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John Murdoch
May 19, 2009

I can tune a fish.

CJacobs posted:

Haha yeah the game gave me a loading screen tip once that was like "Now that you've unlocked a lot of areas try using the exterior to navigate TALOS I faster!" and I was like my friend that will absolutely not be any faster

Oh yeah, now that I've finished the game and keep on mentally chewing on it I will say that for all my other myriad complaints, this actually reversed for me. The secret is that you're given a streamlined but very coherent map of the station as a whole, which instantly clears up so much of the struggle to orient yourself outside. Just knowing that the Arboretum air lock is at the top end of the station and Cargo Bay is down towards the bottom-but-not-quite made navigation waaaaaay less painful. (Of course the game also basically tells you not to rely on airlocks because they get locked down all the loving time due to plot.)

It doesn't really fix the other problems with the exterior, mainly that it inevitably has way too much dead space (har har) - anything outside of specific points of interest are just endless industrial sprawl. And fighting enemies out there sucks no matter what. Especially Weavers which, unable to spawn other enemy types, will just machinegun Cystoids at you in a very unpleasant and janky feeling way. And the aforementioned Technopaths EMPing your jetpack.

And while I"m talking about it, incredibly dumb that one of the missing people is out there moving at velocity and it turns out the engine doesn't care for that one bit. Not only is it a pain to match velocity because they're moving too fast, but the functional hitbox of the corpse is completely desynched from the visual so actually looting the body is giant pain in the rear end.

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An Actual Princess
Dec 23, 2006

Alhazred posted:

Disco Elysium: The talk with the union leader almost caused me to end the game. He wants you to sit down. Okay. But wait! The chair is so uncomfortable that it makes you lose health. Okay, I will opt to keep standing. But the union leader refuses to talk to you before you sit down. Okay, I use one experience point into pain endurance. The chair doesn't hurt me. Then there's an impossible speech check and he starts to talk about your lost gun. This causes you to lose control and eventually a game over. .Because I'm locked in with him I can't go to the Frittte and buy magnesium. Okay. I try again. I take some Pyrholidon, use a point on pain endurance once again and refuse his check. I get a game over again. Finally I try again and uses Pyrholidon and put points into volition. Finally I'm able to get through the conversation without having a mental breakdown. I then talk to Measurehead and agrees to guard the gate while he takes down the body. This causes a scab to yell at me. Yet again I have a mental breakdown and it's game over! Luckily I'm not locked in and can buy some magnesium. Finally I talk to Cuno again and manages to talk myself into having yet another mental breakdown. Fun times!

how are people playing this very easy game so badly

Alhazred
Feb 16, 2011




FFXIV Porn posted:

how are people playing this very easy game so badly

It's a game that encourage you to play badly.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I've come across some glitches in Far Cry 6 after periods of extended play, like sometimes the weapon wheel won't let you select stuff without a fight.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Alhazred posted:

It's a game that encourage you to play badly.

Yeah, I remember I ended up in a similar situation when I saw a check and thought "I can definitely make this," so I took off my pants and save scummed the check so that I could jump down into the next area and do some exploration. I did my exploration but then I found I couldn't leave until I had talked to that guy and the uncomfortable chair and the discovery of my gun was enough to kill me. Thankfully I had drugs.

Alhazred
Feb 16, 2011




marshmallow creep posted:

Thankfully I had drugs.

So far that's Disco Elysium summed up for me.

Qwertycoatl
Dec 31, 2008

IIRC even though you can't go back to the shop from that area, there's an empty guardhut with some healing drugs in it

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

marshmallow creep posted:

Yeah, I remember I ended up in a similar situation when I saw a check and thought "I can definitely make this," so I took off my pants and save scummed the check so that I could jump down into the next area and do some exploration. I did my exploration but then I found I couldn't leave until I had talked to that guy and the uncomfortable chair and the discovery of my gun was enough to kill me. Thankfully I had drugs.

You did what now? In game or out?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

BiggerBoat posted:

You did what now? In game or out?

In game. Your starting pants reduce one of your stats because they're so tight, so taking your pants off makes you better at that check.

Leal
Oct 2, 2009

marshmallow creep posted:

In game. Your starting pants reduce one of your stats because they're so tight, so taking your pants off makes you better at that check.

Alright, I think I'm gonna give this game a shot.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Leal posted:

Alright, I think I'm gonna give this game a shot.

:same:

edit:

And I'm gonna get drunk and take off my pants for real during that part.

For immersion purposes.

BiggerBoat has a new favorite as of 19:20 on Nov 7, 2021

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



FFXIV Porn posted:

how are people playing this very easy game so badly

Buddy there's not an easy game on earth I can't play badly

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
Just remember to quick save often

Frank Frank
Jun 13, 2001

Mirrored
The surface parts of subnautica below zero are really bad and clunky. Subnautica was cool because of the existential dread / endless oceanic abyss. Dashing around in the surface trying not to freeze to death while being ping-ponged about by annoying ice worms is not fun or scary.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



That kinda reminds me of when the Rogue Squadron series went "Y'know what people want from these games known for awesome spaceship combat? On-foot segments :homebrew:"

An Actual Princess
Dec 23, 2006

i never even got close to dying in disco elysium. it's really not a hard game at all. medicine is insanely plentiful and you have time to heal yourself even after hitting 0

Zil
Jun 4, 2011

Satanically Summoned Citrus


FFXIV Porn posted:

i never even got close to dying in disco elysium. it's really not a hard game at all. medicine is insanely plentiful and you have time to heal yourself even after hitting 0

Unless you don't know what you are doing and die trying to put on your necktie

Bussamove
Feb 25, 2006

Zil posted:

Unless you don't know what you are doing and die trying to put on your necktie

That’s just a life-lesson we should all take to heart.

Alhazred
Feb 16, 2011




Zil posted:

Unless you don't know what you are doing and die trying to put on your necktie

At least I avoided that.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Cross posting some from the Resident Evil thread about RE8:

I don't know why RE8 didn't entirely click for me or call out to me the same way as other entries in the series did. It didn't have that addictive quality and, almost a year later, I still haven't finished it. Which is weird because it is objectively GOOD and seems like something that would suck me in for repeated plays. I can't say it's poo poo at all. Could be due to the hype I guess and a subsequent feeling of let down maybe but that wasn't the case with RE7 (which I loved), at least for me.

The loving map in the village was a 100% legit pain in the rear end though. There are a lot of blocked off alley ways and poo poo that never get x'd out or red scribble lined through like locked doors and poo poo do on the main map so I kept going down the same dead end paths and getting lost.

There was also some odd "banding"on the light and shadow effects that I could never completely fix no matter what I tried. I don't know how to explain it but a lot of times the lighting looked like paint by numbers. Instead of smooth gradients, often there would be hard breaks in the shading that kind of sort of hosed with the graphics, especially shadows. When I adjusted my game and TV settings, I could get it to look really good (the graphics are in fact fantastic) but only in certain areas, so whatever settings worked in the village would make the castle look like poo poo and vice versa.

I suppose I could chalk that up to playing on XBox One instead of the new console(s) but I haven't read where most other people had that same problem. Could just be my cheap TV too but hitting the same dead ends and constantly changing my game settings ruined my immersion a bit and I got tired of loving with it.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
RE8 is a soulless corpocrap

Frank Frank
Jun 13, 2001

Mirrored

Captain Hygiene posted:

That kinda reminds me of when the Rogue Squadron series went "Y'know what people want from these games known for awesome spaceship combat? On-foot segments :homebrew:"

Yeah it’s exactly like that. The character animation/mechanics don’t really support being on land very well and what was meant as an afterthought in the first game is now a huge part of the experience with zero change to mechanics.

In the first game you literally visit a grand total of 2 small islands that are above surface level. Below Zero seems to want to make terrestrial adventuring a thing in a game literally named “Subnautica”. Also the base building stuff is even more broken on land. Want to mount a solar panel on your base? Good loving luck!

Even dumber - apparently they decided to get rid of 99% of all of the huge terrifying leviathans from the previous game and instead of like 50 of them, there are like...3 now. One cranky bastard in the crystal caves who you hear coming from a mile away, and like...lesser non-scary leviathans that hang out in certain patrol routes that don't even do much in the way of damage.

No reapers, no ghost leviathans, no sea dragons. What the gently caress? Being scared was a huge part of the last game. Why throw it away?

Frank Frank has a new favorite as of 03:13 on Nov 8, 2021

John Murdoch
May 19, 2009

I can tune a fish.

Frank Frank posted:

No reapers, no ghost leviathans, no sea dragons. What the gently caress? Being scared was a huge part of the last game. Why throw it away?

I mean, TBF, lots of people complain about how terrifying the original game was for them. I could see the devs trying to do something to cut down on the pants making GBS threads gently caress the ocean response.

Shiroc
May 16, 2009

Sorry I'm late
The thing dragging New Pokemon Snap down for me now that I finally figured out how to enjoy it is that when Wailord breaches the ocean, the entire game slows down, ruining the moment of one of my favorites.

moosecow333
Mar 15, 2007

Super-Duper Supermen!

John Murdoch posted:

I mean, TBF, lots of people complain about how terrifying the original game was for them. I could see the devs trying to do something to cut down on the pants making GBS threads gently caress the ocean response.

It’s unfortunate that you can craft a product that is so good at being scary it hampers itself by alienating a large player base.

cohsae
Jun 19, 2015

FFXIV Porn posted:

i never even got close to dying in disco elysium. it's really not a hard game at all. medicine is insanely plentiful and you have time to heal yourself even after hitting 0

It's really just on the first day where you might not have found any yet, or you may have built a character with 1 morale or hp due to not being aware of what stats influence them.

Tunicate
May 15, 2012

moosecow333 posted:

It’s unfortunate that you can craft a product that is so good at being scary it hampers itself by alienating a large player base.

They weren't intending the spacewhales to be scary at first, but they leaned into it after getting player feedback and then doubled down.

Joey Freshwater
Jun 20, 2004

Always playing with my meat
Grimey Drawer
Finally playing Cyberpunk and I’m enjoying it after actually figuring out how to play (I guess that’s one gripe is it doesn’t do a great job of explaining how things work), but I got to a scene where you’re talking to a guy, he leaves, then you start talking to your ghost/whatever buddy and yell out loud at him for something. He makes a comment saying “you know you don’t have to talk out loud to talk to me, right?” Meaning that you can just think whatever you want and the guy will “hear” you since he’s in your head.

Anyway when you’re talking/yelling at him people turn around and look at you like you’re crazy. Which would be fine if people didn’t regularly talk to themselves because in Cyberpunk your phone is just an implant chip that only you can hear so people regularly walk around looking like they’re talking to themselves.

Also things are pretty bleak anyway so it’s not like some crazy dude talking to himself would really turn any heads.




And for anyone curious yeah the game has been fine on PS5, haven’t really had many glitches. It crashed once in ~20 hours or so of playing. The only other thing I’ve seen is dead bodies flopping around right after they’ve been killed but that has seemingly stopped. Saw it a couple times right when the game started but not since then.

Frank Frank
Jun 13, 2001

Mirrored

John Murdoch posted:

I mean, TBF, lots of people complain about how terrifying the original game was for them. I could see the devs trying to do something to cut down on the pants making GBS threads gently caress the ocean response.

I was one of those people but it’s like a huge part of the game’s appeal even though it took me a while to get over the sheer terror of it. The first game really gave you a sense of accomplishment. You had to claw for every inch and each upgrade you managed to fabricate was a victory.

The new game pretty much hands you all of the upgrades without even having to work for them. Tons more hand-holding too.

Capital Letdown
Oct 5, 2006
i still cant fix red text avs someone tell me the bbcode for that im an admin and dont know this lmao
I also finished Subnautica after talking about it earlier and overall I loved it. The third act which is basically lost river onward had me hooked.

I played on the switch so the draw distance was pretty low compared to other versions (I assume). By the end I was getting a little frustrated trying to find stuff and ended up just googling where stuff like the lava castle was. I had collected enough materials in my submarine stuffed full of lockers that I didn’t have to hunt for anything to build the escape plans, so that was nice.

My overall experience with the game was that I played it a few months ago, really meandered and found a few things but missed a lot. Then I had to put the game down for a few months and let it all synthesize, then start a new file and it all clicked.

Bit of a steep curve for me to start(though, I don’t play survival base builder games usually), and was getting a little long in the tooth by the end and just had me looking up spots. So a few things dragging it down but otherwise I loved it.

Gonna take a break before I do Below Zero. Sounds like maybe it has some missteps so I’ll let that itch build up a little before I jump on in.

Imagined
Feb 2, 2007
Been playing Dragon Quest Builders 2. My son actually beat the single player campaign, and wanted to do the multiplayer with me. I want to play with him, too, but found you have to play about 5-10 hours (depending on how much of a beeline you make for it) of the single player campaign before you even unlock the possibility of multiplayer. In the meantime, you apparently do significant work toward building at least two entire towns before you can actually start playing the "real" game (if playing more free form multiplayer is the 'real game' to you). Pretty annoying and very old-school Japanese game philosophy, though I'm aware that's basically the raison d'etre of Dragon Quest as a series.

I have a really hard time playing games like this if they're not multiplayer because on my own they just feel like WORK, like playing World of Warcraft or some other MMO as a single-player game. Like I'm just grinding a bunch of effort for no reason. I can't summon the intrinsic motivation to do it. It's why I never got into Subnautica, either. I don't know why it's different doing the same loop suddenly becomes fun if I'm doing it with a friend, but it does. We love Grounded, Minecraft, Stardew Valley, etc, and I just want more things like that -- multiplayer survival but not as hardcore as things like Valheim, Rust, ARK, etc.

Imagined has a new favorite as of 17:01 on Nov 8, 2021

Morpheus
Apr 18, 2008

My favourite little monsters
It's annoying how there are so few games with a campaign that are crossplay these days. I understand it's a hassle when it comes to various consoles to have them talk to each other, so I can understand why most devs don't do it. But i was looking up games for my friend and I to play through that were yet another arena shooter or various forms of competitive multiplayer, and there are strikingly few options. Almost thought Division 2 was this, which would've been cool to play through the expansion of since I bought it years ago and never touched it, but nope, crossplay between Stadia and PC only.

Which is absurd given that Operation Tango, a small game, has PC/PS4 crossplay (and was awesome)

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
It's more about money than technology iiirc.
There were some leaked documents from the Epic Apple lawsuit about their agreements with Sony and basically by default if you want to release a crossplay game on Playstation, Sony will demand a share of all non-PS revenue from the game. At least in terms of microtransaction / cash-shop stuff. The big players can probably negotiate alternative agreements if they care enough but basically Sony is very anti-crossplay.

Danger - Octopus!
Apr 20, 2008


Nap Ghost
Just Cause 3 is big explodey goofy fun and that's great but aiming be an unlockable thing gated behind a side-activity (even something you can do early on) is ridiculous.

Frank Frank
Jun 13, 2001

Mirrored
Ugh please save your money and don't bother with Subnautica Below Zero. I had high hopes based upon the first game but there are more than "a few little things" wrong with it. It's unfortunately just not very good. I just finished it and to summarize:


1) A ton of the equipment you can craft is totally unnecessary in the second game. The PRAWN suit is almost worthless (ironically except for running around on dry land) and most of its mods are too. The grappling hook and torpedo arm will never be used. The ultra-high capacity O2 tank isn't even remotely needed to finish the game. I didn't find the final piece of the blueprint until I was in the endgame. You find ion technology very early in the game making things like thermal charger mods totally worthless. The spy pengling remote control doohickies serve a single purpose (crafting the cold suit) which could be done without them. Just a waste of inventory space. Oh and lol at the seatruck teleportation module. It might save you a minute or two but at the expense of a resource that cannot be replenished. Had I known the game was going to be so short or that there was literally no other use for ion cubes than crafting (no doors this time), I might have used it more than once I guess. Thermos: Also useless. Your water never freezes when running around above ground - think they legitimately forgot to implement that mechanic.

2) Ore depth never really requires you to go below 200-300m and it's scattered everywhere. Same with blueprint fragments. The "big" ore deposits you need to drill are just redundant as it's easy to find everything you need without drilling.

3) The first game did a really good job making you "progress". You have to get upgrade A to go to biome B which would unlock upgrade B and so on. The 2nd game just throws everything at you haphazardly making you never really need to use half of what you find.

4) None of the new additions to the game are worthwhile except for the cold suit. The hoverbike in particular is awful compared to the prawn suit or just running around on foot.

5) The map is incredibly small.

6) It's almost impossible to die and as I mentioned in a previous post, they sucked all of the terror out of the game. Once you get the perimeter defense module for the Seatruck, leviathans will just leave you alone. When you zap a leviathan with it now, not only do they instantly gently caress off for a good minute or two, but if you're quick enough you take NO damage at all. They become more of an annoyance than a serious threat. Oh and there are like 3 of them and they're all in roughly the same area.

7) The story is super short, pretty lame and extremely predictable. It's basically divided into 3 segments and you will easily guess what will happen with all 3 parts. There are no surprises. It's all very straightforward. Here's the whole plot. Ready?

Crash land on planet. Find lady who knew your sister. "Ok my sister died trying to prevent the bacteria from spreading. Guess I'd better leave now". Finishing your sister's work is entirely optional and adds another 10-20 minutes to your quest if you choose to do it. Seriously, that's the whole plot. Oh and somewhere in the middle you meet one of the aliens from the first game responsible for releasing the Khraa bacteria. His name is Alan.

8) The ending sets up a sequel hook that will likely never happen due to the studio that made Subnautica being acquired by Microsoft(?)

9) Edit: Also the dry land segments are legitimately awful, maze-like, dull and mostly pointless.


Tl;dr: The whole thing feels extremely rushed, unfinished and not very well thought out and was a huge disappointment after the first game. It's like they had a ton of game to work with and no content for it. SO many mechanics are either underutilized or just totally unnecessary.

Frank Frank has a new favorite as of 21:57 on Nov 9, 2021

Manager Hoyden
Mar 5, 2020

I mean the game started out as an expansion but Unknown Worlds got greedy and sold it as a full game instead. Hence the small area and laughably shallow story

Frank Frank
Jun 13, 2001

Mirrored

Manager Hoyden posted:

I mean the game started out as an expansion but Unknown Worlds got greedy and sold it as a full game instead. Hence the small area and laughably shallow story

Ah I didn't know that. My kids got it for me for my birthday so I went back and played the first game before I took on the new one. I guess that's one positive thing I can say about the game - it got me to play the original. Honestly, it wouldn't have really rated high as a DLC either to be honest.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

Manager Hoyden posted:

I mean the game started out as an expansion but Unknown Worlds got greedy and sold it as a full game instead. Hence the small area and laughably shallow story

Also they hired a new writer halfway through development which is probably why so much of the story seems either unfinished or incoherent. Finding out what happened to your sister is your whole reason for being on the planet in the first place and by the end it feels completely irrelevant assuming you even bother to finish it.

Owl Inspector
Sep 14, 2011

I greatly preferred below zero to subnautica because it was more optimized, so the world being smaller didn’t bother me since I actually got to see it mostly running at 60 fps and terrain fully loaded in by the time it was in draw distance. Much of the tension in the original subnautica came from how badly optimized it was because you never knew if something was going to pop in close to you. I also liked the below zero soundtrack by ben prunty a lot more.

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Bussamove
Feb 25, 2006

Below Zero has some excellent QoL improvements (pinning recipes to your hud, an option to highlight all resource nodes) and gorgeous new biomes, it’s a shame about the rest of it.

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