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unless your deck is just strikes, defends and four echo forms you should be able to clown that guy
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# ? Aug 20, 2021 22:08 |
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# ? Apr 28, 2024 06:17 |
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Sure, you probably should, but echo forms and time eater is an excellent source of "I'll just play these three cards and I'll survi... no oh poo poo! I forgot it would play twice!" moments.
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# ? Aug 20, 2021 23:02 |
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I wonder if there’s a mod that only removes Runic Dome. After like 100+ hours I’ve never and will never take it, and it just wastes a choice.
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# ? Aug 21, 2021 23:03 |
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Kiranamos posted:I wonder if there’s a mod that only removes Runic Dome. After like 100+ hours I’ve never and will never take it, and it just wastes a choice. It's not exactly common, but it is possible to make a deck that just doesn't give a gently caress what the enemy is doing. And in general once you've played enough, enemies are pretty predictable. I think it's better as an Act 2 pick. I have a very difficult time imagining having a deck good enough to get through act 2 without caring about intents. I've done act 2 with Runic Dome before and Gremlin Leader is a loving nightmare.
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# ? Aug 21, 2021 23:38 |
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One of the biggest issues with Runic Dome is there are a fair few times when you care about what attack the heart is doing on turn 2/5 because you have tools like disarm/malaise/piercing wail/just intangible and want to know whether to block 15 or not. Defect generally cares the least about it on the bosses but it can be a real pain in hallways and some elites when combined with its usual slow setup - knowing which turns you can afford not to block and play that expensive Echo Form or get Electrodynamics going or whatever.
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# ? Aug 22, 2021 00:36 |
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Kiranamos posted:I wonder if there’s a mod that only removes Runic Dome. After like 100+ hours I’ve never and will never take it, and it just wastes a choice. try it some time on lower ascension levels when you're entering act 3 with a good block engine, it's way better than you think. (i have an A14 ironclad heart kill with it most recently) i especially appreciate it against writhing mass where i don't have to feel any anxiety about playing attacks
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# ? Aug 22, 2021 00:44 |
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Zoracle Zed posted:try it some time on lower ascension levels when you're entering act 3 with a good block engine, it's way better than you think. (i have an A14 ironclad heart kill with it most recently) Even then though, there's the curse.
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# ? Aug 22, 2021 00:52 |
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MJeff posted:Even then though, there's the curse. without runic dome, you have to worry that playing the last attack in your hand is going to get you cursed (or switch to a massive attack or whatever). with runic dome it's very easy to convince yourself the spaghetti monster is currently cursing you and playing that last attack is absolutely the right thing to do! found a slightly older A17 ironclad runic dome win. i remember being pretty proud of this one but don't remember exactly how it worked, except obviously 2x FNP+ and all the apparitions were pretty important
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# ? Aug 22, 2021 01:03 |
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Whoops wrongish thread
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# ? Aug 22, 2021 01:23 |
Runic Dome is mathematically correct. Pay more attention to enemy attack patterns.
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# ? Aug 22, 2021 03:59 |
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using my superior knowledge of game mechanics and probabilities, I rest easy knowing that the enemy is either attacking for 50 or 0. checkmate.
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# ? Aug 22, 2021 04:32 |
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SKULL.GIF posted:Runic Dome is mathematically correct. Pay more attention to enemy attack patterns. I can assure you I’m very well familiar with their patterns.
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# ? Aug 22, 2021 05:28 |
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the holy poopacy posted:using my superior knowledge of game mechanics and probabilities, I rest easy knowing that the enemy is either attacking for 50 or 0. checkmate. Just block for 25, that's about right, on average. I used to be really afraid of runic dome, but now I can sometimes take it and be OK. Most fights are patterned, or the variance is low enough that safe plays work out fine. After a while, the fights just become intuitive anyways, so the Dome isn't doing much. But those other fights that aren't so patterned can get loving scary. It's really nice if your deck can block easily. Something like Calipers, frost orbs, or FnP, that gives a safe baseline of damage to ignore each turn, so the surprise hits don't hurt as much.
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# ? Aug 22, 2021 06:04 |
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even if you know their current intent, most enemy behavior patterns are still probabilistic turn-to-turn, right? so you’re always (runic dome or not) predicting what they’re going to do next turn, and the turn after that… and playing the cards that maximize your chance of winning. by taking RD, you’re giving up some short-term feedback on what’s going to happen in exchange for being better able to capitalize on successfully predicting what’s going to happen
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# ? Aug 22, 2021 06:09 |
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Zoracle Zed posted:even if you know their current intent, most enemy behavior patterns are still probabilistic turn-to-turn, right? so you’re always (runic dome or not) predicting what they’re going to do next turn, and the turn after that… and playing the cards that maximize your chance of winning. by taking RD, you’re giving up some short-term feedback on what’s going to happen in exchange for being better able to capitalize on successfully predicting what’s going to happen There are very few truly random enemies in the game and most of the elites and bosses are roughly or completely deterministic. Champ is the main exception. The only major difficulty Runic Dome offers to a highly skilled player (or one with Bestiary installed) is the Heart, where the big attack and multi-attack usually need to be handled differently.
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# ? Aug 22, 2021 11:05 |
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Jedit posted:There are very few truly random enemies in the game and most of the elites and bosses are roughly or completely deterministic. Champ is the main exception. The only major difficulty Runic Dome offers to a highly skilled player (or one with Bestiary installed) is the Heart, where the big attack and multi-attack usually need to be handled differently. oh cool, when did they patch out Nemesis and Time Eater?
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# ? Aug 22, 2021 13:31 |
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Runic dome makes me think hard. Philosophers stone makes my brain nice and smooth as I die to the birds
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# ? Aug 22, 2021 13:45 |
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The effing birds punish me for choosing All Out Attack over Dagger Spray.
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# ? Aug 22, 2021 14:19 |
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the holy poopacy posted:oh cool, when did they patch out Nemesis and Time Eater? About the same time they altered the English language so that "most" means "all".
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# ? Aug 22, 2021 14:46 |
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Just runic domed for act 2 boss and proceeded to beat the heart without Catalyst. Its one of the better energy relics for sure. Philosophers stone always fucks me up yet i still pick it
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# ? Aug 22, 2021 18:09 |
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Jedit posted:There are very few truly random enemies in the game and most of the elites and bosses are roughly or completely deterministic. Champ is the main exception. The only major difficulty Runic Dome offers to a highly skilled player (or one with Bestiary installed) is the Heart, where the big attack and multi-attack usually need to be handled differently. Oh, well, only the crux point of the hardest fight in the entire game, no big deal.
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# ? Aug 22, 2021 18:22 |
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You all have convinced me to take Runic Dome and trust my instincts, I will report back with my results. Edit: gently caress
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# ? Aug 22, 2021 20:07 |
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ez 3x upgraded Mayhem build in yesterdays daily was some fun. No Time-Eater to ruin it either.
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# ? Aug 22, 2021 20:28 |
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Jedit posted:About the same time they altered the English language so that "most" means "all". what does only mean now in this new language
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# ? Aug 22, 2021 20:43 |
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The issue with Runic Dome is actually not related to its viability; I can easily believe it's a useful option in some situations. The issue with Runic Dome is that if Slay the Spire had launched with no gold, or no potions, or a 6 card limit per turn, or any of the other downsides attached to the various energy relics, it still would have been a big hit. If Slay the Spire had launched without enemy intents it would have been a complete failure. Everyone would have said it was poo poo, and they would be right. It's like Frozen Eye: taking it makes the game bad.
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# ? Aug 22, 2021 20:51 |
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# ? Aug 22, 2021 21:05 |
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nrook posted:The issue with Runic Dome is actually not related to its viability; I can easily believe it's a useful option in some situations. The issue with Runic Dome is that if Slay the Spire had launched with no gold, or no potions, or a 6 card limit per turn, or any of the other downsides attached to the various energy relics, it still would have been a big hit. If Slay the Spire had launched without enemy intents it would have been a complete failure. Everyone would have said it was poo poo, and they would be right. that seems sort of reductive
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# ? Aug 22, 2021 21:49 |
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Frozen Eye is the only relic I will never take I just hate that kind of busywork. It's also a large reason why I dislike Watcher (all the Scry cards) and have barely played Watcher runs since it released. It's similar to how feelsbad Tools of the Trade is with the annoying discard prompt every turn. My runs are like 60% IC 35% Silent 5% Defect over the past year lol.
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# ? Aug 22, 2021 22:06 |
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I need to be in the right mood to take Frozen Eye but Scry loving rocks. You can just get rid of all the crap and get to your cards sooner and they're all Watcher cards, which makes it even better.
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# ? Aug 22, 2021 22:24 |
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this mf knows whats up
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# ? Aug 23, 2021 02:29 |
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nrook posted:The issue with Runic Dome is actually not related to its viability; I can easily believe it's a useful option in some situations. The issue with Runic Dome is that if Slay the Spire had launched with no gold, or no potions, or a 6 card limit per turn, or any of the other downsides attached to the various energy relics, it still would have been a big hit. If Slay the Spire had launched without enemy intents it would have been a complete failure. Everyone would have said it was poo poo, and they would be right. I agree that if Spire never showed you intents then it would be bad, but that's because removing them completely would be an impediment to learning the game. Runic Dome doesn't stop you learning the game; it rewards you for having learned it. If you don't know the game well before you take it then you can't win with it, but when Baalor did his Boss Swap A20H challenges he one-shotted Dome.
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# ? Aug 23, 2021 10:11 |
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It's interesting that the two relics that people dislike the most are one that takes information away from you (dome) and one that does the opposite (frozen eye).
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# ? Aug 23, 2021 11:07 |
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KonvexKonkav posted:It's interesting that the two relics that people dislike the most are one that takes information away from you (dome) and one that does the opposite (frozen eye). The worst boss relic to swap into is the Busted Crown, because it takes options away from you. Another relic that a lot of people dislike is Snecko Eye, because they think it reduces your ability to plan turns. Hence the joke, "What's your favourite Eye relic - Golden, Snecko or Frozen?" "Kun."
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# ? Aug 23, 2021 11:34 |
If you map your draw pile to a hotkey then Frozen Eye is a lot easier to use. Snecko rules, but everyone knows that already. The trick isn't necessarily to draft high cost cards, it's to draft a lot of card draw. I had an A20 victory recently where I had Gambling Chip and Snecko Eye. Turns out the game's pretty easy when you have insanely high-impact opening turns.
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# ? Aug 23, 2021 13:48 |
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Frozen eye would be a lot better if it showed your draws as a stack next to your draw pile. I think there's a mod that does this.
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# ? Aug 23, 2021 14:21 |
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^^^ There is, it's part of the Minty compilation. Only shows the next five though, and it's slightly confusing as they're shown from bottom to top. SKULL.GIF posted:If you map your draw pile to a hotkey then Frozen Eye is a lot easier to use. It's mapped by default, isn't it? I haven't looked at the settings for a while, but I'm sure the deck and the Draw, Discard and Exhaust piles are mapped to WASD.
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# ? Aug 23, 2021 14:23 |
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I dislike Snecko because it turns out deckbuilding is a lot more boring when you throw one of the main dimensions of card balance out the window, which is a bad trait to have in a deckbuilder.
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# ? Aug 23, 2021 14:57 |
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the holy poopacy posted:I dislike Snecko because it turns out deckbuilding is a lot more boring when you throw one of the main dimensions of card balance out the window, which is a bad trait to have in a deckbuilder.
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# ? Aug 23, 2021 15:09 |
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I'm fine with it but it shows up a little too often. Seeing it in > a quarter of your runs is too common for how dramatic its effect is given how powerful it is. It's the kind of thing that would feel better at a 10% frequency. Not saying it should be changed now though.
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# ? Aug 23, 2021 15:12 |
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# ? Apr 28, 2024 06:17 |
Snecko from the A2 boss is much less valuable than Snecko from the A1 boss, though. I regularly skip A2 Snecko because my deck is generally already pretty complete by then and I don't always have the draw/discard to mitigate its potential downside.
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# ? Aug 23, 2021 15:13 |