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The Butcher
Apr 20, 2005

Well, at least we tried.
Nap Ghost
To NPC: "I love you."

NPC: "I love you too, MonacleCat."

Voice immersion.

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Mumpy Puffinz
Aug 11, 2008
Nap Ghost

The Butcher posted:

To NPC: "I love you."

NPC: "I love you too, MonacleCat."

Voice immersion.

what great writing

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

The Butcher posted:

To NPC: "I love you."

NPC: "I love you too, MonacleCat."

Voice immersion.

For a moment I felt I was there, I felt loved. Such immersion.

Shazback
Jan 26, 2013
As if Monoclecat could limit himself to three words...

Mumpy Puffinz
Aug 11, 2008
Nap Ghost

Shazback posted:

As if Monoclecat could limit himself to three words...

:confused:

The Butcher
Apr 20, 2005

Well, at least we tried.
Nap Ghost

Shazback posted:

As if Monoclecat could limit himself to three words...

Hello coffee shop NPC, here is my 5000 sentence dissertation on the nature of whoever the gently caress cares.

"I love you, MonocleCat."

Immersion.

LividLiquid
Apr 13, 2002

I'm really sick of people "disagreeing" with my personhood and being allowed to spout their bigotry unimpeded, so this pleases me.

Mumpy Puffinz
Aug 11, 2008
Nap Ghost

LividLiquid posted:

I'm really sick of people "disagreeing" with my personhood and being allowed to spout their bigotry unimpeded, so this pleases me.

weird, but, understandable

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...

War Wizard posted:

You could be gay with aliens in Mass Effect. It'd be weird for this everything game to have less features than a 15 year old game.

What?? Mass Effect isn't 15 years old! It's only...

... oh no...

... oh my God.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

I said come in! posted:

What bigoted thing did he say?

gays are fine as long as they stay in the closet

lobsterminator
Oct 16, 2012




Shazback posted:

As if Monoclecat could limit himself to three words...

Lol at the idea of MC spewing grandpa simpson style endless stories to npcs who egg him on with "That's interesting. Tell me more."

SC will be a virtual old folks home.

Eau de MacGowan
May 12, 2009

BRASIL HEXA
2026 tá logo aí
any update on squadron 42?

i still have fond memories of starlancer

ELTON JOHN
Feb 17, 2014

The Butcher posted:

To NPC: "I love you."

NPC: "I love you too, MonacleCat."

Voice immersion.

https://youtu.be/xtEmJeojY0I

The Titanic
Sep 15, 2016

Unsinkable

The Butcher posted:

To NPC: "I love you."

NPC: "I love you too, MonacleCat."

Voice immersion.

MonacleCat: *assumed kneeling position* Now... Mark me with your pee!

NPc: That feature is not available yet.

MonacleCat: Noooooooooooo! :argh:

Dynastocles
May 29, 2009

"If you'll excuse me, my dinner time is six o'clock. Only gangsters eat at 9 o'clock, after some bootlegging and a hot game of craps."

The Titanic posted:

MonacleCat: *assumed kneeling position* Now... Mark me with your pee!

NPc: That feature is not available yet.

MonacleCat: Now, some of the trolls may see this as evidence that the game is being shipped unfinished. However, I have a few words for them as to why their willful misunderstandings ignore the facts that *etc etc for 4000 words*

Fixed because MonocleCat would never complain about a feature not being in the game.

The Titanic
Sep 15, 2016

Unsinkable

Dynastocles posted:

Fixed because MonocleCat would never complain about a feature not being in the game.

You got me there. :hfive:

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Eau de MacGowan posted:

any update on squadron 42?

i still have fond memories of starlancer

yes!

DreadUnknown
Nov 4, 2020

Bird is the word.

Eau de MacGowan posted:

any update on squadron 42?

i still have fond memories of starlancer

Just play Rebel Galaxy Outlaw, its not perfect but its fine.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Eau de MacGowan posted:

i still have fond memories of starlancer

The one mission where you sneak in with a wing of stolen bombers and blow up a capital ship was fun.

What even the hell was that final mission with the instadeath laser though?

The Titanic
Sep 15, 2016

Unsinkable
I remember a mission in starlancer I think that was when you main carrier was blown up and you had to go to a new one, but the mission was an escort mission of some sort and it was one of those 45m multi part missions and by the second half, some escorted ship would die no matter what and I'd lose.

As a girl this was my defeating mission and I never got passed it, and the game was just not as fun as freelancer or Freespace or even earlier wing commander games... too frustrating with super long missions and no checkpoints.

Eau de MacGowan
May 12, 2009

BRASIL HEXA
2026 tá logo aí

DreadUnknown posted:

Just play Rebel Galaxy Outlaw, its not perfect but its fine.

no!!! i want to play glorious space fascist johnny rico in a world war 2 space plane!!!

veni veni veni
Jun 5, 2005


Call of Duty: Infinite Warfare is basically what I imagine Squadron 42 would have been if competent people were involved in making it.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
Call Of Doobie: Infinite Welfare

Lord Stimperor
Jun 13, 2018

I'm a lovable meme.

The Titanic posted:

I remember a mission in starlancer I think that was when you main carrier was blown up and you had to go to a new one, but the mission was an escort mission of some sort and it was one of those 45m multi part missions and by the second half, some escorted ship would die no matter what and I'd lose.

As a girl this was my defeating mission and I never got passed it, and the game was just not as fun as freelancer or Freespace or even earlier wing commander games... too frustrating with super long missions and no checkpoints.


This reminds me of something. I loved Starlancer. But there was one mission I could never get past.

Your guys had apparently stolen an enemy ship, or camouflaged one of yours. You had to fly in formation with the enemy to infiltrate. The mission would fail me within the first couple of minutes, every time - the game spawned you already in formation and told you to just keep it there as the formation flew straight ahead. Sonic didn't touch my controls and still the computer would tell at me that I was drifting off. Then it would fail me. I hated that as a kid.

Knowing who made that game I'm wondering whether the mission was simply broken.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Lord Stimperor posted:

Sonic didn't touch my controls and still the computer would tell at me that I was drifting off. Then it would fail me. I hated that as a kid.
He can be so fast sometimes you don't even notice it.

HJE-Cobra
Jul 15, 2007

Bear Witness

Hell Gem

veni veni veni posted:

Call of Duty: Infinite Warfare is basically what I imagine Squadron 42 would have been if competent people were involved in making it.

I played that! It was decent enough, and I enjoyed it. Very much seemed like a standard Call of Duty plotline, except instead of "the Middle East" or "Russia" you're in locations like "Mars" and "Pluto". And instead of being in the US Navy, you're in the United Countries Space Navy or whatever. Though I couldn't help but feel that if it were made a few years later you'd be a member of Space Force instead of Navy.

It felt a little weird how much it was just US military, with all the movie tropes about military and all, but in space. Like it felt like it was downplaying the space part. Like there was friendly rivalry between the Space Navy guys and the Space Marines guys, and the inside of their big carrier spaceship really felt similar to walking around inside an aircraft carrier terrestrial boat, and guns were a little sci-fi-ish but not too much, and everything. It was just 100% a Call of Duty campaign plotline, but like palette-swap everything to space versions.

I'd imagine Squadron 42 would have slightly more spaceship-flying than Infinite Warfare had though. There was some, but you'd expect Star Citizen / Squadron 42 to make a bit more of a deal out of it than Infinite Warfare did.

Overall I didn't regret playing it, anyway. It was a short and entertaining bombastic space war game. Dramatic plot twists, shooting space terrorists, all that CoD junk.

The Titanic
Sep 15, 2016

Unsinkable
Honestly looking forward to sq404 and the 20+ minute flying sections between mission areas where nothing happens except Starfield.screensaver playing endlessly.

Maybe there will be a thrill when a survival meter dips too low and you have to go eat or pee or something.

Except you're in a fighter without a bathroom because you didn't buy the sq404 Xtra Roman Caesar Edition of the game and you die.

Don't be so cheap next time and buy buy buy!

WAR CRIME GIGOLO
Oct 3, 2012

The Hague
tryna get me
for these glutes

Fall theiugh the floor right into the action new worlds and glitch into new jails for rousing games of spamming wtf???????

Mellow_
Sep 13, 2010

:frog:

WAR CRIME GIGOLO posted:

Fall theiugh the floor right into the action new worlds and glitch into new jails for rousing games of spamming wtf???????

:hmmyes:

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

The Titanic posted:

Honestly looking forward to sq404 and the 20+ minute flying sections between mission areas where nothing happens except Starfield.screensaver playing endlessly.

Maybe there will be a thrill when a survival meter dips too low and you have to go eat or pee or something.

Except you're in a fighter without a bathroom because you didn't buy the sq404 Xtra Roman Caesar Edition of the game and you die.

Don't be so cheap next time and buy buy buy!

Don't forget the bland half hour long cutscenes at each end of the twenty minute flights, written, directed, produced and catered for by Chris Roberts

Lord Stimperor
Jun 13, 2018

I'm a lovable meme.

Vic posted:

He can be so fast sometimes you don't even notice it.

I will not fix that autocorrect.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Severe desync, constant crashes, poor FPS experience....a couple of days playing MW2 has made me feel great about Star Citizens current stability and performance posted:


quote:

My old rear end thought you were talking about mech warrior 2 so I was really confused until I read the comments

quote:

Likewise - MW2 to me means Mechwarrior 2, which was a fantastic (and, iirc, v.stable / bug free) game from ~20 years ago...

quote:

To be fair, I also treat purchasers of AAA titles with contempt. They only have themselves to blame these days.

quote:

Yep, haven't really seen PC games in decades. Just some console optimized ports like Skyrim, which are mediocre attempts at PC-gaming.

It's been funny to me that the most interesting games of the last decade have been Dwarf Fortress, Banished and Star Citizen. First 2 are 1-man projects and SC is in the other end of the spectrum. In all these cases, it is the passion for gaming driving these titles, not the marketing department.

I once tried to explain this in the SASsub but to no avail. Hilariously, they keep comparing SC to retarded crap like CoD.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

I know it's been said many times, but these guys haven't actually played anything since, say, Mechwarrior 2.

Say what you like about CoD, pc games (and gaming in general) is about as healthy and diverse in genres and gameplay as you could imagine. But sure, it's either Dwarf Fortress or CoD.

The Titanic
Sep 15, 2016

Unsinkable

Rev. Melchisedech Howler posted:

I know it's been said many times, but these guys haven't actually played anything since, say, Mechwarrior 2.

Say what you like about CoD, pc games (and gaming in general) is about as healthy and diverse in genres and gameplay as you could imagine. But sure, it's either Dwarf Fortress or CoD.

That's kind of the lightning in a bottle that Chris managed to capture. He got the gamer dads from the 90's, many of who probably grew up into IT type fields or who have lots of disposable income but aren't rich enough to buy sports cars, and he gave them a lesser cost digital sports car they can lord over their friends with.

Pennywise the Frown
May 10, 2010

Upset Trowel

Rev. Melchisedech Howler posted:

I know it's been said many times, but these guys haven't actually played anything since, say, Mechwarrior 2.

Say what you like about CoD, pc games (and gaming in general) is about as healthy and diverse in genres and gameplay as you could imagine. But sure, it's either Dwarf Fortress or CoD.

I never would have imagined since I was a child that we would have the amazing diversity and selection of PC gaming that we have today. There are new games popping up on Steam daily from all sorts of big and indie developers that are truly groundbreaking.

I no longer have to wait another month for a new game to come out that I learned about in a magazine so I can pick it up at Best Buy for $60 in 1995 (just checked and that'd be almost $117 today).

Not sure if these guys have been keeping up with developments in the last 30 years.

erosion
Dec 21, 2002

It's true and I'm tired of pretending it isn't
That said, I'd really like to be able to play Mechwarrior 2 and 3 again.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?
Something I regret is selling off my old Xbox console & steel battalion controller. It felt real good to play giant mechs with that thing.

I’m sure it’s a dead online game now, but even just screwing around in single player with that massive control block was extremely fun.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

quote:



quote:

NPCs do not say one thing and simultaneously do another. There's no feint or betrayal - they don't stall you while their buddies come to call,....
You obviously haven't been listening to Chris Roberts or watching the very first planetary landing demonstration on Delamar after your encounter with Miles Eckhart. Tricksy those NPC' are going to be according to Chris Roberts.

quote:

Don't be like Sea of Thieves, Star Citizen, there's more to the 'verse than that.
This is what comes up when I Google 'Does Sea of Thieves have an NPC population?'

quote:

There is no NPCs in the game and there also won't be NPCs in the future.

Sea of Thieves is the raisin d'etre of the game without PvP there is no game, that is not how Star Citizen is being designed.
This seems to be such a hugely difficult concept for certain players of other games to grasp, Star Citizen isn't like any other game. They can stick their fingers in their ears and stamp their feet insisting it is! it is! it is! all they want... it just isn't.

The play space is huge there is no unavoidable funneling into choke points. There IS a huge population of NPC AI for players to get lost in.. and there is no way for players to identify who are players and who are NPC's until they get 'up close and personal' by which time they are committed to an action that has consequences. The idea that live players will ignore all that NPC traffic and wait many hours until the odd live player comes along is ludicrous. Herds of Wildebeest may get attacked by the occasional predator but the chances of that predator getting you personally is 1000's to 1. Showing a picture of a lion mauling a baby wildebeest is misleading if it doesn't show the massive herd of Wildebeest moving on unmolested behind that lion.

PvP will be a rare occurrence, if you know what you're doing and take care it will be a vanishingly rare occurrence.

Right now murder is the norm and the consequences are basically a short time on the naughty step, otherwise no consequences, this will not continue. Quarterdeck is the big boy prison planet, not some local jail Klescher Rehab for a minor parking offence - going off to Quarterdeck means your ship and contents are confiscated. You think it will be as easy as rocking up to the nearest ASOP terminal to get insurance? Think again. Have you noticed there are security gates just in front of most ASOP terminal areas? You're waiting for some rarely random live guy to turn up among the crowds meanwhile there's a huge posse of potential bounty hunters actively looking for you.

All players will have a history log that informs other players and NPC's about who they are dealing with. Once an ex-con always an ex-con. Even the entrepreneurial 'law-skirters' wanting an easy buck won't be tolerant of murderers and those who engage in wanton destruction bringing in higher security forces to a cushy neighbourhood that accepts a bit of extortion as just one part of doing business. There is an NPC bounty hunters guild and the Advocacy!

Where and how you get offered work depends on your reputation, you won't be getting the type of work that has you going into more secured areas of the game if you have a very poor reputation, whereas lawful players will know how to avoid those systems that harbour the criminal types in a greater abundance. Criminals will spend most of their time with PvE not just because the ratio of NPC's is higher, but also because NPC's will be drawn to them in ever increasing numbers - they've painted a big 'come get me! for a juicy pew-pew legal payout' sign on their backs.

The economy is to be simulated accurately, no magic commodities, any disruption to supply side economics will be met with an increasing level of security services in an area... and they can have access to unlimited resources while any bad boys will be severely hampered in where and how much the resources they need are available to them - they will need to rely on grey middle-men for supplies. It will not be easy to live a lawless life, it will close off large parts of the game universe, and the activities in that part of the universe, especially those that take place in very highly patrolled secured areas.

Really.. stop comparing Star Citizen to other games, you'll just keep giving yourselves the wrong ideas.

EvE Online and Rust don't have a Quarterdeck prison planet, they don't have an NPC bounty hunters guild or an Advocacy connected to a centralised intelligence database with security check points literally everywhere in UEE controlled space (you know... the ones you just saunter through in the game right now like they aren't there), much less local security checking on entry to every single system and even between planets in higher security systems, or a UEE Navy.

EvE Online and Rust don't have facial DNA tech that means every player and NPC look absolutely unique and as such facial scanning is an effective deterrent to keep criminals out of areas of higher population. They don't have an annual Murray Cup Racing calendar, or local holiday events and Expo's. They don't have the same system for examining the reputation of other players and groups.

Death will cost you, that's goes even more for those who actively put themselves in the crosshairs of the law system the majority of the time they are logged in. Regeneration is free right now, it won't in the future.. also regeneration to bootleg Ibrahim Spheres away from secured areas will be harder to access, and guess who's gonna be waiting by your bedside? Realising the hardship and restrictions it will entail for those who like to shoot other players and NPC's which do you think makes more sense.. be a bounty hunter to get your pew pew kicks and get paid to have a good rep with the system or eternally be some low-life hiding every time a blip appears on your long range scanners, meanwhile watching everyone else see an amazingly actively universe going on around them.

Pennywise the Frown
May 10, 2010

Upset Trowel

onesixtwo posted:

Something I regret is selling off my old Xbox console & steel battalion controller. It felt real good to play giant mechs with that thing.

I’m sure it’s a dead online game now, but even just screwing around in single player with that massive control block was extremely fun.

My friend let me borrow his once and that thing was awesome.

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precision
May 7, 2006

by VideoGames
Where's sunk cost galaxy!!!

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