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Getting into the gauss hog and discovering I'd never be able to actually use it was the most heartbreaking moment. I've been waiting for this video just so I can vent about it.
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# ? May 20, 2022 21:54 |
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# ? Apr 29, 2024 09:24 |
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FrenzyTheKillbot posted:
Quote for new page. Deformed Church posted:Getting into the gauss hog and discovering I'd never be able to actually use it was the most heartbreaking moment. I've been waiting for this video just so I can vent about it. That's what co-op is for!
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# ? May 21, 2022 00:19 |
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The ending of this level always seemed a little anticlimactic to me. Sure, there's the approaching carrier in the background, but otherwise it's kind of just a pleasant sunset and other than the waves of enemies it doesn't feel as 'final' as the finales of the other games.
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# ? May 21, 2022 09:08 |
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bewilderment posted:The ending of this level always seemed a little anticlimactic to me. Sure, there's the approaching carrier in the background, but otherwise it's kind of just a pleasant sunset and other than the waves of enemies it doesn't feel as 'final' as the finales of the other games. Did ODST come out in the era of the interactive cutscene? Because they could have made a boss fight out of trying to shove the Engineer into the transport beam. Or borrowed from Saint's Row IV and had the Phantom try to do a barrel roll.
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# ? May 21, 2022 16:56 |
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bewilderment posted:The ending of this level always seemed a little anticlimactic to me. Sure, there's the approaching carrier in the background, but otherwise it's kind of just a pleasant sunset and other than the waves of enemies it doesn't feel as 'final' as the finales of the other games. I mean, in a lot of ways it isn't final. This is all still less than a day after Metropolis happened, and the Battle of Earth is going to keep going for a couple months yet. The objective isn't finishing the fight (tm), it's getting you and your squad out of this hellscape and back into relative safety. Also, it's a sunrise. Apparently we were down in the datacenter a lot longer than it looked.
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# ? May 21, 2022 18:57 |
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In regards to what kind of ideas you can do in Halo a Youtube channel I watch had a recent video comparing Mass Effect to Warhammer/40K. Both are fictions with a ton of ~lore~, alien races, factions within factions within factions, crazy historical events from entire worlds with their own history, cultural clashes, just so much to draw on for almost anything you want to do with it. Yet Mass Effect only had 4 mainline games, 1 of which is resetting things to 0 in a new location anyways, and a smattering of other media (books, animation) because EA keeps it under lock and key whereas Warhammer and 40K probably have something for you no matter what kind of genre of video game, movie, or book you're looking for because (at least more recently) Games Workshop have just been giving it out to anybody who can demonstrate they can make something. There's something to be said about trying to make sure everything you make for A Thing is always of consistent quality but that can also make everything into a sort of grey mush of similarities. Sure there's a ton of poo poo Warhammer games now but you probably only remember the good ones anyways unless its a spectacular failure. You could apply the exact same comparison to Halo where there's always hints of big things going on over there just off screen but the game is about a space soldier shooting space aliens with space guns so it always has to be just that. Halo Reach was praised just for having the "audacity" of putting a space soldier into an inevitable lost battle. Anyways game still good and so was LP.
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# ? May 21, 2022 20:01 |
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Ablative posted:That's what co-op is for! I do remember this level being a lot of fun on co-op. bewilderment posted:The ending of this level always seemed a little anticlimactic to me. Sure, there's the approaching carrier in the background, but otherwise it's kind of just a pleasant sunset and other than the waves of enemies it doesn't feel as 'final' as the finales of the other games. It definitely doesn't have the same feeling of scale as the others, but I'm not sure I'd agree with "anticlimactic". Running away from a giant explosion as there are a lot of smaller explosions happening all over the place has a pretty intense feeling to it. But I always liked the progression in this level. The carriers start showing up and buzzing overhead, and then the giant one shows up, and the city starts being glassed. It's different, but I still like it. Kibayasu posted:In regards to what kind of ideas you can do in Halo a Youtube channel I watch had a recent video comparing Mass Effect to Warhammer/40K. Both are fictions with a ton of ~lore~, alien races, factions within factions within factions, crazy historical events from entire worlds with their own history, cultural clashes, just so much to draw on for almost anything you want to do with it. Yet Mass Effect only had 4 mainline games, 1 of which is resetting things to 0 in a new location anyways, and a smattering of other media (books, animation) because EA keeps it under lock and key whereas Warhammer and 40K probably have something for you no matter what kind of genre of video game, movie, or book you're looking for because (at least more recently) Games Workshop have just been giving it out to anybody who can demonstrate they can make something. There's something to be said about trying to make sure everything you make for A Thing is always of consistent quality but that can also make everything into a sort of grey mush of similarities. Sure there's a ton of poo poo Warhammer games now but you probably only remember the good ones anyways unless its a spectacular failure. You could apply the exact same comparison to Halo where there's always hints of big things going on over there just off screen but the game is about a space soldier shooting space aliens with space guns so it always has to be just that. Halo Reach was praised just for having the "audacity" of putting a space soldier into an inevitable lost battle. Granted that I don't know a whole lot about Warhammer, but I think the difference is that its lore was intended to be a framework for people to tell their own stories, rather than a story in itself. Sort of like how Rimworld calls itself a story generator. The thing with Halo and Mass Effect is that they are trying to tell a specific story, and a specific story with very important, high-stakes outcomes. It seems like it should be easy to just tell a different story where one faction is fighting another, but people always want to know how it fits into the main story. I think Reach was kind of an exception that's hard to emulate without being a complete copy. You can tell almost any story you want with any (new) characters you want because it doesn't have to fit into the main story in any way except they all died...except for Dr Halsey. All that being said, I think the biggest opportunity for interesting alternate Halo stories right now would be something about the UNSC fighting insurrectionists immediately post-war. Move away from the alien stuff for a while and deal with the discomfort of humans killing each other after fighting to avoid extinction. Or lean into the alien stuff and focus on the Arbiter leading his fleet to track down remaining Prophet and Brute factions and wiping them out. I guess I'm saying that the post-war chaos has the biggest potential for interesting stories, but 343i really pushed through into the next big story beats and it's a little hard to move backwards at this point.
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# ? May 22, 2022 16:22 |
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FrenzyTheKillbot posted:
they could always pull another ODST and put all sorts of stuff in the gaps between 3 and the 343 games
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# ? May 22, 2022 17:14 |
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Everything after this is going to "new" halo to me so I'll have to start actually paying attention.
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# ? May 22, 2022 23:25 |
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That was a nice ending of the game. I'm a huge sucker for gauntlet runs where you get to mow down hordes of enemies. And I think I have my timelines a bit fuzzy, but where those Covenant ships glassing the city or ex-Covvies trying to put down the Flood?
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# ? May 23, 2022 04:32 |
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Megillah Gorilla posted:That was a nice ending of the game. I'm a huge sucker for gauntlet runs where you get to mow down hordes of enemies. Starting the Portal excavation. This is still just a day after Metropolis, the Flood won't show up for a couple months.
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# ? May 23, 2022 04:38 |
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Gotcha, thanks.
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# ? May 23, 2022 05:43 |
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Kibayasu posted:In regards to what kind of ideas you can do in Halo a Youtube channel I watch had a recent video comparing Mass Effect to Warhammer/40K. Both are fictions with a ton of ~lore~, alien races, factions within factions within factions, crazy historical events from entire worlds with their own history, cultural clashes, just so much to draw on for almost anything you want to do with it. Yet Mass Effect only had 4 mainline games, 1 of which is resetting things to 0 in a new location anyways, and a smattering of other media (books, animation) because EA keeps it under lock and key whereas Warhammer and 40K probably have something for you no matter what kind of genre of video game, movie, or book you're looking for because (at least more recently) Games Workshop have just been giving it out to anybody who can demonstrate they can make something. There's something to be said about trying to make sure everything you make for A Thing is always of consistent quality but that can also make everything into a sort of grey mush of similarities. Sure there's a ton of poo poo Warhammer games now but you probably only remember the good ones anyways unless its a spectacular failure. You could apply the exact same comparison to Halo where there's always hints of big things going on over there just off screen but the game is about a space soldier shooting space aliens with space guns so it always has to be just that. Halo Reach was praised just for having the "audacity" of putting a space soldier into an inevitable lost battle. It also helps that in 40K, the setting is so massive that there can be loads of major cataclysmic situations that need no major continuities between games.
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# ? May 23, 2022 17:13 |
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bewilderment posted:The ending of this level always seemed a little anticlimactic to me. Sure, there's the approaching carrier in the background, but otherwise it's kind of just a pleasant sunset and other than the waves of enemies it doesn't feel as 'final' as the finales of the other games. I feel like it could have been greatly improved by switching the rookie and Dare. Since they won't let you man the gun and ate making you primarily fight by running over dudes, why not have given the player the shielded juggernaut trampling all the cars in its way?
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# ? May 23, 2022 23:13 |
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FoolyCharged posted:I feel like it could have been greatly improved by switching the rookie and Dare. Since they won't let you man the gun and ate making you primarily fight by running over dudes, why not have given the player the shielded juggernaut trampling all the cars in its way? This series is deeply allergic to letting you play as a woman.
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# ? May 23, 2022 23:22 |
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Cythereal posted:This series is deeply allergic to letting you play as a woman. ...I think they mean "have the Rookie drive the garbage truck".
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# ? May 23, 2022 23:50 |
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Ablative posted:...I think they mean "have the Rookie drive the garbage truck". Look, who's driving is immaterial here: the only important thing is that they set up that scene and then had you play the person driving the warthog and not the one driving the garbage truck doomrolling down the highway.
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# ? May 24, 2022 00:37 |
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So I'm still undecided about whether to play Halo: Reach or Halo 4 next. Originally I didn't want to take too long of a break between Halo 3 and Halo 4, but I'm going to end up doing that anyways. And I have some other plans for intermissions between the main Halo games in the future. Essentially I don't know that I have a great argument for skipping Halo: Reach at this point. I put up a poll on my YouTube channel about it, so if you have an opinion I'd appreciate it if you put a vote in. FoolyCharged posted:Look, who's driving is immaterial here: the only important thing is that they set up that scene and then had you play the person driving the warthog and not the one driving the garbage truck doomrolling down the highway. The garbage truck is basically driving on a track, and I'm pretty sure they don't want to let the AI drive anything else because they're still god awful at it.
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# ? May 24, 2022 00:56 |
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I find the epilogue of ODST to be a bit anti-climactic. We go through all that trouble to get an Engineer who knows something about the Covenant, and it turns out to just be the thing that we already know about from the start of Halo 3.
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# ? May 24, 2022 01:14 |
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Halo: Reach > Halo 4 imo Even though Reach was a prequel without Master Chef, I'm still not sure what 4 was even about. Something about Protheans and different looking Elites? No ringworld but instead a Dyson sphere?
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# ? May 24, 2022 16:20 |
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Outpost22 posted:No ringworld but instead a Dyson sphere? Admittedly that wasn't new to Halo 4, they had one in Halo Wars. And the books.
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# ? May 24, 2022 22:53 |
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Outpost22 posted:Halo: Reach > Halo 4 imo I wasn't trying to sort out which was better (I'm not sure it's much of an argument anyways lol). This whole thread I've been talking about how I was going to skip Reach because I feel like it's too much of a narrative departure from the series. But I never felt entirely confident about that decision and now I'm at the point where I do need to figure it out. Poll has been up for about a day and it's at 80% Reach, so I think that'll pretty much settle it.
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# ? May 24, 2022 23:17 |
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I'm trying to come up with a pun for not skipping it, but I always feel like they're Reaching a bit too much.
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# ? May 25, 2022 01:16 |
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XX - Bonus Content A handful of extra stuff that I wasn't able to show in the main LP.
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# ? May 27, 2022 20:54 |
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Was confused as hell by that easter egg of Frank O'Connor . Why is Bungie putting an old Irish author in their game, and why is he a janitor? Then I check online and saw there was a Frank O'Connor at Bungie, too. Makes a bit more sense.
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# ? May 28, 2022 15:25 |
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Megillah Gorilla posted:Was confused as hell by that easter egg of Frank O'Connor . Why is Bungie putting an old Irish author in their game, and why is he a janitor? And the Bungie one's Scottish.
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# ? May 28, 2022 16:55 |
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Oh yeah, and speaking of Whitconb, he has a face now! And extremely powerful facial hair.
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# ? Jun 1, 2022 19:36 |
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The fact that such a powerful moustache did not act as a barrier against death for Whitcomb is a failure unlike anything we've seen before.
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# ? Jun 1, 2022 21:41 |
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Yeah, I would follow that moustache anywhere. Is that from the new Halo Encyclopedia?
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# ? Jun 1, 2022 23:49 |
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It is, yeah. Lot of people got new artwork. Lot of them got faces.
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# ? Jun 2, 2022 00:09 |
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# ? Jun 4, 2022 12:34 |
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# ? Jun 4, 2022 19:52 |
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Donk
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# ? Jun 4, 2022 22:34 |
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That's a great gif I should probably mention that this thread will be on hold for a couple months. I'll be posting a Portal 2 LP while I get Halo: Reach ready to go.
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# ? Jun 5, 2022 16:58 |
Oh hey that's from Cursed Halo
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# ? Jun 6, 2022 04:12 |
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Remalle posted:Oh hey that's from Cursed Halo You mean the show? I heard about the first episode, then almost nothing. I guess that means it wasn't good?
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# ? Jun 6, 2022 10:37 |
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Samovar posted:You mean the show? I heard about the first episode, then almost nothing. I guess that means it wasn't good? https://www.youtube.com/watch?v=dMxIjGjMJz0 throwing pistol is within the first two minutes, but the whole thing is a treat. InfernoPlus is an incredibly talented modder who only uses his powers for stupid
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# ? Jun 6, 2022 13:23 |
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Halo Wars was first announced at the X06 Xbox show in 2006 and was released in early 2009. It's the first Halo game not made by Bungie and the first to completely break the FPS mold. Halo Wars is a Real-Time Strategy (RTS) game developed by Ensemble Studios, who previously made the Age of Empires games. This game takes many recognizable elements from the main games and presents them in an entirely new way, and it works pretty drat well! Halo Wars was developed specifically and exclusively for the Xbox 360 and was actually designed to be played with a controller. As such, the controls and gameplay features are simpler and more streamlined compared to other RTS games. It still contains all the base building, resource management, and army commanding that you'd expect, but at a smaller scale and with some restrictions. Halo Wars is a prequel story in the Halo universe. It takes place a full 20 years before the events of Halo and deals with some of the earliest battles in the Human-Covenant war. We play as the crew of the Spirit of Fire, a fleet support ship tasked with trying to maintain control over the planet Harvest. Harvest is where first contact was made with the Covenant and where the war started. The UNSC concentrated a lot of resources to push back the Covenant and retake the colony, but it remains hotly contested. I do feel the need to point out that I really never intended to play this game for the LP. I'm not a big RTS guy, and I feel like Halo Wars' lore contributions to the Halo universe could be summed up in a bonus video. But I dislocated one of the fingers on my left hand, making it very difficult to play most video games. Rather than let this thread languish any longer, I figured what the heck let's do it. At the end of the day it is an interesting and fun game and it's just more Halo for the Halo thread. 01 - Alpha Base 02 - Relic Interior XX - Arcadia City on Legendary 03 - Arcadia Outskirts 04 - Dome of Light 05 - Scarab 06 - Anders' Signal 07 - The Flood 08 - Shield World 09 - Cleansing 10 - Repairs 11 - Beachhead 12 - Reactor 13 - Escape X06 Announce Trailer FrenzyTheKillbot fucked around with this message at 04:03 on Nov 30, 2023 |
# ? Aug 12, 2022 22:16 |
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01 - Alpha Base If we're going to keep Harvest out of the Covenant's hands, we'll need a base...and an army.
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# ? Aug 12, 2022 22:16 |
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# ? Apr 29, 2024 09:24 |
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All Units
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# ? Aug 12, 2022 22:39 |