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MariusLecter posted:Did the driller always have the Horizontal Angle measurements with the drills? That is very useful. No, it looks like that was a thing someone made a mod for that they decided to put in the game. It's great if you are trying to dig a large flat section and even 1 degree of an angle won't do.
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# ? Nov 5, 2021 20:52 |
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# ? Jun 5, 2024 14:28 |
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BMan posted:the new hacking thing which I didn't know what I was doing at all, I've only done this once so far. I think all you're supposed to do is protect the hacker robot near his box? There's some kind of line that goes from his box to the terminal though so maybe you're supposed to do something with that as well.
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# ? Nov 5, 2021 21:06 |
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WhiteHowler posted:My group was doing a Drilldozer mission when we ran into one of the new hacking consoles. Huh...? I've never had the enemies mess up the network path once it's built. I figured it was set in stone once you connect the hacker to the data deposit, like the refinery pipes. And I've never had a horde come until I activated the hacker.
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# ? Nov 5, 2021 21:26 |
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Diephoon posted:I've only done this once so far. I think all you're supposed to do is protect the hacker robot near his box? There's some kind of line that goes from his box to the terminal though so maybe you're supposed to do something with that as well. Find the big machine. Call in the hacking bot. Find the hacking bot / machine. Build a connection back to the big machine using the nodes you can pick up from the hacking bot - a node needs line of sight and to be within the green radius to connect. Once connected, you can summon the robot. Protect it while it hacks and you face regular swarms. Once it's done, it gets recalled and you get the bonus. I don't know what the bonus is.
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# ? Nov 5, 2021 21:40 |
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Thirsty Dog posted:I don't know what the bonus is. A data cell, which gives you season XP and unlocks a scrip at the season terminal.
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# ? Nov 5, 2021 21:47 |
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Rotten Red Rod posted:Huh...? I've never had the enemies mess up the network path once it's built. I figured it was set in stone once you connect the hacker to the data deposit, like the refinery pipes. And I've never had a horde come until I activated the hacker. We activated the probe, then the swarm came. While we were defending it, a bulk detonator showed up near the hacking console, and we killed it about halfway between the console and the probe. The explosion deformed a lot of terrain. I don't know exactly how the line of sight got broken, but it caused the probe to go offline (but with the swarm still active). The reboot button was no longer available, presumably because there wasn't a signal path to the console anymore.
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# ? Nov 5, 2021 21:59 |
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The Data Cell also gives a bit of exp/cash at the end of a mission. However the big reward is event experience/more company scrip. Also the reward of pissing off a competitor and returning everything that isn't bolted down to the spacerig to be sold/processed.
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# ? Nov 5, 2021 22:01 |
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vid about a couple of lok overclocks I like https://www.youtube.com/watch?v=qF5dR4NAEsU
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# ? Nov 5, 2021 22:15 |
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jet fuel hurricane w/fire mod + volatile bulldog is insanely great also
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# ? Nov 5, 2021 22:59 |
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Space. Ball. We have that now!
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# ? Nov 5, 2021 23:36 |
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El Fideo posted:Space. Space Balls, the Gun.
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# ? Nov 5, 2021 23:47 |
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I love the new lines for when you try to call the mule on a mission where there is no mule.
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# ? Nov 5, 2021 23:52 |
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So what's the point of the punchthrough mod for the smart rifle? It locks on to individual targets, you can't really shoot through guys unless you just pop off one shot at a time.
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# ? Nov 5, 2021 23:52 |
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the tethers for the lock on aren't just cosmetic they're the actual trajectory of the bullets you gotta bend em like beckham
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# ? Nov 6, 2021 00:08 |
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explosivo posted:Edit: Although I'm reading into it now and I'm just seeing that the amount they heal is based on the difference in their HP so that might explain some of our frustrations with that particular fight. yes, when you are fighting the twins you need to call out and coordinate to spread the damage between them. blowing away one and ignoring the other means massive healing through the health balance differential
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# ? Nov 6, 2021 00:17 |
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It's lovely because the twins are barely distinguishable
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# ? Nov 6, 2021 00:22 |
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BMan posted:It's lovely because the twins are barely distinguishable one is yellow and red, the other is red and yellow i don't get the confusion
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# ? Nov 6, 2021 00:33 |
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i like the LOK already because it makes a great noise brbrbrbrbrbrbrbrbt
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# ? Nov 6, 2021 00:41 |
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WhiteHowler posted:We activated the probe, then the swarm came. While we were defending it, a bulk detonator showed up near the hacking console, and we killed it about halfway between the console and the probe. The one hacking minigame I've done was in a salvage mission in the magma core. As soon as we started the hack, a molten fissure opened up and swallowed the hacking console. We had to dig underneath to get access to it, then make a brand new connection because it was completely out of range of the old one.
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# ? Nov 6, 2021 00:51 |
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Patrolling Hoxxes IV, almost makes you wish for the opposite of bugs or something i dunno I just think the helmet looks like the Mojave ranger gear in Fallout New Vegas.
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# ? Nov 6, 2021 03:47 |
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Alternatively... "Aren't you a little short for a stormtrooper?
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# ? Nov 6, 2021 04:54 |
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Actually that's a point I hadn't considered. I'm assuming they have updated the Megacorp pack for the new weapons, does anyone have any pictures?
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# ? Nov 6, 2021 05:28 |
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Fabricated posted:I like drilldozer missions just fine but since you're at the mercy of your moving platform, bad seeds are especially bad. I don't like elimination because, the actual difficulty of fighting dreads aside, they just feel like damage sponges, and that's not particularly fun. Also, explosivo posted:Yeah, since coming back to the game the (new?) fight with the two dreadnaughts has hosed us over more than anything and I think we're just doing those at haz 2 or 1 just to blow through them moving forward. I can't tell the twins apart so they're the most chore-like to fight.
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# ? Nov 6, 2021 07:11 |
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I find the Arbalest seems to stick to ceilings a lot.
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# ? Nov 6, 2021 07:13 |
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I get that the meta is to burn them down at the same time so they don't heal up but even at the best of times you just have to damage the one in front of you and people end up having to resupply multiple times. God help you if you get twins TWICE in the same run. Hacked one of the prostpector bots and they just parked themselves by a radioactive crystal. e; truther posted:I find the Arbalest seems to stick to ceilings a lot. The yellow one. They spit rocks that will do a glyphid dread stomp where they land after a high pitch whine build up.
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# ? Nov 6, 2021 07:17 |
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We did a two twin fight with a hiveguard intermission a little bit ago and fuckin wrecked em I think if you’re playing with people who understand the mechanic of that fight it’s easy enough I dislike the regular dread the most, now that he’s so fast and tanky (as of the prior major update when they added the other types)
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# ? Nov 6, 2021 07:30 |
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drat the new gunner weapon is fun, and the more gunners you have with it making explosions the better
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# ? Nov 6, 2021 07:40 |
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New weapons are always nice, but when are we going to get cosmetics for Steve? He’s in desperate need of a bowler hat!
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# ? Nov 6, 2021 07:46 |
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Season two where management finally lets us bring Steeves back onto the space rig with us, and we set up a kennel for them underneath the bar. It's definitely a kennel, and not a literal underground bugfighting ring
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# ? Nov 6, 2021 07:52 |
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The last like 3 times i've fought the twins they glitched out so that only 1 would attack us at a time so it took for loving ever to kill them both.
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# ? Nov 6, 2021 08:02 |
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Atomizer posted:I can't tell the twins apart so they're the most chore-like to fight. arbalest hangs around on ceilings, lacerater sticks to the floor. lacerater is reddish and spits red rocks, arbalest is yellowish and spits yellow rocks. the twins are one of the bugs which you should always try to highlight before shooting for the sake of your team, like the grabber or menace. keep the arbalest lit if possible but both would be good if your team uses their lasers, as they like to burrow and it speeds finding them again after they pop up all else being equal, shoot the one your teammates aren't shooting until they're both down to about a quarter health then just go fuckin nuts on one of them
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# ? Nov 6, 2021 08:49 |
Highliting the twins also makes it easy to tell where they've burrowed to or if they've burrowed through a wall to an adjacent cave
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# ? Nov 6, 2021 08:57 |
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Anyone else having a way too hard time on the data missions? A team of people who regularly do haz4 and some times 5 wiped repeatedly. The tentacles were loving hitting me as scout mid grapple it was insane. If you stood still for even a second you were dead.
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# ? Nov 6, 2021 09:09 |
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Small bit of historical trivia that might help: an arbalest is a kind of medieval crossbow, and the arbalest is the twin that hangs out in the back and fires at you, while the lacerator gets up in your beard like you might expect. Dodgy colours aside, the names describe the way they attack fairly well, which helps me distinguish them.
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# ? Nov 6, 2021 09:33 |
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Grondoth posted:So what's the point of the punchthrough mod for the smart rifle? It locks on to individual targets, you can't really shoot through guys unless you just pop off one shot at a time. You can angle the arc to go through another bug, or you can arc all the way up or down on a bug crawling on a straight vertical wall to hit another bug. It's not the greatest idea for a weapon mod. With the Executioner mod, the hydra rifle shreds oppressors, and I don't even need to move around to flank regular praetorians.
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# ? Nov 6, 2021 09:46 |
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Well after I got done playing with goons (at which point most everyone's asleep and I'm not) I decided to promote my Gunner and proceeded to run into Cursed Rock Galactic. Highlights:
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# ? Nov 6, 2021 09:58 |
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Arghy posted:Anyone else having a way too hard time on the data missions? A team of people who regularly do haz4 and some times 5 wiped repeatedly. The tentacles were loving hitting me as scout mid grapple it was insane. If you stood still for even a second you were dead. this event took forever our first go, even for ppl who do haz 5 on the reg. It's like a lesson in the the most basic rule of DRG: never stop firing or those tentacles will reach across the wrong side of the platform to drill into your brain.
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# ? Nov 6, 2021 09:58 |
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Yeah, our first time in the data mission was hideous, 2/4 of the party had weapons that did very little damage to robits (cryo driller and neurotoxin thunderhead). Even at haz three it took us absolutely ages and deaths in the tens for several of us. The amount of axes that fell out of the caretaker when it died was hilarious.
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# ? Nov 6, 2021 10:12 |
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I really feel that they made the caretaker boss too hard. I've heard lots of weapon mods/OCs just won't work on it, I know fire-trail plasma cutter did nothing: the plasma cutter sliced but the AOE trail did bupkis. I think they need to tone down the HP/damage of the tentacles a bit, and make the phase bombs take longer to detonate.
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# ? Nov 6, 2021 10:17 |
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# ? Jun 5, 2024 14:28 |
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I'm really loving the smart rifle and I don't even have any overlocks for it yet. So far its main drawback is that it's too fun to shoot so I empty my whole ammo reserve into huge swarms and then realize that I've barely touched my grenades and breach cutter ammo.
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# ? Nov 6, 2021 10:31 |