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As a hunter main who never uses shatterdive in PvP I welcome any and all shatterdive PvP nerfs because it means that stuff I actually use is less likely to get nerfed (and may even get buffed). Seems like it's going to be a lot better in PvE, too. The changes overall are intriguing; looking forward to see how they feel in actual play. e: TWAB link for new page
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# ? Nov 18, 2021 19:44 |
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# ? May 15, 2024 12:50 |
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I wish they'd taken a harder line on getting frozen in pvp (it should never happen, it's the worst feeling to be completely immobile) but telling shatterdive fucksticks to piss off is a fair place to start I guess. And lol that they think rally barricade is ever going to be viable in crucible.
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# ? Nov 18, 2021 19:50 |
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This is going to make the ability kills bounty in Iron Banner even more annoying. Getting a positive k/d with nothing but Skullfort will be nothing but a fond memory.
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# ? Nov 18, 2021 19:57 |
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Removing/reducing 1 hit kill stuff in crucible is a great change regardless if shoulder charge wasn't OP. It had the same problem as being frozen where it's just incredibly unfun to get hit with.
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# ? Nov 18, 2021 19:59 |
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Collateral Damage posted:Regular raids are fine with pretty much whatever if you're running with an experienced group. A few encounters may be easier with a given setup, but none of them really require anything specific. Thank you! I’m on PS5, so I haven’t joined that dis it’s even with cross play, but I can soon. And good on Bungie for just making PvP and PvE stats be slightly different. But lol at them just straight nerfing Tower Barricade (it didn’t mention that cool down time increase was PvP only) to try and get people to use rally barricade.
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# ? Nov 18, 2021 20:03 |
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Overall it's a 5/10 imo. Pros: - Roaming supers getting a nerf - Shatterdive is now useless in PvP - Ability spam will be far less common Cons: - Spectral Blade getting put in the same tier as Winters Wrath? Are you kidding me? It's already one of the weakest supers in the game. - loving with hunter doge cooldown FlapYoJacks fucked around with this message at 20:11 on Nov 18, 2021 |
# ? Nov 18, 2021 20:08 |
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Looks like middle tree hunter energy regen perks are untouched? BB Ophidia Spathe meta let's go
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# ? Nov 18, 2021 20:34 |
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Why is silence and squall in such a high regen tier? That thing is annoying as gently caress for damage and roaming area denial ability. Also lasts fuckin ages.
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# ? Nov 18, 2021 20:44 |
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RosaParksOfDip posted:Why is silence and squall in such a high regen tier? That thing is annoying as gently caress for damage and roaming area denial ability. Also lasts fuckin ages. Because it appears to me they rated supers based the ratio of supers cast to kills acquired, and tornado generally only gets one kill per use so obviously it's very weak! Of course this ignores how it makes a quarter of the map unplayable for 12 seconds and forces everyone to flee for cover.
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# ? Nov 18, 2021 20:48 |
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RosaParksOfDip posted:Why is silence and squall in such a high regen tier? That thing is annoying as gently caress for damage and roaming area denial ability. Also lasts fuckin ages. That stood out to me as well. Seems like they don't consider it a roaming super since it's not centered on the hunter, but for the reason that it lets the user reposition and continue doing gun/ability damage while the storm moves on its own, I feel like it can be worse than a roaming super in some cases. Plus it's first shot is instakill as well. Should definitely be higher in the list.
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# ? Nov 18, 2021 20:49 |
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RIP my Striker Titan R1 spam gambit build with that Knockout change.
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# ? Nov 18, 2021 20:55 |
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Happy Noodle Boy posted:they killed shatterdive what the gently caress We should trawl the net and collect a montage of shatterdive nerf reaction comments. Honestly after the "return to gunplay" comments I'm expecting all our ability based builds to be "re-imagined" into oblivion regardless of class.
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# ? Nov 18, 2021 21:10 |
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Elysiume posted:As a hunter main who never uses shatterdive in PvP I welcome any and all shatterdive PvP nerfs because it means that stuff I actually use is less likely to get nerfed (and may even get buffed). Seems like it's going to be a lot better in PvE, too. The changes overall are intriguing; looking forward to see how they feel in actual play.
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# ? Nov 18, 2021 21:16 |
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Titans have shields Warlocks have rifts Hunters used to have dodge. Time to play Titan exclusively I guess.
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# ? Nov 18, 2021 21:17 |
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DoomTrainPhD posted:Titans have shields By all means play titan but remember shoulder charges are now no longer one hit kills. I guess the shield is more useful in PVE though.
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# ? Nov 18, 2021 21:18 |
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DancingShade posted:By all means play titan but remember shoulder charges are now no longer one hit kills. Yes, but have you considered Shayura's Wrath + peace keepers???
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# ? Nov 18, 2021 21:20 |
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Eat all the poo poo hunters
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# ? Nov 18, 2021 21:45 |
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i will miss the hatemail i got for skullforting about in crucible but it is a price i gladly pay for shatterdive becoming shitterdive
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# ? Nov 18, 2021 21:51 |
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anyways congrats titans on the buff to peregrine greaves in pvp
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# ? Nov 18, 2021 21:54 |
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Yorkshire Pudding posted:What exactly is “End Game” content? More specifically, at what point do I potentially need to sacrifice builds I like to be viable? I’ve never done a GM Nightfall, and only dungeon I’ve run is Prophecy. I want to run all the raids and stuff before WQ as well. The thing about raid bosses is you have a limited number of damage phases before the boss Enrages and wipes everyone. You need to spec towards damage boosting/team healing supers (bubble, well, tether) or maximizing your own damage output (cuirass thundercrash, nighthawk, nova bomb) to avoid this. You want to do the same for GM bosses just to kill them ASAP and avoid add waves/champ spawns.* You also need to account for energy shield types and champions. Hawkmoon is fine (I’d go for Thorn or Crimson first though) when HC champ mods are in season but right now it’s a wasted slot especially since it’s also an exotic. Across your team you should have at least one option for each shield and champion, whether it’s weapons or abilities. And GMs lock your loadout so you have to make sure each piece of your build will work the whole way through. No wasted slots allowed! Your build would probably work fine for most non-boss raid encounters, but GMs and raid bosses are not really the time for gimmicky/fun builds unless you’re a youtuber or otherwise know exactly what you’re doing. *barring, of course, boss immunity phases and other special cases, thx Roctavian. bottom line is, "does this one build work for GMs" has many many answers depending on the GM! PERMACAV 50 fucked around with this message at 04:17 on Nov 19, 2021 |
# ? Nov 18, 2021 22:00 |
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No longer friend with stasis. Graviton forfeit is now my best friend.
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# ? Nov 18, 2021 22:02 |
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Oh no not 4 seconds on my dodge
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# ? Nov 18, 2021 22:09 |
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Scrub-Niggurath posted:Eat all the poo poo hunters
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# ? Nov 18, 2021 22:11 |
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I will enjoy the forthcoming culling of the weak.
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# ? Nov 18, 2021 22:16 |
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RosaParksOfDip posted:Why is silence and squall in such a high regen tier? That thing is annoying as gently caress for damage and roaming area denial ability. Also lasts fuckin ages. Because the rest of Revenant's kit is basically nonexistant for PvP now. The entire subclass now crutches on the super - which depending on the values is going to either be super broken (e.g. if it allows an additional use in relevant modes like Trials), or not enough to save the subclass. It's still not nearly as powerful as the top tier roaming supers.
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# ? Nov 18, 2021 22:17 |
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the squall is the revenants complaining about shatterdive being nerfed, the silence is the light subclass players who never used it anyway
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# ? Nov 18, 2021 22:21 |
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RBX posted:Oh no not 4 seconds on my dodge also yeah this a lot of hunter players are acting like this is going to make dodge worthless, which... no???? im sorry y'all have to wait slightly longer between dodges but this isnt going to kill you
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# ? Nov 18, 2021 22:35 |
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Longer base cooldown and 50% effectiveness USK/Perpetuation means that Dodge Invis is getting hobbled but they seem to want more lane peeking primary duals now so permanent invis would be OP
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# ? Nov 18, 2021 22:37 |
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Kith posted:also yeah this It's a 60% longer cooldown on the dodge everyone uses in PvP. That's a pretty big deal. Dodge is still really good, especially on consoles since it breaks aim assist, but I feel like my TTD warlock's neutral game is now quite a bit stronger than any hunter subclass on PC.
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# ? Nov 18, 2021 22:43 |
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GoGoGadgetChris posted:Longer base cooldown and 50% effectiveness USK/Perpetuation means that Dodge Invis is getting hobbled but they seem to want more lane peeking primary duals now so permanent invis would be OP It's just prepping us for an increase in weapon TTK's in the spring, along with a reduction in movement speed.
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# ? Nov 18, 2021 22:44 |
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xzzy posted:It's just prepping us for an increase in weapon TTK's in the spring, along with a reduction in movement speed. I already lived through Curse of Osiris once
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# ? Nov 18, 2021 22:52 |
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GoGoGadgetChris posted:Longer base cooldown and 50% effectiveness USK/Perpetuation means that Dodge Invis is getting hobbled but they seem to want more lane peeking primary duals now so permanent invis would be OP Invis is more of an annoyance than good so anything that tones down the annoying factor is fine. Elerion posted:It's a 60% longer cooldown on the dodge everyone uses in PvP. That's a pretty big deal. Dodge is still really good, especially on consoles since it breaks aim assist, but I feel like my TTD warlock's neutral game is now quite a bit stronger than any hunter subclass on PC. It's still 4 seconds no matter what percents you use. It'll be ok. People hardly use the best exotic, wormhusk crown anyway.
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# ? Nov 19, 2021 00:14 |
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Sounds like some subjective opinions presented as fact bro Big picture though I don't think anyone can say this stuff is Good or Bad or whatever yet. Longer cooldowns are only half the equation and we barely know what they're actually doing to most abilities, mechanically
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# ? Nov 19, 2021 00:17 |
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RBX posted:It's still 4 seconds no matter what percents you use. It'll be ok. People hardly use the best exotic, wormhusk crown anyway. Elysiume fucked around with this message at 00:38 on Nov 19, 2021 |
# ? Nov 19, 2021 00:24 |
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Balancing out the abilities is a good step. Silence N Squall being one of the fastest returns is dumb. Still no adjustments to make rifts useful in PvP (as compared to the dodge or a barricade that hurts people when they cross into it) and an interesting change to HHSN that will be neat when it's not tied to Nova Warp. The change to individual cool down adjustments is a pretty big one, though, as it should help with overall balancing down the line.
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# ? Nov 19, 2021 00:54 |
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Delicious stasis lock pve buffs. Drknss4lyf
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# ? Nov 19, 2021 01:06 |
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breaking out the grenade subtypes cooldown is really cool
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# ? Nov 19, 2021 01:24 |
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J.A.B.C. posted:Balancing out the abilities is a good step. Silence N Squall being one of the fastest returns is dumb. Still no adjustments to make rifts useful in PvP (as compared to the dodge or a barricade that hurts people when they cross into it) rifts are already pretty good baseline in pvp and we have a couple of exotics that make them actually obscene (stag, booty rear end, empowered luna iykwyd.) gently caress squall not being slow recharge tier though, i'd take shatterdive staying unnerfed over squall charging faster than nova or thundercrash
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# ? Nov 19, 2021 01:45 |
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Glacial quake being considered T1 is maybe my favorite of the ridiculous super classifications
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# ? Nov 19, 2021 02:16 |
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# ? May 15, 2024 12:50 |
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PERMACAV 50 posted:the same for GM bosses just to kill them ASAP and avoid add waves This post is all good advice but a small caveat that, in just a few situations like this week’s GM, cleaning adds can be higher priority because of the various invulnerability phases / add spawns connected to boss health / etc. Most of the time you still want to burn down the fanatic ASAP but some team compositions are squishy and you gotta take out those sources of damage first
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# ? Nov 19, 2021 02:52 |