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TwoQuestions
Aug 26, 2011
Tons of people in the YT comments are complaining about the simplistic war functionality, comparing the game to a mobile game because it's not HOI4. They've went over again and again, you're roleplaying Abraham Lincoln, not General Sherman.

https://www.youtube.com/watch?v=wKdIccOVn6M

lolsnipe, I'm glad we aren't doing bullshit regiment micro anymore. HOI4 is right there for that sort of thing.

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CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
You could probably make the other games economic focused, but that’s Vicky’s niche and making the other games lose their identity seems pointless

Cease to Hope
Dec 12, 2011

CharlestheHammer posted:

You could probably make the other games economic focused, but that’s Vicky’s niche and making the other games lose their identity seems pointless

it's not an either/or. EU and HOI are both pretty focused on war and conquest yet do not feel pointless or redundant because of the other

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Cease to Hope posted:

it's not an either/or. EU and HOI are both pretty focused on war and conquest yet do not feel pointless or redundant because of the other

Well EUs gimmick is it’s not actually focused on anything. So you could make it more economic focused because it doesn’t really matter.

Crusader Kings on the other hand had a fairly strong focus

Eiba
Jul 26, 2007


Honestly, Hearts of Iron would be the game I'd most like to see a Victoria-esque combat system. Obviously you'd still have all the complexity of choosing all the guns and stuff for your guys, and you'd definitely want a couple options for directing advances, but otherwise it seems like it would be pretty similar to how HoI works now.

Just say these divisions should go to that commander on that front and let abstract logistics take care of the rest. You basically just do that already, there's just little guys you can fiddle with if you want to exploit the bad AI.

If a system just needs a "take this province first please" and "try to get to this line" buttons to basically be HoI, it's not exactly a fundamentally broken system.

Vagabong
Mar 2, 2019

Hellioning posted:

Vicky 3's warfare, if it works, will work because there is a robust economic system behind it that you can focus on instead of the warfare.

I do not think CK4, EU5, or HoI5 would have as robust an economic system, and therefore Vicky 3 warfare would suck.

It's not just a matter of challenging, the warfare also needs to be interesting, and I'm not sure if it's that right now.

I do think that CK3 has a fairly robust character system that is presented as the primary focus but suffers from being mostly disconnected from how war plays out. As much as managing your vassals and making careful alliances can make wars easier, the busted Men at Arms system and all the classic regiment moving tricks the human player can deploy means that the interpersonal mechanics can fade into the background. I don't think just importing the Vicky 3 mechanics unchanged would be the right move, but CK3 would probably benefit from a more hands off warfare system that emphasises what makes the game unique.

Radia
Jul 14, 2021

And someday, together.. We'll shine.
i think the people who enjoy EU4 combat are wrong and so think vicky 3's combat will be fine. hoi4's front system is super broken and bad lol which is why the premier mods all turn off the warfare aspect, so hopefully that is only used as an example of what to avoid

Raenir Salazar
Nov 5, 2010

College Slice

CharlestheHammer posted:

You could probably make the other games economic focused, but that’s Vicky’s niche and making the other games lose their identity seems pointless

That's like saying Victoria makes Imperialism lose its identity despite similar themes; in fact come to think of it Imperialism might be a good model for making EU more economic focused. Basically, you focus on a different sort of economic development; which is easy, because Victoria is about industrialization while EU is more about the emergence of banking, taxation, tariffs, trade, exploration and colonialization. Additionally you have two very different diplomatic systems governing and informing international politics.

In EU's time period, especially post-Westphalia, it's about the mechanistic balance of power in an anarchic system with different rising powers struggling to gain hegemony against such a system. While Victoria is governed more by the Concert of Europe, working as a sort of global oligarchy of the Great Powers, coordinating to preserve the status quo with only minor changes until its failure.

And so on and so forth for CK which has its own historical context that informs its economic and diplomatic systems.

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

Lady Radia posted:

i think the people who enjoy EU4 combat are wrong and so think vicky 3's combat will be fine. hoi4's front system is super broken and bad lol which is why the premier mods all turn off the warfare aspect, so hopefully that is only used as an example of what to avoid
My favorite aspect of EU IV warfare, aside from fort fuckery and the AIs eagerness to clown-car the player even if the actual war objective is halfway across Europe, is how it’s almost existentially terrified of giving battle on even slightly unequal terms. You almost have no choice *but* to bait or exploit it. It would usually rather faff about sieging poo poo in Siberia at 0.01 warscore per province, eating max attrition the entire time (to the extent attrition matters for the AU) than try to prevent you from steamrolling the war goal and/or the AI capitals, inevitably causing them to lose the war, but in a way that feels annoying and pathetic rather than climatic.

Why yes, I’m glad that Victoria 3 makes it so I don’t have to deal with that poo poo ever. Hell, it might even make the Brits worth allying!

Baronjutter
Dec 31, 2007

"Tiny Trains"

man the livestream was nice seeing the game in motion but also it was so hard with wiz trying to move the game along and give broad overviews of things but also explain why they were doing things. But what's his name actually at the controls kept getting totally stuck in pause getting into the weeds in things that don't need getting into while ignoring the things wiz really wanted to explain a little more...

Radia
Jul 14, 2021

And someday, together.. We'll shine.

Lance of Llanwyln posted:

My favorite aspect of EU IV warfare, aside from fort fuckery and the AIs eagerness to clown-car the player even if the actual war objective is halfway across Europe, is how it’s almost existentially terrified of giving battle on even slightly unequal terms. You almost have no choice *but* to bait or exploit it. It would usually rather faff about sieging poo poo in Siberia at 0.01 warscore per province, eating max attrition the entire time (to the extent attrition matters for the AU) than try to prevent you from steamrolling the war goal and/or the AI capitals, inevitably causing them to lose the war, but in a way that feels annoying and pathetic rather than climatic.

Why yes, I’m glad that Victoria 3 makes it so I don’t have to deal with that poo poo ever. Hell, it might even make the Brits worth allying!

yeah it's really bad. people talk about it as it's "interesting decisions" but it's not, it's solved problems just annoying. oh look i have full front-line-filling infantry stacks ready to reinforce in nearby provinces, oh i wait until movement is locked to order moves. it's not interesting at all.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Are there EU4 total conversions that get rid of/minimize war? Kinda like HOI4s The New Order. Doesn’t have to be story based but I basically drop my EU4 run whenever I am confronted with a big war because it’s aggravating

Arrath
Apr 14, 2011


Having watched the stream I now want to be the worlds biggest producer and exporter of explosives. Game needs to come out already.

Ithle01
May 28, 2013
My greatest hope for combat in v3 is that the system is simple enough that we don't have these types of situations because there just isn't enough there for the player to really have to work with, while also allowing technology to change how wars are fought over the time period in a way that allows for wars longer than a month. And also that we don't have things like Belgium doing weird poo poo like teleporting their soldiers into an invasion of St. Petersburg on day one of the war instead of defending, say, Belgium.

The best case scenario is that you give a general an army, give them a directive, and then the general tries their best to fulfill that directive based on character traits and the composition of their army.

Mantis42
Jul 26, 2010

TwoQuestions posted:

Tons of people in the YT comments are complaining about the simplistic war functionality, comparing the game to a mobile game because it's not HOI4. They've went over again and again, you're roleplaying Abraham Lincoln, not General Sherman.

https://www.youtube.com/watch?v=wKdIccOVn6M

lolsnipe, I'm glad we aren't doing bullshit regiment micro anymore. HOI4 is right there for that sort of thing.

Cool now post the follow up video OPB posted once the full warfare system was revealed where he was more critical about the implementation.

Most of the major decisions Lincoln had to grapple with aren't actually possible in the game, there aren't two different theaters for East and West, you can't do the Anaconda plan or the Peninsula campaign, you can't restrict troops from entering the border states, etc. You choose generals and press either go or stop.

Raenir Salazar
Nov 5, 2010

College Slice
I'm sure there will be dlc and expansions to flesh out the strategic aspect of combat more.

ilitarist
Apr 26, 2016

illiterate and militarist

ThisIsJohnWayne posted:

You keep saying stuff like this. It's not a narratively structured game ili, it's a sandbox. There shouldn't be any balance here. The game is the experience of building sandcastles in the sandbox and experiencing the ants move

If you want an ambitious game that tries to simulate the world to be a mindless toy then you'll always have console commands.

Zeron
Oct 23, 2010

Mantis42 posted:

Cool now post the follow up video OPB posted once the full warfare system was revealed where he was more critical about the implementation.

Most of the major decisions Lincoln had to grapple with aren't actually possible in the game, there aren't two different theaters for East and West, you can't do the Anaconda plan or the Peninsula campaign, you can't restrict troops from entering the border states, etc. You choose generals and press either go or stop.

I don't feel like of the stuff you are talking about has ever been a thing anyway. You could do those actions but none of them would ever feel thematic or important. The only Paradox game where the combat isn't just following scripts based on your knowledge of AI flaws is HoI. And I can't imagine looking at the actual gameplay in streams, where there is an endless list of things to do and tweak and mess with regarding internal and external politics alone and wanting to then also tack on a generic micro-based combat system that takes your attention away from the actually fun and important parts of the game.

Hellioning
Jun 27, 2008

Lady Radia posted:

i think the people who enjoy EU4 combat are wrong and so think vicky 3's combat will be fine. hoi4's front system is super broken and bad lol which is why the premier mods all turn off the warfare aspect, so hopefully that is only used as an example of what to avoid

TNO and...what else?

Mantis42
Jul 26, 2010

I think the old system was bad and the new system is also bad but could be good if they gave a bit more decision making power and had the decision of how to conduct a war integrated into the political system.

Baronjutter
Dec 31, 2007

"Tiny Trains"

If I had to choose between V3 heavily abstracted combat and per-unit micro it's no contest at all, but after watching it in motion I wouldn't mind a tiny tiny bit more control and granularity. We'll see how it goes!

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
To be honest I think the new system is bad, but hating the old system has become so engrained in peoples identity they will take slop as long as it’s different

Jazerus
May 24, 2011


i think generals doing stupid poo poo and loving up is such an iconic part of the vicky era that anything which forces you to hand it off to general moron mccheese because putting him in charge was a necessary political compromise to get other things done is good. the specifics of the new system might be bad but like, this is wiz we're talking about, dude did like 3 revisions of stellaris's entire gameplay mechanics because they were varying degrees of bad, i think his team can handle revamping a single bad system if they need to

Radia
Jul 14, 2021

And someday, together.. We'll shine.

Hellioning posted:

TNO and...what else?

kaiserreich is similarly more of a CYOA these days but you're right it doesn't completely turn it off. you get my point tho lmao


Baronjutter posted:

If I had to choose between V3 heavily abstracted combat and per-unit micro it's no contest at all, but after watching it in motion I wouldn't mind a tiny tiny bit more control and granularity. We'll see how it goes!

ya maybe but like you say it's such a clear improvement it's tough to get my hands up in the air that it is bad rn

Yaoi Gagarin
Feb 20, 2014

If you made a number line with vanilla HOI4 at 0 and TNO at 1 KR is probably a 0.25. it's still fundamentally about normal HOI4 gameplay, you just get some extra minigames and fun events sprinkled in.

Zeron
Oct 23, 2010
There was a Reddit AMA with a reviewer today that was interesting because they mentioned that the US is actually pretty difficult to play traditionally. The tax laws suck and there's massive resistance to changing them, so it's very easy to industrialize but all the benefits and profits go to the capitalists and the government barely benefits. And dealing with Mexico is a bit dangerous cause other GPs are fairly willing to get in your way. And massive amounts of internal friction with regards to slavery and the capitalists hoarding all the wealth. You can still do well by playing by the strengths it has, but trying to do a standard strategy of empowering workers too early can destroy them apparently.

Gaius Marius
Oct 9, 2012

Lmao if you think I'm empowering a single worker

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
having a huge laff at the nuclear take that the game all about strategic warfare and being paradox's take at the ever popular genre of WW2 hex based grog games should remove all of that and just be a slider for more or less gun

We'll see how this current system works, but I personally kind of predict it'll turn the game kind of like Imperator in the way that everyone starts to feel and play the same, with the fronts removing a sense of tactics and defensive terrain, etc, that prompts your nation building and how you do things. So it'll be more about just your internal country, which everyone runs on the same internal markets with a few fluff buildings and mostly universal resources. Different starting laws and cultural stuff, sure, but in an era about change that's not going to last. I think the luster of the war system will wane within the first play through. Still, we'll see actually touching it, ofc.

hot cocoa on the couch
Dec 8, 2009

Gaius Marius posted:

Lmao if you think I'm empowering a single worker

Eiba
Jul 26, 2007


Mantis42 posted:

Most of the major decisions Lincoln had to grapple with aren't actually possible in the game, there aren't two different theaters for East and West, you can't do the Anaconda plan or the Peninsula campaign, you can't restrict troops from entering the border states, etc. You choose generals and press either go or stop.
So it's a Lincoln simulator for every circumstance but the US Civil War, owing to the length of that front. Cool, it's still a pretty solid Lincoln simulator, even if it misses out on the finer nuance of the original Lincoln scenario.

Adding an ability to split fronts might be nifty in the future though. Might be a bit fiddly though so I'm fine if they took their time with a feature like that and left us with a nice functional game for now. These are the devs who overhauled Stellaris multiple times. I'm fine with a 'good enough' combat system, especially since combat isn't the meat of the gameplay.

Gamerofthegame posted:

We'll see how this current system works, but I personally kind of predict it'll turn the game kind of like Imperator in the way that everyone starts to feel and play the same, with the fronts removing a sense of tactics and defensive terrain, etc, that prompts your nation building and how you do things. So it'll be more about just your internal country, which everyone runs on the same internal markets with a few fluff buildings and mostly universal resources. Different starting laws and cultural stuff, sure, but in an era about change that's not going to last. I think the luster of the war system will wane within the first play through. Still, we'll see actually touching it, ofc.
I'm pretty sure you could play any major country on the map (and most minor countries too, I'd bet) and never even go to war and have an interesting and dynamic game that derives from the unique material and social conditions of your chosen country. The idea that you'll lose your country's sense of uniqueness because you can't manually move your troops around the terrain, which is still there and meaningful, is an interesting prediction. I guess we'll see.


Honestly, if there's anything to be worried about it's the Belgian naval invasion of Russia. That is to say, just broken AI nonsense in general. They're surely going to look at that specific case, but with so many interacting scenarios- especially when it comes to deciding when it's appropriate to launch an invasion over the sea- I can imagine there will be some obnoxious situations where the game breaks.

The rebellion in the Dutch East Indies also looked like a mess, in terms of the military interface. I hope they find a way to simplify that kind of scenario.

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat
I think that the new war system is conceptually a happy medium between moving mans on the map and "press button to attack", but the implementation looks a bit janky (so, a Paradox game). The way that fronts often split seems to force you to micromanage your armies' front assignments more often than you'd want to, and we've seen a good deal of fronts with zero troops on either side and questionable, logistic-defying front assignments from the AI in what they've previewed so far. I'm sure it will improve by release and afterwards but more than that I'm just extremely excited to play Victoria 3 and even if the combat is as bad as it could possibly be I don't think it will have a big impact on my enjoyment.

Danann
Aug 4, 2013

my one and only plan is to construct socialism with <nation> characteristics

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Eiba posted:

I'm pretty sure you could play any major country on the map (and most minor countries too, I'd bet) and never even go to war and have an interesting and dynamic game that derives from the unique material and social conditions of your chosen country. The idea that you'll lose your country's sense of uniqueness because you can't manually move your troops around the terrain, which is still there and meaningful, is an interesting prediction. I guess we'll see.

See, I am not entirely sure the various countries will ultimately feel that different, though. Maybe in terms of Europe/US versus otherwise, but unique material, social conditions? Will there be a gulf of difference for either between, say, GB and Germany? And again, it's a game about social and economic upheaval, the starting conditions of how your country is legally probably won't mean too much.

i mean i'm still buying it

Baronjutter
Dec 31, 2007

"Tiny Trains"

I'm optimistic about the game, it's just so hard to tell from streams and reviews. Sometimes the jank and bad designs don't become obvious in a paradox game until you've really put some serious hours in. I'm just hoping the game can generate some interesting stories and history. I want to set out to create a socialist utopia but I mean utopia isn't free so I'll need a good industrial base and oops I don't have all the resources I need so I guess I'll have to do a little colonialism but it's for a good long term cause... and before I know it I'm just yet another awful imperialist power.

Pylons
Mar 16, 2009

I loving hate warfrare in all Paradox games so Vicky 3 is ideal for me.

Hellioning
Jun 27, 2008

If nothing else I am absolutely willing to buy Vicky 3 as a mod platform.

Radia
Jul 14, 2021

And someday, together.. We'll shine.
after imperator i swore i wouldnt preorder a paradox game ever again
just like after hoi4
and after sengoku
and after march of the eagles





.... but it's too late.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Paradox, I am ready to be hurt again.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Gaius Marius posted:

Lmao if you think I'm empowering a single worker

Honestly the most fun in V2 was playing a country as absolutely aggressive and regressive as possible, crushing revolts until there's a couple million communists pop up to overthrow your government. It was one of the better features of V2 where if you gave your people everything they wanted they just became boring liberals and conservatives whereas if you went hardcore PartyLine you got the FunStuff.

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MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Continuing to read Late Victorian Holocausts just makes me want to crush the British Empire more.

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