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Comrade Blyatlov posted:I thought once they start taking damage, via magic or artillery or other means, they abandon that and start advancing During my Gelt campaign I was able to run my Outriders directly in front of Vlad’s Mortis Engine and shoot it down while the rest of his army just stood there. They weren’t even flanking, just standing right in front of it and shooting. Once they take a certain amount of damage they’ll move, but it’s more than enough to wipe a specific unit.
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# ? Dec 30, 2022 04:43 |
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# ? May 26, 2024 02:07 |
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I do the same thing as nurgle against ghorst but with marauder horsemen with throwing axes. The proper way to play nurgle.
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# ? Dec 30, 2022 05:02 |
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Comrade Blyatlov posted:I thought once they start taking damage, via magic or artillery or other means, they abandon that and start advancing This is the TWH2 default. In 3 they sometimes do that still under certain circumstances, but they are a lot more cagey about being provoked initially. I haven't completely figured it out, but you sometimes need to poke twice, or poke hard enough (well aimed wind spells are pretty consistent at gettin' them movin, as are bombard spells, but vortex or missile spells are a bit more over the place [I suspect its a damage/threat rating threshold calculation going on]). This, as mentioned above, allows for some very specific cheesing by the player. If you've got something real nutty like a couple great cannons or jezails, you can absolutely alpha strike down SEMs, lords, or fliers before they start reacting. I suspect there is some extreme abuse in here, but I haven't wrapped my head around anything that can end the battle before it's really started (besides of course how devastating losing your lord is to any army that crumbles). Maybe if you bring 2-3 casters you can pause to direct a couple really gnarly winds and just wipe the army at the start?
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# ? Dec 30, 2022 06:10 |
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It seems to depend in part on the battle difficulty as well, but there are certain triggers that will cause the AI to stop waiting and go for the fight. Spell damage can be one of those triggers; artillery being in range to attack (not even necessarily attacking, just being in range) can cause the AI to get off their rear end and go for you. However, if you have extremely long range (but non-artillery) units, like Warplock Jezzails for example, you can actually sit there and chip away at enemy units for a very long time without provoking them to attack - as long as you don't damage any one unit too much and don't harass the primary lord, you can take a substantial chunk out of the enemy army.
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# ? Dec 30, 2022 06:50 |
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I'm just glad the AI doesn't super micro their units to dodge every artillery salvo anymore
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# ? Dec 30, 2022 06:51 |
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I've noticed the AI does not ever advance until all it's reinforcements have arrived on the battlefield, this was a problem for the AI because they had over 40 units and they chilled being bombarded until they had space to fit the new guys.DeadFatDuckFat posted:I'm just glad the AI doesn't super micro their units to dodge every artillery salvo anymore They still do, but only if you aren't playing on lower difficulty.
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# ? Dec 30, 2022 07:10 |
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I'm real bad at the game despite having 400 hours in across the three, and as woc the auto resolve often out performs me, especially against really bonkers LL like vlad.
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# ? Dec 30, 2022 10:33 |
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I've unashamedly taken AR results that might even be worse than I could pull off if it takes out a supercombatant LL. Love to fight some prick like Sigvald or whatever that dashes right into your melee so you can't even gunline him, and watch as he shithouses your lord and heroes because even when they're gank squadding up they just can't overcome the raw stat advantage the enemy has Why yes I'm very ticked off at basically every Chaos-aligned LL since the WoC revamp
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# ? Dec 30, 2022 11:15 |
toasterwarrior posted:I've unashamedly taken AR results that might even be worse than I could pull off if it takes out a supercombatant LL. Love to fight some prick like Sigvald or whatever that dashes right into your melee so you can't even gunline him, and watch as he shithouses your lord and heroes because even when they're gank squadding up they just can't overcome the raw stat advantage the enemy has Thats when you kung-fu movie it up and leave one expendable unit fighting him while everyone gets into position, then when they break the entirety of your force immediately unloads into the now unobstructed helltank
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# ? Dec 30, 2022 11:40 |
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Comrade Blyatlov posted:Thats when you kung-fu movie it up and leave one expendable unit fighting him while everyone gets into position, then when they break the entirety of your force immediately unloads into the now unobstructed helltank This is the way to do it, but wooo boy is sigvald hard to kill with guns. Tiny target and iirc he gets gold shields at some point. Hope he (or any of the major durable footlords) doesn't get unbreakable! Morghur with his missile resist is similarly a pain. At least he can be ganked in melee.
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# ? Dec 30, 2022 12:39 |
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I had a fun battle with a mostly marauder WoC army against a Brettonian army lead by Louen. I could deal with his mostly peasant army easily enough, but Louen wrecked everyone else. I won when my guys got chased into the forest and he could no longer see them. He took off into the air and then lost due to only having air units.
Dr Christmas fucked around with this message at 17:44 on Dec 30, 2022 |
# ? Dec 30, 2022 14:22 |
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Ra Ra Rasputin posted:I've noticed the AI does not evr advance until all it's reinforcements have arrived on the battlefield, this was a problem for the AI because they had over 40 units and they chilled being bombarded until they had space to fit the new guys. I commanded the reinforcements in an AI Vs AI battle the other day, both sides just stood still for the 2 minutes until I arrived (at which point the AI turned around and charged everything it had at me, of course).
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# ? Dec 30, 2022 16:01 |
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Dr Christmas posted:I had a fun battle with a mostly marauder WoC army against a Brettonian army lead by Louen. I could deal with his mostly peasant army easily enough, but Louen wrecked everyone else. I won when my he was the only guy left on his side and my guys got chased into the forest and he could no longer see them. He took off into the air and then lost due to only having air units. Had a similar fight against level 50 louen and his escort of 3 ultra paladins. Just 4 dudes mulching entire units of halberd tzeentch warriors by themselves. He absolutely fucks once he gets rolling.
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# ? Dec 30, 2022 16:17 |
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Barag dawazbag
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# ? Dec 30, 2022 17:39 |
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Had a battle where I had to hide my small starting army in a forest and wait for the reinforcements, it was really interesting watching the AI section the entire battlefield looking for us
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# ? Dec 30, 2022 21:25 |
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Speaking of unkillable lords, Belegar has to be the worst ratio of effort to defeat trait. I had to mob him and his thanes with Pompous Carnosaurs and only just wiped them out before the enemy reinforcements finished sprinting the whole map to join the line. My reward is a pithy LD and MA bonus that only applies to underway interceptions. Worst thing is his faction is the strongest of the Beardtide so I’ll likely see his concrete rear end again.
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# ? Dec 31, 2022 07:12 |
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he's got such stupidity high leadership that he can withstand army losses, too on top of that, he's the most generic idiot dwarf in existence. uparmored little poo poo with the sole personality trait of revanchism, more of a haunt of the past than the actual ghosts he mopes with, united with them in an act of tedious self veneration that is more incestuously masturbatory than a slaaneshi cult. and i don't like his color scheme neither. Tiler Kiwi fucked around with this message at 08:33 on Dec 31, 2022 |
# ? Dec 31, 2022 08:28 |
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kazuuuk
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# ? Dec 31, 2022 11:42 |
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Tiler Kiwi posted:he's got such stupidity high leadership that he can withstand army losses, too Queek alt spotted
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# ? Dec 31, 2022 13:14 |
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Tiler Kiwi posted:.... i don't like his color scheme neither. That's a grudgin'
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# ? Dec 31, 2022 14:08 |
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Can confirm, recently had a fight where he was the last guy standing against several hundred goblins and he barely eeked out a victory.
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# ? Dec 31, 2022 14:21 |
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Tiler Kiwi posted:he's got such stupidity high leadership that he can withstand army losses, too That was standing right at the edge of the map to smash his line as soon as it arrived, and just completed before army number 3 rushed over from the other same-side corner. That one I managed to wipe out before number 4 made it from the opposite side. The attacking army was a level 4 lord and some irondrakes. Those numbers look weird because my second stack is Pompous spam giving the entire region -80 LD, and I still had to pull that over the line with everything I had on Normal. Beardtide bonus: Shumagorath fucked around with this message at 18:01 on Dec 31, 2022 |
# ? Dec 31, 2022 17:56 |
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Tiler Kiwi posted:he's got such stupidity high leadership that he can withstand army losses, too He's an absolutely perfect character because he is a generic idiot. There's a piece of fiction from around the End Times or something that has Thorgrim berating him for being poo poo and it's awesome.
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# ? Dec 31, 2022 18:16 |
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Tiler Kiwi posted:on top of that, he's the most generic idiot dwarf in existence. uparmored little poo poo with the sole personality trait of revanchism, more of a haunt of the past than the actual ghosts he mopes with, united with them in an act of tedious self veneration that is more incestuously masturbatory than a slaaneshi cult. and i don't like his color scheme neither. To be fair to Belegar, revanchism is the primary character trait of basically the entire dwarf race in Fantasy. Even Thorgrim, who is explicitly intended to be about as progressive and forward-thinking as it's possible for a dwarf high king to be, couches everything he says and does in "let's get back the good old days".
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# ? Dec 31, 2022 18:33 |
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Kanos posted:To be fair to Belegar, revanchism is the primary character trait of basically the entire dwarf race in Fantasy. Even Thorgrim, who is explicitly intended to be about as progressive and forward-thinking as it's possible for a dwarf high king to be, couches everything he says and does in "let's get back the good old days". Dwarves: What if the only thing preventing a culture from turning to fascism was the fact that their ancestors didn't do it that way?
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# ? Dec 31, 2022 19:44 |
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Thorgrim is considered a dangerous radical because he has embraced the firearm and the combustion engine in pursuit of settling old scores.
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# ? Dec 31, 2022 19:48 |
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wiegieman posted:Thorgrim is considered a dangerous radical because he has embraced the firearm and the combustion engine in pursuit of settling old scores. They really do need more slayers via the path of engineer stuff going on. Groner: Aye, did you hear that Varun Ironbeard finally fulfilled their slayer oath? Gimni: A right honorable thing. Groner: Took the dragon down from the inside. Gimni: Well, I suppose you do what you can when you get eaten. Groner: They say he jumped into the beasts mouth, chanting the oath of his ancestors with two barrels of gunpowder under his arms. Gimni: That's it, we're pulling little Gimnii from the engineering guild!
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# ? Dec 31, 2022 20:43 |
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Quick QoL tip for anyone who, like me, took an embarrassingly long time to figure it out: if you've got TW3 and are having trouble activating the free TW2 DLC, accessing it from in-game, clicking the link to open up the steam store in the steam browser, and clicking 'download' fixes it for me. It'll start downloading TW2, but you can cancel that poo poo at 0% and it'll still add the DLC to your TW3 guy.
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# ? Dec 31, 2022 20:45 |
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Tiler Kiwi posted:he's got such stupidity high leadership that he can withstand army losses, too belegar's trait does suck. They need to either make bad defeat/other useless traits replaceable or alter them to make them better. Knowing CA's trait work, though, and they will most likely nerf them all into the ground. ungrim can also tank army losses but at least his defeat trait is worth it.
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# ? Dec 31, 2022 23:50 |
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Really sucks when Thorgrim over extends and then gets 90% of his territories wiped out by skaven and ogres and goblins and now I'm getting quadruple teamed trying to pick up your stupid mess you idiot!!! On the other hand it was very satisfying having Ungrim and co able to deploy right where Queeks stack was going to show up as reinforcements and killing Queek and 3 mounted Chieftains and 6 god damned regiments of renowned and murdering them all soundly but now I'm being besieged by a full Skrag and Ikit stack. S.J. fucked around with this message at 03:57 on Jan 1, 2023 |
# ? Jan 1, 2023 03:54 |
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Basically all the skills trees deserve a thoughtful revamp. Heroes need at least 50 possible assignable points, and all the Lords should be more unique, especially for LLs.
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# ? Jan 1, 2023 05:06 |
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Had a really fun Wurrzag campaign derail today when 7 different factions declared war on me within 10 turns. Sometimes they just hate your rear end.
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# ? Jan 1, 2023 06:19 |
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if you're willing to spend a lot of money to please AI factions and also joining their wars, etc, you can steal their heroes and even legendary heroes when they give you control of an army by transferring said heroes to one of your own lords. This means you can build insane stacks with bonuses your faction wouldn't normally get. give peace a chance.
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# ? Jan 1, 2023 11:54 |
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I've never really noticed any AI enemies deploy units in vanguard positions and kinda thought that maybe the AI doesn't get that option... until a fight against a tiny Wood Elf force that deployed a bunch of fliers right next to my units. Is this normal? Just another ability that you don't find abut until it wrecks you one day? At least CA got that part of the tabletop experience bang-on.
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# ? Jan 1, 2023 17:58 |
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I imagine the AI just rarely uses it because keeping its army together is the safe option and it would be very difficult to make it smart enough not to shoot itself in the foot with vanguard deployment more often than not.
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# ? Jan 1, 2023 19:18 |
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I am loving running elite armies of 12 chaos units vs hordes of whatever is nearby thanks to the army cost cap mod.
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# ? Jan 1, 2023 19:25 |
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I don't think I remember them using Vanguard to do anything other than getting closer to a reinforcement point. I think I've seen one of the VC place their mobility elements near the midline of the map, but I can't remember an effective use of Vanguard Deployment by the AI, even though Vlad should be able to wreck faces by deploying his entire army right on top of your lines Reading that back, I think that's probably a good thing for a lot of players that the AI has trouble with Vanguard...
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# ? Jan 1, 2023 21:25 |
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Third World Reagan posted:I am loving running elite armies of 12 chaos units vs hordes of whatever is nearby thanks to the army cost cap mod. Is this mod worth getting? I keep seeing it come up.
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# ? Jan 1, 2023 22:14 |
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It is mostly me who brings it up. If you don't like doom stacks, get it. If you like smaller fights, get it. if you want to make the fights harder without giving the AI better stats, get it. Otherwise don't. Third World Reagan fucked around with this message at 22:22 on Jan 1, 2023 |
# ? Jan 1, 2023 22:18 |
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# ? May 26, 2024 02:07 |
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It's the best mod that exists for this game.
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# ? Jan 1, 2023 22:59 |