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Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



Ghost Leviathan posted:

That IS a funny one since it seems like Discord's devs might have learned how precarious their position is and how much goodwill is paramount.

It's just basic :capitalism: because it doesn't matter if you have a steady business model and happy users- you always have to have MORE, and so you are obligated to regularly try cockamamie schemes to extract more money at the expense of literally everything else, then wonder why they blow up in your face because everyone sees exactly what you're trying to do and doesn't want what you have to offer.

Also why corporate buyouts are usually death sentences, because the new owner demands it make more money and engage in the above, puts it through nonsensical and arbitrary changes because of corporate reasons, or just gets bored of it and shuts the whole thing down because they aren't interested anymore.

Excuse me, this is called streamlining and/or cost savings from efficiency gains by combining businesses.

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Randalor
Sep 4, 2011



Ursine Catastrophe posted:

If discord went down I suspect most if not all speedrunning communities would experience a tower of babel style event in terms of knowledge loss, having nothing but old record vods and "maybe the old WR runner still has their strats open in notepad++" to fall back on

I'm not so sure it would be THAT catastrophic a loss, after all, you have websites like tasvideos.org that document a LOT of information on the games. It would definitely hurt the community, but it wouldn't be a complete loss of knowledge.

Studio
Jan 15, 2008



Usually the most important resources for speedrun discords live in videos.

Also, if Discord suddenly disappeared, speedrunners being affected would probably be a really minor effect.

Studio
Jan 15, 2008



Usually the most important resources for speedrun discords live in YouTube and Twitch videos, linked on the discord.

Also, if Discord suddenly disappeared, speedrunners being affected would probably be a really minor effect.

Southpaugh
May 26, 2007

Smokey Bacon


I imagine discord is safe from a buyout from the corporate overlords cos theres poo poo loads of illegal material on discord that they don't want to become responsible for.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Ghost Leviathan posted:

That IS a funny one since it seems like Discord's devs might have learned how precarious their position is and how much goodwill is paramouIt'

Honestly in Discords case it feels like the CEO and maybe 1-2 higher ups are into crypto but the rest of the dev team aren't fans.

They publicly backtracked from doing it but a couple higher ups still talk about it on twitter as if it's a thing.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Ghost Leviathan posted:

That IS a funny one since it seems like Discord's devs might have learned how precarious their position is and how much goodwill is paramount.


https://twitter.com/fluffs_ro_dah/status/1488467320943087619?s=21

ErrEff
Feb 13, 2012

Someone in that tweet thread pointed out that Block's CFO (Amrita Ahuja) just recently joined Discord's board. Block runs two crypto projects, TBD and Spiral. They also own Square and Cash App (and are currently buying Afterpay), so they're not totally centered on crypto stuff, but it's still something to think about.

She was also CFO of Blizzard Entertainment until a few years ago.

I could actually see Block buying Discord down the road. They're being very aggressive on acquiring stuff, have huge amounts of capital and clearly want to diversify their holdings beyond cash services - they bought Jay-Z's music streaming service Tidal last year.

Rarity
Oct 21, 2010

~*4 LIFE*~
Ubisoft attempts to win employees over to NFTs by gifting them NFTs

Kotaku posted:

Ubisoft’s ongoing NFT odyssey continues to bewilder and demoralize not just longtime fans but also its own developers. The company recently held another workshop aimed specifically at addressing the concerns of skeptical employees, yet also started giving out special NFTs to some members of the Ghost Recon team to “celebrate” the series’ 20th anniversary. One developer likened it to the staff saying “We hate this crypto stuff,” and Ubisoft responding with, “OK, come get some.”

Last week, VP of Ubisoft’s Strategic Innovations Lab, Nicolas Pouard, claimed in an interview that players’ overwhelmingly negative reaction to the company’s NFT rollout was because “they don’t get it.” His remark was roundly derided on social media, but also by some within the company, according to posts from Ubisoft’s internal communications platform viewed by Kotaku. In addition to disagreeing with Pouard’s position, they expressed frustration over the company’s continued botched messaging around the controversial tech.

“They don’t get it” was also the tone of a recent internal Q&A with the Quartz team aimed at addressing skeptical employees, sources familiar with the event told Kotaku. (Quartz is the name of Ubisoft’s recently introduced proprietary crypto platform.) Instead, it bolstered some developers’ concerns about security vulnerabilities in the Quartz technology and its lack of interesting design possibilities. Pouard and other blockchain proponents have pitched scenarios in which cosmetic items can follow players between games. That’s not something current Quartz NFTs are set up to do, however, and according to sources, Pouard admitted internally that the “interoperability” question remains unanswered. In the meantime, the core use-case for Quartz NFTs remains in-game hats.

“It’s three to four years of work for a loving Auction House,” one current developer told Kotaku.

Ubisoft did not immediately respond to a request for comment.

Players aren’t the only ones being treated to these new in-game hats, however. Ubisoft prepared special Quartz NFTs specifically for developers on the Ghost Recon Breakpoint team where the technology was first implemented.

“With the opening of the Ubisoft Quartz platform in December, we thought of creating an exclusive Digit for you, the ‘Ghost Recon 20th anniversary cap!’” the announcement read, according to a copy of it viewed by Kotaku. “If you want to receive this exclusive Digit, we will inject it into your crypto-wallet on the 9th of March.” (“Digit” is Ubisoft jargon for NFT.)

The NFT hats are a strange way of saying thank you to a team that has struggled over the last two years to win back fans through patches and updates after Breakpoint’s disastrous 2019 launch. Bloated with open-world features and survival elements some players hated, Ubisoft’s Paris studio has had a long road to travel to rebuild player trust. Ubisoft’s NFT plans, according to an internal survey, torpedoed much of fans’ goodwill within the first week they were announced.

It’s unclear if the Ghost Recon anniversary caps will end up being any more popular than existing Quartz NFTs. But where rivals like FIFA maker EA have retreated from the crypto-backed collectibles, Ubisoft appears committed to their potential, even if its own developers still aren’t sure what it is.

tithin
Nov 14, 2003


[Grandmaster Tactician]



Just gonna channel my inner Cassandra here

- They're gonna lose a shitload of money on NFTs
- The exec who is clearly all in on NFTs is gonna sulk and double down on how people "just don't get"
- The devs who were forced to implement this poo poo are going to be canned for not meeting the company's bullshit expectations
- The exec who's championing it will get a promotion and a raise for their "forward thinking vision that unfortunately didn't come to fruition"
- Assassins Creed 2023 will have a few bits in the "real life / modern day" segment where you're hackign the emails of Abstergo employees and they'll say poo poo like "the real difference between the assassins and the templars is a single point of difference, assassins believe nfts are great, and the templars don't"

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



I'm gonna add to your list

- The consultant who backed the exec's idea to give it legitimacy is lighting cigars with $100 bills

Dick Burglar
Mar 6, 2006
-Somebody will find a security flaw and steal all the apes ...hats?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
How was your first day at your new job? Hope it wasn't being forced to get blackout drunk like a woman's first day working at Blizzard.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
https://www.eurogamer.net/articles/2022-02-10-inside-team17-following-the-worms-nft-firestorm

Sexual harassment, poo poo pay, "car park talk" firings, ugh.

Left 4 Bread
Oct 4, 2021

i sleep

From what I can tell, it looks like NFTs inadvertently did a good thing- being the last straw in blowing the lid open on this corporate fuckery.

Unfortunately for the NFTs, this doesn't change them from being a wasteful scam that should be stamped out of existence.

Rarity
Oct 21, 2010

~*4 LIFE*~
Ubisoft employees are still mad about NFTs

Kotaku posted:

Ubisoft employees continue to push back on the company’s plans to utilize blockchain technology for, among other things, the distribution of NFTs (non-fungible tokens), according to a new Bloomberg report.

An announcement outlining Ubisoft’s blockchain strategy on its internal messageboard was reportedly inundated by hundreds of negative comments, with one pointed reaction saying it was a “deeply embarrassing day” to work for the French video game conglomerate.

This latest round of criticism follows a Kotaku report from December 2021 detailing similar responses to the reveal of Ubisoft Quartz, a largely maligned NFT platform that allows players to purchase exclusive, in-game items with the backing of the blockchain. Quartz supported only Tom Clancy’s Ghost Recon Breakpoint at launch and has yet to expand to other games in Ubisoft’s portfolio, probably because no one gives a gently caress about it.

But enough back story. I know you’re all here to witness Ubisoft workers dunking on their bosses, and boy, are there some doozies in Bloomberg’s report.

“Are we competing with EA for the ‘Most hated Game Studio by the public’ title?” wrote one Ubisoft employee. “Because this is how you do it.”

“I think the kids call this entire comment section ‘being ratioed,’” wrote another before pointing to Ubisoft’s ongoing issues with company culture. “Seriously, our confidence in management was already shaken by the handling of harassment cases, and now this?”

“You know what else makes a lot of money?” a third chimed in, reportedly unafraid of using their real name to criticize Ubisoft’s decision-making. “Making fun spectacular groundbreaking blockbusters. Why don’t we focus on that instead?”


Update 02/11/2022, 3:56 p.m. ET: Ubisoft leadership is understandably displeased with these comments being shared with the public.

“Ubisoft’s Strategic Innovation Lab has received a lot of feedback, and we take the encouragement as well as the concerns to heart,” an Ubisoft rep told Kotaku. “How players can benefit is and always will be at the core of our thinking. At Ubisoft, we value these internal exchanges and think they help make our games and our company stronger. However, sharing confidential information, including from internal forums, is a violation of our employment agreement, and, more importantly, a violation of the trust that team members place in each other to be able to freely express themselves and have candid, productive discussions. In light of that, we won’t comment further.”

It’s not clear what effect, if any, this internal pushback will have on Ubisoft’s flirtation with blockchain technology. Just two days ago, the developers of The Sandbox—basically a digital landlord simulator—announced a partnership with Ubisoft to introduce the Rabbids to the “metaverse.” Yes, the same Rabbids that went on an adventure with Super freaking Mario just a few years ago. Oh, how the mighty have fallen.

Mix.
Jan 24, 2021

Huh? What?


https://twitter.com/schwartzbCNBC/status/1494380379603709958?t=JXez3MIa_fn6ABBB4rbqqQ&s=19

Just when you thought the hole didnt go any deeper

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

like having a house full of maga paraphernalia with a rug to shamefully cover the entrance to your secret basement that's full of the exact same maga paraphernalia

moonmazed
Dec 27, 2021

by VideoGames
yeah this may be the least surprising thing about the whole mess

pentyne
Nov 7, 2012

moonmazed posted:

yeah this may be the least surprising thing about the whole mess

Don't most of the SV techbros basically hedge their bets and donate to both?

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



pentyne posted:

Don't most of the SV techbros basically hedge their bets and donate to both?

Most of the companies do. Most of the individuals do not - Peter Thiel is one of the weird outliers that's openly right wing. That said, when you move away from the actual techbros and into the VC types who fund a lot of the startups, you see a lot more of that.

Grondoth
Feb 18, 2011

pentyne posted:

Don't most of the SV techbros basically hedge their bets and donate to both?

Kotick isn't a techbro. He's an old-school rear end in a top hat in Epstein's flight logs.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Yeah, Kotick is just a businessman who follows the money. He doesn't give a poo poo about tech or videogames or what have you, just that they make him gobs of liquid cash.

Rebel Blob
Mar 1, 2008

Extinction for our time

Is this thread for bad news only? Blackbird Interactive, developers of Homeworld: Deserts of Kharak, the early access Hardspace: Shipbreaker, and the upcoming Homeworld 3 are moving their entire studio to a 4-day workweek after a successful trial run last year. They released an official announcement and the Washington Post covered it. I'll repost the entire article, it's paywalled.

The Washington Post posted:

A video game studio moved to a four-day workweek. It ‘saved us,’ employees say.

On Sept. 16 of last year, management at Blackbird Interactive, the 300-person studio behind “Hardspace: Shipbreaker” and the upcoming strategy game “Homeworld 3,” sent out a survey. The goal was simple but unheard of in the systematically overworked video game industry: to gauge interest in a four-day workweek.

The timing was, to say the least, auspicious. One anonymous respondent described the “Shipbreaker” team as stressed and burned out, explaining that supporting the game’s early access release had taken “a heavy and unexpected toll.”

Today, Blackbird announced it will permanently adopt a Monday-Thursday workweek across all six of its projects. But the journey to get there was not without bumps in the road. Some at the studio worried that in an industry inundated with periods of brutal crunch, removing hours from the week would just necessitate more of it. Others looked at the late stage of development projects like “Shipbreaker” were in and feared the timing of such a change couldn’t have been worse. A three-month long test of the four-day workweek quickly disabused them of these notions. But concerns remain as to whether a four-day workweek can keep overwork at bay — or even be maintained — in an industry where the majority of the workforce is not unionized and is susceptible to sudden shifts brought on by buyouts, layoffs and executive whims.

The “Shipbreaker” team was one of the two teams participating in the four-day workweek test, which ran from Sept. 20, 2021 to Dec. 10, 2021. While the other team, working on a roguelike deck-building game code named “Owl,” was in the early preproduction stages of development, the “Shipbreaker” team was truly in the thick of it — and had been for quite some time. The game, in which players crawl through the guts of derelict spaceships and slice them up for salvage, launched into early access on Steam in 2020. Since then, Shipbreaker’s team had been working to get it across the finish line, maintain its sizable, content-hungry community and live up to the terms of a deal with French publisher Focus Entertainment. According to the survey, the results of which were shared with The Post, some developers were working over 40 hours each week.

Blackbird, an independent studio trying to stay aloft in a time of rapid industry consolidation and a growing talent shortage, realized a four-day workweek could kill multiple birds with one stone.

“When people get stressed out and burned out, you can’t really treat it. They need to take a big chunk of time off, and even then, they come back frazzled. We’re looking at how we can prevent this in an ongoing way,” said Blackbird CEO Rob Cunningham. There was also the question of retention: “An independent studio like Blackbird doesn’t benefit from the infinite resources of these mega corporations,” he said. “We have to do what we can to communicate to the talent what’s the upside of coming here.”

Blackbird’s workweek reshuffle comes during a time when workers across all sectors are reevaluating their relationship with their jobs. The covid-born “Great Resignation” has seen millions of Americans quit their jobs, while workers at global companies like Starbucks and Amazon have moved to unionize and improve their workplaces.

The idea of the four-day workweek is not new. Louis Hyman, a historian of work and business at Cornell University’s School of Industrial and Labor Relations, explained that the current five-day workweek composed of eight-hour days was born of factory worker strikes in the 19th and 20th centuries, as well as nationwide union strength in the years following World War I. After workers pressured the likes of Henry Ford and, eventually, the United States government to adopt the five-day workweek, there were widespread calls for a four-day workweek. Recently, the concept has resurfaced. Companies as large as Panasonic have implemented versions of it, as have video game studios like “Guardians of the Galaxy” developer Eidos-Montréal and indie studios Vodeo Games and KO_OP. During 2020, “Fortnite” developer Epic instituted a policy of giving employees alternating Fridays off, but shelved that change late last year despite employee uproar, according to a report by Bloomberg.

“In a lot of ways, the belief that the normal job is 9-to-5, Monday through Friday, has been steadily falling apart since the 1970s,” Hyman said, citing the draining nature of modern knowledge jobs, the fragmentation of service work via the gig economy and the need for many to work multiple jobs. “There’s been a big reset with covid in thinking about, ‘What is work? Why do I have to go to the office? And if I don’t have to go to the office, do I have to work five days a week?’ ”

Still, Blackbird employees had concerns going into the four-day workweek test. How would a team already struggling at 40-plus hours per week manage to hit their milestones with eight fewer hours? What would they have to streamline? And would some team members feel only minor ripples from the change, while others dealt with full-blown aftershocks?

“I think immediately my mind went to, ‘We can’t do that,’ ” said Elliot Hudson, game director on “Shipbreaker.” “When it was first proposed to me, I just flat out said, ‘No, it’s not going to work for this team.’ ”

It wasn’t a seamless transition. For some, like “Shipbreaker” Lead Producer Jessica Klyne, the growing pains extended even as far as the six-week mark. She and the team determined that they needed to trim fat from their day-to-day schedules, but acclimating took time and discipline.

“We stopped doing one-hour meetings and even shortened some to ten-minute check-ins,” said Klyne. “We questioned the attendance of everyone in meetings and encouraged all attendees at all levels to question their own attendance. We were ruthless when it came to protecting our team’s time. We had to be.”

Game-specific challenges had to be optimized too. “Normally we’d [be like], ‘Let’s just build a ship and then figure out what’s wrong with it,’ ” Hudson said. “This time, we tried to cast our minds ahead to, ‘What do we think the pain points are going to be that we’ve run into in the past? How do we design the ship to just completely avoid those things?’ ”

Other stumbling blocks included holiday weeks in which workers already would have had a day off.

“It’s an ongoing conversation,” said Blackbird Director of Operations Katie Findlay. “But generally speaking, we’re just communicating that if it’s a holiday Monday, you get a three-day workweek; good for you.”

As the test progressed, it did not take long for workers to find that their workdays and — more importantly — their overall mental health had improved.

“Personally, it makes me feel like I can stay in the industry longer than I thought I could,” said the studio’s creative director, Trey Smith. “There’s a soul tax that comes with shipping every game.”

There were also less obvious, unanticipated benefits. “When you have a day off that you can use to go see a doctor and you don’t have to tell your co-workers, it adds a level of privacy I thought was really nice,” said Leelee Scaldaferri, a 3D artist on “Shipbreaker,” who also noted that running errands during the pandemic on days when stores weren’t crowded alleviated stress.

Eventually, because workers were better rested and happier, they worked more efficiently.

“Not having Friday there anymore made the four days more precious,” said Scaldaferri. “Essentially, in so many words, I didn’t f--- around as much.”

By the time the test wound down, numerous members of the “Shipbreaker” team concurred: The four-day workweek was more than just a success.

“Our team was under huge pressure and on the verge of burnout due to the nature of working from home during a critical period of production, with the added stress of covid on top of that,” said Klyne. “When the trial was over, it was obvious the four-day workweek saved us. I don’t think we could have got to where we are today without it.”

Hudson went so far as to say the “Shipbreaker” team “completely avoided crunch” during the test phase despite his concerns that they’d have to crunch because of it. Findlay cautioned, however, that industry professionals should not think of the four-day workweek as a silver bullet, but rather one of many longer-term solutions to preserve employee health even when inevitable periods of more intense work — say, ahead of a deadline or milestone — do arrive.

“When it comes to those crunch times, we want you to be not already burned out,” Findlay said.

In the end, 100 percent of 51 developers surveyed after the test said they wanted to permanently switch to the four-day workweek, compared to 82 percent who believed a four-day workweek was better than a five-day workweek before the test. Additionally, 91 percent said it improved their work-life balance, 89 percent said the same of wellness, 90 percent believed it will improve retention and 79 percent said it bolstered their ability to complete work.

But the four-day workweek as envisioned by Blackbird isn’t without its structural question marks. As with Saturdays and Sundays, workers are free to use Fridays as they please, whether that means chilling out, doing chores or wrapping up work that previously slipped through the cracks. It falls on leadership to avoid pressuring workers, explicitly or implicitly, into regularly doing the latter.

“One of the key pieces to all of this is that our leadership, whether it’s studio or per team, has to set the example,” said Findlay. “So if your manager or producer is coming in and obviously working on Friday — answering emails and all of that — then me if I’m, like, a junior programmer, I’m going to feel the need to do that as well. … So we’re really doubling down on messaging to our leads to make sure they’re modeling behavior they want to see.”

Data suggests that the test was not entirely successful on this front. Of employees surveyed, 29 percent said they worked 32 hours per week during the final four weeks of the test, while 47 percent said they worked 32-36 hours, 12 percent said they worked 36-40 hours and another 12 percent said they worked more than 40. Speaking with The Post, some leads confessed they’d been working a few hours on Fridays during the test phase — though largely to ensure successive weeks were organized well enough that their subordinates wouldn’t have to sweat coming in on their new Saturday, which was Friday.

“It tends to be mostly the leaders and the directors who are spending that extra time to get ahead on tasks and give enough details to tasks that the people below them don’t need to work that extra time,” said Hudson. “Normally it’d be like, ‘Here, I’ll give you a task and then we can have a conversation about it.’ Now my job is to make sure there’s enough details in that task that we don’t have to have that conversation.”

Blackbird Chief Creative Officer Rory McGuire said company policy states that if anybody decides to come in on Fridays, they must be compensated with another day.

“If anyone is working [on] a Friday more than a few times a year,” said McGuire, “that’s very strong evidence we need to look at our organization to figure out where the process is failing.”

Emma Kinema, a campaign lead at CODE-CWA, the labor union aiding workers at companies like Activision Blizzard, pointed out that even the most ideal version of Blackbird’s four-day workweek arrangement still leaves final say and veto power in the hands of management. She went on to note that Vodeo, the first North American video game studio to successfully unionize in partnership with CODE-CWA, had a four-day workweek before unionizing. Workers at Vodeo unionized in part to protect those sorts of benefits.

“Maybe today the bosses are friendly and have a policy you like, but what if circumstances change or there’s new management, or the company gets bought out or does a reorg?” Kinema said. “When the going gets tough — and eventually for all companies, for all industries, it does — it’s the workers’ interests, the workers’ work-life balances, that are going to be the first things out the window.”

Saleem Dabbous, studio director at a KO_OP, the worker-owned cooperative developing “Goodbye Volcano High” that also has a four-day workweek, advocated for unionization even at relatively generous companies like Blackbird.

“The only way protections for workers will be placed and maintained is through a redistribution of power toward workers to control their own destiny — especially as business priorities shift, management changes through acquisitions, or management staff turnover can all disrupt pro-worker policies,” Dabbous said.

Blackbird CEO Cunningham told The Post that there’s been “a lot of sniffing around and knocking on the doors” when it comes to other companies trying to buy Blackbird, but currently, the studio’s not selling.

As for unionization, McGuire said that the company “has never opposed unionization at the studio, nor would we,” and pointed to the fact that Shipbreaker’s narrative focuses on “a labor-led unionization effort at a space salvage company.”

For the time being, Blackbird is committed to the four-day workweek and is in the process of transitioning all its teams. Those who participated in the test hope other game studios will take their findings to heart and attempt tests of their own. Hudson, once the four-day workweek’s biggest skeptic, is now an evangelist.

“I know there’s probably going to be a lot of folks in this industry who are ambivalent or even scared to make a change like this,” he said. “Just have faith that your team will make it work in a way that works for them, because that’s exactly what happened to us. … Just give it a shot. If it doesn’t work, it doesn’t work. You can always go back.”

Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


https://twitter.com/_TechJess/status/1496136624358494208

FAUXTON
Jun 2, 2005

spero che tu stia bene


idk if unions really 'exploit' management though

TwoQuestions
Aug 26, 2011

Did a 70-year-old Boomer copy and paste this from his Facebook status?

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Those darn ACTIVISTS wanting to better their society. The worst scum possible I tell ya. :bahgawd:

This biggest amount of sarcasm just in case that wasn't clear.

Randallteal
May 7, 2006

The tears of time
I find the footloose and fancy-free bullet point perplexing. Financially secure with no obligations = union bait? I guess the idea is they aren't afraid of getting targeted / laid off by management?

sebmojo
Oct 23, 2010


Legit Cyberpunk









Randallteal posted:

I find the footloose and fancy-free bullet point perplexing. Financially secure with no obligations = union bait? I guess the idea is they aren't afraid of getting targeted / laid off by management?

Not terrified of losing their health insurance, is what it means

CuddleCryptid
Jan 11, 2013

Things could be going better


Whiners and complainers with their whines and complaints like "we don't like being sexually harassed" and "I would like to see my family"

Kith
Sep 17, 2009

You never learn anything
by doing it right.



https://www.youtube.com/watch?v=vSpEPr94axQ

Vegetable
Oct 22, 2010

Tag yourself, I’m a Malingerer, Something-For-Nothing Attitude.

16-bit Butt-Head
Dec 25, 2014
i'm footloose

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

Vegetable posted:

Tag yourself, I’m a Malingerer, Something-For-Nothing Attitude.

Ok then... Lazy, non-productive, inefficient, whiner, complainer, opposes management, over-qualified.

Oh, and union rep. :agesilaus:

Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"
I'm ReedSmith. ... oh wait I meant Rebel. Yeah Rebel.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Kick off your Sunday shoes

moonmazed
Dec 27, 2021

by VideoGames
holy poo poo i didn't know the homeworld people made shipbreaker :aaaaa:

Lazy Robot
Jan 18, 2001

yospos

I screenshotted this slide last night and dropped it in a Discord that Jess is also in, so it's funny to see it blow up like this.

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The Gadfly
Sep 23, 2012
Ultimate boomer slide

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