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Pontificating Ass
Aug 2, 2002

What Doth Life?

Orc Priest posted:

This is the most fun FPS I've played in a very long time holy gently caress. I've been playing nonstop.

I dont even deny the game can be fun, I think a lot of people would agree. But holy poo poo does it feel squandered by so many things. You just know the drat UI is gonna be the same when the game comes out. I can get past the look of it, but the clumsy controls bother me every time.

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sdr782
Jun 7, 2005

"I said it was dodgeball time, bitch."

Pontificating rear end posted:

welp this definitely doesnt work on the lmg so i have been re-deploying (killing myself) whenever I need ammo, and it's worth doing it rather than wasting time finding ammo



I might actually be mistaken about this being a bug, after playing another round and testing I think each specific magazine attachment has its own ammo pool. Which with the M4 is an absurd amount of total reserve ammo, like 500ish extra rounds between the 3 magazines.

Orc Priest
Jun 9, 2021

Pontificating rear end posted:

I dont even deny the game can be fun, I think a lot of people would agree. But holy poo poo does it feel squandered by so many things. You just know the drat UI is gonna be the same when the game comes out. I can get past the look of it, but the clumsy controls bother me every time.

Yeah i think they made a really fun game but there's a lot of annoying things that will probably become even more annoying as time goes on if they don't fix poo poo.

Pontificating Ass
Aug 2, 2002

What Doth Life?

sdr782 posted:

I might actually be mistaken about this being a bug, after playing another round and testing I think each specific magazine attachment has its own ammo pool. Which with the M4 is an absurd amount of total reserve ammo, like 500ish extra rounds between the 3 magazines.

Well that's pretty cool for assault to have extra ammo like that. For LMG they give you 200 rounds which is two mags for two ammo types (regular and AP). So basically you have 200 shots for infantry, and the AP is mostly useless I think unless you are shooting lightly armored things like the dogbot.


edit: to be fair, they will probably add ammo crates on the map

Pontificating Ass fucked around with this message at 16:33 on Oct 9, 2021

ethanol
Jul 13, 2007



It’s all perfectly fixable just not by next month. There is a good base there and I’m having a lot of fun even with the problems. I fear the community reaction to dice releasing buggy releases is getting worse every cycle they do it, so hopefully that doesn’t mean support for this game gets pulled by management like it did for bfv. Because that long support is all that saved bf4

My only real complaints right now is the extra sluggish aim (I did go back and play a round of bf1 to compare because while that felt sluggish it’s not as bad as this), and the specialist system is too removed from classes, and specialists should be faction specific

One thing I noticed going back to older bf, I think auto-aim is disabled in this for controller? which may be part of the reason people are conflicting with the aiming

ethanol fucked around with this message at 16:41 on Oct 9, 2021

Mr Luxury Yacht
Apr 16, 2012


ethanol posted:


My only real complaints right now is the extra sluggish aim (I did go back and play a round of bf1 to compare because while that felt sluggish it’s not as bad as this), and the specialist system is too removed from classes, and specialists should be faction specific

The problem is while the first is fixable I don't think the latter two are. I doubt DICE will make specialists faction specific since they won't want to deal with the hassle of balancing that (no matter how fun and interesting asymmetry can be).

Maybe at the very least give each specialist a different base skin per side? Although all of that would probably be pointless once cosmetics roll out.

codo27
Apr 21, 2008

I cant believe people have said the little bird is good. I lock the minigun right onto a guy and let loose and maybe after 5 minutes he might be dead. And I'm someone who didn't have any trouble with vehicles in previous games

ethanol
Jul 13, 2007



the hydras are good, the minigun is definitely not good

DrPop
Aug 22, 2004


Finally got to play for like 30 minutes this morning and it was extremely unremarkable. It just kind of feels like a mobile game. Nothing really has any weight to it. The helicopters feel like they are not bound by gravity or the laws of physics (which would be totally A-OK if they were Future Helictopers). Everyone looks exactly the same. The guns all feel the same.

I withheld judgment on the Specialist stuff when it was first announced, and it just seems lame. The differences between them are hardly discernable; this might be helped by having tooltips.

Glad I didn't preorder this one. Probably the first I haven't since BF2 or 3. Will wait to see how it turns out.

Philman
Jan 20, 2004

its pretty sad the pickup truck doesnt have a position in the bed of the truck.

also the polaris branded ATV is lame. they should have added volvos instead.

Krogort
Oct 27, 2013
This beta made me want to try BF5 after not playing it in ages. It was a way smoother experience.

No stutter : check
Good hit detection : check
Good mouse aim : check
Guns that feel powerful yet are not magdump spay and pray : check
Epic soundtrack : check
Stupid gazmask nazi lady on a pacific map : check :negative:

repiv
Aug 13, 2009

DX12 has always been busted in Frostbite, and with this game they removed the DX11 fallback everyone relied on to get BF5/BF1 to run smoothly

Maybe they'll finally get DX12 right this time but the beta doesn't inspire much confidence lol

Grondoth
Feb 18, 2011

Krogort posted:

Stupid gazmask nazi lady on a pacific map : check :negative:

Call me a chud or whatever but I genuinely dislike this. In a WWII game I wanna fight naazis who go "mein laiben" and "est es mal" dangit.

Herstory Begins Now
Aug 5, 2003
Probation
Can't post for 14 hours!

Pontificating rear end posted:

The sad part is that 128 players does work in previous battlefields. For instance BF One the maps were designed more linearly while still giving you a lateral decision on which objectives to attack and how. When the game works, it's small squads naturally grouping into 2-3 small platoons with a scattering of sneaky boys and roamers.

I can see why people are comparing this to CoD a lot because that game also has very randomly designed maps with no logic to any of it.

the respawn system is basically ripped straight out of a death match where you randomly appear in front of enemies or enemies periodically spawn like 20 feet from you in the open with no cover

that was one of the single biggest 'wtf why??' things that jumped out

ethanol
Jul 13, 2007



Herstory Begins Now posted:

the respawn system is basically ripped straight out of a death match where you randomly appear in front of enemies or enemies periodically spawn like 20 feet from you in the open with no cover

that was one of the single biggest 'wtf why??' things that jumped out

this is a battlefield in its purest form

Herstory Begins Now
Aug 5, 2003
Probation
Can't post for 14 hours!
tip: flanky lmg+suppressor+med kit+recon balls. You'll regularly kill like 5-10 people before anyone figures out where you are. recon balls are super op

comedyblissoption posted:

the little bird minigun does terrible infantry damage even if you realize you need to aim off-center horizontally and vertically to hit someone on foot

it looks like it's meant for light vehicles and anti-air

the little bird rockets murder infantry

i suspect it is entirely intentional that helicopter controls are hosed and break if you try to rebind them because the last thing they want people remembering before shelling out $60 is what it feels like to be hard-farmed for 4 hours by helicopter pilots

as a helicopter pilot :smith:

ethanol posted:

this is a battlefield in its purest form

eh they had a bit more granularity to the respawns in previous games. Way more people respawning close, but conveniently just out of los

Herstory Begins Now fucked around with this message at 17:58 on Oct 9, 2021

Rusty
Sep 28, 2001
Dinosaur Gum

Pontificating rear end posted:

The sad part is that 128 players does work in previous battlefields. For instance BF One the maps were designed more linearly while still giving you a lateral decision on which objectives to attack and how. When the game works, it's small squads naturally grouping into 2-3 small platoons with a scattering of sneaky boys and roamers.

I can see why people are comparing this to CoD a lot because that game also has very randomly designed maps with no logic to any of it.
I was thinking about what made BC2 and BF3/4 so good and it is this. BC2 rush concentrated a smaller amount of players in a smaller area, even when the maps were too big for the player count, it didn't matter, they forced fights in specific areas. Even Conquest was good since a lot of the time you fought over the middle objective. BF4 had a larger scale and focused on conquest, but the map layout meant a lot of action was fought in the middle of the map, Zavod is a great example of a map that had great flow and you were generally with your team, with plenty of ammo being handed out and plenty of heals and revives.

This game is good if you just want a big sandbox of 128 people to do Battlefield type things, there are definitely those moments, but I think it just wears itself out when you realize you are just running from point to point with very little direction or map flow. I think a good map and rework of gadgets could fix this, but I still hate that both factions look the same.

Herstory Begins Now
Aug 5, 2003
Probation
Can't post for 14 hours!
the map flow is basically a rush map between the c1/c2/d1/d2 points that also sits on a map with some other poo poo on it. Those points play pretty well as infantry points (albeit pretty much the entire map is meant to be traversed by vehicles instead of on foot).

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
Re: ammo

Who the hell are you people who stay alive long enough to run out of ammo

Mordja
Apr 26, 2014

Hell Gem

Alan Smithee posted:

Re: ammo

Who the hell are you people who stay alive long enough to run out of ammo

More than that, you can just grab ammo from dudes you killed, unless I guess your a sniper in which case no sympathy.

Rusty
Sep 28, 2001
Dinosaur Gum
I run out of spotting balls and rocket ammo all the time.

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF

Mordja posted:

More than that, you can just grab ammo from dudes you killed, unless I guess your a sniper in which case no sympathy.

Or just pick up guns of dudes you've killed

ScootsMcSkirt
Oct 29, 2013

its more that I run out of gadget/grenade ammo quickly. 3 rockets only takes you so far

I do like to spam AP ammo at vehicles tho, even if I rarely get the kill. Its nice to be able to damage them a bit and hopefully make them reconsider attacking my position. This sometimes has the opposite intended effect

taking the ammo box is great tho. Infinite motion grenades and I can shoot helicopters to my hearts content with the lmg

Uriah Heep
Apr 28, 2010

im having a bit of an existential crisis here guys
Ok a lot of the criticism is well founded, but I just don't get the "everyone looks the same" spiel?? No poo poo everyone looks the same there's only 4 operators and no customization, things that will be different in the final launch? At the very least for those who are just concerned with the variety in player models on the field, I don't think that will be an issue.

The other argument is, "I want to be able to identify someone's kit by looking at said friend/enemy". Which is more understandable, but you still can do that?? The things you can identify just changed, I can't tell if someone has a med crate but I can still know the medic has heals. I know the scout can scout, the turret man can turret. There are still absolutes in assuming what someone is carrying and using that for teamwork.

Personally I think operators could be a really nice twist on the battlefield formula, letting players pick any gadget with any specialist leans into the sandboxy poo poo that I love about BF.

The argument I respect the most is just that it would be nice to have more visual cues that someone is an enemy or not. Personally I haven't had too many issues shooting at my teammates, but it is a bad design choice, particularly for hardcore players.

But that's just like, my opinion, man.

Rusty
Sep 28, 2001
Dinosaur Gum

Uriah Heep posted:

Ok a lot of the criticism is well founded, but I just don't get the "everyone looks the same" spiel?? e field, I don't think that will be an issue.

...

The argument I respect the most is just that it would be nice to have more visual cues that someone is an enemy or not. Personally I haven't had too many issues shooting at my teammates, but it is a bad design choice, particularly for hardcore players.
These are the same arguments though, that's exactly what I mean when I say everyone looks the same.

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
WHY IS THERE A loving CONSOLE BUTTON

ethanol
Jul 13, 2007



Rusty posted:

I run out of spotting balls and rocket ammo all the time.

yeah i basically never have rocket ammo

Doctor Butts
May 21, 2002

codo27 posted:

I cant believe people have said the little bird is good. I lock the minigun right onto a guy and let loose and maybe after 5 minutes he might be dead. And I'm someone who didn't have any trouble with vehicles in previous games

Mini guns do jack poo poo on most vehicles. It's the hydra rockets that are absolutely slaughtering people.

Uriah Heep
Apr 28, 2010

im having a bit of an existential crisis here guys

Rusty posted:

These are the same arguments though, that's exactly what I mean when I say everyone looks the same.

They are slightly different. One is from an immersion POV the other is gameplay.

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"
Joined a game where only four flags spawned. We couldn't take A or B. They were marked as enemy HQ, the most we could do is reset them to neutral.





Here I am standing on B, controlled by the enemy team, with no indicator that I was contesting the site:



This was just me taking a picture because I got two REQUESTS REVIVE call-outs from squad mates that were over 600 meters away. Why loving bother broadcasting over that long of a distance, DICE?



Also, womp womp there are already hackers. Guy under the map shooting everyone.

https://i.imgur.com/eX8hX2g.mp4

Rusty
Sep 28, 2001
Dinosaur Gum

Uriah Heep posted:

They are slightly different. One is from an immersion POV the other is gameplay.
I have only heard the gameplay argument in this thread, and have only made the gameplay argument in this thread. I mean, it looks goofy as hell, but the real issue is identifying enemies.

Propaganda Hour posted:

Joined a game where only four flags spawned. We couldn't take A or B. They were marked as enemy HQ, the most we could do is reset them to neutral.
I had this happen too, I thought for a minute I was playing a different game mode or something.

Symetrique
Jan 2, 2013




Propaganda Hour posted:


Also, womp womp there are already hackers. Guy under the map shooting everyone.

https://i.imgur.com/eX8hX2g.mp4

Hell yeah the bf3 alpha is back

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"

Symetrique posted:

Hell yeah the bf3 alpha is back

In all fairness it may just be a glitch. Maybe he hit a broken patch of terrain and slid under the map? Either way he could easily dispatch us and no one could touch him.

Foehammer007
Dec 7, 2011

by Pragmatica

Uriah Heep posted:

Ok a lot of the criticism is well founded, but I just don't get the "everyone looks the same" spiel?? No poo poo everyone looks the same there's only 4 operators and no customization, things that will be different in the final launch? At the very least for those who are just concerned with the variety in player models on the field, I don't think that will be an issue.

The other argument is, "I want to be able to identify someone's kit by looking at said friend/enemy". Which is more understandable, but you still can do that?? The things you can identify just changed, I can't tell if someone has a med crate but I can still know the medic has heals. I know the scout can scout, the turret man can turret. There are still absolutes in assuming what someone is carrying and using that for teamwork.

Personally I think operators could be a really nice twist on the battlefield formula, letting players pick any gadget with any specialist leans into the sandboxy poo poo that I love about BF.

The argument I respect the most is just that it would be nice to have more visual cues that someone is an enemy or not. Personally I haven't had too many issues shooting at my teammates, but it is a bad design choice, particularly for hardcore players.

But that's just like, my opinion, man.

Why can every FPS have a red vs blue like difference in teams but this one decided not to?? Also you get really bothered by the fact many people don't like this but just go try BF4 after the beta.

You'll see the major differences, especially on what made battlefield.. Battlefield

Uriah Heep
Apr 28, 2010

im having a bit of an existential crisis here guys

Rusty posted:

I have only heard the gameplay argument in this thread, and have only made the gameplay argument in this thread. I mean, it looks goofy as hell, but the real issue is identifying enemies.


The "seeing someone's kit" argument was definitely made in this thread. Regardless - I have seen each of those arguments, in this thread or not.

Symetrique
Jan 2, 2013




Propaganda Hour posted:

In all fairness it may just be a glitch. Maybe he hit a broken patch of terrain and slid under the map? Either way he could easily dispatch us and no one could touch him.

Yeah, that was what happened in the bf3 alpha. They ended up removing some of the more extensive ground deformation because of it iirc.

Rusty
Sep 28, 2001
Dinosaur Gum

Uriah Heep posted:

The "seeing someone's kit" argument was definitely made in this thread. Regardless - I have seen each of those arguments, in this thread or not.
Okay, well the issue is that in all FPS games with factions the two factions look different and you can identify them without the little blue thing above their head in close quarters or if the game decides it isn't going to render it for whatever reason. That's what I mean when I say it is dumb that everyone looks the same.

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"
Almost forgot to add this. Enemy with a teal outline, which was the reason why I didn't shoot him and he killed me.

Chillgamesh
Jul 29, 2014

its kinda funny how there aren't any fixed LMGs/TOWs/AA launchers on the map anywhere

Also my friend pointed out how they didn't bother bringing back the feature from BF5 where you can dig trenches and build sandbag walls and absolutely no one gives a poo poo, which made me remember that existed in the first place + laugh

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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Symetrique posted:

Yeah, that was what happened in the bf3 alpha. They ended up removing some of the more extensive ground deformation because of it iirc.

Well that and I think even :dice: didn't need to think too hard about what players digging actual, literal trenches would do to game balance. Because that's what we did with C4.

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