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Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

CuddleCryptid posted:

This might be it, actually, perhaps I'm confusing the two.

Yeah I was gonna post the same. TW would not only have ranged units exhaust their attacks, they'd be concentrated on your high value elite units, so if you had an army of mostly shielded spear units and then one or two units of cav or two-handed swords, the cav/swords would get absolutely massacred every time

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Genghis Cohen
Jun 29, 2013
I was considering opening this game up again - does anyone know, if I load an older save, will it have the amenities of the most recent beta version I'm using? Eg new items, formation settings, working main quest etc?

Godlessdonut
Sep 13, 2005

MikeCrotch posted:

I thought it was the opposite - melee is by far better in auto-resolve so having ranged stuff is worse.

Also a guy did experiments and showed that just loading the battle and having your guys charge while you did nothing got much better results than using auto-resolve despite being basically the same.

That's what I do to avoid unnecessary high-tier casualties. Depending on who I want to get more xp, I either have my infantry charge in immediately or let the bandits run into my wall of archers. 99.9% of the time I take no losses, and when I do it's some tier 1-2 melee dude.

SHISHKABOB
Nov 30, 2012

Fun Shoe

Genghis Cohen posted:

I was considering opening this game up again - does anyone know, if I load an older save, will it have the amenities of the most recent beta version I'm using? Eg new items, formation settings, working main quest etc?

It probably depends on how old the save is.

downout
Jul 6, 2009

The 1.7 notes said that if a save is not done in 1.7 it will not work in the next patch. I had saves from ~1.3 that broke in some of the last few patches, but I might have had mods that ended up breaking them.

Genghis Cohen
Jun 29, 2013
Got it, thanks. Guess it's a new save for me!

I gotta say I remember a lot of grinding in this game. People post videos of it online and they've got like 300+ in all these different skills, my guy sort of levels off much earlier than that. Is the technique to hyper-specialise and put all your stats and focus points in one area at a time? I remember putting lots of focus into things like my primary weapon skill and even then it didn't go that high.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Genghis Cohen posted:

Got it, thanks. Guess it's a new save for me!

I gotta say I remember a lot of grinding in this game. People post videos of it online and they've got like 300+ in all these different skills, my guy sort of levels off much earlier than that. Is the technique to hyper-specialise and put all your stats and focus points in one area at a time? I remember putting lots of focus into things like my primary weapon skill and even then it didn't go that high.
Strat Gaming has a bunch of playthrough streams as well as his skill/perk guides and one thing I've learned is that he really plans out his desired perks and attribute allocation on a spreadsheet in advance before he starts playing, and even then he'll run into issues where he can't level up a specific skill to get a desired perk fast enough so it's absolutely possible to hyper specialise your builds. My issue is I'm a serial restarter and I hate the glacial grinding so I'll happily use Kaoses tweaks updated to take the pain away.

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe

ZombyDog posted:

My issue is I'm a serial restarter and I hate the glacial grinding so I'll happily use Kaoses tweaks updated to take the pain away.
:same:

My 1.70 playthrough was much more enjoyable with most things (XP, skill/attribute points, influence, smithing stamina gain, etc.) bumped to ~2-3x their normal rate.

Ravenfood
Nov 4, 2011
I should have used that. Instead I cheated myself an extra 6 attribute points and 6 focus points to speed things up, as well as grabbing several of the high-end items to use as smithing fodder.

Fixing the grind is crucial especially for repeat playthroughs.

MikeCrotch
Nov 5, 2011

I AM UNJUSTIFIABLY PROUD OF MY SPAGHETTI BOLOGNESE RECIPE

YES, IT IS AN INCREDIBLY SIMPLE DISH

NO, IT IS NOT NORMAL TO USE A PEPPERAMI INSTEAD OF MINCED MEAT

YES, THERE IS TOO MUCH SALT IN MY RECIPE

NO, I WON'T STOP SHARING IT

more like BOLLOCKnese
The important thing to know that is very not obvious is that you get XP for your main levels by doing any skill related stuff.

Therefore to max the amount of XP you get and therefore maximise focus points and attributes you want to be doing all the stuff you can that levels up skills:

- Don't delegate Scout/Surgeon/Engineer/Quartermaster so you get all the XP for those skills
- Make sure you have a max size party and all food types to level Steward. Max party size also helps a lot of skills like Medicine and Tactics which level by you troops getting hurt/doing damage respectively.
- Fight enemies yourself (unless you are trying to train your troops) especially by doing long range bow/crossbow shots on foot and horseback. Sieges are perfect especially for levelling Athletics which is pretty brutal.
- Avoid autoresolving battles, it can save IRL time but is suboptimal for earning XP
- Complete quests for lords to level Charm
- Form armies to level Leadership (especially if you can have a companion form a party and then invite them for free)
- Some skills actually level faster the more levels you have in them; Scouting is the poster child here since you earn XP for finding tracks, and the higher your Scouting the more tracks you find. So it can be a good idea to focus on this early to earn XP more efficiently.

Those skills you can generally get in the course of the game, things like Trade & Roguery you might have to go more out of your way to grind specifically. Usually for skills there's a cheesy way to grind up quickly if you're into that sort of thing.

Importantly the XP for you main level isn't dependent on your multiplier rate for the skill, and you still get XP if you've hit the skill cap, so don't stop doing things like having max food and party size even if you've hit the Steward cap as you'll still earn main level XP. Expect things to get really, really slow around level 32 though.

I'd also say that generally it's more important to focus on the party skills like Steward, Leadership and Medicine with your attributes - you can still be a killing machine at pretty low levels of the combat skills especially once you have decent gear.

Genghis Cohen
Jun 29, 2013
Thank you all for the very helpful advice. I really want to use those mods, but I am a little intimidated by how it seems to work for bannerlord. The text on Nexusmods seems to say I need to download a separate launcher, then (for Kaoses tweaks specifically) download about 8 other mods in a specific order? This seems likely to go wrong.

Ravenfood
Nov 4, 2011

Genghis Cohen posted:

Thank you all for the very helpful advice. I really want to use those mods, but I am a little intimidated by how it seems to work for bannerlord. The text on Nexusmods seems to say I need to download a separate launcher, then (for Kaoses tweaks specifically) download about 8 other mods in a specific order? This seems likely to go wrong.
Yeah you can also just turn on cheats. Won't be quite the same but it'll do something similar.

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe

Genghis Cohen posted:

Thank you all for the very helpful advice. I really want to use those mods, but I am a little intimidated by how it seems to work for bannerlord. The text on Nexusmods seems to say I need to download a separate launcher, then (for Kaoses tweaks specifically) download about 8 other mods in a specific order? This seems likely to go wrong.

aparmenideanmonad posted:

Just like warband, there's not much need for a mod manager for bannerlord. Put the individual mod folders inside (steam default) C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules and then you can enable/disable them and specify launch order in the regular game launcher.

The only issue you'll run into is needing to unblock the DLL files in the mods, which you can do manually or with something like this: https://www.nexusmods.com/mountandblade2bannerlord/mods/397
Should look like this in the launcher when you're done:


Shear Modulus
Jun 9, 2010



aparmenideanmonad posted:

Should look like this in the launcher when you're done:




what's with all the ( ! ) signs though

Ravenfood
Nov 4, 2011

Shear Modulus posted:

what's with all the ( ! ) signs though

Plenty of time mods still work despite those errors because they were made for the 1.7 beta and then when 1.7 goes live, the mod manager thinks the mod isn't made for the current version (because it wasn't), despite there actually being no conflict or difficulty with the mod.

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe
Yep - most of the time the game version support will be noted on the Nexus mod page. That (and maybe a quick cruise of the comments) will let you know if the mod will work better than anything the launcher says. Sometimes old versions of mods work just fine too - just depends if the game devs have updated anything that breaks them.

Freudian slippers
Jun 23, 2009
US Goon shocked and appalled to find that world is a dirty, unjust place

I picked this up a little while ago and have been having a blast so far, but can anyone tell me if workshops have been recently nerfed? All online guides say they print money, but mine are making around 100 bucks a day. I bought a brewery in Sanala and an olive press somewhere else and even bought up one or two local competitors and changed their business before selling them. I've had them for over a month now and am not that impressed. I'd like to know if I'm doing something wrong or if this has stopped being the money press it apparently once was. How much are you guys currently making on your workshops?

MikeCrotch
Nov 5, 2011

I AM UNJUSTIFIABLY PROUD OF MY SPAGHETTI BOLOGNESE RECIPE

YES, IT IS AN INCREDIBLY SIMPLE DISH

NO, IT IS NOT NORMAL TO USE A PEPPERAMI INSTEAD OF MINCED MEAT

YES, THERE IS TOO MUCH SALT IN MY RECIPE

NO, I WON'T STOP SHARING IT

more like BOLLOCKnese

Freudian slippers posted:

I picked this up a little while ago and have been having a blast so far, but can anyone tell me if workshops have been recently nerfed? All online guides say they print money, but mine are making around 100 bucks a day. I bought a brewery in Sanala and an olive press somewhere else and even bought up one or two local competitors and changed their business before selling them. I've had them for over a month now and am not that impressed. I'd like to know if I'm doing something wrong or if this has stopped being the money press it apparently once was. How much are you guys currently making on your workshops?

If you get a decent one you can get up to 200 denars a day, but you might need to shop around and change the type of the workshop you buy.

A lot of guides tell you to buy the workshop that has the most raw material access from villages, but really what you want to do is find the manufactured good an area has a shortage of. For example a silversmith in Rovalt or Ostican can be a good earner because there is a silver ore village in between them, and no other silver ore + silversmith combination elsewhere in the kingdom. There's also a Steward and Trade perk that increase output and reduces wages respectively.

Also if there's a war on or lots of banditry village parties and caravans might be getting hosed up which impacts workshop production. Getting workshops in towns far away from the front line can help as those towns should stay more prosperous.

Freudian slippers
Jun 23, 2009
US Goon shocked and appalled to find that world is a dirty, unjust place

Thanks. There are several guides out there that claim one single workshop can net you 4-5K per day, so even taking wars and bandits into consideration, they would appear to have been nerfed.

Rech
Dec 26, 2011

How the hell do I destroy a faction? I'm a vassal of the Khuzaits and I've wiped out the Sturgians pretty much by myself. They dont have any settlements left and they have no troops anywhere. They have 2 clans but I hold every single adult member of those clans as a prisoner. Do I have to execute them all or is there another way? Do I need to snatch their kids too?

Tom Clancy is Dead
Jul 13, 2011

Freudian slippers posted:

Thanks. There are several guides out there that claim one single workshop can net you 4-5K per day, so even taking wars and bandits into consideration, they would appear to have been nerfed.

Yeah that was around EA launch and got nerfed pretty quick.

dogstile
May 1, 2012

fucking clocks
how do they work?

Rech posted:

How the hell do I destroy a faction? I'm a vassal of the Khuzaits and I've wiped out the Sturgians pretty much by myself. They dont have any settlements left and they have no troops anywhere. They have 2 clans but I hold every single adult member of those clans as a prisoner. Do I have to execute them all or is there another way? Do I need to snatch their kids too?



I'm also curious about this but i'm laughing my rear end off at your phrasing. Same with the Battanians for me. They're wiped out, I hold all of their towns and castles, we're somehow at peace but the fuckers won't die.

Bruc
May 30, 2006
I don't remember the names of the mods off hand but there are some on nexus that buff them in various ways and one they lets you buy land in villages and I found using that felt much more balanced than just printing money with blacksmithing.

GENUINE CAT HERDER
Jan 2, 2004


Wedge Regret

dogstile posted:

I'm also curious about this but i'm laughing my rear end off at your phrasing. Same with the Battanians for me. They're wiped out, I hold all of their towns and castles, we're somehow at peace but the fuckers won't die.

How long has the faction been out of commission? In Warband, at least, the entire faction had to be reduced to no towns or castles for a certain period of time before it was finally declared finished.

MikeCrotch
Nov 5, 2011

I AM UNJUSTIFIABLY PROUD OF MY SPAGHETTI BOLOGNESE RECIPE

YES, IT IS AN INCREDIBLY SIMPLE DISH

NO, IT IS NOT NORMAL TO USE A PEPPERAMI INSTEAD OF MINCED MEAT

YES, THERE IS TOO MUCH SALT IN MY RECIPE

NO, I WON'T STOP SHARING IT

more like BOLLOCKnese

GENUINE CAT HERDER posted:

How long has the faction been out of commission? In Warband, at least, the entire faction had to be reduced to no towns or castles for a certain period of time before it was finally declared finished.

I don't think this ever happens - in my latest game Sargot rebelled but was then retaken, and the rebel lords are still running around years later.

CuddleCryptid
Jan 11, 2013

Things could be going better

I have a faction with two remaining lords, one of which is a mercenary, and zero structures running around collecting tribute from me because every time they escaped prison they'd raid villages and cause more damage than the tribute is worth.

Valtonen
May 13, 2014

Tanks still suck but you don't gotta hand it to the Axis either.
To remove a clan, all adult members of the clan Need to have died (the noncombatant nobles will form parties If you kill the default party-leading nobles) once this happens the children ”Were lost” and disappear.

To remove a faction, all clans in that faction have to either be bought out or exterminated. This does not include mercenaries, once all actual noble lines of a faction die off Any merc company that is serving them gets a sinultaneous heart attack and dies.

Land ownership does not count on anything, and once a factions noble lines end all Its holdings are given to some other faction using bannerlordlogic(tm) which might net you ton of cities or give whole desert to sturgia.

So you have to wait for the remaining nobles to bust out and hunt them down or buy them from their captors and execute. Either way, a fast-moving party of 40-ish elites and a quick-assemble block is what you are looking to wield rn.

Rech
Dec 26, 2011

Alright, sucks that you have to kill everyone and ruin your relations with their friends and lose all your traits. I've been trying to play as an honorable character this playthrough. I kept playing for a while and somehow the Sturgians managed to hire a bunch of mercenary clans who are now running around raiding villages.

Also one of the Sturgian clans joined our faction while we I were beating the crap out of them and our moron leader gave them several Sturgian towns and castles we I captured. That clan keeps randomly joining back to the Sturgian side and taking all the fiefs with them. Loading a save stops that but seems like there's a random chance of them defecting I have to keep an eye on.

Shear Modulus
Jun 9, 2010



Valtonen posted:

To remove a clan, all adult members of the clan Need to have died (the noncombatant nobles will form parties If you kill the default party-leading nobles) once this happens the children ”Were lost” and disappear.

To remove a faction, all clans in that faction have to either be bought out or exterminated. This does not include mercenaries, once all actual noble lines of a faction die off Any merc company that is serving them gets a sinultaneous heart attack and dies.

Land ownership does not count on anything, and once a factions noble lines end all Its holdings are given to some other faction using bannerlordlogic(tm) which might net you ton of cities or give whole desert to sturgia.

So you have to wait for the remaining nobles to bust out and hunt them down or buy them from their captors and execute. Either way, a fast-moving party of 40-ish elites and a quick-assemble block is what you are looking to wield rn.

So you absolutely have to execute the king and his family?

I guess that does seem realistic lol

e: maybe you can ignore the king's clan's nobles until they just lose enough battles that they eventually lose the roll and die in battle

Valtonen
May 13, 2014

Tanks still suck but you don't gotta hand it to the Axis either.

Shear Modulus posted:

So you absolutely have to execute the king and his family?

I guess that does seem realistic lol

e: maybe you can ignore the king's clan's nobles until they just lose enough battles that they eventually lose the roll and die in battle

This Seems very Unlikely considering that if they get captured bu someone not-you it tales hella long to re-engage them as they stay in the dungeon resort.

DasNeonLicht
Dec 25, 2005

"...and the light is on and burning brightly for the masses."
Fallen Rib
I am really enjoying the tactics overhaul, but it looks like we lost the system for classifying specific types of troops. For example, for the lucrative "train borrowed troops" quest, I used to put them in a class with other low-level infantry so I could employ them against looters or reserve them against tougher baddies to focus their experience while trying to keep them alive. Did we actually lose this or did the control for it move?

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer

DasNeonLicht posted:

Did we actually lose this or did the control for it move?

It's gone from the game.

CuddleCryptid
Jan 11, 2013

Things could be going better

I'm surprised to see anyone signing praises for the "train troops" mission, it was always a pain in the rear end for me because these bumpkins were like lemmings running into enemy spears. Even looters seemed to gently caress them up.

Shear Modulus
Jun 9, 2010



FLIPADELPHIA posted:

It's gone from the game.

they'll probably re-implement it because a lot of people have been complaining about it being gone

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer
Yeah I think they will too. I haven't seen anyone claim that they're glad the feature was removed.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys
Yeah, I tried to merge my two horse archers into my big cavalry group and had a terrible time. To be fair I am quite stupid

CuddleCryptid posted:

I'm surprised to see anyone signing praises for the "train troops" mission, it was always a pain in the rear end for me because these bumpkins were like lemmings running into enemy spears. Even looters seemed to gently caress them up.

I can see why they needed training, at least.

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe
It's a lot easier to complete those now if you have the perks that let you trash gear for troop XP, especially if you have a companion/garrison to temporarily dump all your other troops over to.

Ravenfood
Nov 4, 2011

aparmenideanmonad posted:

It's a lot easier to complete those now if you have the perks that let you trash gear for troop XP, especially if you have a companion/garrison to temporarily dump all your other troops over to.

Yeah those perks are a godsend. I initially only took the weapons one but I really would recommend the armor one as well just to save on clicking.

It eats into your cash pretty heavily but also let's you VERY rapidly level troops if you want. Bonus, its optional and if you need the cash you can take it instead.

tgacon
Mar 22, 2009

Ravenfood posted:

Yeah those perks are a godsend. I initially only took the weapons one but I really would recommend the armor one as well just to save on clicking.

It eats into your cash pretty heavily but also let's you VERY rapidly level troops if you want. Bonus, its optional and if you need the cash you can take it instead.

I don’t even take the weapons one, tbh. Weapons get smelted, refined, and forged into 50000 denar swords; and a fraction of the swords made get traded for 200 250-denar armors for the troops. The rest fuel my crippling horse-trading habit.

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Shear Modulus
Jun 9, 2010



How much experience do 50k denar swords give when you let your troops eat them?

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