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game stage is partly factored by days since start so lowering xp gain might actually be worse
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# ? Jul 23, 2022 17:11 |
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# ? Apr 27, 2024 19:58 |
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Flesh Forge posted:game stage is partly factored by days since start so lowering xp gain might actually be worse Well, we'll see. I usually run it at 200% on single, but lowered it to 125% https://community.7daystodie.com/topic/28129-alpha-21-dev-diary/ e: to quote someone else "How TF are you supposed to make Molotovs this way?" OgNar fucked around with this message at 18:24 on Jul 23, 2022 |
# ? Jul 23, 2022 18:09 |
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how do you make any drinks at all
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# ? Jul 23, 2022 18:12 |
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It seems like anything that needed an empty jar could just have that requirement removed.
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# ? Jul 23, 2022 20:32 |
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Flesh Forge posted:game stage is partly factored by days since start so lowering xp gain might actually be worse The timer/day count portion of the game stage is moderated by player deaths and maximum level. Not sure what the exact formula is (it should be in the exposed configs to see) but dying a lot should zero it our or cap it fairly low. Also for anyone trying Undead Legacy, I found that it spawned, way, way, way too many zombies. Especially at night in the middle of nowhere. I believe the multipliers it uses are 2x during the day and 6x at night. I found that this lagged the poo poo out of everyone and would often prevent POI/quest sleepers from spawning correctly as the game was constantly capping out on the max number of possible zombie spawns. I set it to be 1x during the day and 2x at night, except in the wasteland where it's 2x and 4x. I also adjusted the horde parameters you can put in your server config to spawn more frequently and sometimes much larger wandering hordes. It's close to the same number of zombies, but there's a lot less "why the gently caress are there 30 zombies out here in the middle of nowhere" at night and more "oh poo poo where did that horde come from". The relevant file for the ambient spawning is .../Mods/UndeadLegacy_Content01/Config/spawning.xml. If you're using a dedicated server both the server and every client connecting will need the same edits. The wandering horde behavior can be changed in serverconfig.xml. They have the explanation and defaults on their site somewhere. You can set the horde event frequency (e.g. 24 hours), the time range (a range of 12 would make that 12-36 hours), the max enemy count, and the enemy count range. Seems a lot better in practice and they can surprise you right after you get out of a grueling POI. And it's not lagging constantly asthere aren't always 50 business zombies uselessly moshing around in the woods at night. Fun mod so far. Darkness Falls is pretty wacky in comparison but it is nice that it was more zombies and... othe stuff. Weird poo poo though.
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# ? Jul 24, 2022 00:55 |
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15 slot toolbar is pretty great
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# ? Jul 24, 2022 02:25 |
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Flesh Forge posted:15 slot toolbar is pretty great Haven't played in quite a while. Is that a mod or is that in the base game in the latest version?
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# ? Jul 24, 2022 09:32 |
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it's a mod, and it's drastic enough it won't work with EAC running. I like it because it's interesting to throw rocks and get zombies to move around and other situational poo poo like frames and molotovs and there just isn't enough room on a 10 button toolbar. This particular one is by the author of the Darkness Falls mod, he also publishes a lot of small UI mods separately that seem pretty stable and safe to run https://7daystodiemods.com/tag/khainegb/ https://7daystodiemods.com/15-slot-toolbelt/ I also use this (expands crafting queue to 8, mainly I use it to scrap a bunch of trash in the field) https://7daystodiemods.com/12-slot-crafting-queue/ and since I dislike inventory management in general, and also the vanilla game gives you no reason to put points into Pack Mule since pocket mods will easily max you out, I use his expanded backpack mod: https://7daystodiemods.com/bigger-backpack-mod-60-96-slot-with-without-food-water-bar-on-hud/
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# ? Jul 24, 2022 10:15 |
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Flesh Forge posted:it's a mod, and it's drastic enough it won't work with EAC running. I like it because it's interesting to throw rocks and get zombies to move around and other situational poo poo like frames and molotovs and there just isn't enough room on a 10 button toolbar. This particular one is by the author of the Darkness Falls mod, he also publishes a lot of small UI mods separately that seem pretty stable and safe to run Thanks. Starting to get the itch to play again, but it's been a while so I'll probably play without an overhaul mod and see what the game is like now in the current version. Might use these UI mods though - what's "EAC" that you refer to?
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# ? Jul 24, 2022 19:55 |
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The Locator posted:Thanks. Starting to get the itch to play again, but it's been a while so I'll probably play without an overhaul mod and see what the game is like now in the current version. Might use these UI mods though - what's "EAC" that you refer to? EAC is Easy Anti Cheat. If you never play on public servers it is pretty much something you can just forget about.
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# ? Jul 24, 2022 20:57 |
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Maguoob posted:EAC is Easy Anti Cheat. If you never play on public servers it is pretty much something you can just forget about. Ah, cool. Yeah I only play single player so that's a non-issue for me, just have to look into how to disable it. Probably good to disable it even without mods given how anti-cheats are the root of many issues with game performance historically. Edit: Looks like it's pretty easy and can actually be done in the launcher. Downloading the game again so I'll know fairly soon. The Locator fucked around with this message at 22:14 on Jul 24, 2022 |
# ? Jul 24, 2022 22:03 |
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Water is apparently getting a total rework in A21
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# ? Jul 25, 2022 01:08 |
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cool, looking forward to getting drowned in my under-lake base
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# ? Jul 25, 2022 09:07 |
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Anyone know how I could incorporated one of the Reality check mods into Undead Legacy? Really want to get rid of Demos before they start blowing poo poo up, https://7daystodiemods.com/reality-check-removing-some-zombies-animals/ Sadly it doesnt work straight out of the box.
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# ? Jul 25, 2022 17:10 |
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There's a UL thread on the 7 Days forum and also a discord for it (for support): https://ul.subquake.com/
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# ? Jul 25, 2022 17:49 |
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Latest experimental is out, which includes the switch to using %appdata% or some other user-configurable location for saving your prefabs.quote:Added
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# ? Jul 30, 2022 19:21 |
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Vulture change is huge.
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# ? Jul 30, 2022 19:39 |
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"GiveXP command" don't mind if I do
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# ? Jul 30, 2022 21:07 |
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Extremely happy to see this! e: heck yeah Flesh Forge fucked around with this message at 03:59 on Jul 31, 2022 |
# ? Jul 31, 2022 03:22 |
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Still need a 1 city map option. Just wall to wall city. With random parks for trees and whatnot.
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# ? Jul 31, 2022 07:09 |
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delighted to be posting here in this well-deserved stickied thread with you all
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# ? Jul 31, 2022 08:03 |
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Welcome to the Hojobi Valley, where our common export is rotting flesh and gravel
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# ? Jul 31, 2022 10:24 |
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GreyjoyBastard posted:delighted to be posting here in this well-deserved stickied thread with you all we arent
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# ? Jul 31, 2022 15:03 |
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Flesh Forge posted:Extremely happy to see this! I wonder, if there’s even just a touch of pine forest would you still spawn there?
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# ? Jul 31, 2022 15:03 |
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No it appears random, on that map I started in snow, although I'm now playing wasteland only. Incidentally this is much easier than the last time I tried it, I got quality 5/6 iron tools as loot on day 1 and 2 just looting cars and trash boxes. Got the schematic for the compound crossbow on the morning of day 1 I'm in some kind of suburban area and it feels like loot is way more generous and advanced right at the beginning than last time, I was having to eat road kill fat before because I didn't find any food anywhere.
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# ? Jul 31, 2022 21:34 |
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Flesh Forge posted:Welcome to the Hojobi Valley, where our common export is rotting flesh and gravel If there was ever a time to buy the anti-landmine perk
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# ? Jul 31, 2022 21:48 |
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they toned that down a lot apparently, I did hit one small one but they seem to be drastically less frequent than they used to be.
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# ? Jul 31, 2022 21:52 |
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Flesh Forge posted:No it appears random, on that map I started in snow, although I'm now playing wasteland only. Incidentally this is much easier than the last time I tried it, I got quality 5/6 iron tools as loot on day 1 and 2 just looting cars and trash boxes. Got the schematic for the compound crossbow on the morning of day 1 I'm in some kind of suburban area and it feels like loot is way more generous and advanced right at the beginning than last time, I was having to eat road kill fat before because I didn't find any food anywhere. Snow does have the second highest loot stage modifier though that seems pretty lucky.
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# ? Jul 31, 2022 22:58 |
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Was attempting to find me an Auger so I was hitting all the places like Pass N Gas and O'Really Autos in the Wasteland for that sweet loot bonus. This is in the Undead Legacy mod. I made the mistake of getting caught after dark. This is after radiated have started to appear. After getting overrun, I started to jump on my motorcycle, but UL has a thing with weight limits and I was 2 pounds over what the bike could carry which causes it to buck like a horse and not allow you to drive away. I ran for a bit and attempted to put some stuff in my drone, which then gets hit by cop vomit, dropping the drone to the ground. After running around and drawing an even bigger crowd after using my shotgun, I was finally able to hide out on a rooftop, sniping anything that got close. Cowered in the corner until morning. In UL, the Auger only does clay and sand, while I was out looking for the auger I found a jackhammer schematic which is what you use on any ores. It generates ridiculous amounts of heat. I had not gotten an screamers on this map until my first usage of it and had 4 screamers in 5 minutes of use.
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# ? Aug 1, 2022 09:58 |
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OgNar posted:UL words... Meanwhile, I'm struggling with my first time playing in probably over a year, not even modded. haha.. I managed to be stupid and get infected on day one, and was desperately looking for any sort of antibiotics.. I found 2 honey, but only after the infection had progressed way too far to actually cure. I'm on a random generation map with lots of cities and I'm in desert, and on day 2 I managed to completely clear a huge city pop'n'pills and found ridiculous amounts of aloe vera stuff, but no antibiotics... so in desperation I hit the hospital.. and ended up with a broken arm and a near 20% infection when I triggered way too many zombies (not very familiar with the hospital) and ended up getting "cured" by getting eaten. I'm so bad at this game, but for some dumb reason I still enjoy it.
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# ? Aug 1, 2022 18:26 |
This game definitely scratches the exploration and looting itch for me. I don't think its any one thing, but the sum of its parts finally click after all these iterations of the game. I'm the kind of dude in minecraft that would rather go spelunking and exploring than building anything, so teaming up with a friend who does build is perfect here.
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# ? Aug 1, 2022 18:49 |
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Yeah it's getting to a really good place where it's all procedurally generated but it feels like it's worth exploring just for its own sake.
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# ? Aug 1, 2022 21:42 |
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I would like to see a big increase in the variety of tier 4/5 locations but I understand that would be a lot of work.
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# ? Aug 2, 2022 04:30 |
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That is something they have figured out sets them apart from a lot of games and they made a big deal in the promotion of the last alpha release to tell everyone they hired several full time level designers who are doing just that.
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# ? Aug 2, 2022 05:03 |
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It's definitely an incredible combination of procedural generation and carefully hand crafted.
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# ? Aug 2, 2022 14:37 |
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Randomization within the POIs themselves would go a long way. It's fine for two POIs to have the exact same layout, but you could have multiple sets of decor/color scheme for each room and randomize them, and it would go a long way towards eliminating the feeling of repetition. Same with zombies. It shouldn't be too difficult to have different clothing for each zombie type. I wonder why they haven't done it.
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# ? Aug 2, 2022 15:22 |
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Slow News Day posted:Randomization within the POIs themselves would go a long way. It's fine for two POIs to have the exact same layout, but you could have multiple sets of decor/color scheme for each room and randomize them, and it would go a long way towards eliminating the feeling of repetition. I think they have done inter-poi randomization. You can find multiple places within a POI that have the hidden satchel; sometimes hidden doors are in places that are otherwise normal. That said, the decor does tend to be the same.
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# ? Aug 2, 2022 16:51 |
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yeah some variation among the zombies (even their clothing) would be super welcome as well. POIs have a little bit of variation in terms of what lootable objects are spawned where, and there is a little randomization of zombie spawn points but yeah just varying the tint of the walls would be nice.
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# ? Aug 2, 2022 18:32 |
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Whats wrong with having 20 zombies on screen but only 2 body types?
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# ? Aug 2, 2022 18:37 |
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# ? Apr 27, 2024 19:58 |
OgNar posted:Whats wrong with having 20 zombies on screen but only 2 body types? Hey buddy, I'm an engineer.
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# ? Aug 2, 2022 18:43 |