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The “tighten carapace” active skill is pretty niche, but the real point of taking carapace is just that it’s really good armor - if you keep it leveled as much as you can it’ll be stronger than any other armor you can find at every point in the game.
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# ? Dec 25, 2021 12:17 |
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# ? Apr 29, 2024 14:32 |
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Yeah, tightening your carapace isn't usually super useful, but the passive AV and resistances are quite good (scaling to "extremely good" at high mutation levels). Carapace is like built-in plate armour, only much better because the DV penalty dwindles into irrelevance with mutation point investment.
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# ? Dec 25, 2021 13:30 |
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Not sure if it really fits in here or not but I'm really enjoying Wildermyth. It's just so charming
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# ? Dec 25, 2021 13:48 |
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How is Wayward Souls? Looks pretty good but I bounced hard off Heroes of Hammerwatch for being wayyy to samey and grindy.
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# ? Dec 25, 2021 14:43 |
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Rather solid little update for Caverns of Xaskazien II after the past year of chaos: https://virtua-sinner.itch.io/caverns-of-xaskazien-ii/devlog/328233/cox-2-ver-10084-release There's something oddly uncanny about his Saturnians project soon to come in a good, campy way---definitely coming from a different place entirely than Monolith and the like.
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# ? Dec 25, 2021 14:53 |
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Wayward Souls is a somewhat fun but ultimately shallow mobile game.
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# ? Dec 25, 2021 15:30 |
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megane posted:ScourgeBringer [...] Strongly reminiscent of Monolith you have my undivided attention (e) ok yeah this game whips even more than Cryptark Ciaphas fucked around with this message at 16:41 on Dec 25, 2021 |
# ? Dec 25, 2021 15:43 |
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e: nm
Ciaphas fucked around with this message at 16:42 on Dec 25, 2021 |
# ? Dec 25, 2021 15:48 |
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Chaotic Flame posted:Not sure if it really fits in here or not but I'm really enjoying Wildermyth. It's just so charming I enjoyed it a lot. Not a ton of staying power but very enjoyable until that point
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# ? Dec 25, 2021 17:09 |
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Played some Dungeonmans for a change. I got some orb of immeasurable power, which granted me this skill: It gives me 48 loyal-to-death Ninjas which fight for me? Is there uh some limit on how many times I can use that? Anyone seen it before? Sounds quite OP. Edit: apparently not. And they are even champions, so they kick everyone's rear end. Cool. Ihmemies fucked around with this message at 17:20 on Dec 25, 2021 |
# ? Dec 25, 2021 17:10 |
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Ihmemies posted:Played some Dungeonmans for a change. I got some orb of immeasurable power, which granted me this skill: Well, it's not as powerful as you're making it sound, see It's only 47 ninjas, because you're in the center of the summoning area
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# ? Dec 25, 2021 17:14 |
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John Lee posted:Well, it's not as powerful as you're making it sound, see someone needs to go back to maffs class
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# ? Dec 25, 2021 17:15 |
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John Lee posted:Well, it's not as powerful as you're making it sound, see 7*7 is 49 -1 = 48 so yeah
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# ? Dec 25, 2021 17:21 |
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John Lee posted:Well, it's not as powerful as you're making it sound, see lmao
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# ? Dec 25, 2021 17:36 |
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Captain Foo posted:I enjoyed it a lot. Not a ton of staying power but very enjoyable until that point I've been playing it with my friend co-op and it has more staying power than I thought it would, since the characters can play in multiple campaigns and end up developing distinct skill sets and personal histories. We are on the 4th campaign I think, with one more after it. I'm not sure how interesting the random campaigns would be, but curious to see after we finish the 5th one.
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# ? Dec 25, 2021 18:08 |
i guess i beat luck be a landlord...? not sure if you can make a higher scoring set of symbols than that. maybe more suns would be better
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# ? Dec 25, 2021 18:30 |
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Tuxedo Catfish posted:someone needs to go back to maffs class Ihmemies posted:7*7 is 49 -1 = 48 so yeah Captain Foo posted:lmao uh haha all of you fell for it, I the master manipulator fooled you all into believing I made an arithmetic error, how does it feel knowing you are nothing but a puppet on a string
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# ? Dec 25, 2021 18:38 |
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My husband bought me Loop Hero for Christmas, so I sat down to try it out. When the game crashed because I put two villages next to each other, I looked up to discover that three hours had passed
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# ? Dec 25, 2021 19:02 |
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Ya it's got an incredible feel to it. The faux limited palette look and the energetic but moody music.
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# ? Dec 25, 2021 19:13 |
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I have always been of the opinion that metaprogression is a tool, and it can be used for good and it can be used for evil, but the tool itself is not evil. And then I played Ruin Raiders. Ruin Raiders is a tactical small squad dungeon crawling roguelike. You control a three person squad, which gets one attempt to delve into a multi-level ruin. Once they succeed or die, you choose a new squad and try again, after spending currency earned during the run on upgrades for your base or equipment for your next run. Combat is like the new X-Coms, nothing really innovative. But lets count out the metaprogression sins: 1. You are on your first run, and find a cool weapon, like a missile launcher. It is a blue weapon, unlike the pistols you start with. Want to equip that to your rhino? gently caress you, you can't equip blue weapons until you upgrade your base. 2. You are on your second run, and you got deep enough to level your characters up. Want to level them up again? gently caress you, you can't level past two until you upgrade your base. 3. You also can't use blue items you find like grenades or healing items until you, you guessed it, level up your base. 4. Shops you run into during the run? They use metaprogression currency. 5. Hard limit on the amount of currency you carry forward. If you don't spend it on your base or on starting equipment it disappears, up to a maximum amount set by, again, upgrading your base. The actual gameplay is just X-Com-lite, but your characters disappear after each run so none of the story telling or connection with your mans outside the one single run. Encounters also take place in boring little square rooms with random assortments of enemies. One room might be two broken healbots in a massive room, the next room will be half a dozen armored droids in an oversized elevator. There are some incredibly simplistic puzzles to unlock healing rooms (your character's current health carries forward, but they will get up from being knocked down with 1 hp as long as the team isn't wiped - my first two runs were carried by a high armor rhino and two other characters dying in the first round or two.) All of this took me 2.3 hours to figure out, too.
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# ? Dec 25, 2021 19:32 |
LOL I've put several hours into Cryptark but that's the first time I've locked myself into a room with no way out. Locked gate to get to the Door System. Used my last key to get into there and destroy the Door System. The Failsafe then took over and I was forced to abandon the run.
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# ? Dec 25, 2021 20:18 |
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That is really the only problem with Cryptark: the game does not gently caress around. You gotta be on point and really plan out how you're going tackle a ark including when and where to jump out in to space to get around a obstacle.
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# ? Dec 25, 2021 21:08 |
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megane posted:Picked up ScourgeBringer in the Steam sale and it’s pretty good. Strongly reminiscent of Monolith... I've got to try this out too, Monolith remains my GOAT (finally looped last month, but I should really get back into it) SKULL.GIF posted:LOL I've put several hours into Cryptark but that's the first time I've locked myself into a room with no way out. Locked gate to get to the Door System. Used my last key to get into there and destroy the Door System. The Failsafe then took over and I was forced to abandon the run. Cryptark has just incredible escalation of their procedurally generated systems. When you get to ships with Two Failsafes, multiple repair systems, then shielding systems and shuffle systems on top of that. It's such a good feeling to figure out just how to take those apart
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# ? Dec 25, 2021 21:19 |
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Picked up Rift Wizard. Not sure if I'm going to like it, might be too stripped down and focused for my tastes.
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# ? Dec 25, 2021 21:26 |
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Got Crown Trick because it was too cheap not to. Just played a couple hours, but I have a random bunch of thoughts. Dungeons are pretty dull, just corridors connecting a series of square-ish rooms. Only in the initial part of the game so this might change, but I doubt it. Also, no corridor hijinks because the rooms with enemies in them lock you in. They give you a refreshable blink, inherent to your character. I guess the idea is that if you break enemies (just a sort of stun threshold mechanic), and do so with a number of them simultaneously, you can refresh the blink. I really don’t know how I feel about this, because it turns your encounters more into puzzles than fights. Adding further to that puzzle feeling is that even though this is a tiled, turn-based RL akin to Dungeonmans, Crawl, etc, the enemies seem to have pre-defined idle behavior, instead of gunning right for the player. So sometimes you’ll see them and have to wait a few turns for the optimal moment to blink and setup your multibreak, in order to refresh your blink and do it again later? Wile it’s nice to execute a winning set of blinks and attacks, I could see this getting stale, especially since I bet the arenas themselves aren’t procedural, just prefabs that are laid at appropriate points in the mazes. Some of the weapons seem neat. I think they’re also prefab, since I have seen repeats. Not sure though. Anyway, of the what, four or five types I’ve run into, they all seem to have a sort of gimmick attached. Like, restore some MP for every fifth attack, etc. etc. That is in addition to the gimmick of the weapon class. Axes arc in front of you, spears attack out two tiles, rifles pierce but need to be reloaded, so on. But on top of the base way the weapon acts, seems every single one has an additional, mechanical incentive to play it a certain way. Think like a Diablo Legendary or a Hades boon, a definite setup pointing out where to lean to make them work. The problem is, you get so many so often, that it’s hard to stick with one. As far as I can tell there’s no incentive to stick with one particular weapon unless your items and skills really work well together to enhance it. It’s got a cute presentation, music is interesting, environments are dull, but until Jupiter Hell came out, I’d say it was probably the highest production value tile-based RL there was. It and Shiren, more or less. I dunno. It’s a cool game. I’m having fun with it, but I’m sure there’s some flawed design in here. Still, definitely worth the like $5 I paid for it.
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# ? Dec 26, 2021 00:20 |
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Lol I just accidentally bought a steam key for Scourgebringer and then realized I'd already bought it forever ago and never played it. Merry Christmas to whoever gets it: QLQF4-KHGFJ-GWC9B
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# ? Dec 26, 2021 09:22 |
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goferchan posted:Lol I just accidentally bought a steam key for Scourgebringer and then realized I'd already bought it forever ago and never played it. Merry Christmas to whoever gets it: QLQF4-KHGFJ-GWC9B Finally, an advantage to being up at 3am! Merry Christmas!
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# ? Dec 26, 2021 09:23 |
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Kind of interested in conquest of Elysium 5, but not sure if I really want to put down $32. Anyone want to sell me on 4 or 5?
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# ? Dec 26, 2021 10:15 |
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I bought Rogue Legacy 2 on the EGS sale (it was cheap!, 6€) It's like Rogue Legacy 1 (although I never played a lot of it), but... a better game. -It has a bit more differentiated classes -It's bigger in content, with more classes, more biomes, rooms and more relics. But they have put some features borrowed from the competitions like: -mini bosses with random traits like in Dead Cells -more metroidvania progression with permanent upgrades that open new paths, like Dead Cells. -skill crits for some weapons, like a brow that does crit damage when releasing the arrow just in time, like Dead Cells. -more dialogue and little storylines in the hub with a reward, like Hades. -the new game+ had a custom difficulty features, like Hades. -The game is more accessible, with a 'cheat' menu where you can tweak the player and enemy damage and some other features. To be honest, I bought it because of this, because my idea is to alleviate the grind by making the game easier at first. -Speaking of grind, yeah there is a TON of metaprogression, not gonna lie. -And speaking of difficulty the game is HARD. I'm comparing it here with the 'baseline' of roguelites here, the most popular ones, Hades and Dead Cells. Even lowering the difficulty with the cheat menu still doesn't make it a cake walk. Part of it is that I still only have 2 hours of metaprogression, yeah, but it seems to me the game is designed to be hard, that's it.
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# ? Dec 26, 2021 13:20 |
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Someone mentioned a Zombie roguelike where the runs are timed because the characters have a disease or something, and clearing an area actually clears it for future runs. Anyone remembers the name? It seemed interesting
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# ? Dec 26, 2021 16:24 |
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Fat Samurai posted:Someone mentioned a Zombie roguelike where the runs are timed because the characters have a disease or something, and clearing an area actually clears it for future runs. Anyone remembers the name? It seemed interesting Errr Dead Rising 2?
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# ? Dec 26, 2021 16:34 |
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Fat Samurai posted:Someone mentioned a Zombie roguelike where the runs are timed because the characters have a disease or something, and clearing an area actually clears it for future runs. Anyone remembers the name? It seemed interesting The Last Stand: Aftermath?
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# ? Dec 26, 2021 16:59 |
Cleared the Cryptark campaign. I really liked the game but I can't see myself coming back to it over and over like with Slay the Spire or Rift Wizard or Caves of Qud etc. I'll probably get all the artifacts and try to get a Rogue Mode clear and then put it aside. Most of the depth to it is the difficulty curve and becoming good enough to actually beat it -- but once you beat it, subsequent playthrough seems to be mostly running for high scores and time attack, or trying out the other suits. (The leaderboards are, predictably, ruined.) The complexity of the ship systems interacting with each other seems to reach a self-imposed limit; unless I've missed something you never get to see anything more complicated than "shields/alarms covers another node, not just the core", "shuffle roulette!", or "there are so loving many factories holy poo poo." This is disappointing because even in my 8 hours on the game I was already thinking of horrible systems combinations that would've been fun to wrestle with. For example I would've liked to see a very dense, small ship with a lot of systems next to each other that would need to be carefully disentangled because just going in guns blazing would get you smeared in a moment. These extra-large, spread-out ships take up a lot of time but are relatively easy to dissect because everything's so spread out. There's some optimization issues with the game that crop up in the actual Cryptark itself, navigating the map to see what systems to attack next is very chuggy. It's also disappointing that it seems to be capped at 60 fps. The game has a couple conspicuously rough/unfinished spots -- for example, one of the weapons has a two-word description where it seems clear they meant to give it a fuller description but never bothered to go back and finish. For my actual winning run, I had a very expensive loadout with the Vulcan Laser and Nuke Rocket to go alongside my default Gauntlet and Proximity Mines. I barely needed items but the Sensor Suite was very helpful for clearing the Cryptark within the time limit. Systems and juggernauts got nuked, spikedogs got the FIST, and anything in between got either the laser or the mines depending on distance. Once I took out the dual Repair Systems (which itself took about 8 minutes) it was a 10-minute process of slowly dismantling every system node for the artifact before going to take out the Crypt's core. SKULL.GIF fucked around with this message at 23:39 on Dec 26, 2021 |
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# ? Dec 26, 2021 23:34 |
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IVAN 0.59 after a fair while now: https://github.com/Attnam/ivan/releases/tag/v059quote:Changes:
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# ? Dec 27, 2021 02:21 |
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ExiledTinkerer posted:IVAN 0.59 after a fair while now: https://github.com/Attnam/ivan/releases/tag/v059 i have to wonder what counts as a bug in ivan. "i wore human legs on my human body and they functioned normally"
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# ? Dec 27, 2021 02:44 |
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Cryptark does suffer from lack of replayability once you finish it, as the suits & weapons all have similar playstyles. Which is fine, not all titles are evergreen, even traditional RLs get old after a while. I will say that the game is noticeably easier in release than it was in beta, with the final level being much smaller & earlier than it used to be. So the skill floor needed to actually win is a bit lower, which is fine as it's a video game and not a dick-waving contest. Still a good game and I'm glad its getting some love again.
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# ? Dec 27, 2021 03:41 |
What gets me about it is that I really wish they'd added some sort of challenge mode so to try out crazy combinations of systems, or even pushed the envelope just a tiny tad more with rare Systems that would really mix up your run. Just on the way home from work tonight I'd already come up with a few: Sound Amplifier, triples your sound distance; Quantum Scrambler, occasionally inverts/scrambles inputs for a short duration; Swarm Intelligence, enables drones to connect persistent damaging electricity beams to nearby drones. There's a ton of potential here given how solid the base gameplay was, they just needed to take one more step with the gameplay/mechanic interactions.
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# ? Dec 27, 2021 04:11 |
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That was it, thanks
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# ? Dec 27, 2021 10:10 |
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Arivia posted:i have to wonder what counts as a bug in ivan. "i wore human legs on my human body and they functioned normally"
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# ? Dec 27, 2021 16:16 |
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# ? Apr 29, 2024 14:32 |
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Arivia posted:i have to wonder what counts as a bug in ivan. "i wore human legs on my human body and they functioned normally" No, IVAN bugs are stuff like "due to an oversight in a banned materials table, it is possible to turn an enormous treasure chest into pure magical earwax and eat so much of it that you become infinitely wise and intelligent but also permanently overfed to the point of nausea, physically wasted due to all the vomiting, and slightly evil also due to all the vomiting." Just earwax barf yourself into Emperor Palpatine e: they patched that one out a long time ago though, sadly
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# ? Dec 27, 2021 16:53 |