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I'm working on some gimmick builds just for fun, and maybe for a full on low upgrade/unit clear gimmick run namely a nuke for Van, an armor/shieldtank for Lelouch, and an evadetank for Suzaku, but I'm not sure on a few mechanical bits exactly, just a shot in the dark if someone more familiar might know the ins and outs: -I remember reading what feels like forever ago that weapon/unit ranks affect damage, with an S rank in both relevant ones being about a 10% damage buff for the relevant terrain, is that still applicable? Not sure whether running the SSSS part for full ranks is worth it vs some just flat damage output parts. -I assume part based barriers and unit based barriers operate on the same 'slot' so to speak, so like equipping an under-2500 nulling orgone cloud on the gekkoei with its 4000 null barrier would just measure against the 4k, yeah? -Does the 10% chance-based modifier from the Junk Terminal play nice with the Causality Manipulator and its 'under-30% always dodge' thing? I remember messing with similar effect parts in a previous game but I never really felt like I could tell if it was really working or not, but in combination with the all defensor taking away the repeated targetting modifier, could def be useful. Might be better to just go with a jacked-up mobility stat boost instead though, idk. Not like anything really 'requires' it I guess, but it's fun messing around. Kinda wish I had a better means of testing stuff out, maybe the super ultra hard difficulty thing might work once that comes out, just throw a unit into a Front stage and test some stuff out. ACES CURE PLANES fucked around with this message at 05:44 on Nov 17, 2021 |
# ? Nov 17, 2021 05:32 |
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# ? Jun 4, 2024 11:33 |
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So I finished the first set of DLC missions and plotwise: While the early parts are built for the early story the later parts are clearly intended to be Postgame and it pretty bluntly says that there's more plot to come. Maybe that'll be DLC2 but it REALLY seems like they are intending something post-game. They spend most of the DLC building up an Ominous Something Still To Come. If nothing else I doubt the final set can be done anytime before the postgame because they involve postgame plot and dealing with the leftover pillars.
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# ? Nov 17, 2021 05:45 |
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Synthbuttrange posted:I miss out on battle dialogue a lot because I just skip anims for the longer fights unless im punching a boss. :| I like that everyone goes "yo what the hell is this" when they see the Zanscare wheeled mobile suits.
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# ? Nov 17, 2021 05:59 |
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fuu instead talks about how she won't forgive motorcycle gangs.
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# ? Nov 17, 2021 06:00 |
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Even Ernie can't be doin' Zanscare's dumbass wheels.
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# ? Nov 17, 2021 06:02 |
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ImpAtom posted:Jesus gently caress Gilliam has a unique skill that gives him +30% to Evade during enemy phases. Unsurprising, since the Gespenst in T was literally Gilliam's original Gespenst. It is a shame it isn't the XN Geist though.
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# ? Nov 17, 2021 06:05 |
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God everytime I remember Erica's Holy Gatling Gun it gets better. I am so glad she's in a SRW proper now.
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# ? Nov 17, 2021 06:19 |
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ACES CURE PLANES posted:I'm working on some gimmick builds just for fun, and maybe for a full on low upgrade/unit clear gimmick run namely a nuke for Van, an armor/shieldtank for Lelouch, and an evadetank for Suzaku, but I'm not sure on a few mechanical bits exactly, just a shot in the dark if someone more familiar might know the ins and outs: Weapon terrain ranks do affect damage and yeah, an S rank is 10% extra damage, which I believe is additive with any other damage bonus (such as from various ace bonuses, mech abilities and the Attacker skill). I think an S adaptor or similar is generally going to boost damage by more than most +attack power parts, assuming the attacks you want to boost don't already have S ranks. For pure damage on a low upgrade run, I think your best options for a 3 slot unit are the Extra Arms X or Omega, S Adaptor and Brave Police Emblem. I haven't tested multiple barriers in this game but I'm pretty sure in previous games damage canceling barriers like Gekkokei's do not stack with damage reducing barrier parts. I honestly don't know how Junk Terminal works at all. For mobility, S ranks are probably the best thing you can get. S ranks are +30% to final evasion, the equivalent of an always on Focus. I don't think the repeated targeting modifier is a very big deal in this game, and in Suzaku's case he doesn't mind taking a couple hits because he has Potential 9 through Curse of Geass, which just makes him dodgier (and tankier).
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# ? Nov 17, 2021 06:21 |
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WrightOfWay posted:I honestly don't know how Junk Terminal works at all. Enemies are -10% to final hit and crit chance, while the user is +10% to final hit/crit, is my understanding. Might also adjust other RNG-based effect chances by 10% as well (up for things that benefit the user, and down for effects that would hinder them).
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# ? Nov 17, 2021 06:51 |
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the one thing I wish SRW would get into the 21st century on is having a "skip seen dialogue" option. Every other visual novel does this, please terada.
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# ? Nov 17, 2021 06:53 |
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I believe "chance based events" includes things like special evasion, and possibly shield block? It would have included Shoot Down/Blade Block back in the day. Or skills like Lucky in OG. I'm not sure how many of those there are in 30, honestly.
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# ? Nov 17, 2021 06:54 |
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KoB posted:the one thing I wish SRW would get into the 21st century on is having a "skip seen dialogue" option. Every other visual novel does this, please terada. I don't play VN's so I don't know if these are equivalent to what you're talking about, but F2 will skip cutscenes to the next interactive choice, and holding CTRL will fast forward through dialogue and map events.
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# ? Nov 17, 2021 06:58 |
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Alacron posted:I don't play VN's so I don't know if these are equivalent to what you're talking about, but F2 will skip cutscenes to the next interactive choice, and holding CTRL will fast forward through dialogue and map events. yeah but on a 2nd playthrough I want it to stop skipping when I hit text I havent seen.
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# ? Nov 17, 2021 07:00 |
Do they have an ETA on patching the Red 5 bug? I got warned by a friend while warming up the game for the night, so I didn't actually start a mission or get the freebies, but I just want to robot, man!!
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# ? Nov 17, 2021 07:03 |
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Nessus posted:Do they have an ETA on patching the Red 5 bug? I got warned by a friend while warming up the game for the night, so I didn't actually start a mission or get the freebies, but I just want to robot, man!! I read that the Gespenst basically overlaps with Red 5, if you avoid that mission you should be good. Dont save over your old stuff just in case tho.
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# ? Nov 17, 2021 07:07 |
KoB posted:I read that the Gespenst basically overlaps with Red 5, if you avoid that mission you should be good. How many Sakura Wars missions are there? Hype for that, at least.
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# ? Nov 17, 2021 07:17 |
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I loving love that (DLC mission) the Voltes V recruitment mission takes place in Manila, Philippines. Seems the SRW devs are aware of its historical importance.
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# ? Nov 17, 2021 07:42 |
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EclecticTastes posted:Enemies are -10% to final hit and crit chance, while the user is +10% to final hit/crit, is my understanding. Might also adjust other RNG-based effect chances by 10% as well (up for things that benefit the user, and down for effects that would hinder them). Yeah this is also how I understood it, which is why I was wondering if like, having a causality manipulator and junk terminal on at the same time might make it so you 'effectively' have perma evade anything under 40% and perma hit on anything over 60%, or if it'd apply the evade thing before modifiers. Cheers on the damage tips tho. atm I'm using victorious turn and the 30th anniversary part for 40%, soldiers medallion for 235 morale, the ogami and lelouch stat buffs, and the 10% from being in command range of the dreiss. With the 40% counterattack bonus from van, I got 250k with just Charge, I can only imagine what having god's judgment will be like.
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# ? Nov 17, 2021 07:42 |
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ACES CURE PLANES posted:Yeah this is also how I understood it, which is why I was wondering if like, having a causality manipulator and junk terminal on at the same time might make it so you 'effectively' have perma evade anything under 40% and perma hit on anything over 60%, or if it'd apply the evade thing before modifiers. I forgot about Victorious Turn. That's definitely the best damage item. I was actually partly wrong about weapon rank multipliers. They are calculated earlier in the damage formula than other multipliers so an S rank is more valuable than a generic +10%. As for Soldiers Medallion it's generally worse than the big weapon attack parts by my math. Weapon attack vs the generic 10% damage parts is more complicated math than I am capable of, but apparently damage multipliers are multiplicative so I lean towards those being better when you are already stacking a bunch of them.
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# ? Nov 17, 2021 08:30 |
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Alacron posted:I don't play VN's so I don't know if these are equivalent to what you're talking about, but F2 will skip cutscenes to the next interactive choice, and holding CTRL will fast forward through dialogue and map events. I think this game's particular non-linear layout is why people are now desiring the feature, but basically I (and others) want this feature so that etc when I replay the game with a different MC, I can just choose to read the different protagonist lines rather than the 20 lines from the other characters that are the same in every playthrough, along with just watching the scene variants by having characters that weren't there on your previous playthrough because of different mission order etc If anyone wants to look up a modern VN that has this functionality, look up the Zero Escape series - I can't imagine going through Virtue's Last Reward without being able to skip 99% of the repeated text every playthrough.
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# ? Nov 17, 2021 08:34 |
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https://twitter.com/SpaceDrakeCF/status/1460809901677051907
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# ? Nov 17, 2021 08:47 |
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When do I get the Hi-nu? I didn’t get it in the first mission for it, and after I got regular Nu, the mission hasn’t shown up. Also, does it get the Nu’s upgrades?
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# ? Nov 17, 2021 08:48 |
So uh... it turns out (DLC spoilers) 30's version of the Hi-Nu has some of its Psycoframe taken from the Unicorn itself, and also Amuro's dad made a full recovery and developed an updated version of the RX-78's learning computer for it
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# ? Nov 17, 2021 10:25 |
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Had a somewhat funny moment in the DLC where the game intended on spawning some enemies for the appearing characters to wipe out, but the enemy did not spawn. The dialogue and characters appeared fine, and so I got to see the characters zoom around an empty space and everyone else respond like they killed something. I appreciate the game was well coded enough this sort of thing didn't even bother it and it moved right along without any issues.
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# ? Nov 17, 2021 11:16 |
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Hyoma being a big weirdo
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# ? Nov 17, 2021 12:25 |
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So if you buy the DLC, are these missions available before you beat them game or not?
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# ? Nov 17, 2021 13:19 |
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Willo567 posted:So if you buy the DLC, are these missions available before you beat them game or not? Yeah, you can start them once you've completed the first 4 missions and can go from Space to Earth or vice-versa. I'm not sure if they're all available from the start or if some are locked based on main story progress, but judging from deploy requirements it looks like you can do the Hi-Nu mission once you get Amuro (at least, I assume it's the Hi-Nu mission) and the Sakura Wars missions are a chain.
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# ? Nov 17, 2021 13:31 |
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The Voltes V mission requires you pick up the Combattler V first too and is a pair of missions.
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# ? Nov 17, 2021 13:44 |
Lostconfused posted:So just had the game process keep going even after Alt+F4. It seems to be the intermissions that cause it? At least as far as I can tell. Try Alt+F4ing before clicking return to title screen or whatever.
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# ? Nov 17, 2021 13:46 |
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Aww the etrangers dont scream like girls anymore
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# ? Nov 17, 2021 13:46 |
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Bloody Pom posted:So uh... it turns out (DLC spoilers) 30's version of the Hi-Nu has some of its Psycoframe taken from the Unicorn itself, and also Amuro's dad made a full recovery and developed an updated version of the RX-78's learning computer for it Well poo poo that certainly explains why the Tem Ray Circuit works at all!
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# ? Nov 17, 2021 14:11 |
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Is Kenichi's VA retired? From watching some of the videos on Youtube, I think they're all reused.
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# ? Nov 17, 2021 15:10 |
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As expected the Sakura Wars missions are the meatiest of the bunch, whole new enemies, quite a few missions so far. The others are 2-3 missions to get them.
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# ? Nov 17, 2021 15:23 |
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KoB posted:I read that the Gespenst basically overlaps with Red 5, if you avoid that mission you should be good. No. I didn't do Gilliam's mission (though I have it unlocked) and Red 5 vanished as soon as I completed a (normal, non-DLC) mission.
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# ? Nov 17, 2021 15:56 |
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That's pretty awesome honestly.
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# ? Nov 17, 2021 16:28 |
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Well, time to test the DLC! Wait what do you mean I have to deal with Zanscare right the gently caress now game I paid for this Sigh. I guess I must destroy the motorcyclist dream then I can play the DLC.
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# ? Nov 17, 2021 16:29 |
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According to the Japanese official site, a patch is on the way but right now clearing any of the following missions willl bring back Red 5:
Willo567 posted:Is Kenichi's VA retired? From watching some of the videos on Youtube, I think they're all reused. 1st Stage Midboss fucked around with this message at 17:26 on Nov 17, 2021 |
# ? Nov 17, 2021 16:38 |
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Just noticed that the patch also broke the Error! No match StringID's name. It now says Gedlav. I have no idea what a Gedlav is or how that name got there but I hope the Red 5 fix also fixes this. EDIT: The Adrastea-class reminds Guy of Gundober, that's hilarious. There's a slight difference in size here man. Blaze Dragon fucked around with this message at 17:22 on Nov 17, 2021 |
# ? Nov 17, 2021 16:59 |
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Red-5 getting sucked into a black hole is hilarious, but I’ve already got it Ace’d, lvl99, and FUB’d so ¯\_(ツ)_/¯
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# ? Nov 17, 2021 18:03 |
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# ? Jun 4, 2024 11:33 |
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I mean the real problem with the Red 5 glitch is that it prevents the entire team from using Rabbit Formation.
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# ? Nov 17, 2021 18:07 |