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I'm getting into modding the game myself, I've been playing with this vfx mod called fire and smoke for ship and module explosions and I can't play the game without it any more, capital ship fights especially become absolute eye candy. Only problem was it wasn't fully updated for cradle of humanity or the 4.10 aoe damage so I had to fix that myself. Check it out https://www.nexusmods.com/x4foundations/mods/788
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# ? Nov 13, 2021 04:21 |
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# ? Apr 27, 2024 22:50 |
Oh, wow, that totally changes the feel of it. Good call getting that up and working for current.
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# ? Nov 13, 2021 04:28 |
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I love the internet. Second post "Why should there be fire and smoke in a vacuum?" one because it's cool, two because space doesn't stop fires when you BYOO (bring your own oxidizer)
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# ? Nov 13, 2021 17:20 |
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That is a really good mod yeah, glad you fixed it up, I also struggle to play the game without it, reallty makes everything look better.
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# ? Nov 13, 2021 17:24 |
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It's actually just effects from x Rebirth that were removed from 4 for performance reasons. But it looks very good. Will murder your framerate if you fight a lot of drones.
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# ? Nov 16, 2021 11:12 |
My framerate is murdered no matter what I do.
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# ? Nov 21, 2021 09:32 |
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egosoft's twitter says tomorrow we get the first look at the new pirate expansion
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# ? Nov 25, 2021 03:04 |
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Oh neat, wonder what they're adding? They've never really had much in the way of mechanics for piracy afaik so could be interesting. Would be nice if they also added some unclaimed/lawless space too, would be good thematically and help the rest of the game too.
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# ? Nov 25, 2021 03:22 |
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I'm curious if it's just going to be adding more to the pirates in the game already to make them into proper factions rather than NPCs that might as well just randomly spawn to harass your ships every so often, or if it's going to be aiming to make piracy into a viable career path for a player (or maybe both). The black market in the game really could use expanding upon because it is fairly profitable if you do the leg work to open up a bunch of black market buyers, but it kind of sucks that none of the black market goods really feed into the economy in any way. And I've never really found it very useful to actually like, try to intercept NPC traders and steal their poo poo, since actually unloading all the stolen goods often involves having to issue a ton of manual orders to have a ship come and pick it up then haul it off to a buyer somewhere, and is something that just isn't viable to do once you get to the "empire" stage of the game (plus the reputation hit you get from preying on NPC traders tends to make whatever cash you did make just not worth it). Either way it's a segment of the game that has a lot of potential to be expanded upon so it's interesting to see what they'll do with it. The Cheshire Cat fucked around with this message at 04:01 on Nov 25, 2021 |
# ? Nov 25, 2021 03:58 |
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https://www.youtube.com/watch?v=W9jpH_1gOBg The space yacht with the big interior and the cube eating station look interesting. Possibly some sort of salvaging mechanic? E: yes salvaging apparently! quote:Third expansion for X4: Foundations to be released in Q1 2022 The salvaging looks like it could be quite a bit of fun, as presumably if it works anywhere it would turn ship graveyards and conflict hotspots into essentially a new resource zone. Also there is something extremely funny about the idea of selling people warships, letting them blow each other up, then scrapping the debris and using it to make more warships to sell them OwlFancier fucked around with this message at 19:07 on Nov 25, 2021 |
# ? Nov 25, 2021 19:01 |
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Hopefully that won't gently caress my handful of mods up too bad, it'd be a great excuse to jump back in.quote:Salvage shipwrecks to recycle resources Hardspace Shipbreakers 2 looking good
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# ? Nov 25, 2021 19:10 |
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Oh poo poo. I think this is going to warrant a new save
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# ? Nov 25, 2021 20:23 |
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I wonder if they might adapt the salvaging system to also work with asteroids? As it would IMO be a much more sensible way to mine is by just towing rocks to a station.
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# ? Nov 25, 2021 20:43 |
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OwlFancier posted:I wonder if they might adapt the salvaging system to also work with asteroids? As it would IMO be a much more sensible way to mine is by just towing rocks to a station.
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# ? Nov 25, 2021 22:24 |
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Oh drat, that salvaging stuff looks great! Now I'm extra torn about whether I should continue my save (stuck in a war fighting for a near-dead PAR against HOP, with me having a private sector etc) and recycle the metric poo poo ton of destroyed HOP hair dryers in PAR space, or start again and build my industry off the back of salvaged wrecks to begin with, without getting dragged into any major wars.
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# ? Nov 26, 2021 02:58 |
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Is there a suggested hotkey setup for mouse and keyboard that is easy, or for Xbox controller? I know HOTAS is an option but I wanna go for lazy.
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# ? Nov 26, 2021 03:41 |
I've done HOTAS plus 60% keyboard and tablet (with or without stylus) for years - it works great.
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# ? Nov 26, 2021 04:30 |
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At that point if you add in a bucket seat and a vr headset I think you have an X4 simulator.
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# ? Nov 26, 2021 06:39 |
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Searched the thread but didn't find anything resembling an answer--I'm doing the Terran cadet start and am at the Displaced mission stage of it, where I have to build a dock at the Grand Exchange. I cannot find a builder to save my life, the only ones are back in the (now inaccessible) Terran space and I feel like I am missing something obvious if someone else hasn't asked this question already. I set the construction budget (accepted the estimate) and the station is getting reservations to drop off wares, but there's no construction ships anywhere I can find in the sector, and I've had the Kestrel on explore looking for one for an hour. Fake edit: literally as I was typing this out I finally spotted one. Really typical of Egosoft to make you mandatorily spend an hour plus searching a sector manually to progress without giving you any indication you'll actually find anything. Actual edit: okay yeah there are Terran merchants holding reservations for wares that they can't actually deliver because, you know, there's no path from them to Grand Exchange. What the hell do I do now? HiroProtagonist fucked around with this message at 23:02 on Nov 26, 2021 |
# ? Nov 26, 2021 22:57 |
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The trading ships will eventually get there, it'll just take a while for them to fly all the way to grand exchange from terran space, and I've found the eta timers to always be wrong but the ships eventually arrive. If you plan to keep using terran structures you should prioritize manufacturing your own building supplies, or if you want to change over to commonwealth materials you will need to buy new blueprints from local factions. And if you haven't already - you should start setting up a satellite network in your local sectors so you can find builders quickly. The game literally has a builder loitering in every inhabited sector solely for player use. Oscar aint no Slouch fucked around with this message at 23:28 on Nov 26, 2021 |
# ? Nov 26, 2021 23:25 |
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That mission in particular is a bit annoying as a terran start because yeah, nobody near you sells the stuff to build your dock blueprint you start with. There is a path but it takes ages. Seconding putting a whole bunch of sats around. I find it generally good to drop one near every shipyard and also near some clusters of useful factories. Once you have a bit of cash the advanced sats can cover a wide area and you want to get sector surveillance up on a bunch of sectors, that info makes the game much easier because you can start building a strategic view of the state of the world, see where the fighting is, where the builders are etc. Once you get some coverage you can just zoom the map out when you want to hire a builder and they will just appear in the list.
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# ? Nov 26, 2021 23:34 |
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Dropping satellites on gates is how I always am able to find builders. I usually coat the grand exchanges in a few and it works.
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# ? Nov 27, 2021 00:02 |
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Still had the mod for galaxy sat dropping installed so I just set my Nimcha to get to it. Why is "Explore" so much more janky now? Before it would have them run a typical spiral pattern in the set radius, but now it seems like it takes 10 times longer and randomly just makes the sim rotate ships in the center of the sphere. I thought the scripting might have been improved somewhat in the past two years, but if anything it makes it more babysitting rather than less. Also I seem to recall being able to send ships through jump gates and highways without using 'Explore' but 'Fly to' seems to just have them sit at the location instead of going through, like I thought I recalled it working before. There's a good chance I am mixing up X3 and X4 functionality in my head though, I definitely went back to X3:AP after trying X4 at release.
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# ? Nov 27, 2021 00:03 |
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BlankSystemDaemon posted:I've done HOTAS plus 60% keyboard and tablet (with or without stylus) for years - it works great. I have a HOTAS, I just find it kind of annoying to whip out the hotas for one game. Was hoping to just pull out a controller and use it to fly around, maybe hitting the keyboard now and then
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# ? Nov 27, 2021 00:13 |
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Alright yeah it's been like three hours and nobody has showed up with the materials necessary, I even just minimized to make dinner and let stuff run. I hate to cheat stuff in but this is stupid, I've set up four traders in the time it's taken to get materials for this dock to Grand Exchange. The "pier" somehow got built though... even though it doesn't count as a "dock"?
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# ? Nov 27, 2021 01:03 |
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OwlFancier posted:https://www.youtube.com/watch?v=W9jpH_1gOBg Goddang I am glad this thing is selling well enough to keep Egosoft afloat. Feel like they gambled the company on this one saving them and it's paying off hugely.
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# ? Nov 27, 2021 01:15 |
HiroProtagonist posted:Alright yeah it's been like three hours and nobody has showed up with the materials necessary, I even just minimized to make dinner and let stuff run. A solution that doesn't involve cheating is just buy the blueprint for a commonwealth dock and build that instead. It's a couple hundred thousand I believe for the blueprint.
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# ? Nov 27, 2021 01:37 |
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A pier can only dock capital craft, so you generally want to start with a normal dock for s/m craft.
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# ? Nov 27, 2021 01:41 |
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cheesetriangles posted:A solution that doesn't involve cheating is just buy the blueprint for a commonwealth dock and build that instead. It's a couple hundred thousand I believe for the blueprint. welp, did not know this at all and the commonwealth is still hostile to me. Thanks Egosoft! (also thanks to you) OwlFancier posted:A pier can only dock capital craft, so you generally want to start with a normal dock for s/m craft. And why the build plan was telling me "WARNING: Cannot dock craft without pier" I will never understand. Thanks to you as well though.
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# ? Nov 27, 2021 01:48 |
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You can't dock large craft without piers but I can't remember if it just isn't specific, possibly an iffy translation. The good news is you can disassemble station parts to get all the resources back. I would also say, if you are very scant on resources, the plot with the HQ station in grand exchange is probably not really worth doing, especially if you are hostile to the commonwealth. You might be better off developing your assets around terran space, try to get some of their production modules etc, some freighters up and running, which will help you to build up the HQ station without relying on the commonwealth. It's a good starting station if you are on good terms with the commonwealth, but if you have done a terran start it is generally better, I think, to build up around their space first. OwlFancier fucked around with this message at 01:55 on Nov 27, 2021 |
# ? Nov 27, 2021 01:51 |
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Ok, that makes a lot of sense actually. So much of the early parts of the Terran start holds your hand so it really ends up being somewhat jarring when you get to the point where clearly you're assumed to have figured it out but no new information is presented. If i wasn't used to Egosoft's model by now, generally speaking, I'd have been rather pissed as a new player. Thanks thread!
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# ? Nov 27, 2021 02:03 |
Getting your standings up with the Commonwealth races also is pretty simple if slightly time consuming and boring. Stations can not allow you to dock / take missions but not actually attack you. The trick is to sit outside and wait for criminal traffic to spawn and blow it up. They take basically no firepower to kill because they aren't real ships so maybe use one gun and not a very strong one. Save before doing this and every now and again save again incase you accidentally shoot the station or non criminals. Once you are allowed to take missions you might get lucky and get a kill criminal traffic mission which quickly spawns criminal traffic and you can go from negatives to positives in one go. After that just setup some miners and you will find yourself allied eventually. This also works in reverse to raise your Terran standing if you are from the Commonwealth.
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# ? Nov 27, 2021 06:32 |
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Is this worth buying on sale if all I want to do is space truck around or should I just stick to Elite Dangerous? Bonus if I can smuggle stuff and live out my Han Solo fantasies because smuggling in Elite is (still, since 2018) broken in such a way as to render it pointless and unprofitable and they will never loving fix it despite it being the simplest goddamn thing.
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# ? Nov 27, 2021 07:42 |
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Mode 7 posted:Is this worth buying on sale if all I want to do is space truck around or should I just stick to Elite Dangerous? You can absolutely be a space trucker in this game, with increasingly large space trucks eventually culminating in a full trucking fleet. Smuggling exists, but its fairly barebones. There are certain goods that are illegal in different factions, and if you are scanned by the police while transporting those good, they will ask you to drop your cargo and you'll suffer a minor reputation loss. Run away and you'll take a bigger rep hit and turn some ships hostile for a while. The real trick with illegal goods is becoming the manufacturer.
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# ? Nov 27, 2021 07:55 |
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Also somewhat realistically for space, you can just turn on maximum speed and blast straight past everything that would try to stop you. If there is a problem with trade in this game it's that unlike X3, there aren't really any extremely high value wares for you to buy and cart over somewhere else, it's really a lot about having a diverse and extremely high volume production base. There is no real equivalent where you can go buy some massive capital ship guns and cart them across the galaxy in a small but fast ship and sell them for a load of money, you can load up your freighter full of weed and go sell it somewhere but the returns on any given run are fairly small, it's really more designed around the idea that you will probably be automating your trading and trading in very large volumes. Of course if you buy a really big freighter you can totally make specific trips to refill half a shipyard at once, but you're still probably gonna want to be making those goods yourself. I dunno, I generally hate trading in games because most games make it really boring, the only game I've ever liked it in is Starsector and that's because you don't do the same trip twice, you have an event that gives you a bunch of stuff and have to find somewhere to sell it, and the gameplay for dodging patrols and sensors is very well done and also there's a really good reason to do it.
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# ? Nov 27, 2021 08:16 |
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Yeah absolutely. The name of the game is setting up your own production empire. But to go along with that, you can also manually shop for and transport the massive amounts of components that a factory complex is going to require. And you can even fill up the cargo hold with different inputs, depending on how you design the actual production chain.
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# ? Nov 27, 2021 08:44 |
Mode 7 posted:Is this worth buying on sale if all I want to do is space truck around or should I just stick to Elite Dangerous? Honestly the space trucking is pretty barebones and far from the focus of the game but I’m loathe to say anyone should stick with Elite Dangerous.
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# ? Nov 27, 2021 10:14 |
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I used to feel sorry for ppl who bought into the dream/scam of star citizen, and maybe a little jealous of their cool ships, X4's p. much left all that behind, X4 or X5 multiplayer would be welcome though.
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# ? Nov 27, 2021 12:27 |
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I brought up the construction ship issue on the discord and the general consensus answer was "don't handhold players too much" elitism. I've seen several streamers get annoyed/ fed up by being unable to find a construction ship in time for the HQ mission. I don't get what would.be so bad about spawning in one near the HQ that waits for the player specifically.
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# ? Nov 27, 2021 12:34 |
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# ? Apr 27, 2024 22:50 |
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I think that's also a thing, just locked behind high relations. In my late-game save I remember having builder ships from like 3 different factions just loitering around my hq constantly
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# ? Nov 27, 2021 21:03 |