# ? Aug 7, 2021 21:19 |
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Medics using MP18s and Automaticos with Assaults using Mondragons and Cei-Rigottis I wonder if that would get more medics being aggressive
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# ? Aug 7, 2021 21:24 |
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jisforjosh posted:Medics being given short-midrange weapons works IMO since they're supposed to be in the thick of it tossing smokes, medpacks, and reviving. BF1 felt off at times to be using a long ranged rifle that could 3 shot people at any range I get that idea in theory. But in practice nobody was forcing you to go RSC / Howell / Sleb as a medic... the Federov / Auto 8.25 / 8.35 and 1907 Auto are perfectly serviceable CQB / mid range weapons. But if the map was say... wide open ( like Hamada, Panzerstorm, Aerodrome, parts of the mountain map in BFV are), and not a clusterfuck where you're constantly reviving people in a chokepoint, you could pick a different rifle and contribute at mid / long range. It's why the only other bf game to try and force this dynamic was 1942, which notably didn't have revives or squad spawns, so the self heal was extremely valuable in long range fights. Once gameplay started revolving around revives in BF2, discouraging people playing medic by making them unable to meaningfully contribute past a certain range is seen as negative. Infidelicious fucked around with this message at 22:07 on Aug 7, 2021 |
# ? Aug 7, 2021 21:48 |
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RSC is insanely good at close range too. two hit kill with a semi auto is fairly unbeatable
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# ? Aug 7, 2021 22:00 |
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Bohemian Nights posted:RSC is insanely good at close range too. two hit kill with a semi auto is fairly unbeatable It is if you can always two off every time, but it gets fraught if you gently caress it up.
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# ? Aug 7, 2021 22:11 |
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Infidelicious posted:But if the map was say... wide open ( like Hamada, Panzerstorm, Aerodrome, parts of the mountain map in BFV are), and not a clusterfuck where you're constantly reviving people in a chokepoint, you could pick a different rifle and contribute at mid / long range. True though DICE eventually fixed that a bit with the addition of the Jungle Carbine and the M28 to the Medic Class https://www.youtube.com/watch?v=mXRQF_9IBcw
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# ? Aug 7, 2021 22:11 |
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Bohemian Nights posted:RSC is insanely good at close range too. two hit kill with a semi auto is fairly unbeatable Yeah, the RSC will put people down faster up close than just about anything that isn't a shotgun/automatico if you hit your shots, it's just that it's a lot more unforgiving if you miss one. Still obviously one of the best guns in the game, since it's also phenomenal out to quite long ranges. It's actually been interesting coming back and putting a little time in, I'm trying different guns and finding new things I like. On a semi-related note to the RSC, I've actually found the Fedorov to be a lot more flexible than I'd assumed if you use the optical variant over the trench (which is what I see most people using). I'd used the Trench before and never really liked it even if I knew it was abstractly good, but it seems super-easy to hit my groove with the Optical - the hipfire is still "good enough" in CQC except vs. the sort of Assault guns that the Fedorov loses out to anyway, and in return you get huge gains in your ability to take people out at mid-ranges (and sometimes a bit further via tap-firing). Also finding that I'm quite liking the Bodeo 1889 of all things - the reload is horrendous of course, but all of the other stats are great and having an extra ~5 yards of max damage range on a revolver (that isn't trading off much in terms of ROF/deploy time/etc. like the Gasser does) makes a huge difference. E: jisforjosh posted:Medics being given short-midrange weapons works IMO since they're supposed to be in the thick of it tossing smokes, medpacks, and reviving. BF1 felt off at times to be using a long ranged rifle that could 3 shot people at any range Infidelicious posted:I get that idea in theory. LGD fucked around with this message at 23:06 on Aug 7, 2021 |
# ? Aug 7, 2021 22:39 |
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The United States posted:While I like that Origin has the "join on friends" functionality that steam does that in theory should put you in the same server and squad, I found it breaks so often that we just end up telling people the server name in discord and asking them to search for it and then manually trying to team and squad up, like the good old BF2 days. I mean, yeah, that's the problem. It never works. There's zero point in it and they've never fixed it and apparently have no plans to. Which blows ones mind since they bailed out from Battlelog which worked and didn't require origin.
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# ? Aug 7, 2021 22:55 |
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Dead Like Rev posted:didn't require origin. I'm pretty sure that's exactly why they ditched Battlelog.
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# ? Aug 7, 2021 23:40 |
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PittTheElder posted:I'm pretty sure that's exactly why they ditched Battlelog. Pretty much, they wanted control.
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# ? Aug 7, 2021 23:50 |
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I missed playing with you all
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# ? Aug 8, 2021 00:10 |
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If you had BF3 and 4 on PC you needed Origin and Battlelog. They got rid of Battlelog because a whole bunch of plug-ins weren’t going to be supported in the near future.
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# ? Aug 8, 2021 00:11 |
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LGD posted:...On a semi-related note to the RSC, I've actually found the Fedorov to be a lot more flexible than I'd assumed if you use the optical variant over the trench (which is what I see most people using). I'd used the Trench before and never really liked it even if I knew it was abstractly good, but it seems super-easy to hit my groove with the Optical - the hipfire is still "good enough" in CQC except vs. the sort of Assault guns that the Fedorov loses out to anyway, and in return you get huge gains in your ability to take people out at mid-ranges (and sometimes a bit further via tap-firing). I hate the optical sights in BF1 and especially BFV. The tint of the glass makes it hard for me to distinguish targets to the point where I don't care if the stats are better... I'd rather just use a 2.5x marksman version or irons instead. I also basically can't use the Howell Automatic Factory, because the iron sights being on the left and high on the gun just breaks my hand / eye coordnation, wasn't an issue with the Bren so IDK. Infidelicious fucked around with this message at 00:28 on Aug 8, 2021 |
# ? Aug 8, 2021 00:25 |
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The optics in bfv are also covered in dirt, annoyingly.
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# ? Aug 8, 2021 02:29 |
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# ? Apr 27, 2024 17:55 |
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jisforjosh posted:Gunplay is pretty drat solid near and TTK is almost exactly as it was at launch save for a few guns This was one of their better changes. medics should revive people on the point, not people hanging back.
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# ? Aug 8, 2021 02:32 |