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I’m pretty curious now about other people with aphantasia who roleplay. I find that it trips me up when I’m running a scene off the cuff because I won’t even think to describe large swathes of detail, like what a character looks like or the knick-knacks on a table that should key the players in that the hovel owner is a magician. But on the other hand my scripted stuff is really fleshed out and detailed brcause I have to “write through” it to get the scene. This is mostly unfortunate because I like to play looser and with less prep, but whatever.
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# ? Aug 30, 2021 04:02 |
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# ? Apr 27, 2024 11:10 |
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SkyeAuroline posted:Blades is actually next on my docket of "games to see if I can make them work solo" and I already have a crew written up, just have to figure out how to make it work mechanically - when I tried running it as a fresh GM it went pretty poorly due to misunderstanding of the rules. One of those games I really do want to love! Another suggestion: try playing characters that are closer to you. So it's less how about getting in a headspace and more "what would I do in that situation?" And talking to the GM ahead of time to let them know you're looking to play more of a supporting cast and feel like you could freeze if given spotlight time. Since a good GM ironically is likely to accidentally chase you with the spotlight if they notice you haven't been in it for a long time. For chunkier or complex games cheat sheets with "this is what my character is good at" might help. Like when playing 4e D&D I had a player that I wrote a quick index card that listed what each of their moves were and when to use them. Though it sounds more like you're having trouble feeling comfortable with character mindsets than rulesets.
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# ? Aug 30, 2021 04:09 |
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Golden Bee posted:thanks for the swift response!
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# ? Aug 30, 2021 04:31 |
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Len posted:They also have a Drizzt one Didn't Netflix remove an episode of Community over a Drow costume
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# ? Aug 30, 2021 06:05 |
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TK_Nyarlathotep posted:Didn't Netflix remove an episode of Community over a Drow costume Because the gag in the episode was a dude wore blackface for it and didn't understand the problem since he was a dark elf. If the costume is just a wig, tunic, and accessories or whatever it's not a big deal. Nerds will absolutely make it blackface tho
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# ? Aug 30, 2021 06:42 |
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Best of luck, SkyeAuroline!
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# ? Aug 30, 2021 07:01 |
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Rockman Reserve posted:(I also grabbed a Digimon starter and the art is freaking adorable and the cardstock is great.) We're about a month off from being able to use this adorable creature.
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# ? Aug 30, 2021 15:32 |
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Coolness Averted posted:Nerds will absolutely make it blackface tho They already have. I don't recommend googling "drow cosplay" but it yields exactly the results you're imagining.
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# ? Aug 30, 2021 16:02 |
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What are some decent EXTREMELY light all-ages board games on the complexity level of Monopoly (but not, obviously, Monopoly), Checkers, UNO, Sorry/Trouble, or Connect Four? Things that don't require more than 5 minutes explanation or setup, and yet don't [completely] suck? Apples and Oranges is out ("Want to play something just like Cards Against Humanity but even less funny?"), ditto Munchkin (I'd honestly rather play Monopoly), Battleship... Code Names and Galaxy Trucker were a little too complex. We liked Forbidden Island/Desert. Is there anything else out there?
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# ? Aug 30, 2021 16:22 |
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Splendor is fantastic for that.
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# ? Aug 30, 2021 16:28 |
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Imagined posted:What are some decent EXTREMELY light all-ages board games on the complexity level of Monopoly (but not, obviously, Monopoly), Checkers, UNO, Sorry/Trouble, or Connect Four? Things that don't require more than 5 minutes explanation or setup, and yet don't [completely] suck? Apples and Oranges is out ("Want to play something just like Cards Against Humanity but even less funny?"), ditto Munchkin (I'd honestly rather play Monopoly), Battleship... Code Names and Galaxy Trucker were a little too complex. We liked Forbidden Island/Desert. Is there anything else out there? 6 Nimmt Bohnanza King of Tokyo Love Letter Can't Stop The board game thread is honestly a better venue for this question, though.
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# ? Aug 30, 2021 16:37 |
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Love Letter works great but is for exactly 4 people. Zombie dice is incredibly quick to play and setup/explain but I don't know if it has much staying power if you're looking to play for hours vs a quick game here and there. If you like social games/bluffing Balderdash is fun: it's just a bunch of trivia or obscure words, and everyone tries to make up an answer, these get mixed with the real answer and you score points if people believe yours, and/or you guess the real one.
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# ? Aug 30, 2021 16:41 |
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Anomia, dawg. Anomia.
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# ? Aug 30, 2021 16:45 |
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Coolness Averted posted:Love Letter works great but is for exactly 4 people. Oh yeah, we liked Love Letter. Also Godzilla Tokyo Clash was a bit of a hit despite being a little complex just because of the theme and neat components.
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# ? Aug 30, 2021 16:47 |
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Magical Athlete, if you can get your hands on a copy. Tussie Mussie is good for up to four players.
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# ? Aug 30, 2021 16:53 |
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Rhino Hero Walk the Plank is a little more complex but I like it.
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# ? Aug 30, 2021 17:02 |
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Imagined posted:Oh yeah, we liked Love Letter. Also Godzilla Tokyo Clash was a bit of a hit despite being a little complex just because of the theme and neat components. Then you also might like King of Tokyo or King of New York, the original King of Tokyo is very sinple, but add ons and I believe 2nd edition gave it more mechanics. King of New York adds more of a board you move around and buildings and military to smash while still being simple.
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# ? Aug 30, 2021 19:11 |
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Can anyone think of any cool RPGs or supplements (or maybe other things?) about being a magic-user and establishing your own Wizard Tower/Sanctum/Workshop? Ironsworn just had a cool 3rd-party supplement put out to that effect and I'm thinking of giving it a go but also looking for some additional inspiration material perhaps. It lists Ars Magica as primary inspiration but I'm wondering if there is anything else cool/good out there. tia Galaga Galaxian fucked around with this message at 19:32 on Aug 30, 2021 |
# ? Aug 30, 2021 19:19 |
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Toshimo posted:6 Nimmt Seconding 6nimmt, it's not very strategy-heavy but it's still an absolute blast. Also Cubirds and the Century series are really good and quite simple.
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# ? Aug 30, 2021 19:25 |
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Galaga Galaxian posted:Can anyone think of any cool RPGs or supplements (or maybe other things?) about being a magic-user and establishing your own Wizard Tower/Sanctum/Worshop? Ironsworn just had a cool 3rd-party supplement put out to that effect and I'm thinking of giving it a go but also looking for some additional inspiration material perhaps. It lists Ars Magica as primary inspiration but I'm wondering if there is anything else cool/good out there. The ars magica covenants book is literally entirely this.
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# ? Aug 30, 2021 19:27 |
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I'm still mad we didn't get the Ars Magica videogame by the makers of the King of Dragon Pass.
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# ? Aug 30, 2021 19:37 |
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Galaga Galaxian posted:Can anyone think of any cool RPGs or supplements (or maybe other things?) about being a magic-user and establishing your own Wizard Tower/Sanctum/Workshop? Ironsworn just had a cool 3rd-party supplement put out to that effect and I'm thinking of giving it a go but also looking for some additional inspiration material perhaps. It lists Ars Magica as primary inspiration but I'm wondering if there is anything else cool/good out there. The Seclusium of Orphone of the Three Visions by Vincent Baker is relevant, I think.
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# ? Aug 30, 2021 19:39 |
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Jimbozig posted:The Seclusium of Orphone of the Three Visions by Vincent Baker is relevant, I think. It's kinda crap. It's just a bunch of tables for rolling up wizard towers with a bunch of weird Lamentations-y stuff on them.
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# ? Aug 30, 2021 20:12 |
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Megazver posted:It's kinda crap. It's just a bunch of tables for rolling up wizard towers with a bunch of weird Lamentations-y stuff on them. Your mileage may vary, but I got a lot of use out of Seclusium. There's a ton of neat implied setting stuff in that book which the tables then put into player-facing, interactable material, and I enjoyed the aesthetic it produces of a magical tradition where magicians rise and fall in predictable cycles, and the Dying Earth-esque culture of sorcery (and the plunder of sorcery by rogues) that those cycles engender. Edit: Come to think of it, one of the best one-shots I've run was prepped almost entirely by use of Seclusium's tables. I was asked to GM Pathfinder for some folks I don't normally play with, and was ambushed at the last minute with "Oh and btw we're playing a troupe of traveling circus performers, no, we don't see any problem doing this with loving Pathfinder. Oh and we want to be level 13." I ran through the Seclusium creation process to give them a venue: a wizard's seclusium opening for the first time in a couple hundred years after accidentally imprisoning herself on another plane, only to find that her tower is on the border of a war-zone between men and elves, with armies camped on either side of the "ruins." To rid herself of this nuisance, the sorceress organizes peace talks during a harvest festival, and throws open the outer gates of her seclusium to all and sundry, offering a ludicrous sum of treasure and the granting of a wish to anyone who can provide the jaded magus with the novelty she prizes over all else. The seclusium's baroque weirdness was the main character of the session in the same way that the house is the main character of a haunted house story, and worked out quite well for giving them an environment sufficiently weird to give mid-level adventurers pause, while also letting them get up to ridiculous shenanigans as they tried to manipulate the peace talks, ruin their hated circus rivals, and win the favor of the mercurial sorceress. Kestral fucked around with this message at 21:17 on Aug 30, 2021 |
# ? Aug 30, 2021 20:57 |
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Kestral posted:Edit: Come to think of it, one of the best one-shots I've run was prepped almost entirely by use of Seclusium's tables. I was asked to GM Pathfinder for some folks I don't normally play with, and was ambushed at the last minute with "Oh and btw we're playing a troupe of traveling circus performers, no, we don't see any problem doing this with loving Pathfinder. Oh and we want to be level 13." Pathfinder 2e has the players as a traveling circus in its second published campaign arc. Unfortunately it forgets about it by about halfway through, but still.
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# ? Aug 30, 2021 22:43 |
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Imagined posted:What are some decent EXTREMELY light all-ages board games on the complexity level of Monopoly (but not, obviously, Monopoly), Checkers, UNO, Sorry/Trouble, or Connect Four? Things that don't require more than 5 minutes explanation or setup, and yet don't [completely] suck? Apples and Oranges is out ("Want to play something just like Cards Against Humanity but even less funny?"), ditto Munchkin (I'd honestly rather play Monopoly), Battleship... Code Names and Galaxy Trucker were a little too complex. We liked Forbidden Island/Desert. Is there anything else out there? Tsuro and King of Tokyo.
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# ? Aug 30, 2021 22:55 |
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Yeah tables as a worldbuilding method are great. I’d also look at the Cthonic Codex by Lost Pages, which is expressly about Wizard schools and campaigns set in them.
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# ? Aug 30, 2021 23:03 |
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Imagined posted:What are some decent EXTREMELY light all-ages board games on the complexity level of Monopoly (but not, obviously, Monopoly), Checkers, UNO, Sorry/Trouble, or Connect Four? Things that don't require more than 5 minutes explanation or setup, and yet don't [completely] suck? Apples and Oranges is out ("Want to play something just like Cards Against Humanity but even less funny?"), ditto Munchkin (I'd honestly rather play Monopoly), Battleship... Code Names and Galaxy Trucker were a little too complex. We liked Forbidden Island/Desert. Is there anything else out there? Sushi Go (Party is better and you can play base with party but it's a bit more expensive) and Kingdomino are also good picks.
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# ? Aug 30, 2021 23:04 |
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Arivia posted:Yeah tables as a worldbuilding method are great. I’d also look at the Cthonic Codex by Lost Pages, which is expressly about Wizard schools and campaigns set in them. Also, Veins of the Earth. If you ever wanted the Underdark / fantasy caving to feel legitimately sinister, claustrophobic, and by turns nightmarish and darkly wondrous, Veins is your ticket. I've rarely - maybe never - gotten so much value out of a sourcebook. While it's technically OSR, the ideas and tables are system-neutral: I used it for a lengthy Burning Wheel game set in the Forgotten Realms Underdark, for example.
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# ? Aug 31, 2021 01:01 |
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Coolness Averted posted:Because the gag in the episode was a dude wore blackface for it and didn't understand the problem since he was a dark elf. Shirley even calls it out in the episode asking if people are going to ignore the hate crime.
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# ? Aug 31, 2021 01:17 |
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Anomia is a great one. Coup is slightly more complex but still pretty fast. Skull is very easy and really doesn't even require any money, you can just like use anything that can be held like a card and a sharpie since there's just two things (flowers and skulls).MonsieurChoc posted:I'm still mad we didn't get the Ars Magica videogame by the makers of the King of Dragon Pass. God. God. What a loss.
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# ? Aug 31, 2021 01:26 |
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Imagined posted:What are some decent EXTREMELY light all-ages board games on the complexity level of Monopoly (but not, obviously, Monopoly), Checkers, UNO, Sorry/Trouble, or Connect Four? Things that don't require more than 5 minutes explanation or setup, and yet don't [completely] suck? Apples and Oranges is out ("Want to play something just like Cards Against Humanity but even less funny?"), ditto Munchkin (I'd honestly rather play Monopoly), Battleship... Code Names and Galaxy Trucker were a little too complex. We liked Forbidden Island/Desert. Is there anything else out there? Azul is my goto. MonsieurChoc posted:I'm still mad we didn't get the Ars Magica videogame by the makers of the King of Dragon Pass. Wait, was that ever on the table? Are you pulling my leg? Haystack fucked around with this message at 01:29 on Aug 31, 2021 |
# ? Aug 31, 2021 01:26 |
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e: Double post
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# ? Aug 31, 2021 01:27 |
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Tulip posted:Skull is very easy and really doesn't even require any money, you can just like use anything that can be held like a card and a sharpie since there's just two things (flowers and skulls). I'm god drat terrible at Skull so it's very lonely, but I made a set for Skull by just taking beer coasters from bars in various foreign countries. God drat love that thing. MonsieurChoc posted:I'm still mad we didn't get the Ars Magica videogame by the makers of the King of Dragon Pass. Sweet baby Jesus I would kill for this. Especially if they do a similar but stylistically distinct thing with the art.
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# ? Aug 31, 2021 02:08 |
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Xiahou Dun posted:Sweet baby Jesus I would kill for this. https://www.kickstarter.com/projects/blackchickenstudios/ars-magica-video-game Didn't make it's goal of $290,000 in October 2012. What could have been. Imagined posted:What are some decent EXTREMELY light all-ages board games on the complexity level of Monopoly (but not, obviously, Monopoly), Checkers, UNO, Sorry/Trouble, or Connect Four? Things that don't require more than 5 minutes explanation or setup, and yet don't [completely] suck? Apples and Oranges is out ("Want to play something just like Cards Against Humanity but even less funny?"), ditto Munchkin (I'd honestly rather play Monopoly), Battleship... Code Names and Galaxy Trucker were a little too complex. We liked Forbidden Island/Desert. Is there anything else out there? I'm going to second the recommendation of Splendor.
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# ? Aug 31, 2021 02:17 |
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I should have specified the makers of the remake, but yeah. I was one of the few who pledged.
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# ? Aug 31, 2021 06:35 |
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I really like Khan of Khans from Chaosium. It's not even that impenetrable to non-Glorantha fans!
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# ? Aug 31, 2021 06:35 |
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SkyeAuroline posted:How the hell do I become a proactive player with an imagination? I don't even know where to start. Chakan posted:I’m pretty curious now about other people with aphantasia who roleplay. I find that it trips me up when I’m running a scene off the cuff because I won’t even think to describe large swathes of detail, like what a character looks like or the knick-knacks on a table that should key the players in that the hovel owner is a magician. Coolness Averted posted:And talking to the GM ahead of time to let them know you're looking to play more of a supporting cast and feel like you could freeze if given spotlight time. Since a good GM ironically is likely to accidentally chase you with the spotlight if they notice you haven't been in it for a long time. Imagined posted:What are some decent EXTREMELY light all-ages board games on the complexity level of Monopoly (but not, obviously, Monopoly), Checkers, UNO, Sorry/Trouble, or Connect Four? Things that don't require more than 5 minutes explanation or setup, and yet don't [completely] suck?
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# ? Aug 31, 2021 10:18 |
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Imagined posted:What are some decent EXTREMELY light all-ages board games on the complexity level of Monopoly (but not, obviously, Monopoly), Checkers, UNO, Sorry/Trouble, or Connect Four? Things that don't require more than 5 minutes explanation or setup, and yet don't [completely] suck? Apples and Oranges is out ("Want to play something just like Cards Against Humanity but even less funny?"), ditto Munchkin (I'd honestly rather play Monopoly), Battleship... Code Names and Galaxy Trucker were a little too complex. We liked Forbidden Island/Desert. Is there anything else out there? Labyrinth Fluxx, depending on your definition of all ages and "require more than 5 minutes to explain". Zombie Fluxx breaks the usual X but with Zombies rule by being the best Fluxx. e: Dinosaur Island is amazing Splicer fucked around with this message at 10:42 on Aug 31, 2021 |
# ? Aug 31, 2021 10:37 |
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# ? Apr 27, 2024 11:10 |
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hyphz posted:Pathfinder 2e has the players as a traveling circus in its second published campaign arc. Unfortunately it forgets about it by about halfway through, but still. Yeah, I tried to run this and it was bad. The rules they made up for running the circus are just a million skill checks that don't affect very much, and it very quickly just turns into standard adventuring stuff - going to dungeons, looking for bad guys, getting in random, boring fights.
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# ? Aug 31, 2021 13:21 |