|
SpikeMcclane posted:The Xbox / Oculus talk last page reminded me that it kind of already happened. There was a lot of hype for the Rift working with the Xbox One. And then it just never actually happened despite being a selling point. It kinda happened. Microsoft released an official streaming app for the Rift on PC so you could play games from the Xbox in your living room in a low resolution VR headset (why???). It appeared to be a part of their agreement to bundle Xbox controllers with the original, Touchless Rift SKU. Even that was mostly Microsoft dumping what they had of their old controller model, the new Bluetooth compatible variant came out around the same time.
|
# ? Jan 13, 2022 14:55 |
|
|
# ? Apr 26, 2024 11:37 |
|
I noticed that https://vrdb.app/ has interesting historical data, with it, we can know what games has sold* the most in Quest in 2021. Ratings gained from 2021/01/01 to 2021/12/31 Beat Saber: 10696 ratings RecRoom: 10364 ratings (free) Walking Dead S&S : 8856 ratings Blade & Sorcery: 7241 ratings (released on 11/14) VRChat: 5895 ratings (free) Gorn: 5644 ratings Resident Evil 4: 5634 ratings (released on 10/31) Onward: 5622 ratings Population One: 5535 ratings Superhot VR: 5175 ratings The Room Vr: 5085 ratings Supernatural: 4208 ratings Walkabout Minigolf: 4060 ratings A Township Tale: 4038 ratings (released on 07/25) Job Simulator: 3757 ratings Demeo: 3648 ratings (released on 05/09) The Thrill of Fight: 3260 ratings Five Nights at Freddys: 2627 ratings Pistol Whip: 2384 ratings *: not really, but we can correlate number of ratings to number of units sold, more or less It seems finally in 2022 a game will surpass Beat Saber, I'm talking of Blade & Sorcery ETA for the studio to be bought by FB?. RE4VR sold less but it did pretty well, taking in account it costs twice as much.
|
# ? Jan 13, 2022 14:56 |
|
Blade & Sorcery could use a whole lot of money so they can turn it into an actual game.
|
# ? Jan 13, 2022 14:58 |
|
SCheeseman posted:Blade & Sorcery could use a whole lot of money so they can turn it into an actual game. Yeah it's an amazing implementation of a swordfighting mechanic and zero game structure to go with it.
|
# ? Jan 13, 2022 15:05 |
|
SCheeseman posted:Blade & Sorcery could use a whole lot of money so they can turn it into an actual game.
|
# ? Jan 13, 2022 15:05 |
|
I feel like an actual game wouldn't outsell beat saber. Beat saber is the game you buy a VR helmet to show to everyone you show your vr helmet too. Like someday there will be some intricate complex MMO or something but everyone will still buy beat saber as the flashy easy to grasp music game you can hand to your nephew or girlfriend or whatever. Like everyone that owns any sort of Vr just eventually ends up buying beat saber at some point just for that in a way a real game will always only be bought by people that want to play that game.
|
# ? Jan 13, 2022 15:13 |
|
https://www.youtube.com/watch?v=otBhG8ZldvQ&t=148s Looking pretty dang good! I haven't played Hitman yet so I'm gonna have a hell of a lot of content to play through.
|
# ? Jan 13, 2022 15:47 |
|
After explaining how to use the Quest with SteamVR I realized how bonkers all these settings are You have two different oculus apps, only one of which you should actually use (that mainly mentions the rift), the VD streamer app, and of course Steam/SteamVR. Then you have contradictory video/bitrate settings at each layer, with no way to know what overrides what. Then if you really want to get technical, you can dig through the Nvidia control panel to see several more vr settings, not to mention the two kinds of SS that may or may not work with any given game. Setting it up is fairly straightforward but if there is any tweaking required to smooth out the experience it becomes very confusing very quickly
|
# ? Jan 13, 2022 16:44 |
|
SCheeseman posted:https://www.youtube.com/watch?v=otBhG8ZldvQ&t=148s Holy poo poo that looks amazing!
|
# ? Jan 13, 2022 16:44 |
|
Owlbear Camus posted:Yeah it's an amazing implementation of a swordfighting mechanic and zero game structure to go with it.
|
# ? Jan 13, 2022 16:59 |
|
Turin Turambar posted:A new type of block is coming to Beat Saber Its just sliders with an actual note instead of stacked notes. We're already hitting em, they're just kinda trying to make a big deal about stealing community ideas again.
|
# ? Jan 13, 2022 17:05 |
|
Manager Hoyden posted:After explaining how to use the Quest with SteamVR I realized how bonkers all these settings are Apparently the plan is to eventually strip all the old Rift stuff out and have the PC-side be as thin of a client as possible. So you'd have the native Quest dashboard instead of the PC one, home environment, configuration and desktop compositing would be on the headset etc. I guess it'll probably happen after they discontinue the Rift? Unfortunately SteamVR is still another layer to traverse, but keep in mind that a lot of the games you buy from Steam have native Oculus runtime support. Usually selectable when launching from desktop, sometimes as a command line toggle. Adoption of OpenXR would also help, but that's been slow.
|
# ? Jan 13, 2022 17:10 |
|
EbolaIvory posted:Its just sliders with an actual note instead of stacked notes. We're already hitting em, they're just kinda trying to make a big deal about stealing community ideas again. I mean, yeah, just looking at the screenshot you can see it's just a visual improvement of what we have already, it isn't a new gameplay mechanic.
|
# ? Jan 13, 2022 17:36 |
|
SCheeseman posted:https://www.youtube.com/watch?v=otBhG8ZldvQ&t=148s I liked the bit about the throwing interface. Neat and seems ridiculously obvious now that someone's done it! To throw something, the player winds up & it's "aim with your left (forward, non-dominant) hand, then throw with the right (wound-up, dominant) hand" They talk about how they prototyped the mechanic up to try out, and it worked effortlessly pretty much right off the bat. It also allows getting fancy with the throwing, like underhand, sidearm, etc. Since the aiming is disconnected from the throwing action, it all works really well.
|
# ? Jan 13, 2022 17:58 |
|
SUPERHO* (S*EAM version) - Just realized I had this sitting around on my Humble account, enjoy! VV You're welcome! King Vidiot fucked around with this message at 19:58 on Jan 13, 2022 |
# ? Jan 13, 2022 18:10 |
|
King Vidiot posted:SUPERHO* (S*EAM version) - KLZLA-*0*L0-QQRMP Thank you! Redeemed!
|
# ? Jan 13, 2022 18:19 |
|
Is there some humble specific VR bundle? I keep seeing awesome codes being dumped in here for games on my wishlist. Superhot being the more recent one I just added.
|
# ? Jan 13, 2022 19:31 |
|
Turin Turambar posted:I noticed that https://vrdb.app/ has interesting historical data, with it, we can know what games has sold* the most in Quest in 2021. There's also this game that's still only on AppLab, has been out for less than a year, and has over 10,000 reviews
|
# ? Jan 13, 2022 19:56 |
|
m.hache posted:Is there some humble specific VR bundle? I keep seeing awesome codes being dumped in here for games on my wishlist. Superhot being the more recent one I just added. As far as I know there aren't any good VR bundles going on right now. That Superhot code was from like, almost a year ago or more.
|
# ? Jan 13, 2022 20:00 |
|
Lemming posted:There's also this game that's still only on AppLab, has been out for less than a year, and has over 10,000 reviews Oh yeah I forgot looking at AppLab, as games like yours are more the exception than the norm. You could do a NFT of your apes :P
|
# ? Jan 13, 2022 20:29 |
|
I can't wait to punch Helmut Kruger in his big bald head
|
# ? Jan 13, 2022 21:56 |
|
explosivo posted:I can't wait to punch Helmut Kruger in his big bald head I can't wait to kiss Helmut Kruger in the courtyard.
|
# ? Jan 13, 2022 22:07 |
|
Speaking of punching, I can't wait for Thrill of the Fight 2. The first one has been my go to VR workout game and I can really get the heart and sweat going on the harder difficulties. If the second one has some sort of career mode, minigames using the training equipment, and a bit better hit detection I will be a happy camper. I also saw they're working on multiplayer. That could be a shitshow.
|
# ? Jan 13, 2022 23:58 |
|
EbolaIvory posted:Its just sliders with an actual note instead of stacked notes. We're already hitting em, they're just kinda trying to make a big deal about stealing community ideas again. And whatever DLC songs they put with these in will inevitably be ill suited to them and inferior as charts to mod tracks that already exist.
|
# ? Jan 14, 2022 00:00 |
|
Third Edition posted:Speaking of punching, I can't wait for Thrill of the Fight 2. The first one has been my go to VR workout game and I can really get the heart and sweat going on the harder difficulties. If the second one has some sort of career mode, minigames using the training equipment, and a bit better hit detection I will be a happy camper. I also saw they're working on multiplayer. That could be a shitshow. I only just recently got to the final (?) fight on Normal, and I'm to the point where I can pretty much drop all the opponents with a TKO in the first or second round, but that last guy is a bitch. He's not quite Tyson in Punch-Out levels of bullshit, but he can lay you out with a single combo if you don't block or dodge at all. I got two downs on him in the second round, but I was so winded that it felt like I would literally die if I didn't force quit out of the game.
|
# ? Jan 14, 2022 00:06 |
|
Lucas is back with more haptic glove stuff. https://www.youtube.com/watch?v=ZTzn37Usa-U It's worth watching the whole thing - the homegrown solution will probably always look like an exploded Power Glove, but it's pretty impressive what he's managed to throw together for basically gently caress all money.
|
# ? Jan 14, 2022 02:31 |
|
god I love thrill of the fight... but that game needed modability because I want to punch Trump
|
# ? Jan 14, 2022 02:54 |
|
Turin Turambar posted:Oh yeah I forgot looking at AppLab, as games like yours are more the exception than the norm. How dare you
|
# ? Jan 14, 2022 03:29 |
|
VTOL VR finally added official multiplayer and it freakin' rules. It's a bit bare bones right now but it's a Hell of an experience taking off from a carrier with the rest of your team and flying in formation towards the objective I really hope they allow custom maps to be played in official multiplayer. You can already do that via Mods but ehhhhh...
|
# ? Jan 14, 2022 03:40 |
|
Third Edition posted:Speaking of punching, I can't wait for Thrill of the Fight 2. The first one has been my go to VR workout game and I can really get the heart and sweat going on the harder difficulties. If the second one has some sort of career mode, minigames using the training equipment, and a bit better hit detection I will be a happy camper. I also saw they're working on multiplayer. That could be a shitshow. FYI: Creed already has minigames and multiplayer. I can't vouch for the comparative hit detection, but it seems like my stuff is landing.
|
# ? Jan 14, 2022 03:43 |
|
Manager Hoyden posted:After explaining how to use the Quest with SteamVR I realized how bonkers all these settings are How much of a pain in the rear end is all this stuff to get a Quest 2 to work with a PC? I'm strongly considering getting one, but I mostly want to be able to use it with my pc / steam library and I'm not really interested in the stand alone oculus versions of things. Like, can I spend an hour or 2 tweaking it and then be good? Or am I going to have to screw with it for every PC game individually. 4 different layers of apps sounds kind of like a poo poo show.
|
# ? Jan 14, 2022 06:16 |
mllaneza posted:FYI: Creed already has minigames and multiplayer. Tape your controllers to selfie sticks so you have a 108" reach.
|
|
# ? Jan 14, 2022 06:24 |
|
Substandard posted:How much of a pain in the rear end is all this stuff to get a Quest 2 to work with a PC? I'm strongly considering getting one, but I mostly want to be able to use it with my pc / steam library and I'm not really interested in the stand alone oculus versions of things. Like, can I spend an hour or 2 tweaking it and then be good? Or am I going to have to screw with it for every PC game individually. 4 different layers of apps sounds kind of like a poo poo show. It's not that hard, the layers of apps just works and now that Airlink is built into the Oculus software on your PC it's even easier to do wireless streaming to it. Yes you can mess with bitrates and may need to futz with your network to get it working perfectly but you don't need a PhD or anything to get it going.
|
# ? Jan 14, 2022 06:27 |
|
Substandard posted:How much of a pain in the rear end is all this stuff to get a Quest 2 to work with a PC? I'm strongly considering getting one, but I mostly want to be able to use it with my pc / steam library and I'm not really interested in the stand alone oculus versions of things. Like, can I spend an hour or 2 tweaking it and then be good? Or am I going to have to screw with it for every PC game individually. 4 different layers of apps sounds kind of like a poo poo show. No issue at all, the apps being described are just the various runtimes used by PC VR games. So you need the Oculus desktop app installed for Link/AirLink to work, and have the Steam VR app installed through Steam to launch Steam VR games, then between the 2 of them just about anything will run without issue. I've never messed with any of the advanced tweaking settings mentioned in that post, if you just want to put on the headset and play videogames you can just leave everything at default and have no issues.
|
# ? Jan 14, 2022 06:31 |
|
explosivo posted:It's not that hard, the layers of apps just works and now that Airlink is built into the Oculus software on your PC it's even easier to do wireless streaming to it. Yes you can mess with bitrates and may need to futz with your network to get it working perfectly but you don't need a PhD or anything to get it going. njsykora posted:No issue at all, the apps being described are just the various runtimes used by PC VR games. So you need the Oculus desktop app installed for Link/AirLink to work, and have the Steam VR app installed through Steam to launch Steam VR games, then between the 2 of them just about anything will run without issue. I've never messed with any of the advanced tweaking settings mentioned in that post, if you just want to put on the headset and play videogames you can just leave everything at default and have no issues. Good enough for me! I'm going to pick one up tomorrow and I guess see how bad the head strap is and how quick I need a replacement.
|
# ? Jan 14, 2022 06:34 |
|
Factory Town would be so cool in VR if you played it like you were placing miniatures in a diorama, can someone please get on this ASAP? Thanks in advance
|
# ? Jan 14, 2022 06:40 |
|
Substandard posted:How much of a pain in the rear end is all this stuff to get a Quest 2 to work with a PC? I'm strongly considering getting one, but I mostly want to be able to use it with my pc / steam library and I'm not really interested in the stand alone oculus versions of things. Like, can I spend an hour or 2 tweaking it and then be good? Or am I going to have to screw with it for every PC game individually. 4 different layers of apps sounds kind of like a poo poo show. It kinda just works (most of the time) but you can endlessly gently caress with things to make it look better or run smoother etc
|
# ? Jan 14, 2022 08:23 |
|
Man, playing Lies Beneath on casual and still getting my rear end stomped. Fun game though. Only downside that there's a max ammo for the handgun, and that's kinda stupid cause your character is wearing like 3 layers of clothes at least. Bullets ain't that big, stuff em in your socks if you gotta. Beats getting killed by some kinda demon bird or zombie thingie.
|
# ? Jan 14, 2022 08:28 |
|
Bloomberg reporter Mark Gurman shed light on Apple’s approach to the so-called “metaverse”, making it clear the company’s upcoming headset is expected to focus on “bursts” of gaming, content consumption and communication above all else. That got a chuckle from me, because well, that's how I already use my Quest 2.
|
# ? Jan 14, 2022 08:37 |
|
|
# ? Apr 26, 2024 11:37 |
|
I can't wait to have a burst of content consumption in the Metaverse Nonstop bursting
|
# ? Jan 14, 2022 09:25 |