|
Pocket Firmware Update https://www.analogue.co/support/pocket/firmware/1.0A quote:GB: Bootstrap fix (LSDJ)
|
# ? Dec 30, 2021 17:09 |
|
|
# ? May 27, 2024 02:20 |
|
Funny the SD2SP2 should come up because i got my Xeno modded Gamecube out after a year of storage and now my SD2SP2 isn’t recognized. It booted up correctly the first time but since then it won’t even show it to me as an option in Swiss. I’ve got another one ordered, but is this a common thing? I’ve checked the SD card on my computer and it’s ok, reflowed the solder on thr board and wiggled it around a bit but nothing seems to make it show up. Hopefully a bad capacitor or something? It’s not a very complicated device so i hope the issue isn’t on the Gamecube side.
|
# ? Dec 30, 2021 19:43 |
|
is mizzurna falls stable? I remember reading the script translator saying it was ported improperly but haven’t checked on it since
|
# ? Dec 30, 2021 19:51 |
|
VladimirLeninpest posted:Funny the SD2SP2 should come up because i got my Xeno modded Gamecube out after a year of storage and now my SD2SP2 isn’t recognized. It booted up correctly the first time but since then it won’t even show it to me as an option in Swiss. I had issues with physical connection, personally. It's kind of a finicky port and the SD2SP2 I had was slightly too narrow. I just ended up going back to my memory card one. I've read of people adding a bit of solder to the pads and that helping, but I'd be leery of bending the pins.
|
# ? Dec 30, 2021 20:07 |
|
Are there any good widescreen hacks for GameCube games that don’t normally support it? This would be via Nintendont, which can force widescreen, but it obviously breaks some games.
|
# ? Dec 30, 2021 20:07 |
|
TwoHeadedDeer posted:is mizzurna falls stable? I remember reading the script translator saying it was ported improperly but haven’t checked on it since Short answer, it's playable but it's recommended to play in an emulator and use save states/rewind. Save frequently if you're using real hardware. Longer answer, there were two romhacks released right around the same time of each other this year, both based on Evie's translation. Those authors got together in March/April with the intention of merging their work and fixing outstanding issues, but I don't think there's been any outward signs of progress since May or June or so. Each kind of has its pros and cons right now. https://www.romhacking.net/translations/6027/ http://www.romhacking.net/forum/index.php?topic=32523.0
|
# ? Dec 30, 2021 20:13 |
|
SeANMcBAY posted:Are there any good widescreen hacks for GameCube games that don’t normally support it? This would be via Nintendont, which can force widescreen, but it obviously breaks some games. I've had luck just grabbing the ones off the Dolphin Emulator wiki for various games (there's ones on many of the individual wiki pages for games) and using them with Swiss.
|
# ? Dec 30, 2021 21:12 |
|
gourdcaptain posted:I've had luck just grabbing the ones off the Dolphin Emulator wiki for various games (there's ones on many of the individual wiki pages for games) and using them with Swiss. What’s Swiss? Does it work with Nintendont?
|
# ? Dec 30, 2021 21:32 |
|
SeANMcBAY posted:What’s Swiss? Does it work with Nintendont? Swiss is a homebrew and ISO launcher for the Gamecube. Nintendont as I understand it, is a similar app but intended to run on the Wii and Wii U.
|
# ? Dec 30, 2021 21:35 |
|
SeANMcBAY posted:What’s Swiss? Does it work with Nintendont? Swiss is a GameCube homebrew for launching games and homebrew off various devices (original discs, SD cards), and it lets you apply Gecko Codes or other mods to games in the process. Swiss is also pretty much GameCube hardware only for practical purposes. They'll almost certainly work with Nintendont using its cheat code support, but I haven't tried them there.
|
# ? Dec 30, 2021 21:37 |
|
Echophonic posted:I had issues with physical connection, personally. It's kind of a finicky port and the SD2SP2 I had was slightly too narrow. I just ended up going back to my memory card one. I've read of people adding a bit of solder to the pads and that helping, but I'd be leery of bending the pins. I agree that it's finnicky getting it to fit correctly. I didn't realize that the memory card adapters worked just as well, for some reason I thought they were more limited than the SD2SP2. I cancelled my SD2SP2 order and I'll try out the memory card instead.
|
# ? Dec 30, 2021 21:49 |
|
VladimirLeninpest posted:I agree that it's finnicky getting it to fit correctly. I didn't realize that the memory card adapters worked just as well, for some reason I thought they were more limited than the SD2SP2. I cancelled my SD2SP2 order and I'll try out the memory card instead. As far as I know, the memory card and the serial bus are the same speed. It's not like it matters, since you're only really going to be running GBI (since it has configs to save) and the in-game-reset off of it.
|
# ? Dec 30, 2021 21:56 |
|
Apologies if this is not the right place, but I'm not sure where would be better: I keep running into an issue where Dreamcast games I load onto my RG552 boot to the Dreamcast BIOS/System menu instead of into the game. The games were originally sets of BIN/CUE files that I converted to CHD files. I couldn't figure out how to run the BIN/CUE files, so converting them to CHD seemed like the right idea, since the handful of Dreamcast games the RG552 came with were already in CHD format and work fine.
|
# ? Dec 31, 2021 01:34 |
|
Your Famicom fact for the day: Guevara (a.k.a. Guerrilla War) has a secret second game hidden inside it. The main game is really great, an absolute blast of a top down shooter and what the Ikari games on the Famicom should have been. However, on the screen where you indicate how many people are playing, you can hold A and B on controller one and press start. That takes you to a stage select and you can pick the difficulty level. Leave it at easy, set it to stage five, and then hold A, B, and Up on both controllers and press start on controller one. That fires off a port of Sasuke vs. Commander, SNK's first arcade game which was basically Space Invaders with ninja. Sadly, it is not a full featured port. You have one life and go back to the Guevara title screen when you die, you don't see your score, there's no attract mode so it just starts as soon as you hit start. But it's really cool that it's in there at all. This might be the single greatest Easter egg on the Famicom. Also, not in the NES version. You're out of luck on that one.
|
# ? Dec 31, 2021 02:23 |
|
Annath posted:Apologies if this is not the right place, but I'm not sure where would be better: Dunno how left field this might be but doing the same thing on a RetroPie through Redream, I needed to use GDI files and their version of chdman includes a gdi>chd option. If I remember correctly the cue files weren't correctly tracking the bins I had, which is why this was happening to me. Might be worth a look
|
# ? Dec 31, 2021 03:00 |
|
loopsheloop posted:Dunno how left field this might be but doing the same thing on a RetroPie through Redream, I needed to use GDI files and their version of chdman includes a gdi>chd option. If I remember correctly the cue files weren't correctly tracking the bins I had, which is why this was happening to me. Might be worth a look I ended up just dumping all the bin/cue files into the dreamcast folder on the SD card, and that worked like a charm lol. Only thing I'm concerned about now is the multi-disc game(s). Specifically Skies of Arcadia. Doesn't RetroArch create a separate memory card for each game? So if it thinks "Disc 1" and "Disc 2" are different games, then it won't see the save data?
|
# ? Dec 31, 2021 03:09 |
|
Annath posted:Doesn't RetroArch create a separate memory card for each game? So if it thinks "Disc 1" and "Disc 2" are different games, then it won't see the save data? No, it looks like flycast just uses 4 global VMU files, at least from what I can glean off the libretro wiki
|
# ? Dec 31, 2021 03:35 |
|
Is it possible for an SMDB to contain something that just..doesn't exist? There's a single thing in the most recent one that was added yesterday, but I cannot find anyone anywhere at any length talking about a dump of it. code:
|
# ? Dec 31, 2021 04:42 |
|
Also in general, if the core supports it, you can make an m3u playlist and it will load that memory card for all the discs. Handy for PlayStation, at least.
|
# ? Dec 31, 2021 05:03 |
|
LODGE NORTH posted:Is it possible for an SMDB to contain something that just..doesn't exist? There's a single thing in the most recent one that was added yesterday, but I cannot find anyone anywhere at any length talking about a dump of it. Yeah there's not much information about that with a general web search. But if you know where to go, that dump is in the "no-intro romsets (2022)" for GBA.
|
# ? Dec 31, 2021 05:10 |
|
The Game Boy Game Club rides again
|
# ? Dec 31, 2021 05:17 |
|
Manky posted:Yeah there's not much information about that with a general web search. But if you know where to go, that dump is in the "no-intro romsets (2022)" for GBA. You've helped me tremendously two days in a row. Thank you. Mode 7 posted:The Game Boy Game Club rides again I also hope everyone takes part in this. Personally think it's really cool to have a book club of sorts for a bunch of goons playing old video games.
|
# ? Dec 31, 2021 05:29 |
|
LODGE NORTH posted:Is it possible for an SMDB to contain something that just..doesn't exist? There's a single thing in the most recent one that was added yesterday, but I cannot find anyone anywhere at any length talking about a dump of it. I've definitely caught some oddities in these databases. A big one is there are discrepancies with what it identifies as a Ufouria prototype across a few of the databases which caused a bit of stir because uncovering a new prototype of that game would be kind of a big deal in some circles. But after a lot of digging the best we could figure was it was either a complete mislabel/mistake, or some header weirdness like NES 2.0, though trying many permutations could never produce the same hash or find it in any of the various sources for it out there.
|
# ? Dec 31, 2021 05:57 |
|
The terrorists in Nuclear Dawn/Chase the Express want 20 billion dollars?!! Thats outrageous, even with the threat of apocalypse.
|
# ? Dec 31, 2021 08:06 |
|
LODGE NORTH posted:Is it possible for an SMDB to contain something that just..doesn't exist? There's a single thing in the most recent one that was added yesterday, but I cannot find anyone anywhere at any length talking about a dump of it. Contact whoever checked it in to git and ask?
|
# ? Dec 31, 2021 13:28 |
|
SmiteOfHand posted:I've definitely caught some oddities in these databases. A big one is there are discrepancies with what it identifies as a Ufouria prototype across a few of the databases which caused a bit of stir because uncovering a new prototype of that game would be kind of a big deal in some circles. But after a lot of digging the best we could figure was it was either a complete mislabel/mistake, or some header weirdness like NES 2.0, though trying many permutations could never produce the same hash or find it in any of the various sources for it out there. Yeah, any community maintained list is going to get errors. To use a recent example for me, there's a missing revision of Tetris and it's the oldest one. Now these revisions are just changes to the rights screen because the legal situation was weird, but they are different ROM revisions. The rom listed as the oldest says Tetris is licensed by Tengen, but that's not the oldest release since BPS didn't license the game from Tengen originally...
|
# ? Dec 31, 2021 14:16 |
|
Question about Retro Achievements: Does my device have to be online at the time the achievement is triggered to count? Or does the emulator (retroarch) log the achievements to upload when connectivity is restored? The RG552 seems to only support saving 1 wifi connection, so it'd make sense for it to be my home connection, but that means I'm "offline" everywhere else.
|
# ? Dec 31, 2021 14:24 |
|
Random Stranger posted:Your Famicom fact for the day: Guevara (a.k.a. Guerrilla War) has a secret second game hidden inside it.
|
# ? Dec 31, 2021 16:33 |
|
Re: git stuff, I have a copy of Xeno Crisis for Gensis (CIB w/ cart etc). In my laziness, I want to put the ROM on an Everdrive (since ya know that's easier than walking to the game shelf). I checked to see which is the "right" directory to put the ROM for that hardware database script (which is "Unlicensed A-Z"), stumbled across Issue 518: quote:we've decided to exclude games from active indie studios (except public demos and open-source games). Which honestly seems wise, good, etc. That git issue lists 3 of the more popular/good recent games. Anyhow i decided to search Archive.org for them and yep, they're there. We've discussed ROMs being on archive.org many times, which to me makes sense for 20+ year old dead consoles. Pretty surprised they're there for currently sold active projects however, kinda sucks.
|
# ? Dec 31, 2021 18:29 |
|
I can't believe there still isn't a dump of Paprium. It's being worked on, afaik, but drat. Though honestly I do like that rule for excepting active indies, it just does bother me when devs won't sell ROMs. I bought my XenoCrisis.bin and .gdi and I have zero regrets. But if the only way to play Paprium is to give $200 to kickstarter to give to a super sketchy guy, well...LODGE NORTH posted:You've helped me tremendously two days in a row. Thank you. You're really welcome!
|
# ? Dec 31, 2021 18:39 |
|
Isn't Paprium weird where the cart doesn't work on third party consoles? Maybe the rom is weird like that as well.
|
# ? Dec 31, 2021 19:15 |
|
Paprium doesn't even work with all official Genesis models.
|
# ? Dec 31, 2021 19:20 |
|
Azubah posted:Isn't Paprium weird where the cart doesn't work on third party consoles? Maybe the rom is weird like that as well. Oh, the DEVELOPER is weird like that. https://twitter.com/The_Hpman/status/1449810289831071748?t=Yedvz1LoWG-dC1NofGjJag&s=19
|
# ? Dec 31, 2021 20:11 |
|
i will never stop loling at retro software and hardware creators deliberately sabotaging their projects out of paranoia and spite
16-bit Butt-Head fucked around with this message at 20:20 on Dec 31, 2021 |
# ? Dec 31, 2021 20:18 |
|
Annath posted:Question about Retro Achievements: I found my answer, the answer is "no". The system monitors for achievements not already achieved at launch, and sends data on earned ones to the server when they are earned. If offline, the system can't (or wont by design) log achievements for upload when reconnected, so when you next launch the game, it scrapes the server, sees there isn't a record of X achievement, and continues to monitor for it. Which sucks because many of my games have achievements for defeating X boss, so are not repeatable without restarting the game
|
# ? Dec 31, 2021 20:25 |
|
How come the PS2 is so behind every other system when it comes to like HDMI mods and actual odes?
|
# ? Dec 31, 2021 21:47 |
|
Azubah posted:Isn't Paprium weird where the cart doesn't work on third party consoles? Maybe the rom is weird like that as well. With an FPGA on the cart and I'm assuming it's really just running on that and piping video to the Genesis or something?
|
# ? Dec 31, 2021 21:49 |
|
aperfectcirclefan posted:How come the PS2 is so behind every other system when it comes to like HDMI mods and actual odes? No clue about the former, the fact that you can run games off a harddrive has probably limited anyone's interest in developing an ODE.
|
# ? Dec 31, 2021 21:51 |
|
aperfectcirclefan posted:How come the PS2 is so behind every other system when it comes to like HDMI mods and actual odes? At least in the case of ODE's, the ability to run software off a hard drive has reduced the drive to do it. The games that have trouble running off a hard drive would likely have the same problems off of an ODE.
|
# ? Dec 31, 2021 21:51 |
|
|
# ? May 27, 2024 02:20 |
|
I think YPbPr video transcodes to HDMI pretty seamlessly so there's not that much need for a dedicated PS2 HDMI solution, I think the real thing the PS2 needs is a good de-interlacer for modern displays, which I think we're finally at the point where solutions like that are available.
|
# ? Dec 31, 2021 21:53 |