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fuctifino
Jun 11, 2001

Without idiot backers backing space jpegs, we wouldn't have the funding for vanity projects such as this:



https://www.imdb.com/title/tt15443124/?ref_=nm_flmg_prd_2

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BigglesSWE
Dec 2, 2014

How 'bout them hawks news huh!

fuctifino posted:

Without idiot backers backing space jpegs, we wouldn't have the funding for vanity projects such as this:



https://www.imdb.com/title/tt15443124/?ref_=nm_flmg_prd_2

Oh God I refuse to believe this to be true because if it was it’d be the only thing these threads would ever talk about.

Hyrax Attack!
Jan 13, 2009

We demand to be taken seriously

BigglesSWE posted:

Oh God I refuse to believe this to be true because if it was it’d be the only thing these threads would ever talk about.

The inevitable longform postmortem articles are going to uncover so much ridiculousness especially after there's a large batch of upset former employees who never got their last paychecks

.random
May 7, 2007

fuctifino posted:

Without idiot backers backing space jpegs, we wouldn't have the funding for vanity projects such as this:



https://www.imdb.com/title/tt15443124/?ref_=nm_flmg_prd_2

Sandi is a struggling, effectively single mother trying to make a “comeback” as an “actress” while taking care of her manchild husband and moderately successful daughter. When Sandi’s husband and daughter continue to upstage her at every turn, Sandi has to decide who to strangle first.

fuctifino
Jun 11, 2001

.random posted:

Sandi is a struggling, effectively single mother trying to make a “comeback” as an “actress” while taking care of her manchild husband and moderately successful daughter. When Sandi’s husband and daughter continue to upstage her at every turn, Sandi has to decide who to strangle first.

Hhhhmmm... so do you think there might be some kind of subtle hidden messages behind her previous vanity project?



https://www.imdb.com/title/tt11686196/?ref_=nm_flmg_prd_3

Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost
he sells above-ground spas?

armchairyoda
Sep 17, 2008
Melman

fuctifino posted:

Hhhhmmm... so do you think there might be some kind of subtle hidden messages behind her previous vanity project?



https://www.imdb.com/title/tt11686196/?ref_=nm_flmg_prd_3

Lmao

:allears:

.random
May 7, 2007

For those who are too lazy to click through, the last paragraph of the synopsis is:

“Except today is also the day his nine year old daughter has told him a very silly and complicated joke. And it made him realize that today might not be the best day to throw his life away.”

:kimchi:

DoomLazer
Jun 1, 2011
I didn't know they had a child together; apparently as a backup in case the SC scam fell through:

"Did her first audition when she was 10 days old."

Chris' IMDB is padded with poo poo like "Calling All Devs"

edit: lol, in case the 8 monthly shows on this topic just aren't enough!

DoomLazer fucked around with this message at 01:50 on Dec 11, 2021

DickParasite
Dec 2, 2004


Slippery Tilde
I see Sandi's back to using her maiden name. So the marriage didn't work? What a tragedy.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Chris and Sandi are almost 1:1 with Connor and Willa from Succession. Except Connor is more competent.

Rev. Melchisedech Howler fucked around with this message at 17:43 on Dec 12, 2021

Mumpy Puffinz
Aug 11, 2008
Nap Ghost
just an opinion here, but, shouldn't the game be made before the movie about how it was made?

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

.random posted:

Sandi is a struggling, effectively single mother trying to make a “comeback” as an “actress” while taking care of her manchild husband and moderately successful daughter. When Sandi’s husband and daughter continue to upstage her at every turn, Sandi has to decide who to strangle first.

iron buns
Jan 12, 2016

fuctifino posted:

Without idiot backers backing space jpegs, we wouldn't have the funding for vanity projects such as this:



https://www.imdb.com/title/tt15443124/?ref_=nm_flmg_prd_2

Featuring Chris Roberts as the Man-hand.

I guess that's a step up from the Man-thumb.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Hyrax Attack! posted:

The inevitable longform postmortem articles are going to uncover so much ridiculousness especially after there's a large batch of upset former employees who never got their last paychecks

Given what we've heard of what it's like to work under Chris Roberts (somewhere between Sisphyus and... well, just the worst kind of micromanaging boss with no stakes for success or failure) I wouldn't be surprised if it takes years for everything to come out and it's going to be amazing.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
https://thumbs.gfycat.com/AfraidAdoredFinnishspitz-mobile.mp4

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Lol, my heart is broken, call an ambulance posted:

From reddit


quote:

It really sucks that Females has no clothing that is Feminine and no feminine hair and their bodies is well...well....not so feminine as well ( squares) I know its taboo to mention their faces on this platform so i wont go there ♪

quote:

That is a Space Woman! :star-struck:


I dream of the day when CIG decides to give the Women in the game some visual styles of their own so that they stop looking generic and with recycled men's clothing and haircuts for the most part.

Saludos!

quote:

It would be refreshing to see women in this developing game that looked like women, rather than boys with girlish bodies.

quote:

have the soyboys come to flock to an image of a ai female? Last thing we need is males playing as females...we don't need the modern man becoming more emasculated.

mkvltra
Nov 1, 2020

Wait is that an in-game screenshot? No way

Applewhite
Aug 16, 2014

by vyelkin
Nap Ghost

Yeah she looks so masculine you can hardly tell she's a woman. How will they cope???

sebmojo
Oct 23, 2010


Legit Cyberpunk









Applewhite posted:

Yeah she looks so masculine you can hardly tell she's a woman. How will they cope???

she looks a little like video card box art

.random
May 7, 2007


STARCITIZEN: Females has no clothing that is Feminine

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

quote:



At the start of this project we were a small community, you can imagine some voices were more prominent than others - and they liked it that way, they really liked being big fish in a little pond. Some of us pointed that their questions were disproportionately being chosen on shows like Wingman's Hangar and 10 for The Chairmen (to the point that Chris remarked on it on camera "Oh another one from our old friend XXX again".)

But the community grew.

They didn't like the fact that they weren't the big fish in a little pond anymore and that they couldn't so easily influence things from the side-lines. They firmly believed they were the reason the project was so successful, they didn't like any argument that told the fact that actually the main driver was new people buying game packages, not the space whales propping up Chris Roberts. This is where the '90 Days Tops' argument came from, because it was clear that by late 2015 the wind had changed. It was no longer a small community niche product appeal. They had to switch from internal influence to publicly trying to damage gamer community confidence in the project. It didn't work.

Several things happened all at once, not all good. Chris admits it himself he didn't expect to get so much financial support form the community (how many posts do you see that say - Stop giving CIG money!?). He was outsourcing work and when it came time for him to go to London for several months to supervise the MoCap shoots those he left minding the shop weren't taking care to coordinate between the outside development offices as well as they should. When Chris returned several things became clear:
The money was a lot better than he expected - it made him consider re-evaluating his plans (this was because he had many times said 'No' to community requests for features, but now he had the prospect of having the where-with-all).
We inherited a significant portion of CryTek's development team, specifically their R&D team - Brain Chambers et al. They came up with an answer to a question from the community which was so enormous it had to be considered - procedural planet tech.. and everything that followed on from that.

Chris Roberts being Chris came to the community and outlined that the landscape had changed and asked would we prefer them to keep pushing the bounds or take what we have and cut the cloth according to that. The community responded overwhelmingly to 'Keep going!' Keep pushing the limits. As you can imagine in a diverse group of people, some didn't like this, they didn't like it at all. Especially those who felt that they had been the mainstay of the project - had 'invested' more than anyone else, who now found themselves in the minority. We started to hear complaints of 'Feature Creep' and how that was a feature of Chris's historical management style. The litany started to take shape and was easily recognisable - the 'concerns' follow the same themes. These guys could do research, and they were motivated. They dug into records to do 'hit pieces' on Chris' and his wife Sandi. Out there is an email chain between one of them and Sandi, you see they expected to be able to have such communication with the Director of Marketing on a daily basis. Something none of us 'plebs' in the forums could hope for.

The negative press and little snipes gradually escalated. A strategy started to form. A member of the development team who had completed his work for CIG found that someone had faked a review of his time at CIG and posted it on Glassdoor - using his name. It was not complimentary toward CIG and Chris Roberts in particular and it suspiciously echoed all the arguments by that certain group who had taken to a professional level hatred of CIG. So much so that employee had to issue a public statement that he had NOT written that Glassdoor appraisal. Let me make it clear - these 'refundians' were willing to trash a man's career - because which future employer would trust someone to work at a senior level if he goes off and trashes his former employers? They gleefully tried to trash a successful hard worked for career, just to get their narrative across, because you see they truly believe their slanted version of events which is based purely on the idea that CIG should not prosper 'without their magnanimous support'. You, me and anyone willing to support the project don't matter in the slightest. They can't just walk away and cut their losses, they have to make all of us pay. That's why they give derogatory (even dehumanising) labels to Star Citizen community members.

When you see the tone I take with some of the replies to those I know fall into this camp - or those who have decided to join their camp's method of interaction, perhaps you'll consider that I'm here to support all my fellow gamers dreams to a level most corporates consider crazy - why would I take such a distaste to anyone else in this community who ostensibly is here to support the project too? They have their game packages from years ago.

They have their little huddle holes and if you look you can find them - some in surprising places. They turn up here and on the Star Citizen Reddit and persistently spread uncertainty and doubt, they try to make it appear the community is toxic. They want to show that without them the support would dry up - it doesn't matter that all the evidence says this is bullshit. They want people to say 'Reddit is toxic' because it closes down an avenue the community can use to spread the word the way we did in the very beginning. They used to try to trash Youtubers and Twitch streamers of Star Citizen, but it didn't work. They do go to other gaming community forums and loudly trash this community and CIG.

So when you read a concern thread you could be forgiven for thinking this is a genuine concern from members of the community, and indeed it might be - but the problem is that they do what they do so consistently well - spread FUD - that they have made the manufactured concern and the real concerns difficult to tell apart. You see they are good at what they do. The way to tell the difference only comes from years of watching closely, you learn the names, you recognise the style, you can see the timing of the coordination - around special events and promotions. Why would simple 'concern' statements get so many quick upvotes do you think? Why would someone's belittling comments against those still willing to dream (like the old days) and theory-craft get such quick upvotes if it weren't coordinated?

If you go to Reddit and see the Star Citizen comments, discussion threads and posts about how beautiful the game is - see those who consistently jump in to put anyone down for being too enthusiastic. Jump in to question threads from newcomers and trash the game. Compare that to the ED Reddit section. None of this community feels the need to go and insult/trash anyone expressing pleasure at learning about ED, When Odyssey didn't turn out so well none of this community felt the need to go en masse glorying in the schadenfreude. If you can't believe any output from CIG - where Chris says he is moving his family to the UK to 'Close out Squadron 42' 6 months ago, and the Roadmap suggests it looks like you would expect if that were the case, then believe this... the closer we get to a final release the nastier and more voluble the voices from the side-lined movers and shakers will be. They like being big fish in community project ponds, you wouldn't have a hard time finding them if you keep that in mind. Up until 2016 Spectrum had community moderators, they switched to paid moderators for a reason.

Why aren't CIG putting out updates?
Marketing of games depends on gamer community engagement and response, it is a competitive market and other game developers wouldn't think twice to try and drown out your efforts by 'leaking' theirs that whether truthful or not makes yours look less desirable. It IS a competitive market. When full time streamers of a game switch allegiances, that affects the market. When a community turns against it's favoured game developer and franchise, that affects the market. Going too soon makes the supporter base become jaded, some will turn bitter - haven't we seen it? Going too early with a poorly QA'd product loses more goodwill than some companies can tolerate.

'When it's ready' is the ONLY sensible response in the current gaming market climate. Chris Roberts is not afraid to trust his own judgement and time and time again the naysayers have gotten it wrong, but they conveniently forget all the previous FUD that has turned out to be bullshit and move onto the next plan. When they do this they are telling everyone - it doesn't matter what you want, what you support, what you dream about - only what we will allow can be the reality... Bullshit! They would rather trash everything than be ignored. The time for tolerance of this approach and attitude is at an end.

Mellow_
Sep 13, 2010

:frog:

It's incredibly normal to write an essay about why this isn't a scam, totally not, nope.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
That reads like CWC

mkvltra
Nov 1, 2020


In what condition do you guys imagine this person's home + personal life?

Phil Moscowitz
Feb 19, 2007

If blood be the price of admiralty,
Lord God, we ha' paid in full!
Brain Chambers

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Uncertain what prompted this but excellent post.

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...

Phil Moscowitz posted:

There will not be any game that resembled what they’re talking about, and CR will own a bunch of real estate and other assets with money that people gave him for no reason, with no recourse and no ownership interest whatsoever.

It feels practically guaranteed that this ends one of two ways:

1) The company's fundraising efforts eventually stagnate to the point that spending outpaces the amount of money a dwindling fanbase is able to dump into the project, leading Chris Roberts to dissolve the project with a "Thanks for all the support! It was a wild ride!" message (because there's no way on God's green Earth he'd ever spend any of his own money on this boondoggle). The whales to spend the rest of their natural lives patting Cribbles, CI¿G?, and each other on the back for being the best community and they made so many friends so in the it was all worth it, not to mention the great service they provided to Gaming™. They assure themselves that they always knew they were funding a longshot and had no expectation of the game ever releasing, longshot that it was, but even as a broken, unfinished pre-alpha, it still was better and provided more content than literally every single other game ever made combined (especially Elite Dangerous, the poo poo-trash game for idiots), not like those greedy publishers who sell a finished product for a set amount of money. And, if you think about it, maybe the real Star Citizen was the money we spent along the way??

2) Pressure from whatever investors remain involved in the project eventually force the game to officially launch in some capacity. The "beta" period leading up to the official release ends up being a token period of 8 to 12 months and. Other than the version numbers changing, the beta is otherwise indistinguishable from the nearly two decades of pre-alpha which preceded it.

Other than a couple of delays to the release in one last, desperate squeeze to extract what little blood remains from a thoroughly wrung stone, Star Citizen's release date is essentially arbitrary. The game is, at best, a miserable slog. Reviews range from poor to charitably middling, with the latter (which almost universally include a disclaimer that the reviewer backed the project in some capacity, with the vagueness of this admission rising in direct proportion to the amount of that financial investment) commending the project for its ambitious scope and concluding with some throwaway line expressing a characteristically misplaced hope/belief that the game-breaking issues, borderline adversarial lack of convenience and quality-of-life features, and downright shameless monetization will in some way be addressed post-launch. Sales are predictably poor, owing to the fact that everyone who had even a passing interest in the game already bought in at some point during the first decade of development.

Although player numbers initially seem encouraging, nobody sticks around to watch the trash fire for long because, much like during the pre-alpha, the game isn't hilariously broken--it's just broken. Opinions of the true believers generally fall in one of two camps: "the game is a (flawed) masterpiece and is only going to get better" vs. "pressure to release ruined the game/forced compromises; the game I envisioned in my head was perfect, and I absolve myself and Chris Roberts for the mess it actually is." They debate the game's quality with a passion not indicative of the degree to which they actually play it. The game limps along for a little over a year-and-a-half before being shuttered or sold off. Eventually, backers construct a mythology which paints the pre-alpha as a dynamic and golden era, when CIG was on top of the world, constantly on the bleeding edge and pushing the boundaries of technology and anything seemed possible.

Though there is some internal finger-pointing and a token effort to rehabilitate Chris Roberts, nobody really seems all that interested, least of all Chris Roberts, who slips back into obscurity and perhaps puts some of his obscene, undeserved wealth to buy his way back into the outermost orbit of Hollywood's ecosystem. He does little of consequence and not much else is ever heard about him in the mainstream or gaming press.

Or I guess there's also...

3) The game is amazing and delivers far beyond even the wildest of backer dreams. Goontiflas FUDsters are universally and deservedly regarded with scorn and open contempt and backers are celebrated with the respect they always knew they deserved. You should have bought an Idris.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Is human trafficking and slaves going to be a thing? posted:

Note: I'm not talking about us owning slaves even if I'm open for that. But lets say if a war breaks out in some systems. Could we get some special contract to get some rich people out?
Or move people for whatever reason

If there is slaves, then what is the limit? Like is it something we can move around and just that? Maybe something we see at outpost? Or can we own some?

quote:

I think slavery as well as many other things should be in SC, because it opens interesting options for Gameplay/Narrative.
Obviously, because it's 2021, there will be offended people for the sake of being offended regardless of implementation as well as the other contends of my post.

I won't mince words here: There's a reasonable chance that some kind of people will hire slaves with dark skin and "roleplay" in a rather specific way. And rest assured there will be people on Twitter, Kotaku and so on pointing it out (possibly the same one doing it in the first place, to provide the content).


The question is, should those people dictate what we can or can not have in the game and if we give them those rights, then how far does it go and what would the result look like?

Is slavery worse by default than the ability to kill someone, loot them and manipulate (drag/tractor) the ragdolled body?
What happens if someone hires his own 2nd character as NPC and "roleplays" slavery with it?
Do developers have to make sure the procedually generated NPCs for Bunker missions etc. have a "fair" distribution of skin color, despite it likely being influenced by the environment/planet?
Why is the Admiral played by Gary Oldman instead of Whoopi Goldberg?
Why can't we choose our own individual genders and have NPC use the according pronouns and have a mixture between male and female clothing independant from that... ?
How dare you kill space whales and other wild life?
Why don't we seek peaceful solutions to the conflict with the Vanduul?
Why is Tecia "Twitch" Pacheco a women of colour?

If you want to find something to create drama, you'll find it. After all, CIG went bankrupt about every year since 2014 according to some people.

What I try to point out is, having it in the game would allow "bad guys" to have slaves, possibly against their will. But it also allows the gameplay of missions to put a bullet in those "bad guys" head and free the slaves from them.

Letting chronically offended people or the fear of them decide what we can and can not have in SC is going to give us some watered down nonsense like Netflix' Cowboy Bebop adaptation, which castrated the cast and story in favor of political correctness and got cancelled right after season one.

Pennywise the Frown
May 10, 2010

Upset Trowel
I loving hate Star Citizen gamers.

DoomLazer
Jun 1, 2011
It's a shame that a few bad apples can ruin it for all the decent slave-owning folk.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

lol nailed it. I see this taking 8+ years though

Applewhite
Aug 16, 2014

by vyelkin
Nap Ghost
I for one am actually enjoying the live action Netflix Cowboy Bebop so far.

HJE-Cobra
Jul 15, 2007

Bear Witness

Hell Gem

Do these guys know that other videogames already have slaves in them sometimes and there's no culture war flipouts about them? Elite Dangerous has slaves as a tradable commodity, though I guess that is abstracted into tons of cargo. Fallout games have often had bandits with slaves and the like.

Pennywise the Frown
May 10, 2010

Upset Trowel
Star Citizens want players as slaves.

Hyrax Attack!
Jan 13, 2009

We demand to be taken seriously

HJE-Cobra posted:

Do these guys know that other videogames already have slaves in them sometimes and there's no culture war flipouts about them? Elite Dangerous has slaves as a tradable commodity, though I guess that is abstracted into tons of cargo. Fallout games have often had bandits with slaves and the like.

Star Wars: Empire at War: Forces of Corruption let you enslave Endor and use Ewoks as suicide bombers.

HJE-Cobra
Jul 15, 2007

Bear Witness

Hell Gem
Wolfenstein games have recently had you going through literal Nazi deathcamps, and those games are totally rad

Pennywise the Frown
May 10, 2010

Upset Trowel

Hyrax Attack! posted:

Star Wars: Empire at War: Forces of Corruption let you enslave Endor and use Ewoks as suicide bombers.

No way. I never knew that.

Bad Purchase
Jun 17, 2019
Probation
Can't post for 11 hours!

Pennywise the Frown posted:

Star Citizens want players as slaves.

perhaps the same could be said of all religions

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TontoCorazon
Aug 18, 2007


Pennywise the Frown posted:

I loving hate Star Citizen gamers.

There'd have to be a game in order to have gamers

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