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Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Crowetron posted:

FEAR is really best approached as a game about spin-kicks that sometimes has ghosts in it rather than a horror game.

Ah, the Resident Evil 4 mentality

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Barudak
May 7, 2007

Mario 64 wasn't very good when it came out but after firing it up for the first time in decades it really sucks now. Has not aged well at all

Barudak has a new favorite as of 04:54 on Oct 31, 2021

verbal enema
May 23, 2009

onlymarfans.com

Barudak posted:

Mario 64 wasn't very good when it came out

Wha-what?

Mamkute
Sep 2, 2018
Shadow of the Tomb Raider: You no longer have the original writers of the historical documents providing narration; It's just Lara, with her regular voice.

MiddleOne
Feb 17, 2011

My Lovely Horse posted:

To be fair that's an entirely realistic fear mostly due to the spacecraft controls' learning curve.

First time I flew in Outer Wilds I accidentally threw myself into the sun. :(

Strom Cuzewon
Jul 1, 2010

MiddleOne posted:

First time I flew in Outer Wilds I accidentally threw myself into the sun. :(

I was doing that well beyond my first time.

Or is clip one of the trees on timber hearth and explode.

Or id hit the eject for a cool dramatic exit and smash into a wall.

Or I'd forget to put my suit on and asphyxiate and/or drown.

Wait, this is the dragging things down thread...

bewilderment
Nov 22, 2007
man what



MiddleOne posted:

First time I flew in Outer Wilds I accidentally threw myself into the sun. :(

The game acknowledges this and when you wake up one of the things you can complain to the guy in front of you about is that autopilot will happily plunge you straight into the sun.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!



Platformer is the worst genre

CJacobs
Apr 17, 2011

Reach for the moon!
Mario 64 is definitely not tuned to its control scheme lol, there are so many tiny little walkways and gaps that collapse when you walk over them in the game where mario steers with actual car turning momentum. Gaps that are not at a 45 degree angle to comply with the N64 controller's stick when the camera is static, and so on.

edit: Earliest example I can think of is in the Boo mansion, top floor there's a collapsing walkway in a static camera room which drops you into water. Given the carnival music at the bottom it's definitely meant to be a silly middle finger to the player but then the entire rest of the game is like that not on purpose.

CJacobs has a new favorite as of 13:17 on Oct 31, 2021

RillAkBea
Oct 11, 2008

I bought the Mario 3D collection on Switch and I actually enjoyed 64 quite a lot. To be fair, yes, it has a whole bucket full of jank in the controls you have to get used to but I quite like the sense of momentum which I missed a lot when I tried to play Galaxy. I didn't even bother completing Galaxy because after 64 and Sunshine, most of it is just so easy it's boring.

64 does have the problem though that some of the star challenges are tricky enough that especially with wall jumps, it's difficult to tell what the intended path is and what is actually breaking the game. For example, you're not supposed to be able to access the 2nd floor of the haunted house on the first star, but you can get there pretty reliably with a well placed wall jump and I actually ended up doing most of the other stars that way until I finally got the first one and unlocked the stairs. I didn't even realize that wasn't strictly intentional because other levels have harder wall jump puzzles for normal stars.



Speaking of fine lines between intended paths and game breaking, I'm currently playing through the Kingdom Hearts series for the first time and just completed the first storyline in Re: Chain of Memories and I have no idea what the intended playstyle for late game was supposed to be if it wasn't making spam decks.

For those not familiar, it's an action RPG but you can only attack using battle cards from your deck. You can also string 3 cards together to make special moves, the downside of which is the first card in the combo is taken out of play for that battle.... except very early in the game you get cards that negate that effect. The intention feels like you're supposed to identify combos and string them together on the fly, except that your deck never gets shuffled so you can just create a deck of special moves and replenishment combos and just hammer the combo button until the boss dies. This works for almost every boss in the game and there's almost no reason not to because most of the bosses are just as spammy as you and will very easily kill you if you don't have a well organized deck.

The mob battles end up being far more dynamic and interesting than the bosses, which is disappointing.

RillAkBea has a new favorite as of 14:28 on Oct 31, 2021

verbal enema
May 23, 2009

onlymarfans.com

Len posted:

Platformer is the worst genre

Icey Tower whips rear end how dare you

The Moon Monster
Dec 30, 2005

Unsighted puts checkpoints pretty close to the main path bosses, but not the super tough secrets bosses that are about 10x more likely to actually kill you.

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

Len posted:

Platformer is the worst genre

Counterpoint: Celeste is one of the best games

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather

Kit Walker posted:

Counterpoint: Celeste is one of the best games

I concur.

muscles like this!
Jan 17, 2005


I finished Psychonauts 2 and while I enjoyed it as a whole it definitely felt like something that could have just been a TV show/movie because none of the actual gameplay was really that compelling.

The Moon Monster
Dec 30, 2005

muscles like this! posted:

I finished Psychonauts 2 and while I enjoyed it as a whole it definitely felt like something that could have just been a TV show/movie because none of the actual gameplay was really that compelling.

That's how I felt about Psychonauts 1 but I actually liked the gameplay in 2 substantially better. Still not really a standout game in that regard, though.

Shiroc
May 16, 2009

Sorry I'm late
Everything Tim Schafer and Double Fine has ever done should just be an adventure game or a tv show.

Brutal Legend the TV show would have been outstanding.

Zil
Jun 4, 2011

Satanically Summoned Citrus


Shiroc posted:

Brutal Legend the TV show would have been outstanding.

That would be amazing. I would watch the hell out of it.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Shiroc posted:

Everything Tim Schafer and Double Fine has ever done should just be an adventure game

This is exactly what I've said since Psychonauts 1 and I felt exactly the same about 2. I love the story, setting, and characters, but I haven't ended up competely beating either one because the gameplay is overall just kinda there, with occasional notable frustrations.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



It's very annoying in Yakuza 0 that you run into story missions where you need to buy specific items from convenience stores, but store inventories vary so you have no clue about which ones you need to shop at. At least one of them is only available at a single shop, across the map from the point you need it.
What the gently caress, game :psypop:

serefin99
Apr 15, 2016

Mikoooon~
Your lovely shrine maiden fox wife, Tamamo no Mae, is here to help!

Captain DIEgiene posted:

It's very annoying in Yakuza 0 that you run into story missions where you need to buy specific items from convenience stores, but store inventories vary so you have no clue about which ones you need to shop at. At least one of them is only available at a single shop, across the map from the point you need it.
What the gently caress, game :psypop:

This is a problem all of the Yakuza games have, or at least, all of the ones I've played.

It's actually funny, I'm playing through Yakuza 4 right now, with a guide to make sure I don't miss any substories for anyone, and one of said substories requires you to go buy a battery. My guide said that you could find a battery at pretty much every convenience store.

So of course the first store I try, the one closest to me, is the only store on the map that doesn't sell batteries. :v:

Judge Tesla
Oct 29, 2011

:frogsiren:

Captain DIEgiene posted:

It's very annoying in Yakuza 0 that you run into story missions where you need to buy specific items from convenience stores, but store inventories vary so you have no clue about which ones you need to shop at. At least one of them is only available at a single shop, across the map from the point you need it.
What the gently caress, game :psypop:

Oh that's just a series tradition, Yakuza games love to send you running all over the map to find random items, at least you can see sidequest markers on the map in 0, that was a new gameplay feature at its release, I believe Yakuza 5 was the first with it.

christmas boots
Oct 15, 2012

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To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
In honor of Halloween I decided to play the original Silent Hill. Great game, even given the age of PS1 graphics it really nailed the atmosphere (sound went a long way to accomplish that.)Terrible controls. Glad we eventually fixed that part of game design

Last Celebration
Mar 30, 2010

Judge Tesla posted:

Oh that's just a series tradition, Yakuza games love to send you running all over the map to find random items, at least you can see sidequest markers on the map in 0, that was a new gameplay feature at its release, I believe Yakuza 5 was the first with it.

Kinda, 5 just has it but doesn’t become a series staple till Kiwami 2, in 0 you need to do some side stuff for the accessory that shows them, in K1 the item’s there but basically almost free.

Speaking of, a little thing dragging down a bunch of the Yakuza games is the sub story accessibility jank. The remasters show them on the map but the 3/4 ones are still janky sometimes cause the game wasn’t built to show them until you already started them.

But the worst of them is Yakuza 6, where there’s a day/night system that affects what substories you can start along with the story progress that you can’t tinker with until either the literal end of the game or postgame. I don’t have a lot of fond memories for Y6 and it’s probably my second-least favorite entry at least 50% cause you’ll just miss a bunch of stuff that itself unlocks the more involved side content like the dive bar, baseball, and/or fishing.

There’s a lot of jank in 6 that comes from it being both the end of the Kiryu story and the debut of the Dragon Engine that I won’t judge it too harshly for but substories not being visible in a post-patch era of gaming is just baffling cause Yakuza Kiwami 2 uses the same engine and just lets you buy a skill for cheap so you can choose to preserve the “original” scavenger hunt or have them be visible.

Hedgehog Pie
May 19, 2012

Total fuckin' silence.
I still enjoy Mario 64 but tbh I can't stand some of the later levels. Tiny Big Island and Snowman's Land in particular.

Alhazred
Feb 16, 2011




Mamkute posted:

Shadow of the Tomb Raider: You no longer have the original writers of the historical documents providing narration; It's just Lara, with her regular voice.

They should have made Lara doing voices when she read the documents.

Opopanax
Aug 8, 2007

I HEX YE!!!


christmas boots posted:

In honor of Halloween I decided to play the original Silent Hill. Great game, even given the age of PS1 graphics it really nailed the atmosphere (sound went a long way to accomplish that.)Terrible controls. Glad we eventually fixed that part of game design

I really want them to do a Code Veronica remake because that was always my favourite, and despite owning a few different versions I 100% can't handle the tank controls anymore

AngryRobotsInc
Aug 2, 2011

Tank controls only really shine in the one particular thing like the early REs and SHs. Fixed cameras of sometimes wildly different angles between rooms/areas/whatever. You see where "Up is ALWAYS forward, no matter what direction forward is in this angle" is a blessing when you play a game with those camera angles and non-tank controls.

ilmucche
Mar 16, 2016

Getting back into Yakuza 0. 3 million points in outrun, not so bad. But 5 million? Fuuuuck...

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



ilmucche posted:

Getting back into Yakuza 0. 3 million points in outrun, not so bad. But 5 million? Fuuuuck...

I've done better playing it in the game than I ever did in real life and I've never hit 4 million yet
:negative:

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Not obvious in Outrun is that you have get into high gear immediately. Just a button press.

Frank Frank
Jun 13, 2001

Mirrored
Stuck in subnautica again. Packed my poo poo and moved everything down to the Lost River. My nextdoor neighbor is a super pissed off ghost leviathan baby who is not happy i have taken up residence. No idea what to try and do next. I tried the volcano zone nearby which turned out to be a mistake (slappy sea dragon would not leave me the gently caress alone). I still don’t have the sonar or thermal reactor mods for the cyclops and that thing handles like a 1979 Buick so “running away” isn’t a thing anymore especially since I can’t run around in my seamoth down there.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Inspector Gesicht posted:

Not obvious in Outrun is that you have get into high gear immediately. Just a button press.

Being in high gear before you get to about 180km/H really screws your acceleration though. The trick is to get up to speed, let go of the accelerator, switch gears, and then hit the pedal again.

I used to have problems with it but it’s been in so many Yakuzas now that I almost never get under 6 or 7 million. Even finished one time, which jacks your score up to a hilarious level from bonus points. I think the final total was something like 21 million, compared to about 8 million for timing out in the last leg.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I can't stop playing it, Kiryu's gonna be easy to take out because everyone knows he's sitting in that cabinet eight hours a day :rip:

Bussamove
Feb 25, 2006

Captain Hygiene posted:

I can't stop playing it, Kiryu's gonna be easy to take out because everyone knows he's sitting in that cabinet eight hours a day :rip:

He’s just training his fingers.

Strong fingers mean strong fists.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Finally got past 5 million, weirdly enough the third track segment was the easiest and I came within a few seconds of beating it the first time. Time for Kiryu to be forcibly escorted out of the arcade for a while.

ilmucche
Mar 16, 2016

The boss fights in this game suck. Eventually they hit a heat phase and block nearly everything/tank through my attacks.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Frank Frank posted:

Stuck in subnautica again. Packed my poo poo and moved everything down to the Lost River. My nextdoor neighbor is a super pissed off ghost leviathan baby who is not happy i have taken up residence. No idea what to try and do next. I tried the volcano zone nearby which turned out to be a mistake (slappy sea dragon would not leave me the gently caress alone). I still don’t have the sonar or thermal reactor mods for the cyclops and that thing handles like a 1979 Buick so “running away” isn’t a thing anymore especially since I can’t run around in my seamoth down there.

I did the Volcano zone in the Prawn.

Frank Frank
Jun 13, 2001

Mirrored

Doctor Spaceman posted:

I did the Volcano zone in the Prawn.

The big crocodile monster is super fast and seems to come out of nowhere. My prawn suit did not fair very well. Mostly I just couldn’t get away from it.

Edit: I found the sonar upgrade farting around the grand reef after running away from a ghost leviathan so I guess I’m back in business

Frank Frank has a new favorite as of 23:27 on Nov 1, 2021

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Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Frank Frank posted:

The big crocodile monster is super fast and seems to come out of nowhere. My prawn suit did not fair very well. Mostly I just couldn’t get away from it.
I found the Prawn with jump jets and the grapple was better for that area than the Cyclops but it's definitely an option.

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