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Omi no Kami posted:Man, Hellpoint is such a weird game. I've been playing through it over the past week, and the art & sound direction are so good that I really wish the gameplay had been anything other than a janky souls clone. I played about 14 hours of hell point and found the level design to be incredibly frustrating after a while with 20 minutes of backtracking if you go down the wrong hallway. The game had some cool ideas like the time cycle but the flaws sorta killed it for me. Also the weapons were boring.
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# ? Aug 15, 2021 07:43 |
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# ? Apr 28, 2024 23:14 |
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Oxxidation posted:there's not a single gag in the latter two GTA games that comes within a mile of the "I'm blind"..."No poo poo!" exchange between Woozy and CJ "They're fake." "Amazing, you could tell just by feeling them?" "No... why would he bring me chips and tell me there was a problem if they weren't fake?"
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# ? Aug 15, 2021 07:49 |
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Regarde Aduck posted:you think it's like a disease or something in the water? Plus Rockstar are Scottish who are politically ahead of England in trans rights issues https://www.pinknews.co.uk/2018/11/26/scotland-self-id-law-consultation/
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# ? Aug 15, 2021 08:33 |
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I thought Rockstar was based in Australia? Which admittedly is still confusing because every Aussie I’ve met abroad is incredibly nice and laid back while their politicians are all lunatics.
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# ? Aug 15, 2021 08:44 |
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Fruits of the sea posted:I thought Rockstar was based in Australia? Selection bias. Every single person you meet who is abroad themselves will end up being a bit nicer than their nations average.
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# ? Aug 15, 2021 09:00 |
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municipal shrimp posted:I played about 14 hours of hell point and found the level design to be incredibly frustrating after a while with 20 minutes of backtracking if you go down the wrong hallway. The game had some cool ideas like the time cycle but the flaws sorta killed it for me. Also the weapons were boring. Yeah, I'm maybe 11 hours in and I feel like I'm on the edge of quitting purely because of how frustrating I find travel: I genuinely cannot keep how the levels connect in my head, and with the weird breach synchronization crap I've spent more time looking for a fast travel point than actually playing. Plus yeah, the combat kinda stinks. This might be my fault for doing things out of sequence but I went Arcology-Sohn-Port Issoudun, and the port felt like a brick to the face in terms of increase in difficulty. But once I finished it, Arisen/Atrium/Underside all felt trivially easy, so I keep wondering if I didn't accidentally sequence break in a weird way.
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# ? Aug 15, 2021 09:01 |
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Omi no Kami posted:Yeah, I'm maybe 11 hours in and I feel like I'm on the edge of quitting purely because of how frustrating I find travel: I genuinely cannot keep how the levels connect in my head, and with the weird breach synchronization crap I've spent more time looking for a fast travel point than actually playing. That is what I have found so intriguing. You can potentially go to the port immediately after the tutorial zone or you can beat the game without ever having gone there. I played this through in coop with a dagger/gun combo. Shields are also very useful especially against thespians . You can get a "ring" in the arisen domain that increases your leech which gives you more "mana" back on weapon attacks. To fuel either your weapon arts, guns magic or most importantly the cube auto heal mod which gives constant Regen. If you need more breech synthesizers you can use the black slabs with purple runes to head into the underworld where there are often some lying around.
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# ? Aug 15, 2021 09:51 |
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Fruits of the sea posted:I thought Rockstar was based in Australia? They opened another studio there but the original team people think of when they say Rockstar (people who made most of the GTA games) are Rockstar North, originally called DMA design and was based in Dundee and is now in Edinburgh.
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# ? Aug 15, 2021 09:56 |
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Jerusalem posted:"They're fake." I heard the voice as I read this. Torino is another quotable dude.
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# ? Aug 15, 2021 10:00 |
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Omi no Kami posted:Yeah, I'm maybe 11 hours in and I feel like I'm on the edge of quitting purely because of how frustrating I find travel: I genuinely cannot keep how the levels connect in my head, and with the weird breach synchronization crap I've spent more time looking for a fast travel point than actually playing. I think the breaking point for me was an area that was all stair cases that went down suspended above this blue pit of plasma or something that took 30 minutes or so to work my way to the bottom of. Once I got down there I found a bonfire but then discovered there was nothing else there and I had to trek 30 minutes back up the the top to continue on the right way.
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# ? Aug 15, 2021 10:44 |
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These posts about breaches and grueling treks to bonfires with nothing there yet that you just need to backtrack from afterward could just as well be about Axiom Verge 2
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# ? Aug 15, 2021 10:48 |
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victrix posted:Finished Axiom Verge 2 yeah I completely agree about the plot, AV1 was a great self-contained story & you generally get the idea of what's actually going on even though there's some ambiguities remaining. AV2 just leaves a ton of things totally unresolved & is way less of a complete narrative on its own. its links to AV1 are also just vague enough to be a little frustrating because they raise way more questions than they answer. the dev did say that he plans for AV3 to tie 1 and 2 together more directly but that's still obviously going to be a long way off.
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# ? Aug 15, 2021 15:19 |
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did we play a different AV1 or something? I thought its story was confusing as hell and the ending didn't help there, either
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# ? Aug 15, 2021 15:41 |
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For some reason everytime I see people itt posting about "AV2" my mind slips a "P" in there and I momentarily think they're talking about the 2001 Monolith game.
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# ? Aug 15, 2021 16:04 |
Mordja posted:For some reason everytime I see people itt posting about "AV2" my mind slips a "P" in there and I momentarily think they're talking about the 2001 Monolith game. Same.
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# ? Aug 15, 2021 16:11 |
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Mordja posted:For some reason everytime I see people itt posting about "AV2" my mind slips a "P" in there and I momentarily think they're talking about the 2001 Monolith game. I would actually do incredibly foul things for an AVP1&2 remaster. And I'd do even worse for a new game, I really wish AVP2010's multiplayer didn't just boil down to whoever used a grab attack first.
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# ? Aug 15, 2021 16:24 |
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Ciaphas posted:did we play a different AV1 or something? I thought its story was confusing as hell and the ending didn't help there, either
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# ? Aug 15, 2021 16:34 |
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AvP2 was so good - separate levels for each character with their own weapons and abilities, asymmetrical multiplayer that was actually cool to play...
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# ? Aug 15, 2021 16:42 |
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Palpek posted:AvP2 was so good - separate levels for each character with their own weapons and abilities, asymmetrical multiplayer that was actually cool to play... My first game with multi after ma got us broadband. I played so much dang tdm...
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# ? Aug 15, 2021 20:26 |
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big week of cool games: Tetris Effect: Connected 12 Minutes Mortal Shell Recompile Road 96 Greak Humankind Ambition: A Minuet in Power Arietta of Spirits and of course Zool Remastered (will the chupa chips still be there....)
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# ? Aug 15, 2021 20:42 |
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What are the preliminary reports on "Humankind" I could go for a new Civlike but gotta say the last I heard of it was them promoting "streamer character packs" which didn't bode well
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# ? Aug 15, 2021 20:44 |
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CharlieFoxtrot posted:What are the preliminary reports on "Humankind" The thread for it is here
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# ? Aug 15, 2021 21:19 |
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lih posted:yeah I completely agree about the plot, AV1 was a great self-contained story & you generally get the idea of what's actually going on even though there's some ambiguities remaining. AV2 just leaves a ton of things totally unresolved & is way less of a complete narrative on its own. its links to AV1 are also just vague enough to be a little frustrating because they raise way more questions than they answer. the dev did say that he plans for AV3 to tie 1 and 2 together more directly but that's still obviously going to be a long way off. On the one hand, I theoretically like this because it indicates he has a plan laid out in his head for where it goes from here, and taken as a whole AV1-3 would make a complete story On the other, it's a single dev, and it took six years between AV1 and 2, so uh... Kinda gently caress that in terms of leaving the story at an obvious cliffhanger God drat was the Filter such a cool area though. More of that weirdness please.
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# ? Aug 15, 2021 23:53 |
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Regarde Aduck posted:you think it's like a disease or something in the water? https://www.engadget.com/gta-v-trans-ps5-xbox-series-x-representation-rockstar-180041678.html https://www.youtube.com/watch?v=U3W7_zhMdJA
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# ? Aug 16, 2021 02:00 |
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GTAV is full of disgusting misogyny in general and transphobia in particular.
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# ? Aug 16, 2021 02:09 |
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Peep this imgur thread I found and see how many you even recognize: https://imgur.com/a/EVtHnpJ
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# ? Aug 16, 2021 02:25 |
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Okay finally beat The Ascent with 18 hours logged, all sidequests done. For $30 I would've liked at least 10 more hours but overall the game was enjoyable. It started out feeling pretty challenging, then once I got a good Electric Damage weapon the game just felt incredibly easy. Spiderbots and the Pocket Mech are OP; with Max Tactical you can refill your Gadget Gauge while in the Mech, and then immediately just summon a fresh one once it despawns virtually turning this game into isometric Titanfall. I really would have liked a skill tree of sorts, instead of just "these Augs scale based on <stat>". I thought the various special weapons were pretty fun and interesting, if usually bad. Maybe I'll respec and max out the Energy skill so I can use some of the more spammable Augments but overall the game didn't do a great job of letting me feel like a technowizard. Like your Cyberdeck being nothing more than "door & chest hacking level" felt pretty meaningless?
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# ? Aug 16, 2021 02:30 |
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Mordja posted:Peep this imgur thread I found and see how many you even recognize: Man, Z was my poo poo back in the day.
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# ? Aug 16, 2021 02:36 |
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victrix posted:On the one hand, I theoretically like this because it indicates he has a plan laid out in his head for where it goes from here, and taken as a whole AV1-3 would make a complete story On the cliffhanger front: It's strongly hinted from the last image in the credit scroll that our nano-copy of Indra becomes Ophelia from AV1, so we know she will eventually succeed in reaching A'ansur, and from there Sudra. It's not clear what happens to the drone kid though. Pics: AV2: AV1:
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# ? Aug 16, 2021 03:03 |
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I got Synthetik for like 4 bucks during the last sale and I’m surprised how much of a hit it is for me. The default difficulty is *just right* to where I’m making steady progress and slowly getting better, but it’s not the kind of hell like FTL where my runs are seemingly entirely dependent on luck and being entirely mistake free. The global chat is uniquely terrible though and reminds me a ton of gamers are bigoted, and not just because they use edgy slurs. I get lazy about switching it off every time I start the game but this time the “just asking questions” crowd got to me. Anyway, great purchase.
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# ? Aug 16, 2021 03:42 |
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Sab669 posted:Okay finally beat The Ascent with 18 hours logged, all sidequests done. For $30 I would've liked at least 10 more hours but overall the game was enjoyable. I tried the pocket mech and found it worthless because it has a fixed weapon that did much less damage than my regular one.
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# ? Aug 16, 2021 03:54 |
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explosivo posted:Man, Z was my poo poo back in the day. drat was that a good game, I really wish more games would use that production mechanic. also filling an APC with rocket launchers was better than a straight tank in every single way
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# ? Aug 16, 2021 03:57 |
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Fruits of the sea posted:I thought Rockstar was based in Australia? Rockstar Games is an American company(itself a subsidiary of American company Take-Two interactive) that has subsidiaries in England, Scotland, Canada, etc. Rockstar North the subsidiary responsible for the primary development of the GTA series is based in Scotland. Pretty much all large development is a complicated web of international studios and contractors working together anymore. You're probably thinking of Team Bondi with La Noire. Rockstar Games was the publisher on that and some of their subsidiaries supported the development. GTA V is exhaustingly mean-spirited and Michael is probably one of the worst characters I've ever played in a video game. Trevor is less bad because he is basically a cartoon character. Hub Cat fucked around with this message at 04:38 on Aug 16, 2021 |
# ? Aug 16, 2021 04:02 |
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Trevor's a bad person but a good character. Michael's a bad character and a worse person. Franklin is also in the game.
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# ? Aug 16, 2021 04:29 |
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RPATDO_LAMD posted:On the cliffhanger front: victrix posted:On the one hand, I theoretically like this because it indicates he has a plan laid out in his head for where it goes from here, and taken as a whole AV1-3 would make a complete story the AV dev has said he has story outlines for 6-8 games total in the AV universe that form a grand narrative, so while 3 is planned to connect 1 & 2 together more I'm not expecting it will make a complete story ExcessBLarg! posted:The basics of the story are fairly straightforward (why Trace is in Sudra, who is Athetos, why Trace is tasked with encountering him) but the exact details of how Trace got there are a bit ambiguous.
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# ? Aug 16, 2021 04:43 |
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lih posted:the AV dev has said he has story outlines for 6-8 games total in the AV universe that form a grand narrative, so while 3 is planned to connect 1 & 2 together more I'm not expecting it will make a complete story Okay, Yu Suzuki.
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# ? Aug 16, 2021 08:37 |
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Some friends got me to try the back 4 blood beta for a bit and am I the only one that finds it super weird that you can punch a zombie while reloading your gun at the same time? Am I reloading it with my teeth or what?
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# ? Aug 16, 2021 08:42 |
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you use perplexing genital contortions, obviously
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# ? Aug 16, 2021 08:50 |
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Triarii posted:Some friends got me to try the back 4 blood beta for a bit and am I the only one that finds it super weird that you can punch a zombie while reloading your gun at the same time? Am I reloading it with my teeth or what? It's so you can take no damage while moving and fighting and it's necessary on the harder difficulties
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# ? Aug 16, 2021 09:05 |
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# ? Apr 28, 2024 23:14 |
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lih posted:the AV dev has said he has story outlines for 6-8 games total in the AV universe that form a grand narrative, so while 3 is planned to connect 1 & 2 together more I'm not expecting it will make a complete story Yeahhhhhhhhhhhhhhh gently caress that Not because I don't like his games, very much the opposite - more that single dev-time is even more painful if he's looking at that kind of scale Even if he makes millions off AV2 and decides to give up some personal creative control by building a studio, doing that would take ages Granted, either way it'll take ages, so I guess it doesn't really matter much what he chooses to do does it?
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# ? Aug 16, 2021 09:08 |