|
A big problem with prerendered backgrounds is that they also don't play as nicely with HD. The original FFs were made before that was even a consideration and the art design plays into that to try to hide some of the seams as best it can.
|
# ? Oct 10, 2021 03:32 |
|
|
# ? Apr 29, 2024 12:32 |
|
Dr Pepper posted:I don't think FFX had two of its main characters swap personalities by popular perception for years so I think FFVII wins out on that front I was gonna say "You mean four?" but people replying to this post demonstrated that already haha And to be fair, that's just as much on the writers for all the subsequent FF7 EU garbage as it is the fans
|
# ? Oct 10, 2021 04:16 |
|
Where the gently caress is 5 pixel remaster
|
# ? Oct 10, 2021 04:24 |
|
Grizzled Patriarch posted:Are there any modern games that have tried to do pre-rendered backgrounds the same way the FF games did? Or is the quality gap between what can be pre-rendered and what can be done in-engine just so small that it wouldn't be noticeable now? Fantasian has backgrounds made entirely as real, physical dioramas that were scanned into the game, which looks pretty cool.
|
# ? Oct 10, 2021 04:42 |
|
MatchaZed posted:Where the gently caress is 5 pixel remaster
|
# ? Oct 10, 2021 04:59 |
|
Pigbuster posted:All the Final Fantasies have wildly misleading cultural osmosis, but FFX has got to the worst in that regard. Going in mostly blind you'd be familiar with, like, the laughing meme, the tropical setting, blitzball, and maybe funny accent man. Then you find out that the story is depressing, the setting is tropical because it's flooded constantly, blitzball isn't fun to play, and Wakka is a bigot. I feel like IX got that the most just because nobody played it at release. VII and VIII were huge hits, then it came out right around the PS2 launch which overshadowed it and immediately made it look dated and boring, and then X came out the next year and that was another absurdly popular game that completely displaced it. It's only been in the last few years that people have given it a second look. You go into it, maybe you've heard of Vivi, "the crystals are back" and it's a return to FF's fantasy roots (but what do you care because you only played the cyberpunk/modern games), and the character designs are all exaggerated and cartoonish again like in VII and earlier. Looks like a lighthearted romp. And then Grizzled Patriarch posted:Are there any modern games that have tried to do pre-rendered backgrounds the same way the FF games did? Or is the quality gap between what can be pre-rendered and what can be done in-engine just so small that it wouldn't be noticeable now? The Eternity Engine games did exactly that, like Pillars, Tyranny, and Numenera. But those were explicitly hearkening back to the Black Isle style CRPGs, not J.
|
# ? Oct 10, 2021 05:26 |
|
MatchaZed posted:Where the gently caress is 5 pixel remaster They gave it to Gilgamesh to deliver. Shouldn't have made it sword shaped.
|
# ? Oct 10, 2021 05:34 |
|
NikkolasKing posted:I forgot the Desert Palace is actually a pretty short dungeon. I mean, most dungeons in FFIX are short, but I am pretty sure there is some 'random encounter limiter" for the candle puzzle rooms like the first big room and the library. I know you can get attacked there if you take too long like a stupid teenage me did but not a single fight this time or last time. So it's definitely a lower encounter rate for the Steam/mobile versions in general (which I assume is what you're playing), but the idea of a limiter got me thinking whether or not there is a significantly lower encounter rate in the Desert Palace than usual, so I took a look at the scripts. For the first big candle room, there definitely is a lower encounter rate than in most areas (albeit not by much), but I think the big thing is that it has you transition out into the big isometric stairway screen while you're solving the puzzle, which causes the step counter (which determines when you get into an encounter) to reset when you enter the candle area again. At least I think that's how it works, if so I think that's a big reason why encounters are so uncommon in the Desert Palace in general, there's a lot of transitioning to other screens to activate candles which, if I'm right, resets the step counter towards an encounter. Generally speaking in FF9 larger rooms have lower encounter rates and smaller rooms have higher rates, but in the Steam version the chances for a random battle are lowered to the extent that if you're running through a more linear dungeon you're not often going to get into a fight unless you actively try to do so. The Desert Palace is especially guilty of this; I remember when I was working on making edits in the battles in the area and it very tedious to test each screen due to how much running in circles you have to do to actually get a fight going.
|
# ? Oct 10, 2021 05:39 |
|
Bruceski posted:They gave it to Gilgamesh to deliver. Shouldn't have made it sword shaped. Damnit he's gonna come back with an FFV remake complete with a fully modern engine and voice acting. Faris will not sound like a pirate.
|
# ? Oct 10, 2021 05:48 |
|
Mustached Demon posted:Damnit he's gonna come back with an FFV remake complete with a fully modern engine and voice acting. Or she'll sound EVEN MORE like a pirate.
|
# ? Oct 10, 2021 06:28 |
|
MonsieurChoc posted:Or she'll sound EVEN MORE like a pirate. *the monkey's paw curls* She's voiced by Laura Bailey, Butz is Troy Baker
|
# ? Oct 10, 2021 07:34 |
|
Does anybody have some general combat tips for stranger of paradise. I've played Nioh but this games combat just isn't clicking and I'm chugging potions like crazy. The Chaos fight was fine but every other fight is big group fights that are a mess for me.
|
# ? Oct 10, 2021 12:32 |
|
ImpAtom posted:A big problem with prerendered backgrounds is that they also don't play as nicely with HD. The original FFs were made before that was even a consideration and the art design plays into that to try to hide some of the seams as best it can. Grizzled Patriarch posted:Are there any modern games that have tried to do pre-rendered backgrounds the same way the FF games did? Or is the quality gap between what can be pre-rendered and what can be done in-engine just so small that it wouldn't be noticeable now? I am pretty sure the Pillars of Eternity series still does this (it was also the technique adopted in the original Infinity Engine games its paying homage to) and its backgrounds are prerendered static images or looping movies and even with a ton of modern techniques to layer renders to get multiple times of days and render runs muxed together its just comically large and takes long to load a map compared to doing something similar but less good looking with a dynamic render.
|
# ? Oct 10, 2021 13:10 |
|
zedprime posted:I am pretty sure the Pillars of Eternity series still does this (it was also the technique adopted in the original Infinity Engine games its paying homage to) and its backgrounds are prerendered static images or looping movies and even with a ton of modern techniques to layer renders to get multiple times of days and render runs muxed together its just comically large and takes long to load a map compared to doing something similar but less good looking with a dynamic render. To be clear, Deadfire's prerendered backgrounds look really good though. Pretty much best in class.
|
# ? Oct 10, 2021 13:12 |
|
I remembered Faris was in WOFF and checked for her cutscenes and sure enough they hosed it up and didn’t give her a bad pirate accent. It’s still a good voice otherwise though IMO: https://m.youtube.com/watch?v=e809LqZSVkI 3:20, idk how to do time stamps sorry
|
# ? Oct 10, 2021 13:15 |
|
MatchaZed posted:Where the gently caress is 5 pixel remaster
|
# ? Oct 10, 2021 14:12 |
|
I did notice that in steam 5 went from "scheduled release: 2021" to "this title is not yet available" so I'm in mode for news at this point.
|
# ? Oct 10, 2021 15:16 |
|
MatchaZed posted:Where the gently caress is 5 pixel remaster theyre saving the best for last...
|
# ? Oct 10, 2021 15:38 |
|
MatchaZed posted:Where the gently caress is Mystic Quest pixel remaster 16-bit Butt-Head posted:theyre saving the best for last...
|
# ? Oct 10, 2021 15:57 |
|
16-bit Butt-Head posted:theyre saving the best for last... In that case where's 6?
|
# ? Oct 10, 2021 15:59 |
|
16-bit Butt-Head posted:theyre saving the best for last... FF8 PS5 Remake?
|
# ? Oct 10, 2021 16:02 |
|
Golden Goat posted:Does anybody have some general combat tips for stranger of paradise. I don’t have an answer but I was the exact opposite. Other than the first bomb hallway I didn’t have much trouble dealing with trash but it took me probably 30 tries to beat Chaos
|
# ? Oct 10, 2021 16:10 |
|
16-bit Butt-Head posted:theyre saving the best for last... We're getting an FFT Pixel Remaster????
|
# ? Oct 10, 2021 16:15 |
|
Clever, guys, but let us not remember this immutable fact: Final Fantasy 5 is the best Final Fantasy that isn't Final Fantasy 14.
|
# ? Oct 10, 2021 16:18 |
|
Evil Fluffy posted:We're getting an FFT Pixel Remaster???? jokes posted:Clever, guys, but let us not remember this immutable fact: both of these posts, somehow, are 100% true.
|
# ? Oct 10, 2021 16:42 |
|
Evil Fluffy posted:We're getting an FFT Pixel Remaster???? Some people don't like the mobile version FFT but I think its really good. Even the touch controls are pretty intuitive once set them up properly.
|
# ? Oct 10, 2021 16:58 |
|
Golden Goat posted:Does anybody have some general combat tips for stranger of paradise. This may help, since I apparently missed it and went through the whole first and second demo up to try 200 or so on the second boss: Soul Shield is not a very demanding parry where you have to hit and let go during the attack connect. As long as you had it on before the attack hits and you re-tap it before the next one, it will protect you. It will also protect you from attacks at any angle. For group fights, magic has very long range that you can cast before they're aware of you. Also you can trade aggro with your AI companions to either run back and charge another spell, or pick off enemies at the edges of groups. Also Lightbringer is your friend for quick groups. Make sure to use other command abilities too, I settled into a good rhythm with the Monk's Counter (which halves break drain and doubles MP earned from shielding) and Dragoon's Swayback (1 MP for a low startup dodge with lots of invincibility frames and restores break). Weaving those into fights meant I could just have shield up most of the time lol
|
# ? Oct 10, 2021 17:20 |
|
Cheers! I'll try and use lightbringer and abilities more. I was mostly forgetting about them in fights. FFVIII: The forest owls plan hinges heavily on nobody looking out the window to see two new cars coupling with their own.
|
# ? Oct 10, 2021 19:50 |
|
Look, you can’t expect a low-level operation like the Forest Owls to have the resources to deal with things like “windows” and “people having eyes”.
|
# ? Oct 10, 2021 19:55 |
|
If Rinoa got her planning abilities from General Caraway I guess it's not surprising how weird the train heist idea is
|
# ? Oct 10, 2021 20:12 |
|
It all works out in the end because Galbadian soldiers are incredibly incompetent.
|
# ? Oct 10, 2021 20:13 |
|
the train heist is weird and stupid because final fantasy 8 is weird and stupid and thats why it owns
|
# ? Oct 10, 2021 20:16 |
|
God I love the forest owls huddling in a corner planning. Also Cid: "We're loaning you SeeDs until Timber achieves independance."
|
# ? Oct 10, 2021 20:17 |
|
The game makes it pretty clear that the Forest Owls are really bad at this and the plan only works because it was a trap in the first place. Also the whole thing is literally Rinoa's teenage rebellion against her dad. FF8 is probably the most accurate depiction of teenagers being absolute dipshits.
|
# ? Oct 10, 2021 20:34 |
|
I'm wondering if FF8 is actually any more stupid and incoherent than the 2D FFs but it's just noticed more because birdbrained poo poo like 'travel a major ocean by jumping in the sea with a diving helmet on and letting the current take you' reads better with cartoon sprites than it would have with photorealistic (for the time) high fidelity 3D
No Dignity fucked around with this message at 20:41 on Oct 10, 2021 |
# ? Oct 10, 2021 20:35 |
|
FFVIII is absolutely the best teenager simulator ever put into videogame form.
|
# ? Oct 10, 2021 20:35 |
|
Fister Roboto posted:The game makes it pretty clear that the Forest Owls are really bad at this and the plan only works because it was a trap in the first place. Like their theme song is a big give away that this is a comedy segment. It's really good.
|
# ? Oct 10, 2021 20:39 |
|
multijoe posted:I'm wondering if FF8 is actuall any more stupid and incoherent than the 2D FFs but it's just noticed more because birdbrained poo poo like 'travel a major ocean by jumping in the sea with a diving helmet on and letting the current take you' reads better with cartoon sprites than it would have with photorealistic (for the time) high fidelity 3D final fantasy 8's plot feels like a chunk of it got cut out at some point but tbh it isnt really that incoherent compared to some other JRPGs. the plot is just really stupid but that doesnt make it bad either and i think final fantasy 8 is actually pretty underrated in a lot of ways once you get past the half baked gameplay systems and a plot that goes off the rails after disk 1
|
# ? Oct 10, 2021 20:39 |
|
Fister Roboto posted:Also the whole thing is literally Rinoa's teenage rebellion against her dad. I never really liked this interpretation. Like, could that be part of it? Sure but reducing Rinoa to "is mad at her dad" just feels insulting. FFVIII insults Rinoa enough without fans adding to it. Also she (and the plot) stops caring about her dad after Disk 1 so he clearly isn't the center of her world.
|
# ? Oct 10, 2021 20:52 |
|
|
# ? Apr 29, 2024 12:32 |
|
The plot going off the rails after disc one is why it’s good. It just keeps escalating the bizarre until you invade a Moon Cube and reality implodes on itself.
|
# ? Oct 10, 2021 20:59 |