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Warmachine posted:ftfy It's just a kitbash of various existing Huckebein designs. The base Huckebein 30 is just a Mass Production Huckebein Mk-II frame, with a couple elements from the original Mk-II (like the head and color scheme) and the Exbein (a few body elements). The big yellow visor and hazard tape over red plating are drawn from the Exbein Ashe. It seems like the wing binders and ear antennae were redesigned, since they don't match any of the other Huckebein/Exbein designs, but that's about the limit of the new stuff here. For the 30th, there doesn't seem to be any official lineart, but the big backpack is extremely similar to the base Exbein's optional flight pack. The only thing that's really new here is that they attached all the traditional Huckebein big guns to the backpack, instead of having them materialize from nowhere or be sent from the ship in battle.
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# ? Feb 3, 2022 15:35 |
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# ? May 17, 2024 01:42 |
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RBA Starblade posted:Oh cool does Recovery actually heal units? I thought it was just a rescue/move command Yeah it heals/recharges a good chunk every turn(and fully replenishes ammo immediately), they do have to spend a full enemy phase inside the ship for this to happen though. They also take a morale hit but as Vizuyos said that doesn't really matter much. Units can also directly board a ship by moving onto it or be teleported on with the ships' EX Rescue command(which doesn't use the units' turn or lose them any morale if they leave immediately, so it's helpful for movement. However they won't get recharged without spending an enemy phase in there, at which point they will take the morale hit). Vizuyos posted:It's just a kitbash of various existing Huckebein designs. The 30th's main problem is that it doesn't really have anything of it's own. It's just A Huckebein.
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# ? Feb 3, 2022 18:48 |
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Lol I both misunderstood what the repair skill does (tossed it on the battleship) and underestimated how weak the gunblasters are. They ate poo poo and I didn't see a repair option from the big boy. Keep firing champs you'll almost do half damage to something RBA Starblade fucked around with this message at 19:38 on Feb 3, 2022 |
# ? Feb 3, 2022 19:36 |
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RBA Starblade posted:e: Is there a way to mark enemy attack areas like in Fire Emblem or do I just eyeball it and hope for the best? Clicking the right stick will highlight a square, so if you manually work out the threat area you can mark a couple of squares. I think that's the best you get.
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# ? Feb 3, 2022 20:04 |
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I can't wait until I can reassign people into not gunblasters but also then the shrikes won't have shrike team assault so there's no perfect solution.Warmachine posted:I've been trying to get into Katoki's headspace since I first saw the thing. It's like he took Wing Zero, Zephyranthes, painted them in Titans colors, then remembered this was for SRW game and added the visor and leap slasher. The visor goes away in the "midseason upgrade" but the weapons pack looks kinda dumb too. Again like someone bogey taped this setup on the back of something it wasn't designed for. Vizuyos posted:It's just a kitbash of various existing Huckebein designs. The 30/th is actually almost entirely the katoki design of the original PTX/RTX-008 Huckebein. The 30 has Ashe-like plating and warning tape, albeit less-meaningfully applied (It's just covering random armor bits; on the Ashe it's mostly covering the areas where the Sliders connect which look pretty weird without the sliders), and while it lacks the original Huckebein's wings it adds a new pair of binders that actually store the leap slashers which pretty much came out of hammerspace before. the 30th removes the extra armor, re-adds the original Huckebein's wings outboard of the leap slasher binders, which is mostly fine, but then it adds mounting points for all the other weapons which is a little awkward. The black hole cannon between the leap slasher binders is just a little awkward because of how drat big it is, but it evokes the Exexbein's strike shield which is something. Then it puts the twin graviton rifles with added wingy bits on the side on the outboard side of the wings, which honestly is a little top-heavy; I'd prefer them to be pointing down or just mounted overshoulder or on the side skirts, and it'd be cooler if they still combined like the twin buster rifle for the final stage of the attack instead of just being held out awkwardly. Also I kinda liked the face covering part that got removed. TL;DR It's the classic Huckebein modded with references mostly to the Ashe and Exexbein, could be better but as someone whose favorite huckie is the 008 design I think they did a decent job with it.
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# ? Feb 3, 2022 20:11 |
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RBA Starblade posted:Lol I both misunderstood what the repair skill does (tossed it on the battleship) and underestimated how weak the gunblasters are. They ate poo poo and I didn't see a repair option from the big boy. Yeah the early victory units are uh Not Good. I guess it beats earlier games where using the dash's strongest attack sacrificed the legs and Uso had to spend the rest of the fight as a weird torso actually that kind of ruled
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# ? Feb 3, 2022 22:47 |
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Yinlock posted:Yeah the early victory units are uh Not Good. You have that same attack in Gundam Maxiboost, if you do it again you yeet the arms off too and turn into the little core fighter
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# ? Feb 3, 2022 22:51 |
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Unrelated to anything, does anyone else think this game is a little skimpy on spirit pools for the Brave Police? Like, I understand not giving Build Tiger three or four, but Fire J-Decker could have had two.
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# ? Feb 4, 2022 08:05 |
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they cut back on subpilots in the v onwards games. ig its a balancing thing but who really cares. like in t gekiryujin and choryujin only have one spirit pool.
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# ? Feb 4, 2022 08:34 |
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Endorph posted:they cut back on subpilots in the v onwards games. ig its a balancing thing but who really cares. like in t gekiryujin and choryujin only have one spirit pool. This has always been the case in SRW, and is actually consistent to the Brave series. Combiners in the Brave series aren't, like, two pilots in a combining robot, their personalities fuse into a new one, and while they also to some degree still have their own separate consciousnesses, it's the gestalt personality that does all the actual fighting and stuff (which is a necessary part of the combination, as the combined personality is representative of the combined robots' wills being synchronized).
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# ? Feb 4, 2022 08:59 |
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Oh I remembered the GGG combiners in W having separate spirit lists when combined but you're right, they are deployed as separate units but when they combine they get a new spirit list for the combined form with its own SP pool.
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# ? Feb 4, 2022 09:12 |
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Endorph posted:Oh I remembered the GGG combiners in W having separate spirit lists when combined but you're right, they are deployed as separate units but when they combine they get a new spirit list for the combined form with its own SP pool. What's great about W is that they properly represent the opposite effect, as well, with both forms of Mic Sounders having their own unique spirit command list to represent their different personalities.
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# ? Feb 4, 2022 09:41 |
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Modern W remake please. Or a fan translation that’s be rad too
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# ? Feb 4, 2022 15:02 |
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Boy, even on max difficulty these aren't hard games once you get some levels in huh
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# ? Feb 4, 2022 20:06 |
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The majority of challenge lies in SRW games comes with the optional SR points and the games that don't have them are usually considered to be very easy. Not so much 30's problem because you can easily one turn every stage by daring to engage with any of the upgrade mechanics because of how grossly overpowered you can become.
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# ? Feb 4, 2022 20:12 |
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EthanSteele posted:The majority of challenge lies in SRW games comes with the optional SR points and the games that don't have them are usually considered to be very easy. Not so much 30's problem because you can easily one turn every stage by daring to engage with any of the upgrade mechanics because of how grossly overpowered you can become. The moment you get enough confirms to hit + with the battleship's map attack (70-90% to hit everything already huh) + "get your turn back on a kill" = lol, lmao. The game's action economy has gone into hyperinflation Struggling to keep the gunblasters and Hexa alive and figure out the precise actions I need to also kill something this turn, retreat enough no one else will die, and how to place the battleship just so to accomplish this was fun but carpet bombing the galaxy is fun also
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# ? Feb 4, 2022 20:17 |
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EclecticTastes posted:This has always been the case in SRW, and is actually consistent to the Brave series. Combiners in the Brave series aren't, like, two pilots in a combining robot, their personalities fuse into a new one, and while they also to some degree still have their own separate consciousnesses, it's the gestalt personality that does all the actual fighting and stuff (which is a necessary part of the combination, as the combined personality is representative of the combined robots' wills being synchronized). Fair enough, I guess I'm just salty at not getting Focus back since it's my favorite spirit. Kitfox88 posted:Modern W remake please. Or a fan translation that’s be rad too Yes please.
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# ? Feb 4, 2022 22:37 |
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The Golux posted:Fair enough, I guess I'm just salty at not getting Focus back since it's my favorite spirit. Oh, yeah, I'm right with you, there, I was somewhat annoyed that Fire J-Decker's spirit list wasn't just identical to J-Decker's; Focus on a Brave is pretty incredible.
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# ? Feb 5, 2022 02:41 |
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I just Full Upgrade Bonus'd the Methuss so it'd get a resupply device. If it's gonna be useless in combat it should at least be good at support... But that was kind of a lot of money >>_>>
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# ? Feb 5, 2022 08:40 |
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EclecticTastes posted:This has always been the case in SRW, and is actually consistent to the Brave series. Combiners in the Brave series aren't, like, two pilots in a combining robot, their personalities fuse into a new one, and while they also to some degree still have their own separate consciousnesses, it's the gestalt personality that does all the actual fighting and stuff (which is a necessary part of the combination, as the combined personality is representative of the combined robots' wills being synchronized). This is also cutely reflected in the fact that Build Tiger has an almost-full spirit list right on join, when most units only have 2 or 3.
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# ? Feb 5, 2022 09:39 |
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The Golux posted:I just Full Upgrade Bonus'd the Methuss so it'd get a resupply device. If it's gonna be useless in combat it should at least be good at support... But that was kind of a lot of money >>_>> Methuss is at least a pretty good candidate for Extra Arms (although Giant Sang Yung is a much funnier option if you obtain that secret).
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# ? Feb 5, 2022 10:45 |
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I hate the Rabbits so much
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# ? Feb 5, 2022 20:52 |
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I'm trying to decide if the White Ark is useful or if it's better to just put marbet back into the V Gundam/Hexa or Amuro's old Gundam or something. I currently put the boys into the empty victory gundams because I don't know who in the world could ever need four Gunblasters. Also, does the second V2 also inherit upgrades or just the first one?
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# ? Feb 7, 2022 00:14 |
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The Golux posted:Also, does the second V2 also inherit upgrades or just the first one? I don't think it does.
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# ? Feb 7, 2022 00:59 |
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The Golux posted:I'm trying to decide if the White Ark is useful or if it's better to just put marbet back into the V Gundam/Hexa or Amuro's old Gundam or something. I currently put the boys into the empty victory gundams because I don't know who in the world could ever need four Gunblasters. The White Ark looks like it's a good supply-and-support boat, but I don't think I've used the Supply command or the "use a consumable part on someone else" skill even once in 30, so I always leave it sitting empty in the back of the hangar next to the Gunblasters. Marbet has a very support-oriented skillset, so it's probably more optimal to put her in the White Ark, but as a combat pilot she's not noticeably worse than the rest of Victory's numerous mediocre pilots flying the worst mechs in your lineup.
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# ? Feb 7, 2022 05:11 |
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none of the victory mooks are any good but that's the point. srw games usually include the option of raising up a lovely pilot in a lovely mech to invincible murder god.
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# ? Feb 7, 2022 06:14 |
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A dedicated mediocre support unit just seems a bit wasteful when I'm at the point where I have some repair/resupply parts and two Nu Gundams that aren't being used for anything else
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# ? Feb 7, 2022 06:42 |
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I trained up the Shrike Team and Marbet because I wanted to at least try to use them, but ultimately only Junko and Marbet wound up on my final team lmao, and they were both mostly carried by overpowered machines.
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# ? Feb 7, 2022 07:06 |
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I use supply stuff sometimes when I'm going particularly ham with high-EN or low-ammo finishers, but point taken. I just usually deploy groups by series of origin and/or plot appropriateness, so I was considering because I will probably deploy Marbet with Usso still. Kinda wish Junko and Cony could bring Strike Team Assault with them if you put them in something decent. Unrelatedly I've been getting "Setup" errors with combination attacks sometimes even when the units involved are adjacent, what does that mean?
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# ? Feb 7, 2022 07:51 |
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Repair and Resupply units are less about actually Repairing or Resupplying (though that can still be useful in the right situation) once you hit midgame and more an easy, low resource way to level support pilots. Especially in 30 where you can't control who gets the free levels/kills in the little side mission nodes like you could with Sub-Orders in earlier games with that feature.
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# ? Feb 7, 2022 08:16 |
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The Golux posted:Unrelatedly I've been getting "Setup" errors with combination attacks sometimes even when the units involved are adjacent, what does that mean? Probably means one of the units doesn't meet the energy or morale requirement.
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# ? Feb 7, 2022 08:21 |
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WrightOfWay posted:Repair and Resupply units are less about actually Repairing or Resupplying (though that can still be useful in the right situation) once you hit midgame and more an easy, low resource way to level support pilots. Especially in 30 where you can't control who gets the free levels/kills in the little side mission nodes like you could with Sub-Orders in earlier games with that feature. It's also good for this yeah. Thuryl posted:Probably means one of the units doesn't meet the energy or morale requirement. Oh, I didn't realize the second partners needed to meet the morale requirement if they're deployed, since they can otherwise just pop out of the ship to do it. I guess the damage being higher makes it make sense though. (I was going for one of the relic of steels and was planning on using double burning fire for it, but luckily koji's full assault was good enough)
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# ? Feb 7, 2022 20:11 |
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Is there a reason not to give as many people hit and run as possible? The action economy is already pretty broken I guess
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# ? Feb 8, 2022 02:16 |
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RBA Starblade posted:Is there a reason not to give as many people hit and run as possible? The action economy is already pretty broken I guess If you don't have the IBO DLC, yeah. If you do, once you get Orga, you can give Charge to your entire team as his Supporter skill. With him also giving everyone Accel for a turn for free, battles don't really last longer than 2 turns (and once you get more SSP, you can pop his skill several times).
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# ? Feb 8, 2022 02:20 |
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Brunom1 posted:If you don't have the IBO DLC, yeah. If you do, once you get Orga, you can give Charge to your entire team as his Supporter skill. With him also giving everyone Accel for a turn for free, battles don't really last longer than 2 turns (and once you get more SSP, you can pop his skill several times). Lmao I have it but haven't gotten the mission yet, disgusting Also are the game's damage and hit/evade calculations laid out anywhere? I have a pretty good idea what things are going to do and when but I'm not sure what determines things like the range of damage
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# ? Feb 8, 2022 03:26 |
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yeah even just the passive "Accel for everyone first turn" makes orga incredibly useful, especially since supporter passives still work on missions where you can't use supporter actives.
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# ? Feb 8, 2022 04:38 |
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RBA Starblade posted:Lmao I have it but haven't gotten the mission yet, disgusting As a matter of fact, yes! The damage formulas haven't really changed much since SRW Alpha or so as far as I know, and definitely not since as far back as SRW J - I wrote myself a damage calculator for J in Excel and it still works for checking damage numbers in 30 without changes. For attack damage calculations:
Reiska fucked around with this message at 19:54 on Feb 8, 2022 |
# ? Feb 8, 2022 19:52 |
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I assume things that say they modify final accuracy apply in the same step as Focus?
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# ? Feb 8, 2022 20:00 |
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Finally watched Gridman after the game got me into it. It's good. I had assumed SRW30 sped up the plot at some points but no, the show basically did it at the same speed and I find that funny
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# ? Feb 8, 2022 20:30 |
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# ? May 17, 2024 01:42 |
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Kitfox88 posted:Finally watched Gridman after the game got me into it. It's good. I had assumed SRW30 sped up the plot at some points but no, the show basically did it at the same speed and I find that funny I did K&M and I was actually surprised how brief the 13-episode show was. I still give it a thumbs up for being reasonably self contained and accomplishing what it set out to do. There's a bit of a 'wait what about those elves?' left after the end, but I presume the show didn't do anything about that because Ernie doesn't care. Kerhilt gets a better showing in SRW30, just as an FYI, than she does in the show. Up to and including surviving.
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# ? Feb 8, 2022 22:05 |