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I absolutely love write ups and build ideas like that, it’s like crack to me. Thank you so much
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# ? Nov 15, 2022 22:51 |
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# ? May 9, 2024 22:50 |
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Zeerust posted:Thanks for the detailed writeup! That sounds like a lot of fun. I'll have to keep it bookmarked for when I decide to do a full Fear and Loathing run. I like Poe1 a lot still and usually do replay it if I'm doing a new Deadfire character. But I always enjoy the feel of a full series play of anything. With like Baldur's gate I always do a full trilogy run if I bother. Having said that, Deadfire is a huge improvement on Poe1 in so many ways. Not so much so that I can't enjoy Poe1, but it's quite a bit better a game.
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# ? Nov 15, 2022 22:55 |
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Waifu Radia posted:I absolutely love write ups and build ideas like that, it’s like crack to me. Thank you so much Ditto. I think PoE II is the only crunchy RPG where I took one look at the character creator, and instead of feeling overwhelmed, was just thrilled with all the possibility there. I’m not big-brained enough to come up with poo poo like this, but I sure do love reading about it. A bit off topic I know, but as someone who loved Pillars II for that flexibility, would Wrath of the Righteous offer similar? I played 3E D&D, so I have a baseline understanding, but mostly what I’m wondering is if WotR, played on normal or whatever, will let me roleplay something and not hamstring me for it? I feel like that’s one of the best things about Pillars II. Feels pretty balanced. Not to say WotR is “balanced” because I’m sure it’s not, but high viability for lots of playstyles is what I’m after I guess.
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# ? Nov 15, 2022 23:37 |
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You might want to post in the WotR thread with that question. Unlike deadfire, WotR basically requires mods to be super fun and playable, but it also has a ton of customization options, so long as you play on Core or lower difficulties. Hard and Unfair both require much more meta builds.
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# ? Nov 15, 2022 23:39 |
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I'd say even on normal the PF WotR expects you to understand a lot about the game systems. The difficulty level 1 step above normal turns off respec so this is a territory where you're supposed to know how your character will look in the end game when you're in the character creator screen. I feel as though pathfinder ruleset is just bad when adapted on PC. It's interesting to think about builds but except for level up screen you don't make interesting choices about your party. Fun choices in the story, in the strategic metą-game, but when it comes to combat the question is if the fight is important enough for you to do 50+ clicks 3 minutes pre-buffing (this is not an exaggeration)
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# ? Nov 16, 2022 08:51 |
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that is why I said mods are a must. 1 click with bubble buff bot baby
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# ? Nov 16, 2022 08:55 |
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that said yeah def make your first playthrough on normal, the game has encounters that … really aren’t well designed if you don’t expect them on higher difficulties. and ofc have a mod that lets you respec when you go to higher difficulties.
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# ? Nov 16, 2022 08:56 |
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Thankfully the difficulty is configurable. At any moment you can turn on the ability to respect on any difficulty but you will lose a difficulty-related achievement. You can also turn on helpful stuff like heal every condition on rest. By default a lot of conditions require a specific spell to heal, but those spell scrolls are cheap and it's very unlikely you won't have a character capable of using those scrolls so it's just an annoyance. Also "you should only play with mods" sounds like a big condemnation to me. This is an enhanced edition of a game that is basically and expandalone for another game that had an enhanced edition and director's cut. Devs not adding clearly needed features like simplified buffs tells you what this game is.
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# ? Nov 16, 2022 10:37 |
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Genuinely, I think one of the biggest and most sifnificant innovations PoE made to the CRPG genre was just not having prebuffing. That poo poo is terrible and one of the main reasons I couldn't engage with Pathfinder mechanically at all
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# ? Nov 16, 2022 11:15 |
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Eh, Dragon Age Origins had a lot of things that were refined in PoE. It had no pre-buffing (or rather modal buffs that would turn on instantaneously and would eat a percentage of character's mama, but it solved the issue) and grazes in addition to hits to mitigate the d20 randomness.
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# ? Nov 16, 2022 12:53 |
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ilitarist posted:Eh, Dragon Age Origins had a lot of things that were refined in PoE. It had no pre-buffing (or rather modal buffs that would turn on instantaneously and would eat a percentage of character's mama, but it solved the issue) and grazes in addition to hits to mitigate the d20 randomness. That's fair, it's easy to forget DA:I was the first legit inheitor to BG because of the rest of the series but it did make a good stab at solving some of those issues. I think PoE keeping the original style of spellcasting and allowing buffs with dramatic magnitudes but giving them an in-combat opportunity cost was the best way to go though, it feels more faithful to some of the stupid stuff you could do in BG2 without completely taking over the game or becoming a time tax on every significant fight
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# ? Nov 16, 2022 13:20 |
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moot the hopple posted:So the basic gist is that a Berserker's health drain, normally a negative consequence you have to accept in exchange for the subclass' other benefits, actually becomes a boon when combined with a Monk, who'll gain Wounds from the self damage while Frenzied. A Nalpazca monk passively gains Wounds on top of that whenever he's high on drugs, meaning a Berserker/Nalpazca is always gaining a steady flow of Wounds from both sources so he can constantly spam his attack abilities. The two classes synergize further in that they both have abilities that will lower enemies' Fortitude defense. Combined with the morningstar modal which further lowers Fortitude, the key Barbarian passive ability Brute Force which allows Barbarians to target Fortitude instead of Deflection if it's lower, and the hit-to-crit conversion that a Berserker gets while using Frenzy, a Berserker/Nalpazca is able to significantly lower their target's defenses and land huge critical hits, which leads to some crazy things such as getting free attacks and refundable stuns. Here's the build in detail: More of these, this is awesome!
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# ? Nov 16, 2022 22:26 |
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ilitarist posted:Also "you should only play with mods" sounds like a big condemnation to me. This is an enhanced edition of a game that is basically and expandalone for another game that had an enhanced edition and director's cut. Devs not adding clearly needed features like simplified buffs tells you what this game is. yes. I intend it as a condemnation of the developers.
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# ? Nov 16, 2022 22:27 |
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moot the hopple posted:So the basic gist is that a Berserker's health drain, normally a negative consequence you have to accept in exchange for the subclass' other benefits, actually becomes a boon when combined with a Monk, who'll gain Wounds from the self damage while Frenzied. A Nalpazca monk passively gains Wounds on top of that whenever he's high on drugs, meaning a Berserker/Nalpazca is always gaining a steady flow of Wounds from both sources so he can constantly spam his attack abilities. The two classes synergize further in that they both have abilities that will lower enemies' Fortitude defense. Combined with the morningstar modal which further lowers Fortitude, the key Barbarian passive ability Brute Force which allows Barbarians to target Fortitude instead of Deflection if it's lower, and the hit-to-crit conversion that a Berserker gets while using Frenzy, a Berserker/Nalpazca is able to significantly lower their target's defenses and land huge critical hits, which leads to some crazy things such as getting free attacks and refundable stuns. Here's the build in detail: Why does this forum not have the ability to bookmark individual posts and organize them? Ugh fund, I'll just copy the URL of the post as a bookmark for my internet browser like a plebian.
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# ? Nov 18, 2022 03:40 |
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What's the furthest in the game anyone has gotten before going to Neketaka? On a whim I went to Hasongo first in a playthrough, to see what happened when I walked into Onekaza's throne room after that. There is entirely different dialogue if you've resolved Hasongo before setting foot in the throne room. I hadn't done enough xp grinding around the islands to manage Ashen Maw, it was two Red skulls for me, but it got me thinking. If you took the right Berath's blessings, did Fort Deadlight and Dunnage right after Port Maje, Island hopped like a Madman, and did at least Tikawara if not Poko Kahara; could you get through Ashen Maw before setting foot in Neketaka?
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# ? Nov 23, 2022 01:27 |
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Servetus posted:What's the furthest in the game anyone has gotten before going to Neketaka? I've never done things in a wacky order really. I suspect you could get all the way to Ashen Maw without even going to Neketaka. To beat the game after Ashenmaw you'd have to get one of the factions on your side or buy the ship upgrade I guess. Ashen Maw isn't even that hard and you can talk your way through a lot, so I don't think you'd have trouble doing it at a lower level either.
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# ? Nov 23, 2022 02:12 |
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Ginette Reno posted:I've never done things in a wacky order really. I suspect you could get all the way to Ashen Maw without even going to Neketaka. To beat the game after Ashenmaw you'd have to get one of the factions on your side or buy the ship upgrade I guess. I recall a lot of sneaking and mechanics checks, plus two unskippable fights on the way to the Dragon's lair. I'm just wondering if the Harbor Master will still give you poo poo the first time you enter Queen's Berth after Eothas slings you to the palace before he heads for Ukaizo.
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# ? Nov 23, 2022 02:36 |
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Do you even have to go to the dragon's lair? I remember those dudes waiting for the guy who went to talk to the dragon, but I'm not sure if you can talk them down. Also nothing stops you from playing on Story Difficulty with the auto-leveling down. You can probably go straight to Hasongo and then Ashen Maw with a setup like this.
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# ? Nov 23, 2022 10:06 |
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What are Maia and Pallegina doing if you go to Hasongo first? Are they still just sitting in the throne room having a very long diplomatic session?
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# ? Nov 23, 2022 18:19 |
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OzFactor posted:What are Maia and Pallegina doing if you go to Hasongo first? Are they still just sitting in the throne room having a very long diplomatic session? Correct, they are just hanging out in the throne room whenever you walk in. Both the VTC and RDC representatives are pretty desperate to get the Watcher on their side if you solve Hasongo first. They both dip into flattery, which is weird coming from the Hazanui.
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# ? Nov 23, 2022 18:35 |
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ilitarist posted:Do you even have to go to the dragon's lair? I remember those dudes waiting for the guy who went to talk to the dragon, but I'm not sure if you can talk them down. I think you do. If you're a Fire Godlike or a Priest of Magran I think you can talk the Giants down without any combat and any character with the right dialogue choices/attributes can talk the Dragon down from fighting. So you can get through Ashen Maw with next to no combat other than the trash encounter in the dragons lair and the one just before that. And those encounters aren't hard at all, although if you were low enough level I suppose they might be.
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# ? Nov 24, 2022 00:28 |
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phew, oracle of wael on potd with the community mod was no joke. really feel good about it only taking 2-3 tries (and ofc drugs for all my characters) to beat it, even though it was still by the skin of my teeth. definitely feel like Sissak and the Frightened Child were way way harder even so god this game owns so much. i started this run as a proof of concept of a melee Priest and i feel like i proved it. now i wish there were more campaigns etc to sink my teeth into for this game/engine oh well. time to finish this run with beast of winter and spend a few months playing other things while thinking about my next run
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# ? Nov 24, 2022 19:09 |
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Waifu Radia posted:phew, oracle of wael on potd with the community mod was no joke. really feel good about it only taking 2-3 tries (and ofc drugs for all my characters) to beat it, even though it was still by the skin of my teeth. definitely feel like Sissak and the Frightened Child were way way harder even so forgot how much smaller (comparatively) beast of winter is, and easier to boot, didnt have to retry any of the boss battles lol bittersweet ending, but i guess that's always the case. the RDC ending isn't as grim as I had feared, and even has notes of hope amidst some of the oppression that starts to crack down.
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# ? Nov 28, 2022 06:55 |
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Waifu Radia posted:forgot how much smaller (comparatively) beast of winter is, and easier to boot, didnt have to retry any of the boss battles lol In terms of DLC difficulty, it's Beast of Winter--->Seeker, Slayer, Survivor--->Forgotten Sanctum. Some of the optional content in SSS can be pretty hard though depending on your party. But if you did Forgotten Sanctum first I'm not surprised you had an easy time with it in Beast of Winter. Typically you'd do BOW first.
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# ? Nov 28, 2022 07:20 |
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i full cleared SSS and yeah it was marginally trickier. i remembered having a lot of trouble with Neriscylawereatnrsgl my first run, and i guess i just really learned how to integrate things like interrupts and constant damage pressure into my builds more, because i didnt have any issue this time? dunno i really wanted the forgotten sanctum loot for BoW and because of the above, assume i just thought "well sick, i'll have a ton of cool loot for this other hard dungeon", and then.. yeah
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# ? Nov 28, 2022 09:14 |
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Yeah Neri-whatever is odd in that she kicks the poo poo out of you the first time you meet her then after you realize her giant glowing weak point is interrupts she's one of the easiest major encounters in all the DLCs. I lost count of the reloads against her on my first playthrough and she was barely a speedbump on the second. She feels like she could have been an early-game boss in that she does a great job teaching you that interrupts are really, really good. Then again an insane caster on the first island or early in Neketaka would probably turn more people off than it would help and she serves the same role in prepping you for how much harder the DLC is than the base game so it works out in the end.
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# ? Nov 28, 2022 16:22 |
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Maia stoned on Deadeye feels like cheating
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# ? Nov 28, 2022 19:34 |
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Big Mad Drongo posted:Yeah Neri-whatever is odd in that she kicks the poo poo out of you the first time you meet her then after you realize her giant glowing weak point is interrupts she's one of the easiest major encounters in all the DLCs. I lost count of the reloads against her on my first playthrough and she was barely a speedbump on the second. It'd be hard to put together a tougher first island than what they already did. Between Gorecci street and the digsite that has to be one of the roughest first areas in recent gaming history. Granted I haven't played them on normal since I only play potd but even now with all my Deadfire knowledge those areas still are no picnic.
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# ? Nov 28, 2022 20:43 |
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Stupid me went and bought a copy of POEDE to give as a gift without realizing the games are on this GamePass thing so I guess as many people who actually wanna play them have already done so.
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# ? Dec 1, 2022 00:20 |
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Gorecci is so optional it’s silly to even attempt early on imo. In maybe 10 play throughs I’ve never forced myself to.
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# ? Dec 1, 2022 00:50 |
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Starks posted:Gorecci is so optional it’s silly to even attempt early on imo. In maybe 10 play throughs I’ve never forced myself to. it’s fun to be challenged tho
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# ? Dec 1, 2022 00:53 |
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Starks posted:Gorecci is so optional it’s silly to even attempt early on imo. In maybe 10 play throughs I’ve never forced myself to. It's very hard on potd, but usually doable with a companion. Typically I hire an Ancient companion for the prologue. This serves two important roles: 1) Gives me a summoner for the Gorreci fight which makes it much easier to manage. Those Sporelings can take a beating for you. 2) Gives me charm animal spells for the Digsite. All those Drakes and Boars are much much easier when you charm half of them.
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# ? Dec 1, 2022 00:58 |
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Waifu Radia posted:it’s fun to be challenged tho Oh yeah if that’s your position that’s cool, I just don’t consider it part of the early game. It’s like that first imp catacomb in Elden Ring, you’re supposed to come back to it but if you want to be a badass by all means. Just don’t complain about the difficulty after.
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# ? Dec 1, 2022 01:00 |
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Ginette Reno posted:It's very hard on potd, but usually doable with a companion. I started making a Tactician/Ancient Warden instead of a straight Ancient for a hireling. Lower Power Level and slower progression, but it kills in Boss fights right through the game. Once you clear out the chaff and get a boss flanked, you can just pump out healing over time, swarms of bugs to strip concentration, and the Sporeling summons.
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# ? Dec 1, 2022 01:14 |
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With contextually triggered layouts for things like hotkeys / dialogue options / character select, PoE2 works pretty drat well in TB mode on the Steam Deck. Which makes sense as it worked on the Steam Controller and the functional design is basically identical. I do wish you could scale the UI a little bit and not just the reading text, but you can’t always get what you want.
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# ? Dec 17, 2022 04:16 |
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Starks posted:Oh yeah if that’s your position that’s cool, I just don’t consider it part of the early game. It’s like that first imp catacomb in Elden Ring, you’re supposed to come back to it but if you want to be a badass by all means. Just don’t complain about the difficulty after. dunno if i agree but i dont disagree strongly lol so fair 'nuff
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# ? Dec 17, 2022 04:25 |
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Basic Chunnel posted:With contextually triggered layouts for things like hotkeys / dialogue options / character select, PoE2 works pretty drat well in TB mode on the Steam Deck. Which makes sense as it worked on the Steam Controller and the functional design is basically identical. I have been playing PoE 1 on my steam deck and it works just fine. I would recommend not using the default community layout though.
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# ? Dec 17, 2022 23:57 |
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I think I'm going to abandon this long running priest of Eothas playthrough I've been picking away at since it's not been that much of a departure mechanically from other priest builds I've played in the past or when I've used Xoti as a priest companion, and the Eothasan reactivity isn't as deep or impactful as I was expecting. It's not a complete bust for me though since I'm coming away from it with a newfound appreciation for how powerful priests' spiritual weapons can be. I've always been down on priest multiclassing but now I have an idea for a MC priest build that uses gear and abilities that allows him to decently tank without any recovery malus, which in turn allows him to get off buff spells faster (and even faster as more enemies engage him) before turning into a melee powerhouse with summoned spiritual weapons and buffs. I'm also lightening up on my stance that caster/caster multiclasses are an inherently bad idea because of action economy after playing around with some pretty fun caster combos (Ancient/Blood Mage that uses itemization for increased power level, resource regeneration, and good spell synergy, Evoker/Priest of Magran that maximizes echo casting chance, and of course The Ultimate darling Psion/Troubadour). This playthrough I've been experimenting with a Bellower/Ascendant and I can tell you now that I was foolishly sleeping on the Bellower subclass. Whereas the Psion/Troubadour is a proven concept due to regenerating class resources which can keep you casting throughout the battle, the Bellower/Ascendant frontloads its damage at the start of the battle and, thanks to the inherent power level bonuses from both subclasses and synergistic empowerment gear and weapons that efficiently generate Focus, can wipe several groups of enemies off the battlefield with just a few back to back, supercharged spells. This is a level 19 hired adventurer that I've added late into the game and have been testing on the repeatable Seeker, Slayer, Survivor arena fights and shipboarding encounters, and his damage output is already surpassing the rest of my party who've been in the party since the beginning. My plan is to take him into the next playthrough to see how he plays from start to finish and if he's viable throughout, but this is already shaping up to being one of my top 5 favorite builds of all time. Another build I want to work out is an offensive tank, which is to say not just a character that can stand on the frontlines and withstand damage while dealing it out but a build that specifically incorporates elements of its defense into offensive power. I've tried this across multiple builds (high deflection + counterattack, terrify + forced disengagement, and barbaric retaliation) but all of them have had shortcomings as tanks or weren't outputting the kind of damage I wanted. My latest effort in this abandoned run was a Tactician/Forbidden Fist which I think had some pretty clever synergies. I went high resolve so the debuff from the Forbidden Fist ability cooled down faster so I could spam it more and generate plenty of Wounds. The high deflection from high resolve also allowed me to reliably keep Enduring Dance up, generating a Wound every 3 seconds. The Rooting Pain passive then gave me a chance to get an AoE attack every time I gained a Wound with a chance to interrupt which synergized with the Tactician subclass ability to gain Discipline resource upon a successful interrupt. Since I was always spamming Forbidden Fist, I was able to maintain the defense bonus from Crucible of Suffering which further stacked with the defenses from Fighter's Vigorous Defense ability. I would then have enough resources to spam Forbidden Fist or Mule Kick in order to manually interrupt enemies and regain more Discipline. The only problem is that the damage output was really lackluster, especially since the Forbidden Fist ability is coded as a spell and not a weapon attack so it doesn't proc stuff like Swift Flurry or Heartbeat Drumming. All in all, a kind of interesting concept but finicky to play and never reached the same heights in terms of defense or offensive as other offensive tanks. The offensive tank is still one of my white whales that I want to pursue, even though it might be a case of wanting to have my cake and eat it too. Anyways, this is all goes to show how robust and tight the class designs and multiclassing potential is in this game. Even though this is off the backs of a "failed" run or at least one that I'm no longer interested in continuing, I still learned a couple of new things, had some preconceptions dispelled, and stumbled across a powerful multi by sheer accident thinking it would be a gimmick. I definitely play this game way too much but I'm still excited with the Christmas vacation to jump back in with new ideas for a fresh custom party.
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# ? Dec 19, 2022 03:08 |
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I really do think PoE2's got the best character building out of any CRPG out there both in terms of breadth and viability. There's less effective combinations, but you really gotta be specifically angling to make a dud to roll something that genuinely struggles to contribute meaningfully. There's a solid mix of baseline usability and min-maxing niches that can be carved out with enough system knowledge, which is I think the ideal for good RPG character building.
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# ? Dec 19, 2022 03:24 |
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# ? May 9, 2024 22:50 |
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that just makes me wonder, what would the worst possible character build look like?
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# ? Dec 19, 2022 03:59 |