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It's why i really liked turtle/shield wall formations in 3K. You can get your units close without losing many people at all and range exists as either a pressure to get you moving or a killer for unshielded elite killer units. Granted 100% is a little insane in the case of turtle.
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# ? May 20, 2022 12:42 |
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# ? May 10, 2024 05:04 |
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I've gone back to Ham 2 for a Norsca campaign, since they're one of the few I never got around to. It's a lot of fun! I consolidated my initial province as Wulfrik and then immediately jumped on Bretonnia. I had like three extremely hairy battles in a row, and was saved mostly by Louen's refusal to recruit proper knights; managed to kill him off around turn 20. Despite their awful campaign mechanics (5 turns to global-recruit basic infantry), Norsca is amazing in battles, their infantry just hit so hard. Anyway literally everything else in Bretonnia has been overrun by Moussilon and Ikit, so I'm now trying to kill of Franz. He's already confederated with Gelt and Talabecland, but I'm in a good position to take Altdorf. I've been majorly neglecting actually razing towns for the gods, should be able to make up for it once Franz is out of the picture. Luckily, all the rest of Norsca has been confederated by one of my friends (who asks me for $2k every now and then but I don't mind too much). I forgot how nice the defeat->confederation mechanic is; if they betray me, I just need to beat their faction leader, and the war basically ends.
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# ? May 20, 2022 12:58 |
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Ravenfood posted:Also more powerful techs further limits usefulness of allies. Which is part of why I generally liked the techs and redline as-is. Again, while the game had some problems, I'm not sure the reddit hivemind identified them all correctly. You could just give the allied units whatever tech the ally has. Red-line skills on lords are more of a problem.
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# ? May 20, 2022 13:09 |
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Tiler Kiwi posted:the one idea id like to see is damage falloff so range isn't the end all be all for ranged units. indirect shots ought to be less damaging as well. it doesn't help that "AP" is so binary, as is the notion of something hitting something else or not. What is too many stacking bonuses? You got a tech that might give ten percent more and a red line skill that might give another 5-10 percent. That's maybe 4 additional volleys at best. Most units that have good long range arcing fire don't have good ap values, and firing indirectly greatly increases the hang time of the projectile making it easier to avoid or accidently hit friendly units. Another solution could be to vary the maximum arc of the projectile so weapons like repeater crossbows ending up halfway between arrows and bullets in arc.
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# ? May 20, 2022 13:33 |
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kanonvandekempen posted:You could just give the allied units whatever tech the ally has. Red-line skills on lords are more of a problem. Units you are using from allies should always be “weaker” than your own units in some way. You shouldn’t be able to use fully powered up units that aren’t naturally yours.
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# ? May 20, 2022 14:00 |
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Yeah the allied recruitment system feels fine as is. It's either for filling up obvious gaps in the roster like ranged units for daemon factions, or simply for flavor/fun.
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# ? May 20, 2022 14:15 |
Definitely looking forward to allied recruitment as Bretonnia just to really play up the feudal vibes.
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# ? May 20, 2022 14:52 |
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I am excited for dogs of war which is just allied recruitment bonus x 2
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# ? May 20, 2022 14:58 |
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All I’ve ever wanted is to bring elf monsters and dwarf artillery into my Empire army. Combined arms? Combined armies!
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# ? May 20, 2022 15:04 |
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Ravenfood posted:"Screening" ranged fire can't really exist as long as a ranged unit can do full damage at full range in an arc over any potential screens. a sort of it does, where you just run the infantry at the ranged guys so they either have to shoot it (good), waste time running from it (good), or get something else to intercept. it is the reason you don't mass all your ranged units together in mp, since then one unit can chase them all around the place. e: delete all techs and red skills and replace them with a better game mechanic, like making individual unit upgrades a universal mechanic Tiler Kiwi fucked around with this message at 15:17 on May 20, 2022 |
# ? May 20, 2022 15:15 |
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Panfilo posted:What is too many stacking bonuses? You got a tech that might give ten percent more and a red line skill that might give another 5-10 percent. That's maybe 4 additional volleys at best. Most units that have good long range arcing fire don't have good ap values, and firing indirectly greatly increases the hang time of the projectile making it easier to avoid or accidently hit friendly units. Darkshards, all flavors of Shade, Starfire Glade Guard, Waywatchers, and Sisters of Avelorn are all primarily AP. Jezzails have arcing fire(for some reason) and are primarily AP(as do Crane Gunners, because they're pretty much Jeezails). You also have weird units like Ushabti Greatbows. But huge AP values aren't the only real issue with regards to ranged AP. The ability for arcing fire units to mass focus fire on units means even a couple points of AP on arc fire ranged units adds up enormously. Yeah, high elf archers only have 3 points of AP to go with their 16 points of normal damage baseline, but you can drill a unit with 4 units of archers and that adds up enormously. It's a lot different than, say, some high elf spearmen having a few points of AP - they have to beat melee defense, which is the strongest defensive stat in the game, and the entire unit can't get into combat simultaneously and you can't focus fire a unit with 4 regiments of spearmen and have all the spearmen attacking. This aspect really comes out when you're playing Grom and can mass goblin archers that have like 160 dudes in a unit and can get an upgrade that gives them a couple of points of AP.
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# ? May 20, 2022 15:17 |
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Panfilo posted:What is too many stacking bonuses? You got a tech that might give ten percent more and a red line skill that might give another 5-10 percent. That's maybe 4 additional volleys at best. Most units that have good long range arcing fire don't have good ap values, and firing indirectly greatly increases the hang time of the projectile making it easier to avoid or accidently hit friendly units. imo it is too many when it + damage and rates of fire buffs means you can have a stationary, fully ranged army completely trash a full melee army without ever running out of ammo. four additional vollys can end up titling it to that point, yes. i think there are too many zero cost buffs in campaign, in general - but there are very few that improve damage mitigation from ranged fire, compared to the amount that improves it. Tiler Kiwi fucked around with this message at 15:26 on May 20, 2022 |
# ? May 20, 2022 15:24 |
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Ethiser posted:Units you are using from allies should always be “weaker” than your own units in some way. You shouldn’t be able to use fully powered up units that aren’t naturally yours. Agreed although this would be a solid niche for a new LL: red buffs effecting ally units and extra ally unit slots and so on
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# ? May 20, 2022 15:55 |
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The Chad Jihad posted:Agreed although this would be a solid niche for a new LL: red buffs effecting ally units and extra ally unit slots and so on That's a good idea. I think caravan masters should get it for sure, that makes a lot of sense for their role, not sure about who makes sense from other races unless they come up with new ones.
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# ? May 20, 2022 16:18 |
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The Chad Jihad posted:Agreed although this would be a solid niche for a new LL: red buffs effecting ally units and extra ally unit slots and so on This is my dogs of war buff thanks
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# ? May 20, 2022 16:38 |
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jokes posted:All I’ve ever wanted is to bring elf monsters and dwarf artillery into my Empire army. I want dwarf infantry in my Empire gun lines.
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# ? May 20, 2022 16:40 |
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Ultimate team up: anything with Minotaurs
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# ? May 20, 2022 16:48 |
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Personally, I have always thought Drycha and Settra would make the ultimate couple and I'm thinking treekin with Ushabti frontline would be fun, lore of life and constructs in general is obscene
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# ? May 20, 2022 16:53 |
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If every LL at the beginning of the game just got to pick a best friend that would be great
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# ? May 20, 2022 16:57 |
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Dwarfs and Empire, so I don't have to interact with my army after deployment
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# ? May 20, 2022 17:05 |
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jokes posted:If every LL at the beginning of the game just got to pick a best friend that would be great want to see Taurox Throgg buddy comedy
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# ? May 20, 2022 17:52 |
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No joke I’d love to just pick a best friend LL at the beginning. Do a vampire playthrough where empire is friends not food, and we join teams to gobble up the elector counts together
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# ? May 20, 2022 17:56 |
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jokes posted:No joke I’d love to just pick a best friend LL at the beginning. Do a vampire playthrough where empire is friends not food, and we join teams to gobble up the elector counts together Can you boot up a co-op multiplayer campaign with one of the players missing? If so, does AI take over the second faction you're in a forced military alliance with?
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# ? May 20, 2022 17:59 |
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With allied units that’d be an interesting idea. Come on IE, gently caress
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# ? May 20, 2022 18:01 |
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Crazy Joe Wilson posted:I want dwarf infantry in my Empire gun lines.
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# ? May 20, 2022 18:07 |
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Twigand Berries posted:want to see Taurox Throgg buddy comedy Taurox and Skarbrand RAEG the world to death. Together.
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# ? May 20, 2022 19:33 |
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Gonkish posted:Taurox and Skarbrand RAEG the world to death. Together. It’d be like Legolas and Gimli with some poor plaguebearer trying to keep count GIGADEATH look my handgunners shoot over dwarf he..GIGADEATH GIGADEATH
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# ? May 20, 2022 20:20 |
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i can’t believe these fuckers with the blood where’s my blooooooooood
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# ? May 20, 2022 20:22 |
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https://www.youtube.com/watch?v=UrgWZaUfKjI gently caress these modders are getting really good those models are awesome esp the dragon.
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# ? May 20, 2022 20:23 |
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I played a bunch of campaign at launch, but I mainly play these games in mp in coop with a buddy. Do we have any idea how the different chaos factions play with others if you are allied with another? Was pretty annoying in previous where we were restricted on factions which we could realistically choose due to where their corruption hosed my allies
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# ? May 20, 2022 21:08 |
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You can go with Demon Prince + 1 Chaos faction. Can even devote to that faction for maximum roleplay. Had no chaos overlap doing this with a friend. Or just separate your gains and don't aggressively spread corruption to adjacent provinces. Take one province for Faction 1, then one for Faction 2, trading cities is really great for this in the new WH3 diplomacy.
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# ? May 20, 2022 21:12 |
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One of the things I want to see once IE drops is an 8 player coop Chaos campaign. The 4 monogods, Daniel, WoC, Norsca, and Beastmen working together to poo poo on the world? Seems like it would end really quickly.
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# ? May 20, 2022 21:46 |
Arghy posted:https://www.youtube.com/watch?v=UrgWZaUfKjI Oh dang that's actually really sick. Looking forward to what modders can do with the third game once IE is released
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# ? May 20, 2022 21:48 |
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Reik posted:Can you boot up a co-op multiplayer campaign with one of the players missing? If so, does AI take over the second faction you're in a forced military alliance with? Start from scratch no, I don't think so. But you can continue a multiplayer game with less than the # of starting humans I believe and the AI does take over. So if you started with 3 it will let you launch a rehost with 2. But I'm not sure it will let you start an originally 2 player one with just a solo person. Captain Beans fucked around with this message at 02:49 on May 21, 2022 |
# ? May 21, 2022 02:47 |
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Captain Beans posted:Start from scratch no, I don't think so. I was thinking you get someone to start the campaign with you and then they immediately drop, leaving you with a "solo campaign" + 1 military alliance
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# ? May 21, 2022 03:45 |
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Fake Rasputin makes such a good backup emergency recruitment/suicide lord its almost a shame. Between his global recruitment and general recruitment discounts he can very cheaply (or freely) raise nearly a full stack in 1 to 2 turns and he personally recovers in maybe 2 turns anyway. Terrible skills for an LL, great skills to just pop up anywhere you quickly need an army and then disband. Katarin and the Ice Witches (and Boris) make up your regular army needs and he just acts as a permanent potential army or short term roadblock. Having him get wounded means basically nothing. And with the way XP has changed in terms of how fast lords gain it, he isnt missing out much like he would have in WH1/2 But yeah as an LL those advantages are all worthless.
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# ? May 21, 2022 17:59 |
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jokes posted:No joke I’d love to just pick a best friend LL at the beginning. Do a vampire playthrough where empire is friends not food, and we join teams to gobble up the elector counts together It would be cool if Vlad or Manfred could play elector politics like the human factions.
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# ? May 21, 2022 18:45 |
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I believe dominating/seducing major factions as Slaanesh is a recent addition but does anyone know if it stops them from competing in the Ursun race?
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# ? May 22, 2022 00:20 |
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Ravenfood posted:Fake Rasputin makes such a good backup emergency recruitment/suicide lord its almost a shame. Between his global recruitment and general recruitment discounts he can very cheaply (or freely) raise nearly a full stack in 1 to 2 turns and he personally recovers in maybe 2 turns anyway. Terrible skills for an LL, great skills to just pop up anywhere you quickly need an army and then disband. Katarin and the Ice Witches (and Boris) make up your regular army needs and he just acts as a permanent potential army or short term roadblock. Having him get wounded means basically nothing. And with the way XP has changed in terms of how fast lords gain it, he isnt missing out much like he would have in WH1/2 Yeah, the ability to literally poof into existence a near full stack of war sleds anywhere in a turn is silly stupid The thing that was kinda annoying is that once you confederate him the sacred tree building becomes super expensive.
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# ? May 22, 2022 07:10 |
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# ? May 10, 2024 05:04 |
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Tiler Kiwi posted:imo it is too many when it + damage and rates of fire buffs means you can have a stationary, fully ranged army completely trash a full melee army without ever running out of ammo. four additional vollys can end up titling it to that point, yes. i think there are too many zero cost buffs in campaign, in general - but there are very few that improve damage mitigation from ranged fire, compared to the amount that improves it. Just give melee whatever the gently caress Ungrim has in my Skryre campaign where I need to shoot him for 8 hours in order for him to keel over. (Don't actually do this, I'd hate it)
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# ? May 22, 2022 09:39 |